add command /emerge 512 to emerge an area
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4496f7adfc
commit
1435867673
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@ -42,9 +42,8 @@ minetest.register_on_mods_loaded(function()
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minetest.registered_chatcommands["spawnstruct"].params = p
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end)
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--- /locate chat command
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--- /locate chat command (debug privilege)
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minetest.register_chatcommand("locate", {
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params = "",
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description = S("Locate a pre-defined structure near your position."),
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privs = {debug = true},
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func = function(name, param)
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@ -57,9 +56,9 @@ minetest.register_chatcommand("locate", {
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local datastr = ""
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for i, d in ipairs(data) do datastr = datastr .. (i > 1 and " | " or "") .. d end
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if datastr == "" then
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minetest.chat_send_player(name, S("Error: No structure type given, and no structures were recently spawned."))
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minetest.chat_send_player(name, S("Error: No structure type given, and no structures were recently spawned - try /emerge 128 and give the game some time."))
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else
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minetest.chat_send_player(name, S("Error: No structure type given. Recently spawned structures include: "..datastr.."”."))
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minetest.chat_send_player(name, S("Error: No structure type given. Recently spawned structures include: "..datastr))
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end
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return
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end
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@ -70,10 +69,57 @@ minetest.register_chatcommand("locate", {
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if sdx < bestd or not bestv then bestd, bestp = sdx, p end
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end
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if bestp then
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minetest.chat_send_player(name, S("A "..param.." can be found at "..minetest.pos_to_string(bestp)))
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minetest.chat_send_player(name, S("A @1 can be found at @2, @3 blocks away.", param, minetest.pos_to_string(bestp), bestd))
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else
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minetest.chat_send_player(name, S("Structure type not known or no structure of this type spawned yet."))
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minetest.chat_send_player(name, S("Structure type not known or no structure of this type spawned yet - try /emerge 128 and give the game some time."))
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end
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end
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})
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--- /emerge chat command (debug privilege, as this could be abused to slow down a server)
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minetest.register_chatcommand("emerge", {
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description = S("Fully emerge the area near your position."),
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privs = {debug = true},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then return end
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local pos = player:get_pos()
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if not pos then return end
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local distance = tonumber(param)
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if not distance or distance > 512 then
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minetest.chat_send_player(name, S("Error: the emerge distance must be at most 512, as too large emerges could be abused to create server load."))
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return
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end
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minetest.chat_send_player(name, S("Staring map generation, please be patient."))
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local calls_initial, start, lastrep, known_initial = nil, os.clock(), os.clock(), {}
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for _,k in ipairs(vl_structures.get_structure_spawns()) do known_initial[k] = #(vl_structures.get_structure_spawns(k) or {}) end
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minetest.emerge_area(vector.offset(pos, -distance, -16, distance), vector.offset(pos, distance, 16, distance),
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function(blockpos, action, calls_remaining, param)
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calls_initial = calls_initial or calls_remaining + 1
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if calls_remaining == 0 then
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-- emerge twice to give the structure emerges a chance to run.
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calls_initial = 0
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minetest.chat_send_player(name, S("Initial emerge complete, starting second pass."))
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minetest.emerge_area(vector.offset(pos, -distance, -16, distance), vector.offset(pos, distance, 16, distance),
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function(blockpos, action, calls_remaining, param)
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calls_initial = calls_initial or calls_remaining + 1
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local report = ""
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for _,k in pairs(vl_structures.get_structure_spawns()) do
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local n = #(vl_structures.get_structure_spawns(k) or {}) - (known_initial[k] or 0)
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if n > 0 then
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report = report..(report == "" and "" or ", ")..tostring(n).." "..k
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end
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end
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if report == "" then report = S("nothing yet.") end
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if calls_remaining == 0 then
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minetest.chat_send_player(name, S("Area has been successfully generated after @1 seconds. New: @2", math.floor(os.clock() - start), report))
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end
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end)
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elseif os.clock() - lastrep >= 10 then
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lastrep = os.clock()
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minetest.chat_send_player(name, S("Initial emerge @1% complete.", math.floor(100 * (calls_initial - calls_remaining) / calls_initial)))
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end
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end)
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return
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end
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})
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