Smooth out mob movement set_velocity more
This commit is contained in:
parent
a0ed1a0b20
commit
14207dd96a
|
@ -229,14 +229,7 @@ end
|
|||
|
||||
-- move mob in facing direction
|
||||
local set_velocity = function(self, v)
|
||||
--local c_x, c_y = 0, 0
|
||||
|
||||
-- halt mob if it has been ordered to stay
|
||||
--if self.order == "stand" then
|
||||
--self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
-- return
|
||||
--end
|
||||
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
@ -247,11 +240,19 @@ local set_velocity = function(self, v)
|
|||
z = (math_cos(yaw) * v),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
new_velocity_addition.y = 0
|
||||
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
@ -620,7 +621,7 @@ local movement_rotation_lock = function(self)
|
|||
if current_engine_yaw > math.pi * 2 then
|
||||
current_engine_yaw = current_engine_yaw - (math.pi * 2)
|
||||
end
|
||||
|
||||
|
||||
if math.abs(current_engine_yaw - current_lua_yaw) <= 0.05 and self.object:get_properties().automatic_face_movement_dir then
|
||||
self.object:set_properties{automatic_face_movement_dir = false}
|
||||
elseif math.abs(current_engine_yaw - current_lua_yaw) > 0.05 and self.object:get_properties().automatic_face_movement_dir == false then
|
||||
|
@ -1204,7 +1205,7 @@ function mobs:register_arrow(name, def)
|
|||
rotate = def.rotate,
|
||||
on_punch = function(self)
|
||||
local vel = self.object:get_velocity()
|
||||
self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
|
||||
--self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
if self.switch == 0
|
||||
|
|
Loading…
Reference in New Issue