Make river water non-renewable
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c47a762766
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@ -5,6 +5,7 @@ source.description = "Still River Water"
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source.liquid_range = 2
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source.liquid_range = 2
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source.liquid_alternative_flowing = "mclx_core:river_water_flowing"
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source.liquid_alternative_flowing = "mclx_core:river_water_flowing"
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source.liquid_alternative_source = "mclx_core:river_water_source"
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source.liquid_alternative_source = "mclx_core:river_water_source"
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source.liquid_renewable = false
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source._doc_items_longdesc = "River water has the same properties as water, but has a reduced flowing distance and is not renewable."
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source._doc_items_longdesc = "River water has the same properties as water, but has a reduced flowing distance and is not renewable."
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source._doc_items_entry_name = "River Water"
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source._doc_items_entry_name = "River Water"
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-- Auto-expose entry only in valleys mapgen
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-- Auto-expose entry only in valleys mapgen
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@ -27,6 +28,7 @@ flowing.description = "Flowing River Water"
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flowing.liquid_range = 2
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flowing.liquid_range = 2
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flowing.liquid_alternative_flowing = "mclx_core:river_water_flowing"
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flowing.liquid_alternative_flowing = "mclx_core:river_water_flowing"
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flowing.liquid_alternative_source = "mclx_core:river_water_source"
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flowing.liquid_alternative_source = "mclx_core:river_water_source"
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flowing.liquid_renewable = false
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flowing.tiles = {"default_river_water_flowing_animated.png^[verticalframe:64:0"}
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flowing.tiles = {"default_river_water_flowing_animated.png^[verticalframe:64:0"}
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flowing.post_effect_color = {a=204, r=0x2c, g=0x88, b=0x8c}
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flowing.post_effect_color = {a=204, r=0x2c, g=0x88, b=0x8c}
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flowing.special_tiles = {
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flowing.special_tiles = {
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