Merge branch 'master' of https://git.minetest.land/Wuzzy/MineClone2 into master
This commit is contained in:
commit
12ca804488
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@ -195,7 +195,7 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire,
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break
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end
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if cid ~= minetest.CONTENT_AIR then
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if cid ~= minetest.CONTENT_AIR and not minetest.is_protected({x = npos_x, y = npos_y, z = npos_z}, "") then
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destroy[hash] = idx
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end
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end
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@ -7,7 +7,7 @@ Building Blocks=Строительные блоки
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Decoration Blocks=Декоративные блоки
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Redstone=Редстоун (красный камень)
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Transportation=Транспорт
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Brewing=
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Brewing=Зелья
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Miscellaneous=Прочее
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Search Items=Искать предметы
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Foodstuffs=Продовольствие
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@ -153,11 +153,52 @@ local function swap_node(pos, name)
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minetest.swap_node(pos, node)
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end
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local function furnace_reset_delta_time(pos)
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local meta = minetest.get_meta(pos)
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local time_multiplier = 86400 / (minetest.settings:get('time_speed') or 72)
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local current_game_time = .0 + ((minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier)
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-- TODO: Change meta:get/set_string() to get/set_float() for 'last_gametime'.
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-- In Windows *_float() works OK but under Linux it returns rounded unusable values like 449540.000000000
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local last_game_time = meta:get_string("last_gametime")
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if last_game_time then
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last_game_time = tonumber(last_game_time)
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end
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if not last_game_time or last_game_time < 1 or math.abs(last_game_time - current_game_time) <= 1.5 then
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return
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end
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meta:set_string("last_gametime", tostring(current_game_time))
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end
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local function furnace_get_delta_time(pos)
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local meta = minetest.get_meta(pos)
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local time_multiplier = 86400 / (minetest.settings:get('time_speed') or 72)
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local current_game_time = .0 + ((minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier)
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local last_game_time = meta:get_string("last_gametime")
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if last_game_time then
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last_game_time = tonumber(last_game_time)
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end
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if not last_game_time or last_game_time < 1 then
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last_game_time = current_game_time
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elseif last_game_time == current_game_time then
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current_game_time = current_game_time + 1.0
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end
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local elapsed_game_time = .0 + current_game_time - last_game_time
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meta:set_string("last_gametime", tostring(current_game_time))
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return meta, elapsed_game_time
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end
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local function furnace_node_timer(pos, elapsed)
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--
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-- Inizialize metadata
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--
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local meta = minetest.get_meta(pos)
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local meta, elapsed_game_time = furnace_get_delta_time(pos)
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local fuel_time = meta:get_float("fuel_time") or 0
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local src_time = meta:get_float("src_time") or 0
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local src_item = meta:get_string("src_item") or ""
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@ -167,98 +208,101 @@ local function furnace_node_timer(pos, elapsed)
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local srclist, fuellist
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local cookable, cooked
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local active
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local fuel
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srclist = inv:get_list("src")
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fuellist = inv:get_list("fuel")
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-- Check if src item has been changed
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if srclist[1]:get_name() ~= src_item then
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-- Reset cooking progress in this case
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src_time = 0
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src_item = srclist[1]:get_name()
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end
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local update = true
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while update do
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update = false
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srclist = inv:get_list("src")
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fuellist = inv:get_list("fuel")
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while elapsed_game_time > 0.00001 and update do
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--
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-- Cooking
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--
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-- Check if we have cookable content
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local el = elapsed_game_time
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-- Check if we have cookable content: cookable
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local aftercooked
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cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
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cookable = cooked.time ~= 0
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-- Check if src item has been changed
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if srclist[1]:get_name() ~= src_item then
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-- Reset cooking progress in this case
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src_time = 0
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src_item = srclist[1]:get_name()
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update = true
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-- Check if we have enough fuel to burn
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elseif fuel_time < fuel_totaltime then
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-- The furnace is currently active and has enough fuel
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fuel_time = fuel_time + elapsed
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-- If there is a cookable item then check if it is ready yet
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if cookable then
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-- Successful cooking requires space in dst slot and time
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if inv:room_for_item("dst", cooked.item) then
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src_time = src_time + elapsed
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-- Place result in dst list if done
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if src_time >= cooked.time then
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inv:add_item("dst", cooked.item)
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inv:set_stack("src", 1, aftercooked.items[1])
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-- Unique recipe: Pour water into empty bucket after cooking wet sponge successfully
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if inv:get_stack("fuel", 1):get_name() == "mcl_buckets:bucket_empty" then
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if srclist[1]:get_name() == "mcl_sponges:sponge_wet" then
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inv:set_stack("fuel", 1, "mcl_buckets:bucket_water")
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-- Also for river water
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elseif srclist[1]:get_name() == "mcl_sponges:sponge_wet_river_water" then
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inv:set_stack("fuel", 1, "mcl_buckets:bucket_river_water")
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end
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end
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src_time = 0
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update = true
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end
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elseif src_time ~= 0 then
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-- If output slot is occupied, stop cooking
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src_time = 0
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update = true
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end
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if cookable then
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-- Successful cooking requires space in dst slot and time
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if not inv:room_for_item("dst", cooked.item) then
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cookable = false
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end
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else
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-- Furnace ran out of fuel
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if cookable then
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-- We need to get new fuel
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local afterfuel
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fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
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if fuel.time == 0 then
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-- No valid fuel in fuel list
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fuel_totaltime = 0
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src_time = 0
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else
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-- Take fuel from fuel list
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inv:set_stack("fuel", 1, afterfuel.items[1])
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update = true
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fuel_totaltime = fuel.time + (fuel_time - fuel_totaltime)
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src_time = src_time + elapsed
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end
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else
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-- We don't need to get new fuel since there is no cookable item
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fuel_totaltime = 0
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src_time = 0
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end
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fuel_time = 0
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end
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elapsed = 0
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if cookable then -- fuel lasts long enough, adjust el to cooking duration
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el = math.min(el, cooked.time - src_time)
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end
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-- Check if we have enough fuel to burn
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active = fuel_time < fuel_totaltime
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if cookable and not active then
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-- We need to get new fuel
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local afterfuel
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fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
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if fuel.time == 0 then
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-- No valid fuel in fuel list -- stop
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fuel_totaltime = 0
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src_time = 0
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update = false
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else
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-- Take fuel from fuel list
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inv:set_stack("fuel", 1, afterfuel.items[1])
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fuel_time = 0
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fuel_totaltime = fuel.time
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el = math.min(el, fuel_totaltime)
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active = true
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fuellist = inv:get_list("fuel")
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end
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elseif active then
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el = math.min(el, fuel_totaltime - fuel_time)
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-- The furnace is currently active and has enough fuel
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fuel_time = fuel_time + el
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end
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-- If there is a cookable item then check if it is ready yet
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if cookable and active then
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src_time = src_time + el
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-- Place result in dst list if done
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if src_time >= cooked.time then
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inv:add_item("dst", cooked.item)
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inv:set_stack("src", 1, aftercooked.items[1])
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-- Unique recipe: Pour water into empty bucket after cooking wet sponge successfully
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if inv:get_stack("fuel", 1):get_name() == "mcl_buckets:bucket_empty" then
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if srclist[1]:get_name() == "mcl_sponges:sponge_wet" then
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inv:set_stack("fuel", 1, "mcl_buckets:bucket_water")
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fuellist = inv:get_list("fuel")
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-- Also for river water
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elseif srclist[1]:get_name() == "mcl_sponges:sponge_wet_river_water" then
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inv:set_stack("fuel", 1, "mcl_buckets:bucket_river_water")
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fuellist = inv:get_list("fuel")
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end
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end
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srclist = inv:get_list("src")
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src_time = 0
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end
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end
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elapsed_game_time = elapsed_game_time - el
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end
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if fuel and fuel_totaltime > fuel.time then
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fuel_totaltime = fuel.time
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end
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if srclist[1]:is_empty() then
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if srclist and srclist[1]:is_empty() then
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src_time = 0
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end
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@ -274,7 +318,7 @@ local function furnace_node_timer(pos, elapsed)
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local result = false
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if fuel_totaltime ~= 0 then
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if active then
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local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
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formspec = active_formspec(fuel_percent, item_percent)
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swap_node(pos, "mcl_furnaces:furnace_active")
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@ -292,7 +336,11 @@ local function furnace_node_timer(pos, elapsed)
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meta:set_float("fuel_totaltime", fuel_totaltime)
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meta:set_float("fuel_time", fuel_time)
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meta:set_float("src_time", src_time)
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meta:set_string("src_item", srclist[1]:get_name())
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if srclist then
|
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meta:set_string("src_item", srclist[1]:get_name())
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else
|
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meta:set_string("src_item", "")
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end
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meta:set_string("formspec", formspec)
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return result
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@ -347,17 +395,26 @@ minetest.register_node("mcl_furnaces:furnace", {
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end,
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on_metadata_inventory_move = function(pos)
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-- Reset accumulated game time when player works with furnace:
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furnace_reset_delta_time(pos)
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minetest.get_node_timer(pos):start(1.0)
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end,
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on_metadata_inventory_put = function(pos)
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-- Reset accumulated game time when player works with furnace:
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furnace_reset_delta_time(pos)
|
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-- start timer function, it will sort out whether furnace can burn or not.
|
||||
minetest.get_node_timer(pos):start(1.0)
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end,
|
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on_metadata_inventory_take = function(pos)
|
||||
-- Reset accumulated game time when player works with furnace:
|
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furnace_reset_delta_time(pos)
|
||||
-- start timer function, it will helpful if player clears dst slot
|
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minetest.get_node_timer(pos):start(1.0)
|
||||
end,
|
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|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
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on_metadata_inventory_take = on_metadata_inventory_take,
|
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on_receive_fields = receive_fields,
|
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_mcl_blast_resistance = 3.5,
|
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_mcl_hardness = 3.5,
|
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|
|
|
@ -1,12 +1,12 @@
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# textdomain: mcl_potions
|
||||
<effect> <duration> [<factor>]=
|
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<effect> <duration> [<factor>]=<эффект> <длительность> [<фактор>]
|
||||
|
||||
Add a status effect to yourself. Arguments: <effect>: name of status effect, e.g. poison. <duration>: duration in seconds. <factor>: effect strength multiplier (1 @= 100%)=
|
||||
Add a status effect to yourself. Arguments: <effect>: name of status effect, e.g. poison. <duration>: duration in seconds. <factor>: effect strength multiplier (1 @= 100%)=Добавляет вам эффект состояния. Параметры: <эффект> - название эффекта состояния, например, poison (отравление). <Длительность> - длительность в секундах. <Фактор> - коэффициент силы эффекта (1 @= 100%)
|
||||
|
||||
Missing effect parameter!=
|
||||
Missing or invalid duration parameter!=
|
||||
Invalid factor parameter!=
|
||||
@1 is not an available status effect.=
|
||||
Missing effect parameter!=Отсутствует параметр эффекта!
|
||||
Missing or invalid duration parameter!=Отсутствует либо неправильно задан параметр длительности!
|
||||
Invalid factor parameter!=Отсутствует параметр фактора!
|
||||
@1 is not an available status effect.=@1 не является допустимым эффектом состояния.
|
||||
Fermented Spider Eye=Прокисший паучий глаз
|
||||
Glass Bottle=Стеклянная бутылка
|
||||
Liquid container=Контейнер для жидкостей
|
||||
|
@ -46,19 +46,19 @@ Drinking a potion gives you a particular effect.=Выпивание зелья
|
|||
1 HP/@1s | @2=1 HP/@1с | @2
|
||||
@1 HP=@1 HP
|
||||
@1 Potion=Зелье @1
|
||||
Splash @1 Potion=Взрывающее зелье @1
|
||||
Splash @1 Potion=Взрывающееся зелье @1
|
||||
Lingering @1 Potion=Оседающее зелье @1
|
||||
Arrow of @1=Стрельба @1
|
||||
Arrow of @1=Стрела @1
|
||||
II= II
|
||||
IV= IV
|
||||
@1 Potion@2=@1 Зелье@2
|
||||
Splash @1@2 Potion=Взрывающее зелье @1@2
|
||||
@1 Potion@2=Зелье @1 @2
|
||||
Splash @1@2 Potion=Взрывающееся зелье @1@2
|
||||
Lingering @1@2 Potion=Оседающее зелье @1@2
|
||||
Arrow of @1@2=Стрельба @1@2
|
||||
@1 + Potion=@1 + Зелье
|
||||
Splash @1 + Potion=Взрывающее @1 + Зелье
|
||||
Lingering @1 + Potion=Оседающее @1 + Зелье
|
||||
Arrow of @1 +=Стрельба @1 +
|
||||
Arrow of @1@2=Стрела @1@2
|
||||
@1 + Potion=Зелье @1+
|
||||
Splash @1 + Potion=Взрывающееся зелье @1+
|
||||
Lingering @1 + Potion=Оседающее зелье @1+
|
||||
Arrow of @1 +=Стрела @1+
|
||||
Awkward Potion=Невкусное зелье
|
||||
Awkward Splash Potion=Невкусное взрывающееся зелье
|
||||
Awkward Lingering Potion=Невкусное оседающее зелье
|
||||
|
@ -75,31 +75,31 @@ Dragon's Breath=Дыхание дракона
|
|||
|
||||
This item is used in brewing and can be combined with splash potions to create lingering potions.=Этот предмет используется в зельеварении и может объединяться со взрывающимися зельями, чтобы создать эффект оседания
|
||||
|
||||
Healing=Лечение
|
||||
Healing=исцеления
|
||||
+4 HP=+4 HP
|
||||
+8 HP=+8 HP
|
||||
Instantly heals.=Лечит мгновенно
|
||||
Harming=Вред
|
||||
Harming=урона
|
||||
-6 HP=-6 HP
|
||||
-12 HP=-12 HP
|
||||
Instantly deals damage.=Вызывает мгновенную смерть.
|
||||
Night Vision=Ночное зрение
|
||||
Night Vision=ночного зрения
|
||||
Grants the ability to see in darkness.=Даёт возможность видеть в темноте
|
||||
Swiftness=Быстрота
|
||||
Swiftness=ускорения
|
||||
Increases walking speed.=Увеличивает скорость ходьбы
|
||||
Slowness=Замедление
|
||||
Slowness=замедления
|
||||
Decreases walking speed.=Уменьшает скорость ходьбы
|
||||
Leaping=Прыгучесть
|
||||
Leaping=прыгучести
|
||||
Increases jump strength.=Увеличивает силу прыжка
|
||||
Poison=Отрава
|
||||
Poison=отравления
|
||||
Applies the poison effect which deals damage at a regular interval.=Наносит эффект яда, который вызывает урон через равные промежутки времени.
|
||||
Regeneration=Восстановление
|
||||
Regeneration=восстановления
|
||||
Regenerates health over time.=Восстанавливает здоровье со временем.
|
||||
Invisibility=Невидимость
|
||||
Invisibility=невидимости
|
||||
Grants invisibility.=Делает невидимым.
|
||||
Water Breathing=Подводное дыхание
|
||||
Water Breathing=подводного дыхания
|
||||
Grants limitless breath underwater.=Даёт возможность неограниченно дышать под водой.
|
||||
Fire Resistance=Огнестойкость
|
||||
Fire Resistance=огнестойкости
|
||||
Grants immunity to damage from heat sources like fire.=Делает невосприимчивым к урону от источников тепла, например, от огня.
|
||||
Weakness=Слабость
|
||||
Weakness +=Слабость +
|
||||
|
@ -109,7 +109,7 @@ Strength +=Сила +
|
|||
Try different combinations to create potions.=Пробуйте разные сочетания для приготовления зелий.
|
||||
No effect=Не оказывает эффекта
|
||||
|
||||
A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect.=Зелье, которое можно метать. Оно разбивается при ударе и он дает всем ближайшим игрокам и мобам эффект статуса.
|
||||
A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect.=Зелье, которое можно метать. Оно разбивается при ударе и он дает всем ближайшим игрокам и мобам эффект состояния.
|
||||
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This particular arrow is tipped and will give an effect when it hits a player or mob.=Эта необычная стрела с обработанным наконечником даёт эффект при попадании в игрока или моба.
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Reference in New Issue