Migrated enderman to the new visuals
Also made the node holding use vl_held_item
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b9ec1a4611
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1219b09851
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@ -314,6 +314,7 @@ function mcl_mobs.register_mob(name, def)
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return self:mob_activate(staticdata, def, dtime)
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end,
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after_activate = def.after_activate,
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attack_state = def.attack_state, -- custom attack state
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on_attack = def.on_attack, -- called after attack, useful with otherwise predefined attack states (not custom)
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harmed_by_heal = def.harmed_by_heal,
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@ -31,20 +31,9 @@ local place_frequency_min = 235
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local place_frequency_max = 245
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minetest.register_entity("mobs_mc:ender_eyes", {
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visual = "mesh",
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mesh = "mobs_mc_spider.b3d",
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visual_size = {x=1.01/3, y=1.01/3},
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textures = {
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"mobs_mc_enderman_eyes.png",
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},
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on_step = function(self)
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if self and self.object then
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if not self.object:get_attach() then
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self.object:remove()
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end
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end
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self.object:remove()
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end,
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glow = 50,
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})
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local S = minetest.get_translator("mobs_mc")
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@ -66,142 +55,8 @@ end
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local pr = PseudoRandom(os.time()*(-334))
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-- Texuture overrides for enderman block. Required for cactus because it's original is a nodebox
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-- and the textures have tranparent pixels.
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local block_texture_overrides
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do
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local cbackground = "mobs_mc_enderman_cactus_background.png"
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local ctiles = minetest.registered_nodes["mcl_core:cactus"].tiles
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local ctable = {}
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local last
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for i=1, 6 do
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if ctiles[i] then
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last = ctiles[i]
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end
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table.insert(ctable, cbackground .. "^" .. last)
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end
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block_texture_overrides = {
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["mcl_core:cactus"] = ctable,
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-- FIXME: replace colorize colors with colors from palette
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["mcl_core:dirt_with_grass"] =
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{
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"mcl_core_grass_block_top.png^[colorize:green:90",
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"default_dirt.png",
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"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
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"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
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"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
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"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)"}
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}
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end
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-- Create the textures table for the enderman, depending on which kind of block
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-- the enderman holds (if any).
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local create_enderman_textures = function(block_type, itemstring)
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local base = "mobs_mc_enderman.png^mobs_mc_enderman_eyes.png"
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--[[ Order of the textures in the texture table:
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Flower, 90 degrees
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Flower, 45 degrees
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Held block, backside
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Held block, bottom
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Held block, front
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Held block, left
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Held block, right
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Held block, top
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Enderman texture (base)
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]]
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-- Regular cube
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if block_type == "cube" then
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local tiles = minetest.registered_nodes[itemstring].tiles
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local textures = {}
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local last
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if block_texture_overrides[itemstring] then
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-- Texture override available? Use these instead!
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textures = block_texture_overrides[itemstring]
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else
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-- Extract the texture names
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for i = 1, 6 do
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if type(tiles[i]) == "string" then
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last = tiles[i]
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elseif type(tiles[i]) == "table" then
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if tiles[i].name then
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last = tiles[i].name
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end
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end
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table.insert(textures, last)
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end
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end
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return {
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"blank.png",
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"blank.png",
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textures[5],
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textures[2],
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textures[6],
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textures[3],
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textures[4],
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textures[1],
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base, -- Enderman texture
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}
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-- Node of plantlike drawtype, 45° (recommended)
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elseif block_type == "plantlike45" then
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local textures = minetest.registered_nodes[itemstring].tiles
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return {
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"blank.png",
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textures[1],
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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base,
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}
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-- Node of plantlike drawtype, 90°
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elseif block_type == "plantlike90" then
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local textures = minetest.registered_nodes[itemstring].tiles
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return {
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textures[1],
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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base,
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}
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elseif block_type == "unknown" then
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return {
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"blank.png",
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"blank.png",
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"unknown_node.png",
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"unknown_node.png",
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"unknown_node.png",
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"unknown_node.png",
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"unknown_node.png",
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"unknown_node.png",
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base, -- Enderman texture
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}
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-- No block held (for initial texture)
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elseif block_type == "nothing" or block_type == nil then
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return {
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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"blank.png",
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base, -- Enderman texture
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}
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end
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end
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-- Select a new animation definition.
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local select_enderman_animation = function(animation_type)
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local select_rover_animation = function(animation_type)
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-- Enderman holds a block
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if animation_type == "block" then
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return {
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@ -267,23 +122,11 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
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xp_max = 5,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_enderman.b3d",
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textures = create_enderman_textures(),
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visual_size = {x=3, y=3},
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mesh = "vl_rover.b3d",
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textures = { "vl_mobs_rover.png^vl_mobs_rover_face.png" },
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glow = 100,
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visual_size = {x=10, y=10},
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makes_footstep_sound = true,
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on_spawn = function(self)
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local spider_eyes=false
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for n = 1, #self.object:get_children() do
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local obj = self.object:get_children()[n]
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if obj:get_luaentity() and self.object:get_luaentity().name == "mobs_mc:ender_eyes" then
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spider_eyes = true
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end
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end
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if not spider_eyes then
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minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.top", vector.new(0,2.54,-1.99), vector.new(90,0,180))
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minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.top", vector.new(1,2.54,-1.99), vector.new(90,0,180))
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end
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end,
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sounds = {
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-- TODO: Custom war cry sound
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war_cry = "mobs_sandmonster",
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@ -292,8 +135,8 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
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random = {name="mobs_mc_enderman_random", gain=0.5},
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distance = 16,
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},
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walk_velocity = 0.2,
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run_velocity = 3.4,
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walk_velocity = 2,
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run_velocity = 4,
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damage = 7,
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reach = 2,
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particlespawners = psdefs,
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@ -304,7 +147,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
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max = 1,
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looting = "common"},
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},
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animation = select_enderman_animation("normal"),
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animation = select_rover_animation("normal"),
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_taken_node = "",
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can_spawn = function(pos)
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return #minetest.find_nodes_in_area(vector.offset(pos,0,1,0),vector.offset(pos,0,3,0),{"air"}) > 2
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@ -348,6 +191,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
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-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
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if self.state == "attack" then
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self.object:set_properties({textures={"vl_mobs_rover.png^vl_mobs_rover_face_angry.png"}})
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if self.attack then
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local target = self.attack
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local pos = target:get_pos()
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@ -358,6 +202,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
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end
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end
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else --if not attacking try to tp to the dark
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self.object:set_properties({textures={"vl_mobs_rover.png^vl_mobs_rover_face.png"}})
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if dim == 'overworld' then
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local light = minetest.get_node_light(enderpos)
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if light and light > minetest.LIGHT_MAX then
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@ -489,38 +334,17 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
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minetest.remove_node(take_pos)
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local dug = minetest.get_node_or_nil(take_pos)
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if dug and dug.name == "air" then
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self._taken_node = node.name
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self.persistent = true
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local def = minetest.registered_nodes[self._taken_node]
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-- Update animation and texture accordingly (adds visibly carried block)
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local block_type
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-- Cube-shaped
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if def.drawtype == "normal" or
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def.drawtype == "nodebox" or
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def.drawtype == "liquid" or
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def.drawtype == "flowingliquid" or
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def.drawtype == "glasslike" or
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def.drawtype == "glasslike_framed" or
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def.drawtype == "glasslike_framed_optional" or
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def.drawtype == "allfaces" or
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def.drawtype == "allfaces_optional" or
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def.drawtype == nil then
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block_type = "cube"
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elseif def.drawtype == "plantlike" then
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-- Flowers and stuff
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block_type = "plantlike45"
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elseif def.drawtype == "airlike" then
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-- Just air
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block_type = nil
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else
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-- Fallback for complex drawtypes
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block_type = "unknown"
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local node_obj = vl_held_item.create_item_entity(take_pos, node.name)
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if node_obj then
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node_obj:set_attach(self.object, "held_node")
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self._node_obj = node_obj
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self._taken_node = node.name
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node_obj:set_properties({visual_size={x=0.02, y=0.02}})
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end
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self.base_texture = create_enderman_textures(block_type, self._taken_node)
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self.object:set_properties({ textures = self.base_texture })
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self.animation = select_enderman_animation("block")
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local def = minetest.registered_nodes[self._taken_node]
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self.animation = select_rover_animation("block")
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self:set_animation(self.animation.current)
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if def.sounds and def.sounds.dug then
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if def and def.sounds and def.sounds.dug then
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minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true)
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end
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end
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@ -542,12 +366,14 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
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local def = minetest.registered_nodes[self._taken_node]
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-- Update animation accordingly (removes visible block)
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self.persistent = false
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self.animation = select_enderman_animation("normal")
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self.animation = select_rover_animation("normal")
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self:set_animation(self.animation.current)
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if def.sounds and def.sounds.place then
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if def and def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16}, true)
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end
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self._taken_node = ""
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self._node_obj:remove()
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self._node_obj = nil
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self._taken_node = nil
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end
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end
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end
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@ -645,6 +471,21 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
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--end
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end
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end,
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after_activate = function(self, staticdata, def, dtime)
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if not self._taken_node or self._taken_node == "" then
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self.animation = select_rover_animation("normal")
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self:set_animation(self.animation.current)
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return
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end
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self.animation = select_rover_animation("block")
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self:set_animation(self.animation.current)
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local node_obj = vl_held_item.create_item_entity(self.object:get_pos(), self._taken_node)
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if node_obj then
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node_obj:set_attach(self.object, "held_node")
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self._node_obj = node_obj
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node_obj:set_properties({visual_size={x=0.02, y=0.02}})
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end
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end,
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armor = { fleshy = 100, water_vulnerable = 100 },
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water_damage = 8,
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view_range = 64,
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