Add soul_group to s.soil&sand, torch fix recpipe
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@ -103,6 +103,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
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* `enchantability=X`: How good the enchantments are the item gets (1 equals book)
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* `enchantability=X`: How good the enchantments are the item gets (1 equals book)
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* `enchanted=1`: The item is already enchanted, meaning that it can't be enchanted using an enchanting table
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* `enchanted=1`: The item is already enchanted, meaning that it can't be enchanted using an enchanting table
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* `cobble=1`: Cobblestone of any kind
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* `cobble=1`: Cobblestone of any kind
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* `soul_block`: Fire burning on these blocks turns to soul fire, can be used to craft soul torch
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### Material groups
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### Material groups
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@ -124,7 +124,7 @@ minetest.register_node("mcl_blackstone:soul_soil", {
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tiles = {"mcl_blackstone_soul_soil.png"},
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tiles = {"mcl_blackstone_soul_soil.png"},
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is_ground_content = false,
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_sand_defaults(),
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sounds = mcl_sounds.node_sound_sand_defaults(),
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groups = {cracky = 3, handy=1, shovely=1},
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groups = { cracky = 3, handy = 1, shovely = 1, soul_block = 1 },
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_mcl_blast_resistance = 0.5,
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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_mcl_hardness = 0.5,
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})
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})
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@ -154,13 +154,13 @@ minetest.register_node("mcl_blackstone:soul_fire", {
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groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1, destroys_items = 1, set_on_fire=8},
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groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1, destroys_items = 1, set_on_fire=8},
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floodable = true,
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floodable = true,
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on_flood = function(pos, oldnode, newnode)
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on_flood = function(pos, oldnode, newnode)
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if minetest.get_item_group(newnode.name, "water") ~= 0 then
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if minetest.get_item_group(newnode.name, "water") > 0 then
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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end
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end
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end,
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end,
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on_construct=function(pos)
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on_construct=function(pos)
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local under = minetest.get_node(vector.offset(pos,0,-1,0)).name
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local under = minetest.get_node(vector.offset(pos,0,-1,0)).name
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if under ~= "mcl_nether:soul_sand" and under ~= "mcl_blackstone:soul_soil" then
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if minetest.get_item_group(under,"soul_block") > 0 then
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minetest.swap_node(pos, {name = "air"})
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minetest.swap_node(pos, {name = "air"})
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end
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end
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end
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end
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@ -169,7 +169,7 @@ minetest.register_node("mcl_blackstone:soul_fire", {
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local old_onconstruct=minetest.registered_nodes["mcl_fire:fire"].on_construct
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local old_onconstruct=minetest.registered_nodes["mcl_fire:fire"].on_construct
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minetest.registered_nodes["mcl_fire:fire"].on_construct=function(pos)
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minetest.registered_nodes["mcl_fire:fire"].on_construct=function(pos)
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local under = minetest.get_node(vector.offset(pos,0,-1,0)).name
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local under = minetest.get_node(vector.offset(pos,0,-1,0)).name
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if under == "mcl_nether:soul_sand" or under == "mcl_blackstone:soul_soil" then
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if minetest.get_item_group(under,"soul_block") > 0 then
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minetest.swap_node(pos, {name = "mcl_blackstone:soul_fire"})
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minetest.swap_node(pos, {name = "mcl_blackstone:soul_fire"})
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end
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end
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old_onconstruct(pos)
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old_onconstruct(pos)
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@ -366,7 +366,7 @@ minetest.register_craft({
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output = "mcl_blackstone:soul_torch 4",
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output = "mcl_blackstone:soul_torch 4",
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recipe = {
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recipe = {
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{"group:coal"},
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{"group:coal"},
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{ "mcl_nether:soul_sand" },
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{ "mcl_core:stick" },
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{ "mcl_core:stick" },
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{ "group:soul_block" },
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}
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}
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})
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})
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@ -130,7 +130,7 @@ minetest.register_node("mcl_nether:soul_sand", {
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stack_max = 64,
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stack_max = 64,
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tiles = {"mcl_nether_soul_sand.png"},
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tiles = {"mcl_nether_soul_sand.png"},
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is_ground_content = true,
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is_ground_content = true,
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groups = {handy=1,shovely=1, building_block=1,soil_nether_wart=1, material_sand=1},
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groups = {handy = 1, shovely = 1, building_block = 1, soil_nether_wart = 1, material_sand = 1, soul_block = 1 },
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collision_box = {
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collision_box = {
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type = "fixed",
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 0.5 - 2/16, 0.5 },
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fixed = { -0.5, -0.5, -0.5, 0.5, 0.5 - 2/16, 0.5 },
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