Fix crash on non existent xp-hud due to gamemode
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@ -156,33 +156,7 @@ function mcl_experience.throw_xp(pos, total_xp)
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end
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end
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end
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end
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function mcl_experience.update(player)
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local function setup_hud(player)
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local xp = mcl_experience.get_xp(player)
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local cache = caches[player]
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cache.level = xp_to_level(xp)
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if not minetest.is_creative_enabled(player:get_player_name()) then
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player:hud_change(hud_bars[player], "text", "mcl_experience_bar_background.png^[lowpart:"
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.. math.floor(math.floor(xp_to_bar(xp, cache.level) * 18) / 18 * 100)
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.. ":mcl_experience_bar.png^[transformR270"
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)
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if cache.level == 0 then
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player:hud_change(hud_levels[player], "text", "")
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else
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player:hud_change(hud_levels[player], "text", tostring(cache.level))
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end
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end
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end
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function mcl_experience.register_on_add_xp(func, priority)
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table.insert(mcl_experience.on_add_xp, {func = func, priority = priority or 0})
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end
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-- callbacks
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minetest.register_on_joinplayer(function(player)
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caches[player] = {
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caches[player] = {
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last_time = get_time(),
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last_time = get_time(),
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}
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}
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@ -205,7 +179,39 @@ minetest.register_on_joinplayer(function(player)
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z_index = 12,
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z_index = 12,
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})
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})
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end
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end
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end
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function mcl_experience.update(player)
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local xp = mcl_experience.get_xp(player)
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local cache = caches[player]
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cache.level = xp_to_level(xp)
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if not minetest.is_creative_enabled(player:get_player_name()) then
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if not hud_bars[player] then
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setup_hud(player)
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end
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player:hud_change(hud_bars[player], "text", "mcl_experience_bar_background.png^[lowpart:"
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.. math.floor(math.floor(xp_to_bar(xp, cache.level) * 18) / 18 * 100)
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.. ":mcl_experience_bar.png^[transformR270"
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)
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if cache.level == 0 then
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player:hud_change(hud_levels[player], "text", "")
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else
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player:hud_change(hud_levels[player], "text", tostring(cache.level))
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end
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end
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end
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function mcl_experience.register_on_add_xp(func, priority)
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table.insert(mcl_experience.on_add_xp, {func = func, priority = priority or 0})
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end
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-- callbacks
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minetest.register_on_joinplayer(function(player)
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setup_hud(player)
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mcl_experience.update(player)
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mcl_experience.update(player)
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end)
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end)
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