Merge pull request 'Make compasses and clocks work in itemframes and when dropped' (#1711) from compass_and_clock into master
Reviewed-on: MineClone2/MineClone2#1711
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commit
0ff4780066
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@ -98,7 +98,7 @@ end
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minetest.register_globalstep(function(dtime)
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tick = not tick
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for _,player in pairs(minetest.get_connected_players()) do
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@ -106,7 +106,7 @@ minetest.register_globalstep(function(dtime)
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local name = player:get_player_name()
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local pos = player:get_pos()
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if tick == true and pool[name] > 0 then
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@ -124,7 +124,7 @@ minetest.register_globalstep(function(dtime)
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end
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local inv = player:get_inventory()
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local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
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@ -406,6 +406,14 @@ minetest.register_entity(":__builtin:item", {
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return
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end
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local stack = ItemStack(itemstring)
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if minetest.get_item_group(stack:get_name(), "compass") > 0 then
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stack:set_name("mcl_compass:16")
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itemstring = stack:to_string()
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self.itemstring = itemstring
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end
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if minetest.get_item_group(stack:get_name(), "clock") > 0 then
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self.is_clock = true
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end
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local count = stack:get_count()
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local max_count = stack:get_stack_max()
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if count > max_count then
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@ -593,6 +601,12 @@ minetest.register_entity(":__builtin:item", {
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local node = minetest.get_node_or_nil(p)
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local in_unloaded = (node == nil)
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if self.is_clock then
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self.object:set_properties({
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textures = {"mcl_clock:clock_" .. (mcl_worlds.clock_works(p) and mcl_clock.old_time or mcl_clock.random_frame)}
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})
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end
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-- If no collector was found for a long enough time, declare the magnet as disabled
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if self._magnet_active and (self._collector_timer == nil or (self._collector_timer > item_drop_settings.magnet_time)) then
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self._magnet_active = false
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@ -1,7 +1,7 @@
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local S = minetest.get_translator("mcl_clock")
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--[[
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mcl_clock, renew of the renew of the watch mod
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mcl_clock, renew of the renew of the mcl_clock mod
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Original from Echo, here: http://forum.minetest.net/viewtopic.php?id=3795
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]]--
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@ -11,8 +11,7 @@ mcl_clock = {}
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-- This is the itemstring of the default clock item. It is used for the default inventory image, help entries, and the like
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mcl_clock.stereotype = "mcl_clock:clock"
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local watch = {}
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watch.old_time = -1
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mcl_clock.old_time = -1
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local clock_frames = 64
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@ -22,20 +21,20 @@ local random_timer_trigger = 1.0 -- random clock spinning tick in seconds. Incre
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local random_frame = math.random(0, clock_frames-1)
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-- Image of all possible faces
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watch.images = {}
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mcl_clock.images = {}
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for frame=0, clock_frames-1 do
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local sframe = tostring(frame)
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if string.len(sframe) == 1 then
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sframe = "0" .. sframe
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end
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table.insert(watch.images, "mcl_clock_clock_"..sframe..".png")
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table.insert(mcl_clock.images, "mcl_clock_clock_"..sframe..".png")
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end
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local function round(num)
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return math.floor(num + 0.5)
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end
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function watch.get_clock_frame()
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function mcl_clock.get_clock_frame()
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local t = clock_frames * minetest.get_timeofday()
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t = round(t)
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if t == clock_frames then t = 0 end
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@ -45,7 +44,7 @@ end
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local doc_mod = minetest.get_modpath("doc") ~= nil
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-- Register items
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function watch.register_item(name, image, creative, frame)
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function mcl_clock.register_item(name, image, creative, frame)
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local g = 1
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if creative then
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g = 0
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@ -78,7 +77,7 @@ end
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local force_clock_update_timer = 0
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minetest.register_globalstep(function(dtime)
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local now = watch.get_clock_frame()
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local now = mcl_clock.get_clock_frame()
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force_clock_update_timer = force_clock_update_timer + dtime
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random_timer = random_timer + dtime
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-- This causes the random spinning of the clock
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@ -87,16 +86,18 @@ minetest.register_globalstep(function(dtime)
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random_timer = 0
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end
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if watch.old_time == now and force_clock_update_timer < 60 then
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if mcl_clock.old_time == now and force_clock_update_timer < 60 then
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return
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end
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force_clock_update_timer = 0
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watch.old_time = now
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mcl_clock.old_time = now
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mcl_clock.random_frame = random_frame
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for p, player in pairs(minetest.get_connected_players()) do
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for s, stack in pairs(player:get_inventory():get_list("main")) do
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local dim = mcl_worlds.pos_to_dimension(player:get_pos())
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local frame
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-- Clocks do not work in certain zones
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if not mcl_worlds.clock_works(player:get_pos()) then
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@ -104,6 +105,7 @@ minetest.register_globalstep(function(dtime)
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else
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frame = now
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end
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local count = stack:get_count()
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if stack:get_name() == mcl_clock.stereotype then
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player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..frame.." "..count)
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@ -117,7 +119,7 @@ end)
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-- Immediately set correct clock time after crafting
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minetest.register_on_craft(function(itemstack)
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if itemstack:get_name() == mcl_clock.stereotype then
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itemstack:set_name("mcl_clock:clock_"..watch.get_clock_frame())
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itemstack:set_name("mcl_clock:clock_"..mcl_clock.get_clock_frame())
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end
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end)
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@ -132,7 +134,7 @@ minetest.register_craft({
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})
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-- Clock tool
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watch.register_item(mcl_clock.stereotype, watch.images[1], true, 1)
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mcl_clock.register_item(mcl_clock.stereotype, mcl_clock.images[1], true, 1)
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-- Faces
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for a=0,clock_frames-1,1 do
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@ -142,6 +144,6 @@ for a=0,clock_frames-1,1 do
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else
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b = b + 32
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end
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watch.register_item("mcl_clock:clock_"..tostring(a), watch.images[b+1], false, a+1)
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mcl_clock.register_item("mcl_clock:clock_"..tostring(a), mcl_clock.images[b+1], false, a+1)
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end
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@ -12,6 +12,27 @@ local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Inc
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local random_frame = math.random(0, compass_frames-1)
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function mcl_compass.get_compass_image(pos, dir)
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-- Compasses do not work in certain zones
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if mcl_worlds.compass_works(pos) then
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local spawn = {x=0,y=0,z=0}
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local ssp = minetest.setting_get_pos("static_spawnpoint")
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if ssp then
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spawn = ssp
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if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then
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spawn = {x=0,y=0,z=0}
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end
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end
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local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
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if angle_north < 0 then angle_north = angle_north + 360 end
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local angle_dir = -math.deg(dir)
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local angle_relative = (angle_north - angle_dir + 180) % 360
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return math.floor((angle_relative/11.25) + 0.5) % compass_frames
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else
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return random_frame
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end
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end
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minetest.register_globalstep(function(dtime)
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random_timer = random_timer + dtime
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@ -30,27 +51,7 @@ minetest.register_globalstep(function(dtime)
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end
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if has_compass(player) then
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local pos = player:get_pos()
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local dim = mcl_worlds.pos_to_dimension(pos)
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local compass_image
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-- Compasses do not work in certain zones
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if not mcl_worlds.compass_works(pos) then
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compass_image = random_frame
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else
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local spawn = {x=0,y=0,z=0}
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local ssp = minetest.setting_get_pos("static_spawnpoint")
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if ssp then
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spawn = ssp
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if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then
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spawn = {x=0,y=0,z=0}
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end
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end
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local dir = player:get_look_horizontal()
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local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
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if angle_north < 0 then angle_north = angle_north + 360 end
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local angle_dir = -math.deg(dir)
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local angle_relative = (angle_north - angle_dir + 180) % 360
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compass_image = math.floor((angle_relative/11.25) + 0.5) % compass_frames
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end
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local compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal())
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for j,stack in pairs(player:get_inventory():get_list("main")) do
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if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
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@ -148,6 +148,21 @@ minetest.register_node("mcl_itemframes:item_frame",{
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groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
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sounds = mcl_sounds.node_sound_defaults(),
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node_placement_prediction = "",
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on_timer = function(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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local stack = inv:get_stack("main", 1)
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local itemname = stack:get_name()
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if minetest.get_item_group(itemname, "clock") > 0 then
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local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
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if itemname ~= new_name then
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stack:set_name(new_name)
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inv:set_stack("main", 1, stack)
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local node = minetest.get_node(pos)
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update_item_entity(pos, node, node.param2)
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end
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minetest.get_node_timer(pos):start(1.0)
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end
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end,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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@ -188,6 +203,13 @@ minetest.register_node("mcl_itemframes:item_frame",{
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end
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local put_itemstack = ItemStack(itemstack)
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put_itemstack:set_count(1)
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local itemname = put_itemstack:get_name()
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if minetest.get_item_group(itemname, "compass") > 0 then
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put_itemstack:set_name("mcl_compass:" .. mcl_compass.get_compass_image(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2))))
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end
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if minetest.get_item_group(itemname, "clock") > 0 then
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minetest.get_node_timer(pos):start(1.0)
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end
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inv:set_stack("main", 1, put_itemstack)
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update_item_entity(pos, node)
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-- Add node infotext when item has been named
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@ -1,3 +1,3 @@
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name = mcl_itemframes
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depends = mcl_core, mcl_sounds
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depends = mcl_core, mcl_sounds, mcl_compass
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optional_depends = screwdriver
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