Merge pull request 'Fix crash for sky colour if cannot find biome' (#3239) from fix_colour_crash_risk into master
Reviewed-on: MineClone2/MineClone2#3239 Reviewed-by: Michieal <michieal@noreply.git.minetest.land>
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0fca1ce469
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@ -136,9 +136,16 @@ mcl_weather.skycolor = {
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local biomesky
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local biomesky
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local biomefog
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local biomefog
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if mg_name ~= "v6" and mg_name ~= "singlenode" then
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if mg_name ~= "v6" and mg_name ~= "singlenode" then
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local biome = minetest.get_biome_name(minetest.get_biome_data(player:get_pos()).biome)
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local biome_index = minetest.get_biome_data(player:get_pos()).biome
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biomesky = minetest.registered_biomes[biome]._mcl_skycolor
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local biome_name = minetest.get_biome_name(biome_index)
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biomefog = minetest.registered_biomes[biome]._mcl_fogcolor
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local biome = minetest.registered_biomes[biome_name]
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if biome then
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--minetest.log("action", string.format("Biome found for number: %s in biome: %s", tostring(biome_index), biome_name))
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biomesky = biome._mcl_skycolor
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biomefog = biome._mcl_fogcolor
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else
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--minetest.log("action", string.format("No biome for number: %s in biome: %s", tostring(biome_index), biome_name))
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end
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end
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end
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if (mcl_weather.state == "none") then
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if (mcl_weather.state == "none") then
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-- Clear weather
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-- Clear weather
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