Disallow torch placement on ceiling
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1828a54374
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0f535df79a
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@ -226,8 +226,6 @@ minetest.register_node("signs:sign_wall", {
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local sign_info
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local sign_info
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if wdir == 0 then
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if wdir == 0 then
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--how would you add sign to ceiling?
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--how would you add sign to ceiling?
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minetest.add_item(above, "signs:sign_wall")
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itemstack:take_item()
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return itemstack
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return itemstack
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elseif wdir == 1 then
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elseif wdir == 1 then
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minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
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minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
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@ -27,6 +27,7 @@ minetest.register_node(":default:torch", {
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wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
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wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
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},
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},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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node_placement_prediction = "",
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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if pointed_thing.type ~= "node" then
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-- no interaction possible with entities, for now.
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-- no interaction possible with entities, for now.
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@ -45,7 +46,11 @@ minetest.register_node(":default:torch", {
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local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
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local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
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local fakestack = itemstack
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local fakestack = itemstack
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local retval
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local retval
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if wdir <= 1 then
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if wdir == 0 then
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-- Prevent placement of ceiling torches
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return itemstack
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elseif wdir == 1 then
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retval = fakestack:set_name("default:torch")
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retval = fakestack:set_name("default:torch")
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else
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else
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retval = fakestack:set_name("default:torch_wall")
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retval = fakestack:set_name("default:torch_wall")
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