Add stacks to enchant_uniform_randomly
This commit is contained in:
parent
ec7e245b9d
commit
0e9a56fa35
|
@ -63,6 +63,67 @@ local surround_vectors = {
|
|||
{ x=0, y=0, z=1 },
|
||||
}
|
||||
|
||||
local loottable =
|
||||
{
|
||||
{
|
||||
stacks_min = 1,
|
||||
stacks_max = 3,
|
||||
items = {
|
||||
{ itemstring = "mcl_mobs:nametag", weight = 20 },
|
||||
{ itemstring = "mcl_mobitems:saddle", weight = 20 },
|
||||
{ itemstring = "mcl_jukebox:record_1", weight = 15 },
|
||||
{ itemstring = "mcl_jukebox:record_4", weight = 15 },
|
||||
{ itemstring = "mobs_mc:iron_horse_armor", weight = 15 },
|
||||
{ itemstring = "mcl_core:apple_gold", weight = 15 },
|
||||
{ itemstring = "mcl_books:book", weight = 10, func = function(stack, pr)
|
||||
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
|
||||
end },
|
||||
{ itemstring = "mobs_mc:gold_horse_armor", weight = 10 },
|
||||
{ itemstring = "mobs_mc:diamond_horse_armor", weight = 5 },
|
||||
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2 },
|
||||
}
|
||||
},
|
||||
{
|
||||
stacks_min = 1,
|
||||
stacks_max = 4,
|
||||
items = {
|
||||
{ itemstring = "mcl_farming:wheat_item", weight = 20, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:bread", weight = 20 },
|
||||
{ itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mesecons:redstone", weight = 15, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:beetroot_seeds", weight = 10, amount_min = 2, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:melon_seeds", weight = 10, amount_min = 2, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:pumpkin_seeds", weight = 10, amount_min = 2, amount_max = 4 },
|
||||
{ itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mcl_buckets:bucket_empty", weight = 10 },
|
||||
{ itemstring = "mcl_core:gold_ingot", weight = 5, amount_min = 1, amount_max = 4 },
|
||||
},
|
||||
},
|
||||
{
|
||||
stacks_min = 3,
|
||||
stacks_max = 3,
|
||||
items = {
|
||||
{ itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
-- Bonus loot for v6 mapgen: Otherwise unobtainable saplings.
|
||||
if mg_name == "v6" then
|
||||
table.insert(loottable, {
|
||||
stacks_min = 1,
|
||||
stacks_max = 3,
|
||||
items = {
|
||||
{ itemstring = "mcl_core:birchsapling", weight = 1, amount_min = 1, amount_max = 2 },
|
||||
{ itemstring = "mcl_core:acaciasapling", weight = 1, amount_min = 1, amount_max = 2 },
|
||||
{ itemstring = "", weight = 6 },
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
||||
if calls_remaining >= 1 then return end
|
||||
|
||||
|
@ -310,69 +371,6 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
|
||||
set_node(pos, {name="mcl_chests:chest", param2=facedir})
|
||||
local meta = get_meta(pos)
|
||||
|
||||
local loottable =
|
||||
{
|
||||
{
|
||||
stacks_min = 1,
|
||||
stacks_max = 3,
|
||||
items = {
|
||||
{ itemstring = "mcl_mobs:nametag", weight = 20 },
|
||||
{ itemstring = "mcl_mobitems:saddle", weight = 20 },
|
||||
{ itemstring = "mcl_jukebox:record_1", weight = 15 },
|
||||
{ itemstring = "mcl_jukebox:record_4", weight = 15 },
|
||||
{ itemstring = "mobs_mc:iron_horse_armor", weight = 15 },
|
||||
{ itemstring = "mcl_core:apple_gold", weight = 15 },
|
||||
{ itemstring = "mcl_books:book", weight = 10, func = function(stack, pr)
|
||||
mcl_enchanting.enchant_uniform_randomly({"soul_speed"}, pr)
|
||||
end },
|
||||
{ itemstack = mcl_enchanting.get_uniform_randomly_enchanted_book({"soul_speed"}, pr), weight = 10 },
|
||||
{ itemstring = "mobs_mc:gold_horse_armor", weight = 10 },
|
||||
{ itemstring = "mobs_mc:diamond_horse_armor", weight = 5 },
|
||||
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2 },
|
||||
}
|
||||
},
|
||||
{
|
||||
stacks_min = 1,
|
||||
stacks_max = 4,
|
||||
items = {
|
||||
{ itemstring = "mcl_farming:wheat_item", weight = 20, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:bread", weight = 20 },
|
||||
{ itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mesecons:redstone", weight = 15, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:beetroot_seeds", weight = 10, amount_min = 2, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:melon_seeds", weight = 10, amount_min = 2, amount_max = 4 },
|
||||
{ itemstring = "mcl_farming:pumpkin_seeds", weight = 10, amount_min = 2, amount_max = 4 },
|
||||
{ itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 4 },
|
||||
{ itemstring = "mcl_buckets:bucket_empty", weight = 10 },
|
||||
{ itemstring = "mcl_core:gold_ingot", weight = 5, amount_min = 1, amount_max = 4 },
|
||||
},
|
||||
},
|
||||
{
|
||||
stacks_min = 3,
|
||||
stacks_max = 3,
|
||||
items = {
|
||||
{ itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
-- Bonus loot for v6 mapgen: Otherwise unobtainable saplings.
|
||||
if mg_name == "v6" then
|
||||
table_insert(loottable, {
|
||||
stacks_min = 1,
|
||||
stacks_max = 3,
|
||||
items = {
|
||||
{ itemstring = "mcl_core:birchsapling", weight = 1, amount_min = 1, amount_max = 2 },
|
||||
{ itemstring = "mcl_core:acaciasapling", weight = 1, amount_min = 1, amount_max = 2 },
|
||||
{ itemstring = "", weight = 6 },
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
minetest.log("action", "[mcl_dungeons] Filling chest " .. tostring(c) .. " at " .. minetest.pos_to_string(pos))
|
||||
mcl_loot.fill_inventory(meta:get_inventory(), "main", mcl_loot.get_multi_loot(loottable, pr), pr)
|
||||
end
|
||||
|
|
|
@ -455,7 +455,7 @@ local function temple_placement_callback(p1, p2, size, rotation, pr)
|
|||
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 25, amount_min = 3, amount_max=7 },
|
||||
{ itemstring = "mcl_mobitems:spider_eye", weight = 25, amount_min = 1, amount_max=3 },
|
||||
{ itemstring = "mcl_books:book", weight = 20, func = function(stack, pr)
|
||||
mcl_enchanting.enchant_uniform_randomly({"soul_speed"}, pr)
|
||||
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
|
||||
end },
|
||||
{ itemstring = "mcl_mobitems:saddle", weight = 20, },
|
||||
{ itemstring = "mcl_core:apple_gold", weight = 20, },
|
||||
|
|
|
@ -67,7 +67,7 @@ function tsm_railcorridors.get_treasures(pr)
|
|||
{ itemstring = "mcl_mobs:nametag", weight = 30 },
|
||||
{ itemstring = "mcl_core:apple_gold", weight = 20 },
|
||||
{ itemstring = "mcl_books:book", weight = 10, func = function(stack, pr)
|
||||
mcl_enchanting.enchant_uniform_randomly({"soul_speed"}, pr)
|
||||
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
|
||||
end },
|
||||
{ itemstring = "", weight = 5},
|
||||
{ itemstring = "mcl_core:pick_iron", weight = 5 },
|
||||
|
|
Loading…
Reference in New Issue