Fix mob spawner icon not shown in gen'd spawners
This commit is contained in:
parent
f676a2fc2c
commit
0d6b57c9c4
|
@ -23,6 +23,10 @@ local function find_doll(pos)
|
|||
return nil
|
||||
end
|
||||
|
||||
local function spawn_doll(pos)
|
||||
return minetest.add_entity({x=pos.x, y=pos.y-0.3, z=pos.z}, "mcl_mobspawners:doll")
|
||||
end
|
||||
|
||||
local function set_doll_properties(doll, mob)
|
||||
local mobinfo = minetest.registered_entities[mob]
|
||||
local prop = {
|
||||
|
@ -69,9 +73,10 @@ function mcl_mobspawners.setup_spawner(pos, Mob, MinLight, MaxLight, MaxMobsInAr
|
|||
meta:set_int("YOffset", YOffset)
|
||||
|
||||
-- Create doll
|
||||
local doll = minetest.add_entity({x=pos.x, y=pos.y-0.3, z=pos.z}, "mcl_mobspawners:doll")
|
||||
local doll = spawn_doll(pos)
|
||||
set_doll_properties(doll, Mob)
|
||||
|
||||
|
||||
-- Start spawning very soon
|
||||
local t = minetest.get_node_timer(pos)
|
||||
t:start(2)
|
||||
|
@ -135,6 +140,19 @@ local spawn_monsters = function(pos, elapsed)
|
|||
end
|
||||
end
|
||||
|
||||
--[[ HACK!
|
||||
The doll may not stay spawned if the monster spawner is placed far away from
|
||||
players, so we will check for its existance periodically when a player is nearby.
|
||||
This would happen almost always when the monster spawner is placed by the mapgen.
|
||||
FIXME: Find out why the doll does not seem to spawn / despawns immediately when
|
||||
monster spawner is placed by mapgen.
|
||||
]]
|
||||
local doll = find_doll(pos)
|
||||
if not doll then
|
||||
doll = spawn_doll(pos)
|
||||
set_doll_properties(doll, mob)
|
||||
end
|
||||
|
||||
-- count mob objects of same type in area
|
||||
for k, obj in ipairs(objs) do
|
||||
|
||||
|
|
Loading…
Reference in New Issue