Use vectors in `get_next_mob_spawn_pos()`
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@ -402,11 +402,9 @@ local two_pi = 2 * math.pi
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local function get_next_mob_spawn_pos(pos)
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local distance = math_random(25, 32)
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local angle = math_random() * two_pi
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return {
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x = math_round(pos.x + distance * math_cos(angle)),
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y = pos.y,
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z = math_round(pos.z + distance * math_sin(angle))
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}
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local xoff = math_round(distance * math_cos(angle))
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local yoff = math_round(distance * math_sin(angle))
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return vector.offset(pos, xoff, 0, yoff)
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end
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local function decypher_limits(posy)
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