Improved haste and fatigue effects
* fixed a few crashes related to unusual effect levels * added haste and fatigue combat functionality * added some cleanup to avoid hangover unstackable items * capped the slowdown from fatigue at 5 minutes digging time * (despite the above, if a tool has a longer time set in definition, that still works) * removed an unused "global" variable
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@ -534,6 +534,8 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
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if self.protected and minetest.is_protected(mob_pos, hitter:get_player_name()) then
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if self.protected and minetest.is_protected(mob_pos, hitter:get_player_name()) then
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return
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return
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end
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end
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mcl_potions.update_haste_and_fatigue(hitter)
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end
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end
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local time_now = minetest.get_us_time()
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local time_now = minetest.get_us_time()
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@ -841,38 +841,61 @@ mcl_potions.register_effect({
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lvl2_factor = 0.09,
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lvl2_factor = 0.09,
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})
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})
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-- implementation of haste and fatigue effects for digging
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-- implementation of haste and fatigue effects
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minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
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local LONGEST_MINING_TIME = 300
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local item = puncher:get_wielded_item()
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function mcl_potions.update_haste_and_fatigue(player)
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local item = player:get_wielded_item()
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local meta = item:get_meta()
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local meta = item:get_meta()
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local haste = EF.haste[puncher]
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local haste = EF.haste[player]
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local fatigue = EF.fatigue[puncher]
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local fatigue = EF.fatigue[player]
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local item_haste = meta:get_float("mcl_potions:haste")
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local item_haste = meta:get_float("mcl_potions:haste")
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local item_fatig = 1 - meta:get_float("mcl_potions:fatigue")
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local item_fatig = 1 - meta:get_float("mcl_potions:fatigue")
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local h_fac
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local h_fac
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if haste then h_fac = haste.factor
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if haste then h_fac = haste.factor
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else h_fac = 0 end
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else h_fac = 0 end
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if h_fac < 0 then h_fac = 0 end
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local f_fac
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local f_fac
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if fatigue then f_fac = fatigue.factor
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if fatigue then f_fac = fatigue.factor
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else f_fac = 1 end
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else f_fac = 1 end
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if f_fac < 0 then f_fac = 0 end
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if f_fac < 0 then f_fac = 0 end
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if item_haste ~= h_fac or item_fatig ~= f_fac then
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if item_haste ~= h_fac or item_fatig ~= f_fac then
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meta:set_float("mcl_potions:haste", h_fac)
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if h_fac ~= 0 then meta:set_float("mcl_potions:haste", h_fac)
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meta:set_float("mcl_potions:fatigue", 1 - f_fac)
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else meta:set_string("mcl_potions:haste", "") end
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if f_fac ~= 1 then meta:set_float("mcl_potions:fatigue", 1 - f_fac)
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else meta:set_string("mcl_potions:fatigue", "") end
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meta:set_tool_capabilities()
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meta:set_tool_capabilities()
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mcl_enchanting.update_groupcaps(item)
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if h_fac == 0 and f_fac == 1 then
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player:set_wielded_item(item)
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return
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end
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local toolcaps = item:get_tool_capabilities()
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local toolcaps = item:get_tool_capabilities()
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-- if not toolcaps or not toolcaps.groupcaps then return end
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toolcaps.full_punch_interval = toolcaps.full_punch_interval / (1+h_fac) / f_fac
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for name, group in pairs(toolcaps.groupcaps) do
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for name, group in pairs(toolcaps.groupcaps) do
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local t = group.times
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local t = group.times
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for i=1, #t do
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for i=1, #t do
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if f_fac == 0 then
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t[i] = t[i] > LONGEST_MINING_TIME and t[i] or LONGEST_MINING_TIME
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else
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local old_time = t[i]
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t[i] = t[i] / (1+h_fac) / f_fac
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t[i] = t[i] / (1+h_fac) / f_fac
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if old_time < LONGEST_MINING_TIME and t[i] > LONGEST_MINING_TIME then
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t[i] = LONGEST_MINING_TIME
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end
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end
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end
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end
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end
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end
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-- TODO attack speed change?
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meta:set_tool_capabilities(toolcaps)
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meta:set_tool_capabilities(toolcaps)
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puncher:set_wielded_item(item)
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player:set_wielded_item(item)
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end
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end
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end
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minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
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mcl_potions.update_haste_and_fatigue(puncher)
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end)
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end)
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minetest.register_on_punchplayer(function(player, hitter)
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mcl_potions.update_haste_and_fatigue(hitter)
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end)
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-- update when hitting mob implemented in mcl_mobs/combat.lua
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-- ██╗░░░██╗██████╗░██████╗░░█████╗░████████╗███████╗
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-- ██╗░░░██╗██████╗░██████╗░░█████╗░████████╗███████╗
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@ -1131,6 +1154,22 @@ end)
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-- ███████╗╚█████╔╝██║░░██║██████╔╝██╔╝░░░██████╔╝██║░░██║░░╚██╔╝░░███████╗
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-- ███████╗╚█████╔╝██║░░██║██████╔╝██╔╝░░░██████╔╝██║░░██║░░╚██╔╝░░███████╗
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-- ╚══════╝░╚════╝░╚═╝░░╚═╝╚═════╝░╚═╝░░░░╚═════╝░╚═╝░░╚═╝░░░╚═╝░░░╚══════╝
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-- ╚══════╝░╚════╝░╚═╝░░╚═╝╚═════╝░╚═╝░░░░╚═════╝░╚═╝░░╚═╝░░░╚═╝░░░╚══════╝
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function mcl_potions._reset_haste_fatigue_item_meta(player)
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local inv = player:get_inventory()
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if not inv then return end
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local lists = inv:get_lists()
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for _, list in pairs(lists) do
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for _, item in pairs(list) do
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local meta = item:get_meta()
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meta:set_string("mcl_potions:haste", "")
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meta:set_string("mcl_potions:fatigue", "")
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meta:set_tool_capabilities()
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mcl_enchanting.update_groupcaps(item)
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end
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end
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inv:set_lists(lists)
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end
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function mcl_potions._clear_cached_player_data(player)
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function mcl_potions._clear_cached_player_data(player)
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for name, effect in pairs(EF) do
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for name, effect in pairs(EF) do
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effect[player] = nil
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effect[player] = nil
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@ -1288,6 +1327,7 @@ end)
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minetest.register_on_joinplayer( function(player)
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minetest.register_on_joinplayer( function(player)
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mcl_potions._reset_player_effects(player, false) -- make sure there are no weird holdover effects
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mcl_potions._reset_player_effects(player, false) -- make sure there are no weird holdover effects
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mcl_potions._load_player_effects(player)
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mcl_potions._load_player_effects(player)
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mcl_potions._reset_haste_fatigue_item_meta(player)
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potions_init_icons(player)
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potions_init_icons(player)
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potions_set_hud(player)
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potions_set_hud(player)
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end)
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end)
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@ -213,7 +213,6 @@ function mcl_potions.register_potion(def)
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local has_plus = false
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local has_plus = false
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if def._effect_list then
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if def._effect_list then
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for name, details in pairs(def._effect_list) do
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for name, details in pairs(def._effect_list) do
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no_effects = false
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effect = mcl_potions.registered_effects[name]
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effect = mcl_potions.registered_effects[name]
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if effect then
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if effect then
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local ulvl
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local ulvl
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