armor trims: support smithing table
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@ -17,7 +17,7 @@ for _, template_name in pairs(mcl_armor_trims.overlays) do
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})
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})
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end
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end
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--temp craft recipies
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--temp craft recipies, missing structures
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minetest.register_craft({
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minetest.register_craft({
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output = modname .. ":eye",
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output = modname .. ":eye",
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recipe = {
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recipe = {
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@ -6,7 +6,7 @@ local S = minetest.get_translator("mcl_smithing_table")
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mcl_smithing_table = {}
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mcl_smithing_table = {}
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-- Function to upgrade diamond tool/armor to netherite tool/armor
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-- Function to upgrade diamond tool/armor to netherite tool/armor
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function mcl_smithing_table.upgrade_item(itemstack)
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function mcl_smithing_table.upgrade_item_netherite(itemstack)
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local def = itemstack:get_definition()
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local def = itemstack:get_definition()
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if not def or not def._mcl_upgradable then
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if not def or not def._mcl_upgradable then
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@ -43,6 +43,8 @@ local formspec = "size[9,9]" ..
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mcl_formspec.get_itemslot_bg(1,2.5,1,1) ..
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mcl_formspec.get_itemslot_bg(1,2.5,1,1) ..
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"list[context;netherite;4,2.5;1,1;]" ..
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"list[context;netherite;4,2.5;1,1;]" ..
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mcl_formspec.get_itemslot_bg(4,2.5,1,1) ..
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mcl_formspec.get_itemslot_bg(4,2.5,1,1) ..
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"list[context;template;5,2.5;1,1;]"..
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mcl_formspec.get_itemslot_bg(5,2.5,1,1)..
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"list[context;upgraded_item;8,2.5;1,1;]" ..
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"list[context;upgraded_item;8,2.5;1,1;]" ..
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mcl_formspec.get_itemslot_bg(8,2.5,1,1) ..
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mcl_formspec.get_itemslot_bg(8,2.5,1,1) ..
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"label[3,0.1;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Upgrade Gear"))) .. "]" ..
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"label[3,0.1;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Upgrade Gear"))) .. "]" ..
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@ -51,12 +53,59 @@ local formspec = "size[9,9]" ..
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"listring[context;input]"..
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"listring[context;input]"..
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"listring[current_player;main]"
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"listring[current_player;main]"
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local function upgrade_trimmed(itemstack, color_mineral, template)
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--get information required
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local material_name = color_mineral:get_name()
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if(string.find(material_name,"mesecons:")) then
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material_name = "redstone"
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else
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material_name = material_name:gsub("_ingot","")
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material_name = material_name:gsub("mcl_core:","")
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material_name = material_name:gsub("mcl_nether:","")
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material_name = material_name:gsub("mcl_amethyst:","")
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material_name = material_name:gsub("_shard","")
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material_name = material_name:gsub("mcl_copper:","")
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end
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local overlay = template:get_name():gsub("mcl_armor_trims:","")
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--trimming process
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itemstack:set_name(itemstack:get_name() .. "_trimmed_" .. overlay .. "_" .. material_name)
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tt.reload_itemstack_description(itemstack)
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return itemstack
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end
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local function is_smithing_mineral(itemname)
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if itemname == "mcl_nether:netherite_ingot"
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or itemname == "mcl_core:diamond"
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or itemname == "mcl_core:lapis"
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or itemname == "mcl_amethyst:amethyst_shard"
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or itemname == "mesecons:wire_00000000_off"
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or itemname == "mcl_core:iron_ingot"
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or itemname == "mcl_core:gold_ingot"
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or itemname == "mcl_copper:copper_ingot"
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or itemname == "mcl_core:emerald"
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or itemname == "mcl_nether:quartz"
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then
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return true
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end
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return false
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end
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local function reset_upgraded_item(pos)
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local function reset_upgraded_item(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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local inv = minetest.get_meta(pos):get_inventory()
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local upgraded_item
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local upgraded_item
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local original_itemname = inv:get_stack("diamond_item", 1):get_name()
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local template_present = inv:get_stack("template",1):get_name() ~= ""
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local is_armor = original_itemname:find("mcl_armor:") ~= nil
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local is_trimmed = original_itemname:find("_trimmed") ~= nil
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if inv:get_stack("netherite", 1):get_name() == "mcl_nether:netherite_ingot" then
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if inv:get_stack("netherite", 1):get_name() == "mcl_nether:netherite_ingot" and not template_present then
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upgraded_item = mcl_smithing_table.upgrade_item(inv:get_stack("diamond_item", 1))
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upgraded_item = mcl_smithing_table.upgrade_item_netherite(inv:get_stack("diamond_item", 1))
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elseif template_present and is_armor and not is_trimmed and is_smithing_mineral(inv:get_stack("netherite", 1):get_name()) then
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upgraded_item = upgrade_trimmed(inv:get_stack("diamond_item", 1),inv:get_stack("netherite", 1),inv:get_stack("template", 1))
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end
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end
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inv:set_stack("upgraded_item", 1, upgraded_item)
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inv:set_stack("upgraded_item", 1, upgraded_item)
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@ -88,11 +137,12 @@ minetest.register_node("mcl_smithing_table:table", {
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inv:set_size("diamond_item", 1)
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inv:set_size("diamond_item", 1)
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inv:set_size("netherite", 1)
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inv:set_size("netherite", 1)
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inv:set_size("template",1)
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inv:set_size("upgraded_item", 1)
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inv:set_size("upgraded_item", 1)
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end,
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "diamond_item" and mcl_smithing_table.upgrade_item(stack) or listname == "netherite" and stack:get_name() == "mcl_nether:netherite_ingot" then
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if listname == "diamond_item" and (mcl_smithing_table.upgrade_item_netherite(stack) or string.find(stack:get_name(),"mcl_armor:")) or listname == "netherite" and is_smithing_mineral(stack:get_name()) or listname == "template" and string.find(stack:get_name(),"mcl_armor_trims") then
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return stack:get_count()
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return stack:get_count()
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end
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end
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@ -117,6 +167,7 @@ minetest.register_node("mcl_smithing_table:table", {
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if listname == "upgraded_item" then
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if listname == "upgraded_item" then
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take_item("diamond_item")
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take_item("diamond_item")
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take_item("netherite")
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take_item("netherite")
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take_item("template")
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-- ToDo: make epic sound
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-- ToDo: make epic sound
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minetest.sound_play("mcl_smithing_table_upgrade", {pos = pos, max_hear_distance = 16})
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minetest.sound_play("mcl_smithing_table_upgrade", {pos = pos, max_hear_distance = 16})
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