Clean up is_as_cliff code and convert to new style vector part 2
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@ -219,8 +219,9 @@ function mob_class:is_at_cliff_or_danger(can_jump_cliff)
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local ypos = pos.y + self.collisionbox[2] -- just above floor
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local free_fall, blocker = minetest.line_of_sight(
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{x = pos.x + dir_x, y = ypos, z = pos.z + dir_z},
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{x = pos.x + dir_x, y = ypos - self.fear_height, z = pos.z + dir_z})
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vector.new(pos.x + dir_x, ypos, pos.z + dir_z),
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vector.new(pos.x + dir_x, ypos - self.fear_height, pos.z + dir_z))
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if free_fall then
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return true
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else
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