Make sure overworld always gets a sky update regardless of weather, add assert to enforce sky color gets set every update
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@ -155,7 +155,9 @@ function skycolor.update_player_sky_color(player)
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skycolor_filters[i](player, sky_data)
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end
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if sky_data.sky then player:set_sky(sky_data.sky) end
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assert(sky_data.sky)
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player:set_sky(sky_data.sky)
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if sky_data.sun then player:set_sun(sky_data.sun) end
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if sky_data.moon then player:set_moon(sky_data.moon) end
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if sky_data.stars then player:set_stars(sky_data.stars) end
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@ -39,12 +39,29 @@ function dimension_handlers.overworld(player, sky_data)
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end
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end
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-- Use overworld defaults
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local day_color = mcl_weather.skycolor.get_sky_layer_color(0.15)
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local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.27)
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local night_color = mcl_weather.skycolor.get_sky_layer_color(0.1)
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sky_data.sky = {
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type = "regular",
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sky_color = {
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day_sky = day_color,
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day_horizon = day_color,
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dawn_sky = dawn_color,
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dawn_horizon = dawn_color,
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night_sky = night_color,
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night_horizon = night_color,
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},
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clouds = true,
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}
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sky_data.sun = {visible = true, sunrise_visible = true}
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sky_data.moon = {visible = true}
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sky_data.stars = {visible = true}
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if mcl_weather.state == "none" then
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-- Clear weather
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mcl_weather.set_sky_box_clear(player,biomesky,biomefog)
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sky_data.sun = {visible = true, sunrise_visible = true}
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sky_data.moon = {visible = true}
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sky_data.stars = {visible = true}
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return
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end
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@ -83,28 +100,7 @@ function dimension_handlers.overworld(player, sky_data)
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local new_light = math.max(light_factor * light_multiplier, MINIMUM_LIGHT_LEVEL)
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sky_data.day_night_ratio = new_light
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end
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return
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end
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-- No weather that affects the sky color, use default values
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local day_color = mcl_weather.skycolor.get_sky_layer_color(0.15)
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local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.27)
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local night_color = mcl_weather.skycolor.get_sky_layer_color(0.1)
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sky_data.sky = {
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type = "regular",
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sky_color = {
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day_sky = day_color,
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day_horizon = day_color,
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dawn_sky = dawn_color,
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dawn_horizon = dawn_color,
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night_sky = night_color,
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night_horizon = night_color,
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},
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clouds = true,
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}
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sky_data.sun = {visible = false, sunrise_visible = false}
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sky_data.moon = {visible = false}
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sky_data.stars = {visible = false}
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end
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-- This can't be function dimension_handlers.end() due to lua syntax
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