Tune respawn distance limit
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@ -1230,9 +1230,9 @@ function mcl_util.assign_uuid(obj)
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assert(obj)
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local le = obj:get_luaentity()
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if le._uuid then return le._uuid end
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le._uuid = mcl_util.gen_uuid()
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if not le._uuid then
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le._uuid = mcl_util.gen_uuid()
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end
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-- Update the cache with this new id
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aoid = mcl_util.get_active_object_id(obj)
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@ -470,21 +470,20 @@ local function respawn_cart(cart)
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local d = vector.distance(player:get_pos(), pos)
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if not distance or d < distance then distance = d end
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end
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if not distance or distance > 115 then return end
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if not distance or distance > 90 then return end
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print("Respawning cart #"..cart.uuid.." at "..tostring(pos)..",distance="..distance)
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print("Respawning cart #"..cart.uuid.." at "..tostring(pos)..",distance="..distance..",node="..minetest.get_node(pos).name)
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-- Update sequence so that old cart entities get removed
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cart.seq = (cart.seq or 1) + 1
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save_cart_data(cart.uuid)
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-- Create the new entity
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-- Create the new entity and refresh caches
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local sd = minetest.serialize({ uuid=cart.uuid, seq=cart.seq })
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local entity = minetest.add_entity(pos, cart_type, sd)
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local le = entity:get_luaentity()
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le._seq = cart.seq
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le._uuid = cart.uuid
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le._staticdata = cart
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mcl_util.assign_uuid(entity)
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-- We intentionally don't call the normal hooks because this minecart was already there
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end
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