Merge pull request 'Add setting for mob-movement stop range' (#2896) from mob_move_setting into master
Reviewed-on: MineClone2/MineClone2#2896
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06d4845955
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@ -18,7 +18,10 @@ local PATHFINDING = "gowp"
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-- Localize
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local S = minetest.get_translator("mcl_mobs")
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local mob_active_range = tonumber(minetest.settings:get("mcl_mob_active_range")) or 48
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
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local LOG_MODULE = "[Mobs]"
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local function mcl_log (message)
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if LOGGING_ON and message then
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@ -216,7 +219,7 @@ end
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local function player_in_active_range(self)
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for _,p in pairs(minetest.get_connected_players()) do
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if vector.distance(self.object:get_pos(),p:get_pos()) <= 38 then return true end
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if vector.distance(self.object:get_pos(),p:get_pos()) <= mob_active_range then return true end
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-- slightly larger than the mc 32 since mobs spawn on that circle and easily stand still immediately right after spawning.
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end
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end
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@ -127,6 +127,11 @@ mcl_mob_cap_ambient (Mob cap ambient mobs) int 15 0 1024
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#Display mob icons in inventory instead of mc-like spawn eggs
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mcl_old_spawn_icons (Old spawn icons instead of eggs) bool false
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# How far from players should mobs stop moving
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# Larger values will have a larger performance impact (default:48)
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mcl_mob_active_range (Active mob range) int 48 0 256
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[Audio]
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# Enable flame sound.
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flame_sound (Flame sound) bool true
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