parent
2d1125c04e
commit
063325082d
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@ -3525,7 +3525,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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-- if skittish then run away
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-- if skittish then run away
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if hitter and is_player and hitter:get_pos() and not die and self.runaway == true and self.state ~= "flop" then
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if hitter and is_player and hitter:get_pos() and not die and self.runaway == true and self.state ~= "flop" then
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yaw = set_yaw(self, minetest.dir_to_yaw(vector.direction(hitter:get_pos(), self.object:get_pos())))
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local yaw = set_yaw(self, minetest.dir_to_yaw(vector.direction(hitter:get_pos(), self.object:get_pos())))
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minetest.after(0.2,function()
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minetest.after(0.2,function()
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if self and self.object and self.object:get_pos() and hitter and is_player and hitter:get_pos() then
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if self and self.object and self.object:get_pos() and hitter and is_player and hitter:get_pos() then
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yaw = set_yaw(self, minetest.dir_to_yaw(vector.direction(hitter:get_pos(), self.object:get_pos())))
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yaw = set_yaw(self, minetest.dir_to_yaw(vector.direction(hitter:get_pos(), self.object:get_pos())))
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