Add comment to state_execution
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@ -126,8 +126,6 @@ local state_execution = function(self,dtime)
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--enable rotation locking
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mobs.movement_rotation_lock(self)
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--check for nodes to jump over
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local node_in_front_of = jump_check(self)
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@ -142,6 +140,7 @@ local state_execution = function(self,dtime)
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elseif node_in_front_of == 2 or (self.fear_height ~= 0 and cliff_check(self,dtime)) then
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--turn 45 degrees if so
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quick_rotate_45(self,dtime)
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--stop the mob so it doesn't fall off
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mobs.set_velocity(self,0)
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end
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