Fix flashing fire on burning mob during rain/thunder
This commit is contained in:
parent
2ae7536038
commit
04dee4ba54
|
@ -653,7 +653,7 @@ function mob_class:do_env_damage()
|
||||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||||
if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (sunlight or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
|
if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (sunlight or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
|
||||||
if self.armor_list and not self.armor_list.helmet or not self.armor_list or self.armor_list and self.armor_list.helmet and self.armor_list.helmet == "" then
|
if self.armor_list and not self.armor_list.helmet or not self.armor_list or self.armor_list and self.armor_list.helmet and self.armor_list.helmet == "" then
|
||||||
if self.ignited_by_sunlight then
|
if (self.ignited_by_sunlight and not mcl_weather.rain.raining) then
|
||||||
mcl_burning.set_on_fire(self.object, 10)
|
mcl_burning.set_on_fire(self.object, 10)
|
||||||
else
|
else
|
||||||
self:deal_light_damage(pos, self.sunlight_damage)
|
self:deal_light_damage(pos, self.sunlight_damage)
|
||||||
|
|
Loading…
Reference in New Issue