Fix crashes in mcl_throwing
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parent
4c62167ba3
commit
049f3b1319
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@ -56,7 +56,7 @@ vl_projectile.register("mcl_throwing:egg_entity",{
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end
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end
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local le = object:get_luaentity()
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local le = object:get_luaentity()
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return le and le.is_mob or le._hittable_by_projectile or object:is_player()
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return le and (le.is_mob or le._hittable_by_projectile) or object:is_player()
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end,
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end,
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on_collide_with_solid = function(self, pos, node)
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on_collide_with_solid = function(self, pos, node)
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if mod_target and node.name == "mcl_target:target_off" then
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if mod_target and node.name == "mcl_target:target_off" then
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@ -130,7 +130,7 @@ vl_projectile.register("mcl_throwing:ender_pearl_entity",{
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end
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end
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local le = object:get_luaentity()
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local le = object:get_luaentity()
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return le and le.is_mob or le._hittable_by_projectile or object:is_player()
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return le and (le.is_mob or le._hittable_by_projectile) or object:is_player()
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end,
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end,
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on_collide_with_entity = function(self, pos, entity)
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on_collide_with_entity = function(self, pos, entity)
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on_collide(self, pos, minetest.get_node(pos))
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on_collide(self, pos, minetest.get_node(pos))
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@ -60,7 +60,7 @@ vl_projectile.register("mcl_throwing:snowball_entity", {
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end
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end
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local le = object:get_luaentity()
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local le = object:get_luaentity()
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return le and le.is_mob or le._hittable_by_projectile or object:is_player()
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return le and (le.is_mob or le._hittable_by_projectile) or object:is_player()
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end,
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end,
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on_collide_with_solid = function(self, pos, node)
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on_collide_with_solid = function(self, pos, node)
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if mod_target and node.name == "mcl_target:target_off" then
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if mod_target and node.name == "mcl_target:target_off" then
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