implemented ability to detect when seen / break eye contact and aggressive response / implemented teleport to avoid arrows. / implemented teleport to avoid rain. / implemented teleport to chase. / added enderman particles. / drew particles 1 through 5 / added rain damage. / fixed the grass_with_dirt issue.
This commit is contained in:
parent
af6d5cac54
commit
046bca1080
|
@ -2581,6 +2581,14 @@ local falling = function(self, pos)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local teleport = function(self, target)
|
||||||
|
if self.do_teleport then
|
||||||
|
if self.do_teleport(self, target) == false then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
-- deal damage and effects when mob punched
|
-- deal damage and effects when mob punched
|
||||||
local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||||
|
@ -3393,6 +3401,8 @@ minetest.register_entity(name, {
|
||||||
_cmi_is_mob = true,
|
_cmi_is_mob = true,
|
||||||
|
|
||||||
-- MCL2 extensions
|
-- MCL2 extensions
|
||||||
|
teleport = teleport,
|
||||||
|
do_teleport = def.do_teleport,
|
||||||
spawn_class = def.spawn_class,
|
spawn_class = def.spawn_class,
|
||||||
ignores_nametag = def.ignores_nametag or false,
|
ignores_nametag = def.ignores_nametag or false,
|
||||||
rain_damage = def.rain_damage or 0,
|
rain_damage = def.rain_damage or 0,
|
||||||
|
|
|
@ -10,6 +10,21 @@
|
||||||
-- and they are provoked by looking directly at them.
|
-- and they are provoked by looking directly at them.
|
||||||
-- TODO: Implement MC behaviour.
|
-- TODO: Implement MC behaviour.
|
||||||
|
|
||||||
|
-- Rootyjr
|
||||||
|
-----------------------------
|
||||||
|
-- implemented ability to detect when seen / break eye contact and aggressive response
|
||||||
|
-- implemented teleport to avoid arrows.
|
||||||
|
-- implemented teleport to avoid rain.
|
||||||
|
-- implemented teleport to chase.
|
||||||
|
-- added enderman particles.
|
||||||
|
-- drew mcl_portal_particle1.png
|
||||||
|
-- drew mcl_portal_particle2.png
|
||||||
|
-- drew mcl_portal_particle3.png
|
||||||
|
-- drew mcl_portal_particle4.png
|
||||||
|
-- drew mcl_portal_particle5.png
|
||||||
|
-- added rain damage.
|
||||||
|
-- fixed the grass_with_dirt issue.
|
||||||
|
|
||||||
local S = minetest.get_translator("mobs_mc")
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
--###################
|
--###################
|
||||||
|
@ -169,7 +184,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||||
-- TODO: Endermen should be classified as passive
|
-- TODO: Endermen should be classified as passive
|
||||||
type = "monster",
|
type = "monster",
|
||||||
spawn_class = "passive",
|
spawn_class = "passive",
|
||||||
passive = false,
|
passive = true,
|
||||||
pathfinding = 1,
|
pathfinding = 1,
|
||||||
hp_min = 40,
|
hp_min = 40,
|
||||||
hp_max = 40,
|
hp_max = 40,
|
||||||
|
@ -197,7 +212,116 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||||
},
|
},
|
||||||
animation = select_enderman_animation("normal"),
|
animation = select_enderman_animation("normal"),
|
||||||
_taken_node = "",
|
_taken_node = "",
|
||||||
|
-- TODO: Teleport enderman on damage, etc.
|
||||||
do_custom = function(self, dtime)
|
do_custom = function(self, dtime)
|
||||||
|
-- PARTICLE BEHAVIOUR HERE.
|
||||||
|
local enderpos = self.object:get_pos()
|
||||||
|
local chanceOfParticle = math.random(0, 1)
|
||||||
|
if chanceOfParticle == 1 then
|
||||||
|
minetest.add_particle({
|
||||||
|
pos = {x=enderpos.x+math.random(-1,1)*math.random()/2,y=enderpos.y+math.random(0,3),z=enderpos.z+math.random(-1,1)*math.random()/2},
|
||||||
|
velocity = {x=math.random(-.25,.25), y=math.random(-.25,.25), z=math.random(-.25,.25)},
|
||||||
|
acceleration = {x=math.random(-.5,.5), y=math.random(-.5,.5), z=math.random(-.5,.5)},
|
||||||
|
expirationtime = math.random(),
|
||||||
|
size = math.random(),
|
||||||
|
collisiondetection = true,
|
||||||
|
vertical = false,
|
||||||
|
texture = "mcl_portals_particle"..math.random(1, 5)..".png",
|
||||||
|
})
|
||||||
|
end
|
||||||
|
-- RAIN DAMAGE / EVASIVE WARP BEHAVIOUR HERE.
|
||||||
|
if mcl_weather.state == "rain" or mcl_weather.state == "lightning" then
|
||||||
|
local damage = true
|
||||||
|
local enderpos = self.object:get_pos()
|
||||||
|
enderpos.y = enderpos.y+2.89
|
||||||
|
local height = {x=enderpos.x, y=enderpos.y+512,z=enderpos.z}
|
||||||
|
local ray = minetest.raycast(enderpos, height, true)
|
||||||
|
-- Check for blocks above enderman.
|
||||||
|
for pointed_thing in ray do
|
||||||
|
if pointed_thing.type == "node" then
|
||||||
|
local nn = minetest.get_node(minetest.get_pointed_thing_position(pointed_thing)).name
|
||||||
|
local def = minetest.registered_nodes[nn]
|
||||||
|
if (not def) or def.walkable then
|
||||||
|
-- There's a node in the way. Delete arrow without damage
|
||||||
|
damage = false
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if damage == true then
|
||||||
|
self.state = ""
|
||||||
|
--rain hurts enderman
|
||||||
|
self.object:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval=1.0,
|
||||||
|
damage_groups={fleshy=self._damage},
|
||||||
|
}, nil)
|
||||||
|
--randomly teleport hopefully under something.
|
||||||
|
self:teleport(nil)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
|
||||||
|
if self.state == "attack" then
|
||||||
|
target = self.attack
|
||||||
|
if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
|
||||||
|
self:teleport(target)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- ARROW AVOIDANCE BEHAVIOUR HERE.
|
||||||
|
-- Check for arrows nearby.
|
||||||
|
local enderpos = self.object:get_pos()
|
||||||
|
local objs = minetest.get_objects_inside_radius(enderpos, 4)
|
||||||
|
for n = 1, #objs do
|
||||||
|
obj = objs[n]
|
||||||
|
if obj then
|
||||||
|
lua = obj:get_luaentity()
|
||||||
|
if lua then
|
||||||
|
if lua.name == "mcl_bows:arrow_entity" then
|
||||||
|
self:teleport(nil)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- PROVOKED BEHAVIOUR HERE.
|
||||||
|
local enderpos = self.object:get_pos()
|
||||||
|
if self.provoked == "broke_contact" then
|
||||||
|
self.provoked = "false"
|
||||||
|
self.state = 'attack'
|
||||||
|
end
|
||||||
|
-- Check to see if people are near by enough to look at us.
|
||||||
|
local objs = minetest.get_objects_inside_radius(enderpos, 64)
|
||||||
|
for n = 1, #objs do
|
||||||
|
obj = objs[n]
|
||||||
|
if obj then
|
||||||
|
if minetest.is_player(obj) then
|
||||||
|
-- Check if they are looking at us.
|
||||||
|
local player_pos = obj:get_pos()
|
||||||
|
local look_dir_not_normalized = obj:get_look_dir()
|
||||||
|
local look_dir = vector.normalize(look_dir_not_normalized)
|
||||||
|
local look_pos = vector.new({x = look_dir.x+player_pos.x, y = look_dir.y+player_pos.y + 1.5, z = look_dir.z+player_pos.z}) -- Arbitrary value (1.5) is head level according to player info mod.
|
||||||
|
-- Cast up to 64 to see if player is looking at enderman.
|
||||||
|
for n = 1,64,.25 do
|
||||||
|
local node = minetest.get_node(look_pos)
|
||||||
|
if node.name ~= "air" then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
if look_pos.x-1<enderpos.x and look_pos.x+1>enderpos.x and look_pos.y-2.89<enderpos.y and look_pos.y-2>enderpos.y and look_pos.z-1<enderpos.z and look_pos.z+1>enderpos.z then
|
||||||
|
self.provoked = "staring"
|
||||||
|
self.attack = minetest.get_player_by_name(obj:get_player_name())
|
||||||
|
break
|
||||||
|
else
|
||||||
|
if self.provoked == "staring" then
|
||||||
|
self.provoked = "broke_contact"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
look_pos.x = look_pos.x + (.25 * look_dir.x)
|
||||||
|
look_pos.y = look_pos.y + (.25 * look_dir.y)
|
||||||
|
look_pos.z = look_pos.z + (.25 * look_dir.z)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- TAKE AND PLACE STUFF BEHAVIOUR BELOW.
|
||||||
if not mobs_griefing then
|
if not mobs_griefing then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
@ -283,8 +407,35 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
-- TODO: Teleport enderman on damage, etc.
|
do_teleport = function(self, target)
|
||||||
_do_teleport = function(self)
|
if target ~= nil then
|
||||||
|
local target_pos = target:get_pos()
|
||||||
|
-- Find all solid nodes below air in a 10×10×10 cuboid centered on the target
|
||||||
|
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(target_pos, 5), vector.add(target_pos, 5), {"group:solid", "group:cracky", "group:crumbly"})
|
||||||
|
local telepos
|
||||||
|
if #nodes > 0 then
|
||||||
|
-- Up to 64 attempts to teleport
|
||||||
|
for n=1, math.min(64, #nodes) do
|
||||||
|
local r = pr:next(1, #nodes)
|
||||||
|
local nodepos = nodes[r]
|
||||||
|
local node_ok = true
|
||||||
|
-- Selected node needs to have 3 nodes of free space above
|
||||||
|
for u=1, 3 do
|
||||||
|
local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
|
||||||
|
if minetest.registered_nodes[node.name].walkable then
|
||||||
|
node_ok = false
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if node_ok then
|
||||||
|
telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if telepos then
|
||||||
|
self.object:set_pos(telepos)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
-- Attempt to randomly teleport enderman
|
-- Attempt to randomly teleport enderman
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
-- Find all solid nodes below air in a 65×65×65 cuboid centered on the enderman
|
-- Find all solid nodes below air in a 65×65×65 cuboid centered on the enderman
|
||||||
|
@ -312,6 +463,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||||
self.object:set_pos(telepos)
|
self.object:set_pos(telepos)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
end,
|
end,
|
||||||
on_die = function(self, pos)
|
on_die = function(self, pos)
|
||||||
-- Drop carried node on death
|
-- Drop carried node on death
|
||||||
|
@ -319,10 +471,16 @@ mobs:register_mob("mobs_mc:enderman", {
|
||||||
minetest.add_item(pos, self._taken_node)
|
minetest.add_item(pos, self._taken_node)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
do_punch = function(self, hitter, tflp, tool_caps, dir)
|
||||||
|
-- damage from rain caused by itself so we don't want it to attack itself.
|
||||||
|
if hitter ~= self.object then
|
||||||
|
self:teleport(hitter)
|
||||||
|
self.state="attack"
|
||||||
|
self.attack=hitter
|
||||||
|
end
|
||||||
|
end,
|
||||||
water_damage = 8,
|
water_damage = 8,
|
||||||
-- TODO: Increase view range when it detects being seen
|
view_range = 64,
|
||||||
-- Low view range to emulate that behaviour somehow
|
|
||||||
view_range = 4,
|
|
||||||
fear_height = 4,
|
fear_height = 4,
|
||||||
attack_type = "dogfight",
|
attack_type = "dogfight",
|
||||||
})
|
})
|
||||||
|
|
|
@ -177,11 +177,6 @@ mobs_mc.override.enderman_takable = {
|
||||||
"group:enderman_takable",
|
"group:enderman_takable",
|
||||||
}
|
}
|
||||||
mobs_mc.override.enderman_replace_on_take = {
|
mobs_mc.override.enderman_replace_on_take = {
|
||||||
-- Turn covered dirt blocks to normal dirt.
|
|
||||||
-- This is a workaround because the dirt with grass texture fails when held by the enderman
|
|
||||||
-- (because of the node coloring).
|
|
||||||
-- FIXME: Remove these lines as soon we support rendering dirt with grass
|
|
||||||
["mcl_core:dirt_with_grass"] = "mcl_core:dirt",
|
|
||||||
}
|
}
|
||||||
mobs_mc.override.misc = {
|
mobs_mc.override.misc = {
|
||||||
totem_fail_nodes = { "mcl_core:void", "mcl_core:realm_barrier" },
|
totem_fail_nodes = { "mcl_core:void", "mcl_core:realm_barrier" },
|
||||||
|
@ -200,8 +195,18 @@ for i=1, 6 do
|
||||||
end
|
end
|
||||||
table.insert(ctable, cbackground .. "^" .. last)
|
table.insert(ctable, cbackground .. "^" .. last)
|
||||||
end
|
end
|
||||||
|
|
||||||
mobs_mc.override.enderman_block_texture_overrides = {
|
mobs_mc.override.enderman_block_texture_overrides = {
|
||||||
["mcl_core:cactus"] = ctable,
|
["mcl_core:cactus"] = ctable,
|
||||||
|
-- FIXME: replace colorize colors with colors from palette
|
||||||
|
["mcl_core:dirt_with_grass"] =
|
||||||
|
{
|
||||||
|
"mcl_core_grass_block_top.png^[colorize:green:90",
|
||||||
|
"default_dirt.png",
|
||||||
|
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
|
||||||
|
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
|
||||||
|
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
|
||||||
|
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)"}
|
||||||
}
|
}
|
||||||
|
|
||||||
-- List of nodes on which mobs can spawn
|
-- List of nodes on which mobs can spawn
|
||||||
|
|
|
@ -215,11 +215,20 @@ ARROW_ENTITY.on_step = function(self, dtime)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Punch target object
|
-- Punch target object but avoid hurting enderman.
|
||||||
|
if lua then
|
||||||
|
if lua.name ~= "mobs_mc:enderman" then
|
||||||
obj:punch(self.object, 1.0, {
|
obj:punch(self.object, 1.0, {
|
||||||
full_punch_interval=1.0,
|
full_punch_interval=1.0,
|
||||||
damage_groups={fleshy=self._damage},
|
damage_groups={fleshy=self._damage},
|
||||||
}, nil)
|
}, nil)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
obj:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval=1.0,
|
||||||
|
damage_groups={fleshy=self._damage},
|
||||||
|
}, nil)
|
||||||
|
end
|
||||||
|
|
||||||
if is_player then
|
if is_player then
|
||||||
if self._shooter and self._shooter:is_player() then
|
if self._shooter and self._shooter:is_player() then
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 603 B |
Binary file not shown.
After Width: | Height: | Size: 602 B |
Binary file not shown.
After Width: | Height: | Size: 606 B |
Binary file not shown.
After Width: | Height: | Size: 606 B |
Binary file not shown.
After Width: | Height: | Size: 618 B |
Loading…
Reference in New Issue