Rename jungle-related biomes
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@ -595,7 +595,7 @@ local function register_biomes()
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})
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minetest.register_biome({
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name = "jungle_swamp",
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name = "jungle_shore",
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node_top = "mcl_core:dirt",
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depth_top = 1,
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node_filler = "mcl_core:dirt",
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@ -1300,7 +1300,7 @@ local function register_decorations()
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
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sidelen = 80,
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fill_ratio = 0.045,
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biomes = {"jungle", "jungle_swamp"},
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biomes = {"jungle"},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = minetest.get_modpath("mcl_core").."/schematics/mcl_core_jungle_tree.mts",
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@ -1661,7 +1661,7 @@ local function register_decorations()
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octaves = 3,
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persist = 0.7
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},
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biomes = {"plains", "plains_beach", "taiga_beach", "ice_plains", "cold_taiga_beach", "savanna_beach", "forest_beach", "red_desert", "desert", "swamp"},
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biomes = {"plains", "plains_beach", "taiga_beach", "ice_plains", "cold_taiga_beach", "savanna_beach", "forest_beach", "red_desert", "desert", "swampland"},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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decoration = "mcl_core:reeds",
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@ -1955,7 +1955,7 @@ local function register_decorations()
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})
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-- Lily pad
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-- Spawn on Sea level in swamps only
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-- TODO: Spawn on Sea level in swamplands only
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minetest.register_decoration({
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deco_type = "schematic",
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schematic = {
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@ -1979,7 +1979,7 @@ local function register_decorations()
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y_min = 0,
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y_max = 0,
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-- TODO: optimize spawn in real swamps
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biomes = { "jungle_swamp", "swamp" },
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biomes = { "jungle_shore", "swampland" },
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rotation = "random",
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})
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@ -2211,7 +2211,7 @@ local function register_decorations()
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-- TODO: Make exclusive to flower forest
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register_flower("allium", {"flower_forest", "roofed_forest"}, 0)
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-- TODO: Make exclusive to swamp
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register_flower("blue_orchid", {"taiga", "swamp"}, 64500)
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register_flower("blue_orchid", {"taiga", "swampland"}, 64500)
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end
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