Change food bar when player is food poisoned
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@ -53,6 +53,15 @@ function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_t
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return func(itemstack, user, pointed_thing)
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return func(itemstack, user, pointed_thing)
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end
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end
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-- Reset HUD bars after poisoning
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local function reset_bars(player)
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
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hb.change_hudbar(player, "hunger", nil, nil, "hbhunger_icon.png", nil, "hbhunger_bar.png")
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if mcl_hunger.debug then
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hb.change_hudbar(player, "exhaustion", nil, nil, nil, nil, "mcl_hunger_bar_exhaustion.png")
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end
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end
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-- Poison player
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-- Poison player
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local function poisonp(tick, time, time_left, damage, exhaustion, player)
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local function poisonp(tick, time, time_left, damage, exhaustion, player)
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-- First check if player is still there
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-- First check if player is still there
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@ -69,8 +78,7 @@ local function poisonp(tick, time, time_left, damage, exhaustion, player)
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else
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else
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mcl_hunger.poisonings[player:get_player_name()] = mcl_hunger.poisonings[player:get_player_name()] - 1
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mcl_hunger.poisonings[player:get_player_name()] = mcl_hunger.poisonings[player:get_player_name()] - 1
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if mcl_hunger.poisonings[player:get_player_name()] <= 0 then
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if mcl_hunger.poisonings[player:get_player_name()] <= 0 then
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-- Reset HUD bar color
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reset_bars(player)
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
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end
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end
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end
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end
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@ -85,7 +93,7 @@ end
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-- Immediately stop all poisonings for this player
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-- Immediately stop all poisonings for this player
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function mcl_hunger.stop_poison(player)
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function mcl_hunger.stop_poison(player)
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mcl_hunger.poisonings[player:get_player_name()] = 0
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mcl_hunger.poisonings[player:get_player_name()] = 0
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
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reset_bars(player)
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end
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end
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local poisonrandomizer = PseudoRandom(os.time())
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local poisonrandomizer = PseudoRandom(os.time())
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@ -181,8 +189,16 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
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do_poison = true
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do_poison = true
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end
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end
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if do_poison then
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if do_poison then
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-- Set poison bar
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-- Set poison bars
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hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
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if poison and poison > 0 then
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hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
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end
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if exhaust and exhaust > 0 then
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hb.change_hudbar(user, "hunger", nil, nil, "mcl_hunger_icon_foodpoison.png", nil, "mcl_hunger_bar_foodpoison.png")
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if mcl_hunger.debug then
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hb.change_hudbar(user, "exhaustion", nil, nil, nil, nil, "mcl_hunger_bar_foodpoison.png")
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end
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end
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mcl_hunger.poisonings[name] = mcl_hunger.poisonings[name] + 1
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mcl_hunger.poisonings[name] = mcl_hunger.poisonings[name] + 1
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poisonp(1, poisontime, 0, poison, exhaust, user)
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poisonp(1, poisontime, 0, poison, exhaust, user)
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end
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end
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@ -10,10 +10,12 @@ if minetest.setting_getbool("enable_damage") then
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mcl_hunger = {}
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mcl_hunger = {}
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mcl_hunger.food = {}
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mcl_hunger.food = {}
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-- Debug Mode. If enabled, saturation and exhaustion are shown as well
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-- Debug Mode. If enabled, saturation and exhaustion are shown as well.
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local debug = minetest.setting_getbool("mcl_hunger_debug")
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-- NOTE: Read-only. The setting should only be read at the beginning, this mod is not
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if debug == nil then
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-- prepared to change this setting later.
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debug = false
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mcl_hunger.debug = minetest.setting_getbool("mcl_hunger_debug")
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if mcl_hunger.debug == nil then
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mcl_hunger.debug = false
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end
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end
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--[[ Data value format notes:
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--[[ Data value format notes:
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@ -57,7 +59,7 @@ end
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local function init_hud(player)
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local function init_hud(player)
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hb.init_hudbar(player, "hunger", mcl_hunger.get_hunger(player))
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hb.init_hudbar(player, "hunger", mcl_hunger.get_hunger(player))
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if debug then
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if mcl_hunger.debug then
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hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)*10)
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hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)*10)
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hb.init_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
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hb.init_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
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end
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end
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@ -65,7 +67,7 @@ end
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-- HUD updating functions for Debug Mode. No-op if not in Debug Mode
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-- HUD updating functions for Debug Mode. No-op if not in Debug Mode
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function mcl_hunger.update_saturation_hud(player, saturation, hunger)
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function mcl_hunger.update_saturation_hud(player, saturation, hunger)
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if debug then
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if mcl_hunger.debug then
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local satulimit
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local satulimit
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if hunger then
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if hunger then
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satulimit = hunger * 10
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satulimit = hunger * 10
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@ -74,7 +76,7 @@ function mcl_hunger.update_saturation_hud(player, saturation, hunger)
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end
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end
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end
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end
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function mcl_hunger.update_exhaustion_hud(player, exhaustion)
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function mcl_hunger.update_exhaustion_hud(player, exhaustion)
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if debug then
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if mcl_hunger.debug then
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hb.change_hudbar(player, "exhaustion", exhaustion)
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hb.change_hudbar(player, "exhaustion", exhaustion)
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end
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end
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end
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end
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@ -83,7 +85,7 @@ dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua")
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-- register saturation hudbar
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-- register saturation hudbar
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hb.register_hudbar("hunger", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false)
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hb.register_hudbar("hunger", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false)
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if debug then
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if mcl_hunger.debug then
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hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %d/%d"))
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hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %d/%d"))
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hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d"))
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hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d"))
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end
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end
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