Allow dispensers to convert dirt to mud
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973dc7fa41
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@ -235,6 +235,17 @@ minetest.register_craftitem("mcl_potions:water", {
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-- Drink the water by default
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-- Drink the water by default
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return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing)
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return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing)
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end,
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end,
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_on_dispense = function(stack, pos, droppos)
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local node = minetest.get_node(droppos)
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if node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
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minetest.set_node(droppos, {name = "mcl_core:mud"})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=droppos, gain=0.5, max_hear_range=16}, true)
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return ItemStack("mcl_potions:glass_bottle")
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elseif node.name == "mcl_core:mud" then
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return stack
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end
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end,
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_dispense_into_walkable = true,
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on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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})
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})
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@ -297,6 +308,17 @@ minetest.register_craftitem("mcl_potions:river_water", {
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-- Drink the water by default
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-- Drink the water by default
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return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing)
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return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing)
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end,
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end,
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_on_dispense = function(stack, pos, droppos)
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local node = minetest.get_node(droppos)
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if node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
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minetest.set_node(droppos, {name = "mcl_core:mud"})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=droppos, gain=0.5, max_hear_range=16}, true)
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return ItemStack("mcl_potions:glass_bottle")
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elseif node.name == "mcl_core:mud" then
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return stack
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end
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end,
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_dispense_into_walkable = true,
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on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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})
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})
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