Make splash, lingering and othe projectiles hit players
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@ -324,7 +324,7 @@ function mod.collides_with_entities(self, dtime, entity_def, projectile_def)
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local object = objects[i]
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local entity = object:get_luaentity()
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if entity and entity.name ~= self.object:get_luaentity().name then
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if object ~= self.object and (not entity or entity.name ~= self.name) then
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if object:is_player() then
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return handle_entity_collision(self, entity_def, projectile_def, object)
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elseif (entity.is_mob or entity._hittable_by_projectile) then
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