143 lines
3.4 KiB
Lua
143 lines
3.4 KiB
Lua
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local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
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local mob_class = mcl_mobs.mob_class
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local MAX_MOB_NAME_LENGTH = 30
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local HORNY_TIME = 30
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local HORNY_AGAIN_TIME = 300
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local CHILD_GROW_TIME = 60*20
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-- No-op in MCL2 (capturing mobs is not possible).
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-- Provided for compability with Mobs Redo
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function mcl_mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith)
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return false
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end
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-- No-op in MCL2 (protecting mobs is not possible).
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function mcl_mobs:protect(self, clicker)
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return false
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end
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-- feeding, taming and breeding (thanks blert2112)
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function mob_class:feed_tame(clicker, feed_count, breed, tame, notake)
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if not self.follow then
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return false
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end
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-- can eat/tame with item in hand
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if self.nofollow or follow_holding(self, clicker) then
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local consume_food = false
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-- tame if not still a baby
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if tame and not self.child then
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if not self.owner or self.owner == "" then
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self.tamed = true
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self.owner = clicker:get_player_name()
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consume_food = true
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end
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end
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-- increase health
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if self.health < self.hp_max and not consume_food then
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consume_food = true
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self.health = math.min(self.health + 4, self.hp_max)
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if self.htimer < 1 then
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self.htimer = 5
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end
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self.object:set_hp(self.health)
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end
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-- make children grow quicker
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if not consume_food and self.child == true then
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consume_food = true
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-- deduct 10% of the time to adulthood
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self.hornytimer = self.hornytimer + ((CHILD_GROW_TIME - self.hornytimer) * 0.1)
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end
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-- breed animals
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if breed and not consume_food and self.hornytimer == 0 and not self.horny then
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self.food = (self.food or 0) + 1
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consume_food = true
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if self.food >= feed_count then
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self.food = 0
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self.horny = true
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end
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end
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self:update_tag()
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-- play a sound if the animal used the item and take the item if not in creative
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if consume_food then
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-- don't consume food if clicker is in creative
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if not minetest.is_creative_enabled(clicker:get_player_name()) and not notake then
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local item = clicker:get_wielded_item()
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item:take_item()
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clicker:set_wielded_item(item)
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end
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-- always play the eat sound if food is used, even in creative
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self:mob_sound("eat", nil, true)
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else
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-- make sound when the mob doesn't want food
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self:mob_sound("random", true)
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end
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return true
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end
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return false
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end
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-- Spawn a child
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function mcl_mobs.spawn_child(pos, mob_type)
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local child = minetest.add_entity(pos, mob_type)
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if not child then
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return
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end
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local ent = child:get_luaentity()
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mcl_mobs.effect(pos, 15, "mcl_particles_smoke.png", 1, 2, 2, 15, 5)
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ent.child = true
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local textures
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-- using specific child texture (if found)
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if ent.child_texture then
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textures = ent.child_texture[1]
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end
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-- and resize to half height
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child:set_properties({
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textures = textures,
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visual_size = {
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x = ent.base_size.x * .5,
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y = ent.base_size.y * .5,
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},
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collisionbox = {
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ent.base_colbox[1] * .5,
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ent.base_colbox[2] * .5,
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ent.base_colbox[3] * .5,
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ent.base_colbox[4] * .5,
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ent.base_colbox[5] * .5,
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ent.base_colbox[6] * .5,
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},
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selectionbox = {
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ent.base_selbox[1] * .5,
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ent.base_selbox[2] * .5,
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ent.base_selbox[3] * .5,
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ent.base_selbox[4] * .5,
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ent.base_selbox[5] * .5,
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ent.base_selbox[6] * .5,
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},
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})
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ent.animation = ent._child_animations
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ent._current_animation = nil
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ent:set_animation("stand")
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return child
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end
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