local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local modpath = minetest.get_modpath(modname) mcl_structures.register_structure("birch_forest_ruins",{ place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass"}, fill_ratio = 0.01, flags = "place_center_x, place_center_z", solid_ground = true, make_foundation = true, y_offset = function(pr) return -(pr:next(0,1)) end, chunk_probability = 200, y_max = mcl_vars.mg_overworld_max, y_min = 1, biomes = { "BirchForest" }, sidelen = 18, filenames = { modpath.."/schematics/mcl_extra_structures_birch_forest_ruins_1.mts", modpath.."/schematics/mcl_extra_structures_birch_forest_ruins_2.mts", }, loot = { ["mcl_chests:chest_small" ] ={{ stacks_min = 2, stacks_max = 4, items = { { itemstring = "mcl_mobitems:rotten_flesh", weight = 16, amount_min = 3, amount_max=7 }, { itemstring = "mcl_core:gold_ingot", weight = 3, amount_min = 2, amount_max = 7 }, { itemstring = "mcl_core:iron_ingot", weight = 5, amount_min = 1, amount_max = 5 }, { itemstring = "mcl_core:diamond", weight = 1, amount_min = 1, amount_max = 3 }, { itemstring = "mcl_tools:sword_stone", weight = 15, }, { itemstring = "mcl_tools:pick_stone", weight = 15, }, { itemstring = "mcl_tools:shovel_stone", weight = 15, }, { itemstring = "mcl_torches:torch", weight = 15, amount_min = 3, amount_max=7 }, } }, { stacks_min = 1, stacks_max = 1, items = { { itemstring = "mcl_fire:flint_and_steel", weight = 1, amount_min = 1, amount_max=1 }, } }} } })