Add Sandstone Obelisks by Michieal
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@ -1,7 +1,11 @@
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Change Log
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==========
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Current Version: 1.2.0
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Current Version: 1.3.0 (In-dev)
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1.3.0
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-----
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* Add Sandstone Obelisks (Michieal)
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1.2.0
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-----
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@ -13,3 +13,4 @@ Schematics
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* Brick Pyramid - PrairieWind
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* Graveyard - PrairieWind
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* Loggers Camp - cora
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* Sandstone Obelisks - Michieal (aka Faerraven)
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@ -1,4 +1,4 @@
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mcl_extra_structures
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Extra Structures for MineClone2
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====================
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Adds extra structures to the MineClone2 game. Includes structures based on YouTube videos about what could be in future Minecraft updates. This will hopefully be continuously updated and expanded.
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@ -9,3 +9,4 @@ Structure List
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* Brick Pyramid
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* Graveyard
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* Loggers Camp
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* Sandstone Obelisks
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1
init.lua
1
init.lua
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@ -10,3 +10,4 @@ dofile(mod .. "/birch_forest_ruins.lua") -- Load Birch Forest Ruins
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dofile(mod .. "/brick_pyramid.lua") -- Load Brick Pyramid
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dofile(mod .. "/graveyard.lua") -- Load Graveyards
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dofile(mod .. "/loggers_camp.lua") -- Load Loggers Camp
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dofile(mod .. "/sandstone_obelisk.lua") -- Load Sandstone Obelisks
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@ -0,0 +1,61 @@
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--||||||||||||||||||||||
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--|||||| Obelisks ||||||
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--||||||||||||||||||||||
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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-- Sandstone Obelisk, sandstone capped
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mcl_structures.register_structure("sandstone_obelisk",{
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place_on = {"group:sand"},
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fill_ratio = 0.01,
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flags = "place_center_x, place_center_z",
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solid_ground = true,
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make_foundation = true,
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y_offset = 0,
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chunk_probability = 300,
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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biomes = { "Desert" },
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sidelen = 1,
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filenames = {
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modpath.."/schematics/mcl_extra_structures_sandstone_obelisk.mts",
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},
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})
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-- Sandstone Obelisk, iron capped
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mcl_structures.register_structure("iron_sandstone_obelisk",{
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place_on = {"group:sand"},
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fill_ratio = 0.01,
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flags = "place_center_x, place_center_z",
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solid_ground = true,
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make_foundation = true,
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y_offset = 0,
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chunk_probability = 600,
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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biomes = { "Desert" },
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sidelen = 1,
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filenames = {
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modpath.."/schematics/mcl_extra_structures_iron_sandstone_obelisk.mts",
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},
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})
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-- Sandstone Obelisk, diamond capped
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mcl_structures.register_structure("diamond_sandstone_obelisk",{
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place_on = {"group:sand"},
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fill_ratio = 0.01,
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flags = "place_center_x, place_center_z",
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solid_ground = true,
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make_foundation = true,
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y_offset = 0,
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chunk_probability = 900,
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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biomes = { "Desert" },
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sidelen = 1,
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filenames = {
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modpath.."/schematics/mcl_extra_structures_diamond_sandstone_obelisk.mts",
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},
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})
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