Merge branch 'master' into fix_copper_blocks

This commit is contained in:
Michieal 2023-02-06 16:58:38 -05:00
commit ef4e4b1b7b
7 changed files with 88 additions and 24 deletions

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@ -644,6 +644,7 @@ function mob_class:do_env_damage()
end end
local nodef = minetest.registered_nodes[self.standing_in] local nodef = minetest.registered_nodes[self.standing_in]
local nodef2 = minetest.registered_nodes[self.standing_on]
-- rain -- rain
if self.rain_damage > 0 then if self.rain_damage > 0 then
@ -675,7 +676,19 @@ function mob_class:do_env_damage()
return true return true
end end
end end
-- magma damage
elseif self.fire_damage > 0
and (nodef2.groups.fire) then
if self.fire_damage ~= 0 then
self.health = self.health - self.fire_damage
if self:check_for_death("fire", {type = "environment",
pos = pos, node = self.standing_in}) then
return true
end
end
-- lava damage -- lava damage
elseif self.lava_damage > 0 elseif self.lava_damage > 0
and (nodef.groups.lava) then and (nodef.groups.lava) then

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@ -11,16 +11,22 @@ function mcl_weather.set_sky_box_clear(player, sky, fog)
local sc = { local sc = {
day_sky = "#7BA4FF", day_sky = "#7BA4FF",
day_horizon = "#C0D8FF", day_horizon = "#C0D8FF",
dawn_sky = "#B4BAFA", dawn_sky = "#7BA4FF",
dawn_horizon = "#BAC1F0", dawn_horizon = "#C0D8FF",
night_sky = "#000000", night_sky = "#000000",
night_horizon = "#4A6790", night_horizon = "#4A6790",
indoors = "#C0D8FF",
fog_sun_tint = "#ff5f33",
fog_moon_tint = nil,
fog_tint_type = "custom"
} }
if sky then if sky then
sc.day_sky = sky sc.day_sky = sky
sc.dawn_sky = sky
end end
if fog then if fog then
sc.day_horizon = fog sc.day_horizon = fog
sc.dawn_horizon = fog
end end
player:set_sky({ player:set_sky({
type = "regular", type = "regular",
@ -128,8 +134,12 @@ mcl_weather.skycolor = {
dawn_horizon = water_color, dawn_horizon = water_color,
night_sky = water_color, night_sky = water_color,
night_horizon = water_color, night_horizon = water_color,
indoors = water_color,
fog_sun_tint = water_color,
fog_moon_tint = water_color,
fog_tint_type = "custom"
}, },
clouds = true, clouds = false,
}) })
end end
if dim == "overworld" then if dim == "overworld" then
@ -258,6 +268,10 @@ mcl_weather.skycolor = {
dawn_horizon = biomefog, dawn_horizon = biomefog,
night_sky = biomefog, night_sky = biomefog,
night_horizon = biomefog, night_horizon = biomefog,
indoors = biomefog,
fog_sun_tint = biomefog,
fog_moon_tint = biomefog,
fog_tint_type = "custom"
}, },
clouds = false, clouds = false,
}) })

View File

@ -74,7 +74,7 @@ minetest.register_node("mcl_crimson:warped_fungus", {
sunlight_propagates = true, sunlight_propagates = true,
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,
groups = {dig_immediate=3,mushroom=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,enderman_takable=1,deco_block=1}, groups = {dig_immediate=3,mushroom=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,enderman_takable=1,deco_block=1,compostability=65},
light_source = 1, light_source = 1,
sounds = mcl_sounds.node_sound_leaves_defaults(), sounds = mcl_sounds.node_sound_leaves_defaults(),
node_placement_prediction = "", node_placement_prediction = "",
@ -109,7 +109,7 @@ minetest.register_node("mcl_crimson:twisting_vines", {
walkable = false, walkable = false,
climbable = true, climbable = true,
buildable_to = true, buildable_to = true,
groups = {dig_immediate=3, shearsy=1, vines=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, deco_block=1}, groups = {dig_immediate=3, shearsy=1, vines=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, deco_block=1, compostability=50},
sounds = mcl_sounds.node_sound_leaves_defaults(), sounds = mcl_sounds.node_sound_leaves_defaults(),
selection_box = { selection_box = {
type = "fixed", type = "fixed",
@ -184,7 +184,7 @@ minetest.register_node("mcl_crimson:weeping_vines", {
walkable = false, walkable = false,
climbable = true, climbable = true,
buildable_to = true, buildable_to = true,
groups = {dig_immediate=3, shearsy=1, vines=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, deco_block=1}, groups = {dig_immediate=3, shearsy=1, vines=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, deco_block=1, compostability=50},
sounds = mcl_sounds.node_sound_leaves_defaults(), sounds = mcl_sounds.node_sound_leaves_defaults(),
selection_box = { selection_box = {
type = "fixed", type = "fixed",
@ -258,7 +258,7 @@ minetest.register_node("mcl_crimson:nether_sprouts", {
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,
buildable_to = true, buildable_to = true,
groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1, shearsy = 1}, groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1,shearsy=1,compostability=50},
sounds = mcl_sounds.node_sound_leaves_defaults(), sounds = mcl_sounds.node_sound_leaves_defaults(),
selection_box = { selection_box = {
type = "fixed", type = "fixed",
@ -280,7 +280,7 @@ minetest.register_node("mcl_crimson:warped_roots", {
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,
buildable_to = true, buildable_to = true,
groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1, shearsy = 1}, groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1,shearsy = 1,compostability=65},
sounds = mcl_sounds.node_sound_leaves_defaults(), sounds = mcl_sounds.node_sound_leaves_defaults(),
selection_box = { selection_box = {
type = "fixed", type = "fixed",
@ -301,7 +301,7 @@ mcl_flowerpots.register_potted_flower("mcl_crimson:warped_roots", {
minetest.register_node("mcl_crimson:warped_wart_block", { minetest.register_node("mcl_crimson:warped_wart_block", {
description = S("Warped Wart Block"), description = S("Warped Wart Block"),
tiles = {"warped_wart_block.png"}, tiles = {"warped_wart_block.png"},
groups = {handy = 1, hoey = 7, swordy = 1, deco_block = 1}, groups = {handy = 1, hoey = 7, swordy = 1, deco_block = 1, compostability = 85},
_mcl_hardness = 1, _mcl_hardness = 1,
sounds = mcl_sounds.node_sound_leaves_defaults({ sounds = mcl_sounds.node_sound_leaves_defaults({
footstep={name="default_dirt_footstep", gain=0.7}, footstep={name="default_dirt_footstep", gain=0.7},
@ -312,7 +312,7 @@ minetest.register_node("mcl_crimson:warped_wart_block", {
minetest.register_node("mcl_crimson:shroomlight", { minetest.register_node("mcl_crimson:shroomlight", {
description = S("Shroomlight"), description = S("Shroomlight"),
tiles = {"shroomlight.png"}, tiles = {"shroomlight.png"},
groups = {handy = 1, hoey = 7, swordy = 1, deco_block = 1}, groups = {handy = 1, hoey = 7, swordy = 1, deco_block = 1, compostability = 65},
light_source = minetest.LIGHT_MAX, light_source = minetest.LIGHT_MAX,
_mcl_hardness = 1, _mcl_hardness = 1,
sounds = mcl_sounds.node_sound_leaves_defaults({ sounds = mcl_sounds.node_sound_leaves_defaults({
@ -458,7 +458,7 @@ minetest.register_node("mcl_crimson:crimson_fungus", {
sunlight_propagates = true, sunlight_propagates = true,
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,
groups = {dig_immediate=3,mushroom=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,enderman_takable=1,deco_block=1}, groups = {dig_immediate=3,mushroom=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,enderman_takable=1,deco_block=1,compostability=65},
light_source = 1, light_source = 1,
sounds = mcl_sounds.node_sound_leaves_defaults(), sounds = mcl_sounds.node_sound_leaves_defaults(),
selection_box = { selection_box = {
@ -496,7 +496,7 @@ minetest.register_node("mcl_crimson:crimson_roots", {
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,
buildable_to = true, buildable_to = true,
groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1, shearsy = 1}, groups = {dig_immediate=3,vines=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1,shearsy = 1,compostability=65},
sounds = mcl_sounds.node_sound_leaves_defaults(), sounds = mcl_sounds.node_sound_leaves_defaults(),
selection_box = { selection_box = {
type = "fixed", type = "fixed",

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@ -130,7 +130,7 @@ minetest.register_node("mcl_nether:magma", {
is_ground_content = true, is_ground_content = true,
light_source = 3, light_source = 3,
sunlight_propagates = false, sunlight_propagates = false,
groups = {pickaxey=1, building_block=1, material_stone=1}, groups = {pickaxey=1, building_block=1, material_stone=1, fire=1},
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
-- From walkover mod -- From walkover mod
on_walk_over = function(loc, nodeiamon, player) on_walk_over = function(loc, nodeiamon, player)

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@ -80,20 +80,29 @@ end
local mg_name = minetest.get_mapgen_setting("mg_name") local mg_name = minetest.get_mapgen_setting("mg_name")
if mg_name ~= "singlenode" then if mg_name ~= "singlenode" then
mcl_mapgen_core.register_generator("villages", nil, function(minp, maxp, blockseed) mcl_mapgen_core.register_generator("villages", nil, function(minp, maxp, blockseed)
-- don't build settlement underground
if maxp.y < 0 then return end if maxp.y < 0 then return end
-- randomly try to build settlements -- randomly try to build settlements
if blockseed % 77 ~= 17 then return end if blockseed % 77 ~= 17 then return end
--minetest.log("Rng good. Generate attempt")
-- needed for manual and automated settlement building -- needed for manual and automated settlement building
-- don't build settlements on (too) uneven terrain -- don't build settlements on (too) uneven terrain
local n=minetest.get_node_or_nil(minp) local n=minetest.get_node_or_nil(minp)
if n and n.name == "mcl_villages:structblock" then return end if n and n.name == "mcl_villages:structblock" then return end
--minetest.log("No existing village attempt here")
if villagegen[minetest.pos_to_string(minp)] ~= nil then return end if villagegen[minetest.pos_to_string(minp)] ~= nil then return end
--minetest.log("Not in village gen. Put down placeholder: " .. minetest.pos_to_string(minp) .. " || " .. minetest.pos_to_string(maxp))
minetest.set_node(minp,{name="mcl_villages:structblock"}) minetest.set_node(minp,{name="mcl_villages:structblock"})
local height_difference = settlements.evaluate_heightmap() local height_difference = settlements.evaluate_heightmap()
if height_difference > max_height_difference then return end if not height_difference or height_difference > max_height_difference then
minetest.log("action", "Do not spawn village here as heightmap not good")
return
end
--minetest.log("Build me a village: " .. minetest.pos_to_string(minp) .. " || " .. minetest.pos_to_string(maxp))
villagegen[minetest.pos_to_string(minp)]={minp=vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed} villagegen[minetest.pos_to_string(minp)]={minp=vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed}
end) end)
end end

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@ -198,6 +198,14 @@ end
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
function settlements.evaluate_heightmap() function settlements.evaluate_heightmap()
local heightmap = minetest.get_mapgen_object("heightmap") local heightmap = minetest.get_mapgen_object("heightmap")
if not heightmap then
minetest.log("action", "No heightmap. That should not happen")
return max_height_difference + 1
end
--minetest.log("action", "heightmap size: " .. tostring(#heightmap))
-- max height and min height, initialize with impossible values for easier first time setting -- max height and min height, initialize with impossible values for easier first time setting
local max_y = -50000 local max_y = -50000
local min_y = 50000 local min_y = 50000
@ -205,16 +213,32 @@ function settlements.evaluate_heightmap()
local square_start = 1621 local square_start = 1621
local square_end = 1661 local square_end = 1661
for j = 1 , 40, 1 do for j = 1 , 40, 1 do
if square_start >= #heightmap then
--minetest.log("action", "Heightmap size reached. Go no further outside")
break
end
for i = square_start, square_end, 1 do for i = square_start, square_end, 1 do
-- skip buggy heightmaps, return high value --minetest.log("action", "current hm index: " .. tostring(i) .. "current hm entry: " .. tostring(heightmap[i]))
if heightmap[i] == -31000 or heightmap[i] == 31000 then
if i >= #heightmap then
--minetest.log("action", "Heightmap size reached. Go no further")
break
end
local current_hm_entry = heightmap[i]
if current_hm_entry then
-- skip buggy heightmaps, return high value. Converted mcl5 maps can be -31007
if current_hm_entry == -31000 or heightmap[i] == 31000 then
--minetest.log("action", "incorrect heighmap values. abandon")
return max_height_difference + 1 return max_height_difference + 1
end end
if heightmap[i] < min_y then if current_hm_entry < min_y then
min_y = heightmap[i] min_y = current_hm_entry
end end
if heightmap[i] > max_y then if current_hm_entry > max_y then
max_y = heightmap[i] max_y = current_hm_entry
end
else
--minetest.log("action", "Failed to get hm index: " .. tostring(i) .. "and ... " .. tostring(#heightmap))
end end
end end
-- set next line -- set next line
@ -223,10 +247,14 @@ function settlements.evaluate_heightmap()
end end
-- return the difference between highest and lowest pos in chunk -- return the difference between highest and lowest pos in chunk
local height_diff = max_y - min_y local height_diff = max_y - min_y
--minetest.log("action", "height_diff = " .. tostring(height_diff))
-- filter buggy heightmaps -- filter buggy heightmaps
if height_diff <= 1 then if height_diff <= 1 then
return max_height_difference + 1 return max_height_difference + 1
end end
--minetest.log("action", "return heigh diff = " .. tostring(height_diff))
-- debug info -- debug info
settlements.debug("heightdiff ".. height_diff) settlements.debug("heightdiff ".. height_diff)
return height_diff return height_diff

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