Update .gitignore, CODE_OF_CONDUCT.md, CONTRIBUTING.md, and 1010 more files
|
@ -4,5 +4,4 @@
|
|||
*.blend2
|
||||
*.blend3
|
||||
/.idea/
|
||||
*.xcf
|
||||
.Rproj.user
|
||||
*.xcf
|
|
@ -1,128 +0,0 @@
|
|||
# Contributor Covenant Code of Conduct
|
||||
|
||||
## Our Pledge
|
||||
|
||||
We as members, contributors, and leaders pledge to make participation in our
|
||||
community a harassment-free experience for everyone, regardless of age, body
|
||||
size, visible or invisible disability, ethnicity, sex characteristics, gender
|
||||
identity and expression, level of experience, education, socio-economic status,
|
||||
nationality, personal appearance, race, religion, or sexual identity
|
||||
and orientation.
|
||||
|
||||
We pledge to act and interact in ways that contribute to an open, welcoming,
|
||||
diverse, inclusive, and healthy community.
|
||||
|
||||
## Our Standards
|
||||
|
||||
Examples of behavior that contributes to a positive environment for our
|
||||
community include:
|
||||
|
||||
* Demonstrating empathy and kindness toward other people
|
||||
* Being respectful of differing opinions, viewpoints, and experiences
|
||||
* Giving and gracefully accepting constructive feedback
|
||||
* Accepting responsibility and apologizing to those affected by our mistakes,
|
||||
and learning from the experience
|
||||
* Focusing on what is best not just for us as individuals, but for the
|
||||
overall community
|
||||
|
||||
Examples of unacceptable behavior include:
|
||||
|
||||
* The use of sexualized language or imagery, and sexual attention or
|
||||
advances of any kind
|
||||
* Trolling, insulting or derogatory comments, and personal or political attacks
|
||||
* Public or private harassment
|
||||
* Publishing others' private information, such as a physical or email
|
||||
address, without their explicit permission
|
||||
* Other conduct which could reasonably be considered inappropriate in a
|
||||
professional setting
|
||||
|
||||
## Enforcement Responsibilities
|
||||
|
||||
Community leaders are responsible for clarifying and enforcing our standards of
|
||||
acceptable behavior and will take appropriate and fair corrective action in
|
||||
response to any behavior that they deem inappropriate, threatening, offensive,
|
||||
or harmful.
|
||||
|
||||
Community leaders have the right and responsibility to remove, edit, or reject
|
||||
comments, commits, code, wiki edits, issues, and other contributions that are
|
||||
not aligned to this Code of Conduct, and will communicate reasons for moderation
|
||||
decisions when appropriate.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies within all community spaces, and also applies when
|
||||
an individual is officially representing the community in public spaces.
|
||||
Examples of representing our community include using an official e-mail address,
|
||||
posting via an official social media account, or acting as an appointed
|
||||
representative at an online or offline event.
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||
reported to the community leaders responsible for enforcement at
|
||||
ancientmariner_dev@proton.me.
|
||||
All complaints will be reviewed and investigated promptly and fairly.
|
||||
|
||||
All community leaders are obligated to respect the privacy and security of the
|
||||
reporter of any incident.
|
||||
|
||||
## Enforcement Guidelines
|
||||
|
||||
Community leaders will follow these Community Impact Guidelines in determining
|
||||
the consequences for any action they deem in violation of this Code of Conduct:
|
||||
|
||||
### 1. Correction
|
||||
|
||||
**Community Impact**: Use of inappropriate language or other behavior deemed
|
||||
unprofessional or unwelcome in the community.
|
||||
|
||||
**Consequence**: A private, written warning from community leaders, providing
|
||||
clarity around the nature of the violation and an explanation of why the
|
||||
behavior was inappropriate. A public apology may be requested.
|
||||
|
||||
### 2. Warning
|
||||
|
||||
**Community Impact**: A violation through a single incident or series
|
||||
of actions.
|
||||
|
||||
**Consequence**: A warning with consequences for continued behavior. No
|
||||
interaction with the people involved, including unsolicited interaction with
|
||||
those enforcing the Code of Conduct, for a specified period of time. This
|
||||
includes avoiding interactions in community spaces as well as external channels
|
||||
like social media. Violating these terms may lead to a temporary or
|
||||
permanent ban.
|
||||
|
||||
### 3. Temporary Ban
|
||||
|
||||
**Community Impact**: A serious violation of community standards, including
|
||||
sustained inappropriate behavior.
|
||||
|
||||
**Consequence**: A temporary ban from any sort of interaction or public
|
||||
communication with the community for a specified period of time. No public or
|
||||
private interaction with the people involved, including unsolicited interaction
|
||||
with those enforcing the Code of Conduct, is allowed during this period.
|
||||
Violating these terms may lead to a permanent ban.
|
||||
|
||||
### 4. Permanent Ban
|
||||
|
||||
**Community Impact**: Demonstrating a pattern of violation of community
|
||||
standards, including sustained inappropriate behavior, harassment of an
|
||||
individual, or aggression toward or disparagement of classes of individuals.
|
||||
|
||||
**Consequence**: A permanent ban from any sort of public interaction within
|
||||
the community.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
|
||||
version 2.0, available at
|
||||
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
|
||||
|
||||
Community Impact Guidelines were inspired by [Mozilla's code of conduct
|
||||
enforcement ladder](https://github.com/mozilla/diversity).
|
||||
|
||||
[homepage]: https://www.contributor-covenant.org
|
||||
|
||||
For answers to common questions about this code of conduct, see the FAQ at
|
||||
https://www.contributor-covenant.org/faq. Translations are available at
|
||||
https://www.contributor-covenant.org/translations.
|
420
CONTRIBUTING.md
|
@ -1,420 +0,0 @@
|
|||
# Contributing to MineClone2
|
||||
So you want to contribute to MineClone2?
|
||||
Wow, thank you! :-)
|
||||
|
||||
MineClone2 is maintained by AncientMariner and Nicu. If you have any
|
||||
problems or questions, contact us on Discord/Matrix (See Links section below).
|
||||
|
||||
You can help with MineClone2's development in many different ways,
|
||||
whether you're a programmer or not.
|
||||
|
||||
## MineClone2's development target is to...
|
||||
- Create a stable, peformant, moddable, free/libre game based on Minecraft
|
||||
using the Minetest engine, usable in both singleplayer and multiplayer.
|
||||
- Currently, a lot of features are already implemented.
|
||||
Polishing existing features is always welcome.
|
||||
|
||||
## Links
|
||||
* [Mesehub](https://git.minetest.land/MineClone2/MineClone2)
|
||||
* [Discord](https://discord.gg/xE4z8EEpDC)
|
||||
* [YouTube](https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A)
|
||||
* [IRC](https://web.libera.chat/#mineclone2)
|
||||
* [Matrix](https://app.element.io/#/room/#mc2:matrix.org)
|
||||
* [Reddit](https://www.reddit.com/r/MineClone2/)
|
||||
* [Minetest forums](https://forum.minetest.net/viewtopic.php?f=50&t=16407)
|
||||
* [ContentDB](https://content.minetest.net/packages/wuzzy/mineclone2/)
|
||||
* [OpenCollective](https://opencollective.com/mineclone2)
|
||||
|
||||
## Using git
|
||||
MineClone2 is developed using the version control system
|
||||
[git](https://git-scm.com/). If you want to contribute code to the
|
||||
project, it is **highly recommended** that you learn the git basics.
|
||||
For non-programmers and people who do not plan to contribute code to
|
||||
MineClone2, git is not required. However, git is a tool that will be
|
||||
referenced frequently because of its usefulness. As such, it is valuable
|
||||
in learning how git works and its terminology. It can also help you
|
||||
keeping your game updated, and easily test pull requests.
|
||||
|
||||
Look at our wiki for some concrete guides:
|
||||
https://git.minetest.land/MineClone2/MineClone2/wiki/
|
||||
|
||||
## How you can help as a non-programmer
|
||||
As someone who does not know how to write programs in Lua or does not
|
||||
know how to use the Minetest API, you can still help us out a lot. For
|
||||
example, by opening an issue in the
|
||||
[Issue tracker](https://git.minetest.land/MineClone2/MineClone2/issues),
|
||||
you can report a bug or request a feature.
|
||||
|
||||
### Rules about both bugs and feature requests
|
||||
* Stay polite towards the developers and anyone else involved in the
|
||||
discussion.
|
||||
* Choose a descriptive title (e.g. not just "crash", "bug" or "question"
|
||||
).
|
||||
* Always check the currently opened issues before creating a new one.
|
||||
Try not to report bugs that have already been reported or request features
|
||||
that already have been requested. This can often be ambiguous though.
|
||||
If in doubt open an issue!
|
||||
* If you know about Minetest's inner workings, please think about
|
||||
whether the bug / the feature that you are reporting / requesting is
|
||||
actually an issue with Minetest itself, and if it is, head to the
|
||||
[Minetest issue tracker](https://github.com/minetest/minetest/issues)
|
||||
instead.
|
||||
* If you need any help regarding creating a Mesehub account or opening
|
||||
an issue, feel free to ask on the Discord / Matrix server or the IRC
|
||||
channel.
|
||||
|
||||
The link to the mesehub registration page is: https://git.minetest.land/user/sign_up
|
||||
(It appears to sometimes get lost on the page itsself)
|
||||
|
||||
### Reporting bugs
|
||||
* A bug is an unintended behavior or, in the worst case, a crash.
|
||||
However, it is not a bug if you believe something is missing in the
|
||||
game. In this case, please read "Requesting features"
|
||||
* If you report a crash, always include the error message. If you play
|
||||
in singleplayer, post a screenshot of the message that Minetest showed
|
||||
when the crash happened (or copy the message into your issue). If you
|
||||
are a server admin, you can find error messages in the log file of the
|
||||
server.
|
||||
* Tell us which MineClone2 and Minetest versions you are using (from Minetest 5.7 type /ver, for previous versions, check the game.conf or README.md file).
|
||||
* Tell us how to reproduce the problem: What you were doing to trigger
|
||||
the bug, e.g. before the crash happened or what causes the faulty
|
||||
behavior.
|
||||
|
||||
### Requesting features
|
||||
* Ensure the requested feature fulfills our development targets and
|
||||
goals.
|
||||
* Begging or excessive attention seeking does not help us in the
|
||||
slightest, and may very well disrupt MineClone2 development. It's better
|
||||
to put that energy into helping or researching the feature in question.
|
||||
After all, we're just volunteers working on our spare time.
|
||||
* Ensure the requested feature has not been implemented in MineClone2
|
||||
latest or development versions.
|
||||
|
||||
### Testing code
|
||||
If you want to help us with speeding up MineClone2 development and
|
||||
making the game more stable, a great way to do that is by testing out
|
||||
new features from contributors. For most new things that get into the
|
||||
game, a pull request is created. A pull request is essentially a
|
||||
programmer saying "Look, I modified the game, please apply my changes
|
||||
to the upstream version of the game". However, every programmer makes
|
||||
mistakes sometimes, some of which are hard to spot. You can help by
|
||||
downloading this modified version of the game and trying it out - then
|
||||
tell us if the code works as expected without any issues. Ideally, you
|
||||
would report issues will pull requests similar to when you were
|
||||
reporting bugs that are the mainline (See Reporting bugs section). You
|
||||
can find currently open pull requests here:
|
||||
<https://git.minetest.land/MineClone2/MineClone2/pulls>. Note that pull
|
||||
requests that start with a `WIP:` are not done yet and therefore could
|
||||
still undergo substantial change. Testing these is still helpful however
|
||||
because that is the reason developers put them up as WIP so other people
|
||||
can have a look at the PR.
|
||||
|
||||
### Contributing assets
|
||||
Due to license problems, MineClone2 cannot use Minecraft's assets,
|
||||
therefore we are always looking for asset contributions.
|
||||
|
||||
To contribute assets, it can be useful to learn git basics and read
|
||||
the section for Programmers of this document, however this is not required.
|
||||
It's also a good idea to join the Discord server
|
||||
(or alternatively IRC or Matrix).
|
||||
|
||||
#### Textures
|
||||
For textures we prefer original art, but in the absence of that will accept
|
||||
Pixel Perfection texture pack contributions. Be warned many of the newer
|
||||
textures in it are copies or slight modifications of the original MC textures
|
||||
so great caution needs to be taken when using any textures coming from
|
||||
Minecraft texture packs.
|
||||
If you want to make such contributions, join our Discord server. Demands
|
||||
for textures will be communicated there.
|
||||
|
||||
#### Sounds
|
||||
MineClone2 currently does not have a consistent way to handle sounds.
|
||||
The sounds in the game come from different sources, like the SnowZone
|
||||
resource pack or minetest_game. Unfortunately, MineClone2 does not play
|
||||
a sound in every situation you would get one in Minecraft. Any help with
|
||||
sounds is greatly appreciated, however if you add new sounds you should
|
||||
probably work together with a programmer, to write the code to actually
|
||||
play these sounds in game. All sounds should be released under an open
|
||||
source license with clear information on the source, licencing and any
|
||||
changes made by the contributor. Use the README files in the mod to
|
||||
communicate this information.
|
||||
|
||||
#### 3D Models
|
||||
Most of the 3D Models in MineClone2 come from
|
||||
[22i's repository](https://github.com/22i/minecraft-voxel-blender-models).
|
||||
Similar to the textures, we need people that can make 3D Models with
|
||||
Blender on demand. Many of the models have to be patched, some new
|
||||
animations have to be added etc.
|
||||
|
||||
#### Crediting
|
||||
Asset contributions will be credited in their mods and their own respective
|
||||
sections in CREDITS.md. If you have commited the results yourself, you will
|
||||
also be credited in the Contributors section.
|
||||
|
||||
### Contributing Translations
|
||||
|
||||
#### Workflow
|
||||
To add/update support for your language to MineClone2, you should take
|
||||
the steps documented in the section for Programmers, add/update the
|
||||
translation files of the mods that you want to update. You can add
|
||||
support for all mods, just some of them or only one mod; you can update
|
||||
the translation file entirely or only partly; basically any effort is
|
||||
valued. If your changes are small, you can also send them to developers
|
||||
via E-Mail, Discord, IRC or Matrix - they will credit you appropriately.
|
||||
|
||||
#### Things to note
|
||||
You can use the script at `tools/check_translate_files.py` to compare
|
||||
the translation files for the language you are working on with the
|
||||
template files, to see what is missing and what is out of date with
|
||||
the template file. However, template files are often incomplete and/or
|
||||
out of date, sometimes they don't match the code. You can update the
|
||||
translation files if that is required, you can also modify the code in
|
||||
your translation PR if it's related to translation. You can also work on
|
||||
multiple languages at the same time in one PR.
|
||||
|
||||
#### Crediting
|
||||
Translation contributions will be credited in their own in CREDITS.md.
|
||||
If you have commited the results yourself, you will also be credited in
|
||||
the Contributors section.
|
||||
|
||||
### Profiling
|
||||
If you own a server, a great way to help us improve MineClone2's code
|
||||
is by giving us profiler results. Profiler results give us detailed
|
||||
information about the game's performance and let us know places to
|
||||
investigate optimization issues. This way we can make the game faster.
|
||||
|
||||
#### Using Minetest's profiler
|
||||
We frequently will use profiling to optimise our code. We recommend use of
|
||||
the JIT profiler (RIP Jude) to fully understand performance impact:
|
||||
|
||||
https://content.minetest.net/packages/jwmhjwmh/jitprofiler/
|
||||
|
||||
Minetest also has a built in profiler. Simply set `profiler.load = true` in
|
||||
your configuration file and restart the server. After running the server
|
||||
for some time, just run `/profiler save` in chat - then you will find a
|
||||
file in the world directory containing the results. Open a new issue and
|
||||
upload the file. You can name the issue "<Server name> profiler
|
||||
results".
|
||||
|
||||
### Let us know your opinion
|
||||
It is always encouraged to actively contribute to issue discussions on
|
||||
MeseHub, let us know what you think about a topic and help us make
|
||||
decisions. Also, note that a lot of discussion takes place on the
|
||||
Discord server, so it's definitely worth checking it out.
|
||||
|
||||
### Funding
|
||||
You can help pay for our infrastructure (Mesehub) by donating to our
|
||||
OpenCollective link (See Links section).
|
||||
|
||||
### Crediting
|
||||
If you opened or have contributed to an issue, you receive the
|
||||
`Community` role on our Discord (after asking for it).
|
||||
OpenCollective Funders are credited in their own section in
|
||||
`CREDITS.md` and receive a special role "Funder" on our discord (unless
|
||||
they have made their donation Incognito).
|
||||
|
||||
## How you can help as a programmer
|
||||
(Almost) all the MineClone2 development is done using pull requests.
|
||||
|
||||
### Recommended workflow
|
||||
* Fork the repository (in case you have not already)
|
||||
* Do your change in a new branch
|
||||
* Create a pull request to get your changes merged into master
|
||||
* It is important that conflicts are resolved prior to merging the pull
|
||||
request.
|
||||
* We update our branches via rebasing. Please avoid merging master into
|
||||
your branch unless it's the only way you can resolve a conflict. We can
|
||||
rebase branches from the GUI if the user has not merged master into the
|
||||
branch.
|
||||
* After the pull request got merged, you can delete the branch if the
|
||||
merger hasn't done this already.
|
||||
|
||||
### Discuss first
|
||||
If you feel like a problem needs to fixed or you want to make a new
|
||||
feature, you could start writing the code right away and notifying us
|
||||
when you're done, but it never hurts to discuss things first. If there
|
||||
is no issue on the topic, open one. If there is an issue, tell us that
|
||||
you'd like to take care of it, to avoid duplicate work.
|
||||
|
||||
### Don't hesitate to ask for help
|
||||
We appreciate any contributing effort to MineClone2. If you are a
|
||||
relatively new programmer, you can reach us on Discord, Matrix or IRC
|
||||
for questions about git, Lua, Minetest API, MineClone2 codebase or
|
||||
anything related to MineClone2. We can help you avoid writing code that
|
||||
would be deemed inadequate, or help you become familiar with MineClone2
|
||||
better, or assist you use development tools.
|
||||
|
||||
### Maintain your own code, even if already got merged
|
||||
Sometimes, your code may cause crashes or bugs - we try to avoid such
|
||||
scenarios by testing every time before merging it, but if your merged
|
||||
work causes problems, we ask you fix the issues as soon as possible.
|
||||
|
||||
### Changing Gameplay
|
||||
Pull Requests that change gameplay have to be properly researched and
|
||||
need to state their sources. These PRs also need the maintainer's approval
|
||||
before they are merged.
|
||||
You can use these sources:
|
||||
|
||||
* Testing things inside of Minecraft (Attach screenshots / video footage
|
||||
of the results)
|
||||
* Looking at [Minestom](https://github.com/Minestom/Minestom) code. An open source Minecraft Server implementation
|
||||
* [Official Minecraft Wiki](https://minecraft.fandom.com/wiki/Minecraft_Wiki)
|
||||
(Include a link to the specific page you used)
|
||||
|
||||
### Guidelines
|
||||
|
||||
#### Git Guidelines
|
||||
* Pushing to master is disabled - don't even try it.
|
||||
* Every change is tracked as a PR.
|
||||
* All but the tiniest changes require at least one approval from a Developer
|
||||
* To update branches we use rebase not merge (so we don't end up with
|
||||
excessive git bureaucracy commits in master)
|
||||
* We use merge to add the commits from a PR/branch to master
|
||||
* Submodules should only be used if a) upstream is highly reliable and
|
||||
b) it is 100% certain that no mcl2 specific changes to the code will be
|
||||
needed (this has never been the case before, hence mcl2 is submodule free so far)
|
||||
* Commit messages should be descriptive
|
||||
* Try to group your submissions best as you can:
|
||||
* Try to keep your PRs small: In some cases things reasonably be can't
|
||||
split up but in general multiple small PRs are better than a big one.
|
||||
* Similarly multiple small commits are better than a giant one. (use git commit -p)
|
||||
|
||||
#### Code Guidelines
|
||||
* Each mod must provide `mod.conf`.
|
||||
* Mod names are snake case, and newly added mods start with `mcl_`, e.g.
|
||||
`mcl_core`, `mcl_farming`, `mcl_monster_eggs`. Keep in mind Minetest
|
||||
does not support capital letters in mod names.
|
||||
* To export functions, store them inside a global table named like the
|
||||
mod, e.g.
|
||||
|
||||
```lua
|
||||
mcl_example = {}
|
||||
|
||||
function mcl_example.do_something()
|
||||
-- ...
|
||||
end
|
||||
|
||||
```
|
||||
|
||||
* Public functions should not use self references but rather just access
|
||||
the table directly, e.g.
|
||||
|
||||
```lua
|
||||
-- bad
|
||||
function mcl_example:do_something()
|
||||
end
|
||||
|
||||
-- good
|
||||
function mcl_example.do_something()
|
||||
end
|
||||
```
|
||||
|
||||
* Use modern Minetest API, e.g. no usage of `minetest.env`
|
||||
* Tabs should be used for indent, spaces for alignment, e.g.
|
||||
|
||||
```lua
|
||||
|
||||
-- use tabs for indent
|
||||
|
||||
for i = 1, 10 do
|
||||
if i % 3 == 0 then
|
||||
print(i)
|
||||
end
|
||||
end
|
||||
|
||||
-- use tabs for indent and spaces to align things
|
||||
|
||||
some_table = {
|
||||
{"a string", 5},
|
||||
{"a very much longer string", 10},
|
||||
}
|
||||
```
|
||||
|
||||
* Use double quotes for strings, e.g. `"asdf"` rather than `'asdf'`
|
||||
* Use snake_case rather than CamelCase, e.g. `my_function` rather than
|
||||
`MyFunction`
|
||||
* Don't declare functions as an assignment, e.g.
|
||||
|
||||
```lua
|
||||
-- bad
|
||||
local some_local_func = function()
|
||||
-- ...
|
||||
end
|
||||
|
||||
my_mod.some_func = function()
|
||||
-- ...
|
||||
end
|
||||
|
||||
-- good
|
||||
local function some_local_func()
|
||||
-- ...
|
||||
end
|
||||
|
||||
function my_mod.some_func()
|
||||
-- ...
|
||||
end
|
||||
```
|
||||
|
||||
### Developer status
|
||||
Active and trusted contributors are often granted write access to the
|
||||
MineClone2 repository as a contributor. Those that have demonstrated the right
|
||||
technical skills and behaviours may be granted developer access. These are the
|
||||
most trusted contributors who will contribute to ensure coding standards and
|
||||
processes are followed.
|
||||
|
||||
#### Developer responsibilities
|
||||
- If you have developer/contributor privileges you can just open a new branch
|
||||
in the mcl2 repository (which is preferred). From that you create a pull request.
|
||||
This way other people can review your changes and make sure they work
|
||||
before they get merged.
|
||||
- If you do not (yet) have developer privs you do your work on a branch
|
||||
on your private repository e.g. using the "fork" function on mesehub.
|
||||
- Any developer is welcome to review, test and approve PRs. A maintainer may prefer
|
||||
to merge the PR especially if it is in a similar area to what has been worked on
|
||||
and could result in merge conflicts for a larger older branch, or needs
|
||||
art/licencing reviewing. A PR needs at least one approval (by someone else other
|
||||
than the author).
|
||||
- The maintainers are usually relatively quick to react to new submissions.
|
||||
|
||||
### Maintainer status
|
||||
Maintainers carry the main responsibility for the project.
|
||||
|
||||
#### Maintainer responsibilities
|
||||
- Making sure issues are addressed and pull requests are reviewed and
|
||||
merged.
|
||||
- Making releases
|
||||
- Making project decisions based on community feedback
|
||||
- Granting/revoking developer access
|
||||
- Enforcing the code of conduct (See CODE_OF_CONDUCT.md)
|
||||
- Moderating official community spaces (See Links section)
|
||||
- Resolving conflicts and problems within the community
|
||||
|
||||
#### Current maintainers
|
||||
* AncientMariner - responsible for gameplay review, publishing releases,
|
||||
technical guidelines
|
||||
* Nicu - responsible for community related issues
|
||||
|
||||
#### Release process
|
||||
* Run `tools/generate_ingame_credits.lua` to update the ingame credits
|
||||
from `CREDITS.md` and commit the result (if anything changed)
|
||||
* Launch MineClone2 to make sure it still runs
|
||||
* Update the version number in README.md
|
||||
* Use `git tag <version number>` to tag the latest commit with the
|
||||
version number
|
||||
* Push to repository (don't forget `--tags`!)
|
||||
* Update ContentDB
|
||||
(https://content.minetest.net/packages/Wuzzy/mineclone2/)
|
||||
* Update first post in forum thread
|
||||
(https://forum.minetest.net/viewtopic.php?f=50&t=16407)
|
||||
* Post release announcement and changelog in forums
|
||||
|
||||
### Licensing
|
||||
By asking us to include your changes in this game, you agree that they
|
||||
fall under the terms of the GPLv3, which basically means they will
|
||||
become part of a free/libre software.
|
||||
|
||||
### Crediting
|
||||
Contributors, Developers and Maintainers will be credited in
|
||||
`CREDITS.md`. If you make your first time contribution, please add
|
||||
yourself to this file. There are also Discord roles for Contributors,
|
||||
Developers and Maintainers.
|
93
CREDITS.md
|
@ -6,42 +6,39 @@
|
|||
## Creator of MineClone2
|
||||
* Wuzzy
|
||||
|
||||
|
||||
## Maintainers
|
||||
* AncientMariner
|
||||
* Nicu
|
||||
|
||||
## Previous Maintainers
|
||||
* Fleckenstein
|
||||
* jordan4ibanez
|
||||
* cora
|
||||
|
||||
## Developers
|
||||
* bzoss
|
||||
* AFCMS
|
||||
* epCode
|
||||
* ryvnf
|
||||
* iliekprogrammar
|
||||
* MysticTempest
|
||||
* Rootyjr
|
||||
* aligator
|
||||
* Code-Sploit
|
||||
* NO11
|
||||
* kabou
|
||||
* rudzik8
|
||||
* chmodsayshello
|
||||
* PrairieWind
|
||||
* MrRar
|
||||
* FossFanatic
|
||||
* SmokeyDope
|
||||
|
||||
## Past Developers
|
||||
* jordan4ibanez
|
||||
* iliekprogrammar
|
||||
* kabou
|
||||
* kay27
|
||||
* Faerraven / Michieal
|
||||
* MysticTempest
|
||||
* NO11
|
||||
* RandomLegoBrick
|
||||
* SumianVoice
|
||||
* MrRar
|
||||
* talamh
|
||||
* Faerraven / Michieal
|
||||
* FossFanatic
|
||||
|
||||
## Contributors
|
||||
* RandomLegoBrick
|
||||
* rudzik8
|
||||
* Code-Sploit
|
||||
* aligator
|
||||
* Rootyjr
|
||||
* ryvnf
|
||||
* bzoss
|
||||
* talamh
|
||||
* Laurent Rocher
|
||||
* HimbeerserverDE
|
||||
* TechDudie
|
||||
|
@ -70,10 +67,6 @@
|
|||
* Marcin Serwin
|
||||
* erlehmann
|
||||
* E
|
||||
* n_to
|
||||
* debiankaios
|
||||
* Gustavo6046 / wallabra
|
||||
* CableGuy67
|
||||
* Benjamin Schötz
|
||||
* Doloment
|
||||
* Sydney Gems
|
||||
|
@ -88,12 +81,15 @@
|
|||
* aldum
|
||||
* Dieter44
|
||||
* Pepebotella
|
||||
* MrRar
|
||||
* Lazerbeak12345
|
||||
* mrminer
|
||||
* Thunder1035
|
||||
* opfromthestart
|
||||
* snowyu
|
||||
* FaceDeer
|
||||
* Faerraven / Michieal
|
||||
* FossFanatic
|
||||
* Herbert West
|
||||
* GuyLiner
|
||||
* 3raven
|
||||
|
@ -105,20 +101,27 @@
|
|||
* b3nderman
|
||||
* CyberMango
|
||||
* gldrk
|
||||
* SmokeyDope
|
||||
* atomdmac
|
||||
* emptyshore
|
||||
* FlamingRCCars
|
||||
* uqers
|
||||
* Niterux
|
||||
* appgurueu
|
||||
* seventeenthShulker
|
||||
|
||||
## Music
|
||||
* Jordach for the jukebox music compilation from Big Freaking Dig
|
||||
* Dark Reaven Music (https://soundcloud.com/dark-reaven-music) for the main menu theme (Calmed Cube) and Traitor (horizonchris96), which is licensed under https://creativecommons.org/licenses/by-sa/3.0/
|
||||
* Jester for helping to finely tune MineClone2 (https://www.youtube.com/@Jester-8-bit). Songs: Hailing Forest, Gift, 0dd BL0ck, Flock of One (License CC BY-SA 4.0)
|
||||
* Exhale & Tim Unwin for some wonderful MineClone2 tracks (https://www.youtube.com/channel/UClFo_JDWoG4NGrPQY0JPD_g). Songs: Valley of Ghosts, Lonely Blossom, Farmer (License CC BY-SA 4.0)
|
||||
* Diminixed for 3 fantastic tracks and remastering and leveling volumes. Songs: Afternoon Lullaby (pianowtune02), Spooled (ambientwip02), Never Grow Up (License CC BY-SA 4.0)
|
||||
## MineClone5
|
||||
* kay27
|
||||
* Debiankaios
|
||||
* epCode
|
||||
* NO11
|
||||
* j45
|
||||
* chmodsayshello
|
||||
* 3raven
|
||||
* PrairieWind
|
||||
* Gustavo6046 / wallabra
|
||||
* CableGuy67
|
||||
* MrRar
|
||||
|
||||
## Mineclonia
|
||||
* erlehmann
|
||||
* Li0n
|
||||
* E
|
||||
* n_to
|
||||
|
||||
## Original Mod Authors
|
||||
* Wuzzy
|
||||
|
@ -150,18 +153,14 @@
|
|||
* 4Evergreen4
|
||||
* jordan4ibanez
|
||||
* paramat
|
||||
* debian044 / debian44
|
||||
* chmodsayshello
|
||||
* cora
|
||||
* Faerraven / Michieal
|
||||
* PrairieWind
|
||||
|
||||
## 3D Models
|
||||
* 22i
|
||||
* tobyplowy
|
||||
* epCode
|
||||
* Faerraven / Michieal
|
||||
* SumianVoice
|
||||
|
||||
## Textures
|
||||
* XSSheep
|
||||
|
@ -177,9 +176,6 @@
|
|||
* cora
|
||||
* Faerraven / Michieal
|
||||
* Nicu
|
||||
* Exhale
|
||||
* Wbjitscool
|
||||
* SmokeyDope
|
||||
|
||||
## Translations
|
||||
* Wuzzy
|
||||
|
@ -195,10 +191,6 @@
|
|||
* 3raven
|
||||
* SakuraRiu
|
||||
* anarquimico
|
||||
* syl
|
||||
* Temak
|
||||
* megustanlosfrijoles
|
||||
* kbundg
|
||||
|
||||
## Funders
|
||||
* 40W
|
||||
|
@ -206,6 +198,9 @@
|
|||
* Cora
|
||||
|
||||
## Special thanks
|
||||
* The Minetest team for making and supporting an engine, and distribution infrastructure that makes this all possible
|
||||
* celeron55 for creating Minetest
|
||||
* Jordach for the jukebox music compilation from Big Freaking Dig
|
||||
* wsor for working tirelessly in the shadows for the good of all of us, particularly helping with solving contentDB and copyright issues.
|
||||
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
|
||||
* Notch and Jeb for being the major forces behind Minecraft
|
||||
* Notch and Jeb for being the major forces behind Minecraft
|
||||
* Dark Reaven Music (https://soundcloud.com/dark-reaven-music) for the main menu theme (Calmed Cube), which is licensed under https://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
|
|
@ -67,11 +67,6 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
|
|||
* `hopper=X`: Hopper (1 = downwards, 2 = sideways)
|
||||
* `portal=1`: Portal (node that teleports players and things by standing inside)
|
||||
* `end_portal_frame=X`: End portal frame (1 = no eye, 2 = with eye)
|
||||
* `coral=X`: Coral (any type) (1 = alive, 2 = dead)
|
||||
* `coral_plant=X`: Coral in the "plant" shape (1 = alive, 2 = dead)
|
||||
* `coral_fan=X`: Coral fan (1 = alive, 2 = dead)
|
||||
* `coral_block=X`: Coral block (1 = alive, 2 = dead)
|
||||
* `coral_species=X`: Specifies the species of a coral; equal X means equal species
|
||||
* `set_on_fire=X`: Sets any (not fire-resistant) mob or player on fire for X seconds when touching
|
||||
* `compostability=X`: Item can be used on a composter block; X (1-100) is the % chance of adding a level of compost
|
||||
* `leaves=X`: Node will spotaneously decay if no tree trunk nodes remain within 6 blocks distance.
|
||||
|
@ -207,9 +202,6 @@ These groups are used mostly for informational purposes
|
|||
* `building_block=1`: Block is a building block
|
||||
* `deco_block=1`: Block is a decorational block
|
||||
|
||||
* `blast_furnace_smeltable=1` : Item or node is smeltable by a blast furnace
|
||||
* `smoker_cookable=1` : Food is cookable by a smoker.
|
||||
|
||||
|
||||
## Fake item groups
|
||||
These groups put similar items together which should all be treated by the gameplay or the GUI as a single item.
|
||||
|
|
|
@ -1,21 +0,0 @@
|
|||
Survive, farm, build, explore, play with friends, and do much more. Inspired by a well known block game, pushing beyond.
|
||||
|
||||
How to play:
|
||||
|
||||
#### Download Minetest
|
||||
- Navigate to https://www.minetest.net/ to download the client.
|
||||
- Once installed, open and select the "Content" tab
|
||||
|
||||
#### Install MineClone2 from ContentDB
|
||||
- Click "Browse Online Content" and filter by Games (select "Games" from the dropdown box)
|
||||
- Find "MineClone2" (should be first on the list or on the first page)
|
||||
- Click the [+] button next to MineClone2 and wait for download to finish
|
||||
- Click "Back to Main Menu"
|
||||
|
||||
#### Create new world and play
|
||||
- Click "Start Game" tab
|
||||
- At the bottom click the MineClone2 icon (the 2 dirt with grass blocks)
|
||||
- Click "New", give your world a name
|
||||
- You can leave seed blank or put in a word of your choice
|
||||
- Select your new world
|
||||
- Click "Play Game" and enjoy!
|
2
LEGAL.md
|
@ -5,7 +5,7 @@ Copying is an act of love. Please copy and share! <3
|
|||
Here's the detailed legalese for those who need it:
|
||||
|
||||
## License of source code
|
||||
MineClone 2 (by Lizzy Fleckenstein, Wuzzy, davedevils and countless others)
|
||||
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
|
||||
is an imitation of Minecraft.
|
||||
|
||||
MineClone 2 is free software: you can redistribute it and/or modify
|
||||
|
|
70
MODELS.md
|
@ -1,70 +0,0 @@
|
|||
#Models in Minetest/Mineclone2
|
||||
|
||||
Models are an important part of all entities & unique nodes in Mineclone2. They provide a 3 dimensional map of an object for which textures are then applied to. This document is for modders, it quickly highlights some important information for the software needed to open models in Mineclone2.
|
||||
|
||||
## Minetest Wiki
|
||||
For more detailed information on actually using blender to create and modify models for Minetest/Mineclone2, please visit the Minetest wiki's page on using Blender [Here](https://wiki.minetest.net/Using_Blender)
|
||||
|
||||
##Recommended software
|
||||
|
||||
###Blender
|
||||
|
||||
Blender is a very popular and free modeling software supported on Windows, MacOS, and most Linux distributions. It is recommended to use Blender to create and modify 3D models within the minetest engine.
|
||||
|
||||
Download blender [Here](https://www.blender.org/download/)
|
||||
|
||||
### .b3d addon for blender
|
||||
|
||||
Blitz 3D (.b3d) Is one of the main animated model formats used for entities in the minetest engine. It cannot be imported to blender without a plugin called "Import-Export:Bitz 3D format (.b3d)".
|
||||
|
||||
The most up to date version of this Blender plugin can be downloaded [Here](https://github.com/GreenXenith/io_scene_b3d/releases/tag/f189786)
|
||||
|
||||
##Types of model formats
|
||||
|
||||
###Animated, skinned models
|
||||
* Blitz 3D files (.b3d)
|
||||
|
||||
* Microsoft DirectX (.x) (binary & text, compression is not supported)
|
||||
|
||||
###Static meshes
|
||||
* Wavefront OBJ (.obj)
|
||||
|
||||
Note: The sometimes accompanying .mtl files are not supported and can safely be deleted.
|
||||
|
||||
Note: Do not use .b3d and .x files for static meshes at the moment, Minetest currently spawns animated mesh scene nodes for these, which may result in reduced performance.
|
||||
|
||||
### Supported texture formats
|
||||
|
||||
* .png
|
||||
|
||||
* .jpg
|
||||
|
||||
* .bmp (depreciated, please use .png or .jpg)
|
||||
|
||||
* .tga (depreciated, please use .png or .jpg)
|
||||
|
||||
Note: Any formats not mentioned above but known to work in the past were removed in 5.5.0 and aren't supported anymore.
|
||||
|
||||
##Pros & Cons of .b3d vs .x
|
||||
|
||||
###B3D
|
||||
* [+] Binary format means a small size
|
||||
|
||||
* [-] Difficult to postprocess after exporting
|
||||
|
||||
* [-] Difficult to debug problems
|
||||
|
||||
###X (text version)
|
||||
* [+] Can be parsed easily with lua scripts
|
||||
|
||||
* [+] Can be easily generated by scripts
|
||||
|
||||
* [+] Easy to debug issues (you can just read it)
|
||||
|
||||
* [+] Can be optimized by quantizing some data
|
||||
|
||||
* [-] Blender exporter is kinda buggy and inefficient
|
||||
|
||||
* [-] Probably still bigger than an equivalent .b3d
|
||||
|
||||
Note: Avoid using the binary X format! It's actually just a tokenized version of the ASCII representation, and may actually be less efficient than a sufficiently optimized text .x file!
|
|
@ -1,173 +0,0 @@
|
|||
# MineClone2
|
||||
Un jeu non-officiel similaire à Minecraft pour Minetest. Forké depuis Mineclone par davedevils. Développé par de nombreuses personnes. Pas développé ni supporté par Mojang AB.
|
||||
|
||||
### Gameplay
|
||||
Vous atterissez dans un monde fait entièrement de cubes et généré aléatoirement. Vous pouvez explorer le monde, miner et construire presque n'importe quel bloc pour créer de nouvelles structures. Vous pouvez choisir de jouer en "mode survie" dans lequel vous devez combattre des monstres et la faim et progresser lentement dans différents aspects du jeu, comme l'extraction de minerai, l'agriculture, la construction de machines et ainsi de suite. Ou alors vous pouvez jouer en "mode créatif" où vous pouvez construire à peu près n'importe quoi instantanément.
|
||||
|
||||
### Résumé du Gameplay
|
||||
|
||||
* Jeu de type bac-à-sable, sans objetifs
|
||||
* Survie : combattez des monstres hostiles et la faim
|
||||
* Creusez pour du minerai et d'autres trésors
|
||||
* Magie : gagnez de l'expérience et enchantez les outils
|
||||
* Utilisez les blocs ramassés pour construire de magnifiques bâtiments, votre imagination est la seule limite
|
||||
* Ramassez des fleurs (et d'autres sources de teinture) et colorez votre monde
|
||||
* Trouvez des graines et commencez à cultiver
|
||||
* Trouvez ou fabriquez des centaines d'objets
|
||||
* Construisez un réseau ferroviaire complexe et amusez-vous avec les wagonnets
|
||||
* En mode créatif vous pouvez construire presque n'importe quoi gratuitement et sans limite
|
||||
|
||||
## Comment jouer (démarrer rapidement)
|
||||
### Commencer
|
||||
* **Frappez un arbre** jusqu'à ce qu'il casse et donne du bois
|
||||
* Placez le **bois dans la grille 2x2** (la "grille de fabrication" de votre menu d'inventaire) et fabriquez 4 planches de bois
|
||||
* Placer les 4 planches de bois dans la grille 2x2 et **fabriquez un établi**
|
||||
* **Faites un clic droit sur l'établi** (icone livre) pour apprendre toutes les recettes possibles
|
||||
* **Fabriquez une pioche de bois** pour miner la pierre
|
||||
* Différents outils minent différentes sortes de blocs. Essayez-les !
|
||||
* Continuez à jouer comme vous voulez. Amusez-vous !
|
||||
|
||||
### Agriculture
|
||||
* Trouvez des graines
|
||||
* Fabriquez une houe
|
||||
* Faites un clic droit sur la terre ou des blocs similaires avec la houe pour créer des terres agricoles
|
||||
* Placer des graines sur des terres agricoles et regardez les pousser
|
||||
* Récoltez les plantes une fois matûres
|
||||
* Les terres agricoles proche de l'eau deviennent humides et accélèrent la croissance
|
||||
|
||||
### Four
|
||||
* Fabriquez un four
|
||||
* Le four permet d'obtenir plus d'objets
|
||||
* L'emplacement du haut doit contenir un objet fondable (par ex : minerai de fer)
|
||||
* L'emplacement du bas doit contenir un objet combustible (par ex : charbon)
|
||||
* Voir le guide d'artisanat pour en apprendre plus sur les objets fondables et combustibles
|
||||
|
||||
### Aide supplémentaire
|
||||
Plus d'aide à propos du jeu, des blocs, objets et plus encore peuvent être trouvés dans le jeu. Vous pouvez accéder à l'aide depuis le menu inventaire.
|
||||
|
||||
### Objets spéciaux
|
||||
Les objets suivants sont intéressants pour le mode Créatif et pour les constructeurs de cartes d'aventure. Ils ne peuvent être obtenus dans le jeu ou dans l'inventaire créatif.
|
||||
|
||||
* Barrière : `mcl_core:barrier`
|
||||
|
||||
Utilisez la commande de chat `/giveme` pour les obtenir. Voir l'aide interne au jeu pour une explication.
|
||||
|
||||
## Installation
|
||||
Ce jeu nécessite [Minetest](http://minetest.net) pour fonctionner (version 5.4.1 ou plus). Vous devez donc installer Minetest d'abord. Seules les versions stables de Minetest sont officielement supportées.
|
||||
Il n'y a pas de support de MineClone2 dans les versions développement de Minetest.
|
||||
|
||||
Pour installer MineClone2 (si ce n'est pas déjà fait), déplacez ce dossier dans le dossier “games” de Minetest. Consultez l'aide de Minetest pour en apprendre plus.
|
||||
|
||||
## Liens utiles
|
||||
Le dépôt de MineClone2 est hébergé sur Mesehub. Pour contribuer ou signaler des problèmes, allez là-bas.
|
||||
|
||||
* Mesehub : <https://git.minetest.land/MineClone2/MineClone2>
|
||||
* Discord : <https://discord.gg/xE4z8EEpDC>
|
||||
* YouTube : <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
|
||||
* IRC : <https://web.libera.chat/#mineclone2>
|
||||
* Matrix : <https://app.element.io/#/room/#mc2:matrix.org>
|
||||
* Reddit : <https://www.reddit.com/r/MineClone2/>
|
||||
* Forums Minetest : <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
|
||||
* ContentDB : <https://content.minetest.net/packages/wuzzy/mineclone2/>
|
||||
* OpenCollective : <https://opencollective.com/mineclone2>
|
||||
|
||||
## Objectif
|
||||
* Essentiellement, créer un clone de Minecraft stable, moddable, libre et gratuit basé sur le moteur de jeu Minetest avec des fonctionnalités abouties, utilisable à la fois en mode solo et multijoueur. Actuellement, beaucoup des fonctionnalités de **Minecraft Java Edition** sont déjà implémentées et leur amélioration est prioritaire sur les nouvelles demandes.
|
||||
* Avec une priorité moindre, implémenter les fonctionnalités des versions **Minecraft + OptiFine** (OptiFine autant que supporté par le moteur Minetest). Cela signifie que les fonctionnalités présentes dans les versions listées sont priorisées.
|
||||
* Dans l'idéal, créer une expérience performante qui tourne bien sur des ordinateurs à basse performance. Malheureusement, en raison des mécanismes de Minecraft et des limitations du moteur Minetest ainsi que de la petite taille de la communauté de joueurs sur des ordinateurs à basses performances, les optimisations sont difficiles à explorer.
|
||||
|
||||
## Statut de complétion
|
||||
Ce jeu est actuellement au stade **beta**.
|
||||
Il est jouable mais incomplet en fonctionnalités.
|
||||
La rétro-compatibilité n'est pas entièrement garantie, mettre votre monde à jour peut causer de petits bugs.
|
||||
Si vous voulez utiliser la version de développement de MineClone2 en production, la branche master est habituellement relativement stable. Les branches de test fusionnent souvent des pull requests expérimentales et doivent être considérées comme moins stable.
|
||||
|
||||
Les principales fonctionnalités suivantes sont disponibles :
|
||||
|
||||
* Outils, armes
|
||||
* Armure
|
||||
* Système de fabrication : grille 2x2, établi (grille 3x3), four, incluant un guide de fabrication
|
||||
* Coffres, grands coffres, coffre ender, boites de Shulker
|
||||
* Fours, entonnoirs
|
||||
* Faim
|
||||
* La plupart des monstres et animaux
|
||||
* Tous les minerais de Minecraft
|
||||
* La plupart des blocs de l'overworld
|
||||
* Eau et lave
|
||||
* Météo
|
||||
* 28 biomes + 5 biomes du Nether
|
||||
* Le Nether, monde souterrain brûlant dans une autre dimension
|
||||
* Circuits Redstone (partiel)
|
||||
* Effets de Statut (partiel)
|
||||
* Expérience
|
||||
* Enchantement
|
||||
* Brassage, potions, flèches trempées (partiel)
|
||||
* Bâteaux
|
||||
* Feu
|
||||
* Blocs de construction : escaliers, dalles, portes, trappes, barrières, portillons, murets
|
||||
* Horloge
|
||||
* Boussole
|
||||
* Éponge
|
||||
* Bloc de slime
|
||||
* Petites plantes et pousses
|
||||
* Teintures
|
||||
* Bannières
|
||||
* Blocs de décoration : verre, verre teinté, vitres, barres de fer, terre cuites (et couleurs), têtes et plus
|
||||
* Cadres d'objets
|
||||
* Juke-boxes
|
||||
* Lits
|
||||
* Menu d'inventaire
|
||||
* Inventaire créatif
|
||||
* Agriculture
|
||||
* Livres pour écrire
|
||||
* Commandes
|
||||
* Villages
|
||||
* L'End
|
||||
* et plus !
|
||||
|
||||
Les fonctionnalités suivantes sont incomplètes :
|
||||
|
||||
* Certains monstres et animaux
|
||||
* Certains composants de Redstone
|
||||
* Wagonnets spéciaux
|
||||
* Quelques blocs et objets non-triviaux
|
||||
|
||||
Fonctionnalités bonus (absentes de Minecraft) :
|
||||
|
||||
* Guide d'artisanat intégré au jeu qui montre les recettes d'artisanat et de cuisson
|
||||
* Système d'aide intégré au jeu contenant des informations à propos des techniques de base, blocs, objets et plus
|
||||
* Recettes d'artisanat temporaires. Elles existent uniquement pour rendre des objets accessibles qui ne le seraient pas autrement sauf en mode créatif. Elles seront retirées au cours de l'avancement du développement et de l'ajout de nouvelles fonctionnalités.
|
||||
* Pousses dans les coffres en mapgen v6
|
||||
* Entièrement moddable (grâce la puissante API Lua de Minetest)
|
||||
* Nouveaux blocs et objets :
|
||||
* Outil de recherche, montre l'aide de ce qu'il touche
|
||||
* Plus de dalles et d'escaliers
|
||||
* Portillon en briques du Nether
|
||||
* Barrière en briques du Nether rouges
|
||||
* Portillon en briques du Nether rouges
|
||||
* Structures de remplacement - ces petites variantes de structures de Minecraft servent de remplacement en attendant qu'on arrive à en faire fonctionner de plus grandes :
|
||||
* Cabine dans les bois (Manoir des bois)
|
||||
* Avant-poste du Nether (Forteresse)
|
||||
|
||||
Différences techniques avec Minecraft :
|
||||
|
||||
* Limite en hauteur de 31000 blocs (bien plus grand que Minecraft)
|
||||
* Taille horizontale du monde 62000×62000 blocs (bien plus petit que Minecraft mais toujours très grand)
|
||||
* Toujours assez incomplet et buggé
|
||||
* Des blocs, objets, ennemis et fonctionnalités manquent
|
||||
* Quelques objets ont des noms légèrement différents pour être plus faciles à distinguer
|
||||
* Des musiques différentes pour le juke-boxe
|
||||
* Des textures différentes (Pixel Perfection)
|
||||
* Des sons différents (sources diverses)
|
||||
* Un moteur de jeu différent (Minetest)
|
||||
* Des bonus cachés différents
|
||||
|
||||
...et enfin MineClone2 est un logiciel libre !
|
||||
|
||||
## Autres fichiers readme
|
||||
|
||||
* `LICENSE.txt` : Le texte de la licence GPLv3
|
||||
* `CONTRIBUTING.md` : Information pour ceux qui veulent contribuer
|
||||
* `API.md` : Pour les modders Minetest qui veulent modder ce jeu
|
||||
* `LEGAL.md` : Information légale
|
||||
* `CREDITS.md` : Liste de toutes les personnes qui ont contribué
|
|
@ -1,324 +0,0 @@
|
|||
# MineClone 2
|
||||
一個非官方的Minetest遊戲,遊玩方式和Minecraft類似。由davedevils從MineClone分拆。
|
||||
由許多人開發。並非由Mojang Studios開發。<!-- "Mojang AB"'s Name changed at 2020/05, main README should change too -->
|
||||
|
||||
版本:0.71.0
|
||||
|
||||
### 遊玩
|
||||
你開始在一個完全由方塊隨機生成的世界裡。你可以探索這個世界,挖掘和建造世界上幾乎所有的方塊,以創造新的結構。你可以選擇在「生存模式」中進行遊戲,在這個模式中,你必須與怪物戰鬥,飢餓求生,並在遊戲的其他各個環節中慢慢進步,如採礦、養殖、建造機器等等。
|
||||
|
||||
或者你也可以在「創造模式」中玩,在這個模式中,你可以瞬間建造大部分東西。
|
||||
#### Gameplay summary
|
||||
|
||||
* 沙盒式遊戲,沒有明確目標
|
||||
* 生存:與怪物和飢餓搏鬥
|
||||
* 挖礦來獲得礦物和寶物
|
||||
* 附魔:獲得經驗值並以附魔強化你的工具
|
||||
* 使用收集的方塊來創造偉大的建築
|
||||
* 收集鮮花(和其他染料來源),令世界多姿多彩
|
||||
* 找些種子並開始耕種
|
||||
* 尋找或合成數百個物品之一
|
||||
* 建立一個鐵路系統,並從礦車中得到樂趣
|
||||
* 用紅石電路建造複雜的機器
|
||||
* 在創造模式下,你幾乎可以免費建造任何東西,而且沒有限制。
|
||||
|
||||
## 如何開始
|
||||
### 開始生存
|
||||
* **挖樹幹**直到其破裂並收集木材
|
||||
* 將木頭**放入2×2的格子中**(你的物品欄中的「合成格子」),然後製作4塊木材。
|
||||
* 將4塊木材按2×2的形狀擺放在合成格子裡,製作成合成臺。
|
||||
* **右鍵單擊製作臺**以獲得3×3製作網格,製作更複雜的東西
|
||||
* 使用**合成指南**(書形圖標)了解所有可能的合成方式
|
||||
* **製作一個木鎬**,這樣你就可以挖石頭了。
|
||||
* 不同的工具可以打破不同種類的方塊。試試吧!
|
||||
* 繼續玩你想玩的。盡情享受吧!
|
||||
|
||||
### 耕種
|
||||
* 找到種子
|
||||
* 合成鋤頭
|
||||
* 用鋤頭右鍵點擊泥土或類似的方塊,創建農田
|
||||
* 將種子放在農田上,看著它們長出來
|
||||
* Collect plant when fully grown
|
||||
* If near water, farmland becomes wet and speeds up growth
|
||||
|
||||
### Furnace
|
||||
* Craft furnace
|
||||
* Furnace allows you to obtain more items
|
||||
* Upper slot must contain a smeltable item (example: iron ore)
|
||||
* Lower slot must contain a fuel item (example: coal)
|
||||
* See tooltips in crafting guide to learn about fuels and smeltable items
|
||||
|
||||
### Additional help
|
||||
More help about the gameplay, blocks items and much more can be found from inside
|
||||
the game. You can access the help from your inventory menu.
|
||||
|
||||
### Special items
|
||||
The following items are interesting for Creative Mode and for adventure
|
||||
map builders. They can not be obtained in-game or in the creative inventory.
|
||||
|
||||
* Barrier: `mcl_core:barrier`
|
||||
|
||||
Use the `/giveme` chat command to obtain them. See the in-game help for
|
||||
an explanation.
|
||||
|
||||
#### Incomplete items
|
||||
These items do not work yet, but you can get them with `/giveme` for testing:
|
||||
|
||||
* Minecart with Chest: `mcl_minecarts:chest_minecart`
|
||||
* Minecart with Furnace: `mcl_minecarts:furnace_minecart`
|
||||
* Minecart with Hopper: `mcl_minecarts:hopper_minecart`
|
||||
* Minecart with Command Block: `mcl_minecarts:command_block_minecart`
|
||||
|
||||
## Installation
|
||||
This game requires [Minetest](http://minetest.net) to run (version 5.0.0 or
|
||||
later). So you need to install Minetest first. Only stable versions of Minetest
|
||||
are officially supported.
|
||||
There is no support for running MineClone 2 in development versions of Minetest.
|
||||
|
||||
To install MineClone 2 (if you haven't already), move this directory into the
|
||||
“games” directory of your Minetest data directory. Consult the help of
|
||||
Minetest to learn more.
|
||||
|
||||
## Project description
|
||||
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
|
||||
|
||||
* **開發目標:我的世界, Java版, 版本 1.12**
|
||||
* MineClone2還包括Minetest支持的Optifine功能。
|
||||
* 後期Minecraft版本的功能可能會偷偷加入,但它們的優先級較低。
|
||||
* 總的來說,Minecraft的目標是在Minetest目前允許的情況下進行克隆。
|
||||
* 克隆Minecraft是最優先的。
|
||||
* MineClone2將使用不同的圖形和聲音,但風格相似。
|
||||
* 克隆界面沒有優先權。只會被粗略地模仿。
|
||||
* 在Minetest中發現的局限性將在開發過程中被記錄和報告。
|
||||
|
||||
## 完成程度
|
||||
該遊戲目前處於**alpha**階段。
|
||||
它是可玩的,但尚未完成,預計會出現許多錯誤。
|
||||
向後兼容性是**不能保證的**,更新你的世界可能會造成大大小小的bug(比如「缺少節點」的錯誤甚至崩潰)。
|
||||
|
||||
已經實現以下功能:
|
||||
|
||||
* 工具,武器
|
||||
* 盔甲
|
||||
* 合成和熔煉系統:2×2 合成格, 合成臺 (3×3 合成格), 熔爐, 合成教學
|
||||
* 儲物箱,大型儲物箱,終界箱和界伏盒
|
||||
* 熔爐, 漏斗
|
||||
* 飢餓和飽食
|
||||
* 大多數怪物和動物
|
||||
* Minecraft 1.12中的所有礦物<!-- Minecraft 1.17 added copper, so here must mark the version is 1.12, then main README should also add this -->
|
||||
* 主世界的大部分方塊
|
||||
* 水和岩漿
|
||||
* 天氣
|
||||
* 28個生態域
|
||||
* 地獄,熾熱的維度
|
||||
* 紅石電路(部分)
|
||||
* 礦車(部分)
|
||||
* 狀態效果(部分)
|
||||
* 經驗系統
|
||||
* 附魔
|
||||
* 釀造,藥水,藥水箭(部分)
|
||||
* 船
|
||||
* 火
|
||||
* 建築方塊:樓梯、半磚、門、地板門、柵欄、柵欄門、牆。
|
||||
* 時鐘
|
||||
* 指南針
|
||||
* 海綿
|
||||
* 史萊姆方塊(不與紅石互動)
|
||||
* 小植物和樹苗
|
||||
* 染料
|
||||
* 旗幟
|
||||
* 裝飾方塊:玻璃、染色玻璃、玻璃片、鐵柵欄、陶土(和染色版本)、頭顱等
|
||||
* 物品展示框
|
||||
* 唱片機
|
||||
* 床
|
||||
* 物品欄
|
||||
* 創造模式物品欄
|
||||
* 生產
|
||||
* 書和羽毛筆
|
||||
* 一些服務器命令
|
||||
* 還有更多!
|
||||
|
||||
以下是不完整的特性:
|
||||
|
||||
* 生成結構(特別是村莊)
|
||||
* 一些怪物和動物
|
||||
* 紅石系統
|
||||
* 終界
|
||||
* 特殊的礦車
|
||||
* 一些不簡單的方塊和物品。
|
||||
|
||||
額外功能(在Minecraft 1.11中沒有)。
|
||||
|
||||
* 內置合成指南,向你展示製作和熔煉的配方
|
||||
* 遊戲中的幫助系統包含了大量關於遊戲基礎知識、方塊、物品等方面的幫助。
|
||||
* 臨時製作配方。它們的存在只是為了在你不在創造模式下時,提供一些其他無法獲得的物品。這些配方將隨著開發的進行和更多功能的出現而被移除。
|
||||
* v6地圖生成器中箱子裡的樹苗。
|
||||
* 完全可修改(得益於Minetest強大的Lua API)。
|
||||
* 新的方塊和物品:
|
||||
* 查找工具,顯示觸及事物的幫助
|
||||
* 更多的半磚和樓梯
|
||||
* 地獄磚柵欄門
|
||||
* 紅地獄磚柵欄
|
||||
* 紅地獄磚柵欄門
|
||||
|
||||
與Minecraft的技性術差異:
|
||||
|
||||
* 高度限制為31000格(遠高於Minecraft)
|
||||
* 水平世界大小約為62000×62000格(比Minecraft中的小得多,但仍然非常大)。
|
||||
* 仍然非常不完整和有問題
|
||||
* 塊、物品、敵人和其他功能缺失。
|
||||
* 一些項目的名稱略有不同,以便於區分。
|
||||
* 唱片機的音樂不同
|
||||
* 不同的材質(像素完美)
|
||||
* 不同的聲音(各種來源)
|
||||
* 不同的引擎(Minetest)
|
||||
|
||||
...最後,MineClone2是自由軟件!
|
||||
|
||||
## 錯誤報告
|
||||
請在此處報告所有錯誤和缺少的功能:
|
||||
|
||||
<https://git.minetest.land/MineClone2/MineClone2/issues>
|
||||
|
||||
## Chating with the community
|
||||
我們有Discord交流羣:
|
||||
|
||||
<https://discord.gg/84GKcxczG3>
|
||||
|
||||
|
||||
## Other readme files
|
||||
|
||||
* `LICENSE.txt`:GPLv3許可文本
|
||||
* `CONTRIBUTING.md`: 為那些想參與貢獻的人提供資訊
|
||||
* `MISSING_ENGINE_FEATURES.md`: MineClone2需要改进,Minetest中缺失的功能列表。
|
||||
* `API.md`: 關於MineClone2的API
|
||||
|
||||
## 參與者
|
||||
有這麼多人要列出(抱歉)。詳情請查看各mod目錄。本節只是粗略地介紹了本遊戲的核心作者。
|
||||
|
||||
### 程式碼
|
||||
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082):大多數mod的主要程序員(已退休)
|
||||
* davedevils:MineClone 2的原型——「MineClone」的創造者
|
||||
* [ex-bart](https://github.com/ex-bart):紅石比較器
|
||||
* [Rootyjr](https://github.com/Rootyjr):釣竿和錯誤修復
|
||||
* [aligator](https://github.com/aligator):改進門
|
||||
* [ryvnf](https://github.com/ryvnf):爆炸物理
|
||||
* MysticTempest:錯誤修復
|
||||
* [bzoss](https://github.com/bzoss):狀態效果,釀造,藥水
|
||||
* kay27 <kay27@bk.ru>:經驗系統,錯誤修復和優化(當前維護者)
|
||||
* [EliasFleckenstein03](https://github.com/EliasFleckenstein03):終界水晶,附魔,燃燒的怪物/玩家,箱子的動畫和錯誤修復(當前維護者)
|
||||
* epCode:更好的玩家動畫,新徽標
|
||||
* 2mac:修復動力鐵軌的錯誤
|
||||
* 更多:待篇寫 (請查看各mod目錄)
|
||||
|
||||
#### Mod(概括)
|
||||
|
||||
* `controls`: Arcelmi
|
||||
* `flowlib`: Qwertymine13
|
||||
* `walkover`: lordfingle
|
||||
* `drippingwater`: kddekadenz
|
||||
* `mobs_mc`: maikerumine, 22i and others
|
||||
* `awards`: rubenwardy
|
||||
* `screwdriver`: RealBadAngel, Maciej Kastakin, Minetest contributors
|
||||
* `xpanes`: Minetest contributors
|
||||
* `mesecons` mods: Jeija and contributors
|
||||
* `wieldview`: Stuart Jones
|
||||
* `mcl_meshhand`: Based on `newhand` by jordan4ibanez
|
||||
* `mcl_mobs`: Based on Mobs Redo [`mobs`] by TenPlus1 and contributors
|
||||
* 大多其他的Mod: Wuzzy
|
||||
|
||||
每个mod的详细參與者可以在各个mod目录中找到。
|
||||
|
||||
### 圖形
|
||||
* [XSSheep](http://www.minecraftforum.net/members/XSSheep):主要作者;Minecraft 1.11的Pixel Perfection资源包的制作者
|
||||
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082):主菜單圖像和各種編輯和添加的材質包
|
||||
* [kingoscargames](https://github.com/kingoscargames):現有材質的各種編輯和添加
|
||||
* [leorockway](https://github.com/leorockway):怪物紋理的一些編輯
|
||||
* [xMrVizzy](https://minecraft.curseforge.com/members/xMrVizzy):釉陶(材質以後會被替換)
|
||||
* yutyo <tanakinci2002@gmail.com>:MineClone2標志
|
||||
* 其他:GUI圖片
|
||||
|
||||
### 翻譯
|
||||
* Wuzzy:德語
|
||||
* Rocher Laurent <rocherl@club-internet.fr>:法語
|
||||
* wuniversales:西班牙語
|
||||
* kay27 <kay27@bk.ru>:俄語
|
||||
* [Emoji](https://toyshost2.ddns.net):繁體中文<!-- Hi, after the translate finish, this name should add to the main README too! -->
|
||||
|
||||
### 模型
|
||||
* [22i](https://github.com/22i):所有模型的作者
|
||||
* [tobyplowy](https://github.com/tobyplowy):對上述模型進行UV映射修復
|
||||
|
||||
### 聲音和音樂
|
||||
多種來源。 有關詳細信息,請參見相應的mod目錄。
|
||||
|
||||
### 特殊感謝
|
||||
|
||||
* Wuzzy,感謝他啟動和維護MineClone2多年。
|
||||
* celeron55,創建Minetest。
|
||||
* Minetest的社區提供了大量的mods選擇,其中一些最終被納入MineClone 2。
|
||||
* Jordach,為《Big Freaking Dig》的唱片機音樂合輯而來
|
||||
* 花了太多時間為Minecraft Wiki寫作的工作狂。它是創建這個遊戲的寶貴資源。
|
||||
* Notch和Jeb是Minecraft背后的主要力量
|
||||
* XSSheep用於創建Pixel Perfection資源包。
|
||||
* [22i](https://github.com/22i) 提供出色的模型和支持
|
||||
* [maikerumine](http://github.com/maikerumine) 揭開生物和生物群落的序幕
|
||||
|
||||
## 給程序員的信息
|
||||
你可以在「API.md」中找到有趣和有用的信息。
|
||||
|
||||
## 法律信息
|
||||
這是一款粉絲開發的遊戲,並非由Mojang AB開發或認可。
|
||||
|
||||
複製是一種愛的行為。請複制和分享! <3
|
||||
下面是詳細的法律條文,有需要的朋友可以參考。
|
||||
|
||||
### License of source code
|
||||
```
|
||||
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
|
||||
is an imitation of Minecraft.
|
||||
|
||||
MineClone 2 is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License (in the LICENSE.txt file) for more
|
||||
details.
|
||||
|
||||
In the mods you might find in the read-me or license
|
||||
text files a different license. This counts as dual-licensing.
|
||||
You can choose which license applies to you: Either the
|
||||
license of MineClone 2 (GNU GPLv3) or the mod's license.
|
||||
|
||||
MineClone 2 is a direct continuation of the discontinued MineClone
|
||||
project by davedevils.
|
||||
|
||||
Mod credits:
|
||||
See `README.txt` or `README.md` in each mod directory for information about other authors.
|
||||
For mods that do not have such a file, the license is the source code license
|
||||
of MineClone 2 and the author is Wuzzy.
|
||||
```
|
||||
|
||||
### License of media (textures and sounds)
|
||||
```
|
||||
No non-free licenses are used anywhere.
|
||||
|
||||
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
|
||||
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
|
||||
from scratch.
|
||||
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
|
||||
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
|
||||
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
|
||||
|
||||
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
|
||||
All other files, unless mentioned otherwise, fall under:
|
||||
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
See README.txt in each mod directory for detailed information about other authors.
|
||||
```
|
83
RELEASE.md
|
@ -1,83 +0,0 @@
|
|||
### Standard Release
|
||||
|
||||
#File to document release steps with a view to evolving into a script
|
||||
|
||||
#Update CREDITS.md
|
||||
#Update version in game.conf
|
||||
|
||||
lua tools/generate_ingame_credits.lua
|
||||
|
||||
git add CREDITS.md
|
||||
git add mods/HUD/mcl_credits/people.lua
|
||||
git add game.conf
|
||||
|
||||
#git add RELEASE.md
|
||||
|
||||
git commit -m "Pre-release update credits and set version 0.83.0"
|
||||
|
||||
git tag 0.83.0
|
||||
|
||||
git push origin 0.83.0
|
||||
|
||||
#Update version in game.conf to the next version with -SNAPSHOT suffix
|
||||
|
||||
git commit -m "Post-release set version 0.84.0-SNAPSHOT"
|
||||
|
||||
### Hotfix Release
|
||||
|
||||
##### Prepare release branch
|
||||
|
||||
When hotfixing, you should never release new features. Any new code increases risk of new bugs which has additional testing/release concerns.
|
||||
To mitigate this, you just release the last release, and the relevant bug fix. For this, we do the following:
|
||||
|
||||
* Create release branch from the last release tag, push it:
|
||||
|
||||
git checkout -b release/0.82.1 0.82.0
|
||||
|
||||
git push origin release/0.82.1
|
||||
|
||||
##### Prepare feature branch and fix
|
||||
|
||||
* Create feature branch from that release branch (can review it to check only fix is there, nothing else, and use to also merge into master separately)
|
||||
|
||||
git checkout -b hotfix_bug_1_branch
|
||||
|
||||
* Fix crash/serious bug and commit
|
||||
* Push branch and create pr to the release and also the master branch (Do not rebase, to reduce merge conflict risk. Do not delete after first merge or it needs to be repushed)
|
||||
|
||||
##### Update version and tag the release
|
||||
|
||||
* After all fixes are in release branch, pull it locally (best to avoid a merge conflict as feature branch will need to be merged into master also, which already changed version):
|
||||
|
||||
* Update version in game.conf to hotfix version and commit it. Example: version=0.82.1
|
||||
|
||||
* Tag it, push tag and branch:
|
||||
|
||||
git tag 0.82.1
|
||||
|
||||
git push origin 0.82.1
|
||||
|
||||
git push origin release/0.82.1
|
||||
|
||||
Note: If you have to do more than 1 hotfix release, can do it on the same release branch.
|
||||
|
||||
### Release via ContentDB
|
||||
|
||||
* Go to MineClone2 page (https://content.minetest.net/packages/Wuzzy/mineclone2/)
|
||||
* Click +Release
|
||||
* Enter the release tag number in the title and Git reference box. For example (without quotes): "0.82.1"
|
||||
* In the minimum minetest version, put the oldest supported version (as of 14/02/2023 it is 5.5), leave the Maximum minetest version blank
|
||||
* Click save. Release is now live.
|
||||
|
||||
##### Inform people
|
||||
|
||||
* Upload video to YouTube
|
||||
* Add a comment to the forum post with the release number and change log. Maintainer will update main post with code link.
|
||||
* Add a Discord announcement post and @everyone with link to video, forum post and release notes.
|
||||
* Share the news on reddit + Lemmy. Good subs to share with:
|
||||
* r/linux_gaming
|
||||
* r/opensourcegames
|
||||
* r/opensource
|
||||
* r/freesoftware
|
||||
* r/linuxmasterrace
|
||||
* r/MineClone2
|
57
TEXTURES.md
|
@ -1,57 +0,0 @@
|
|||
# Making Textures In Mineclone2
|
||||
|
||||
Textures are a crucial asset for all items, nodes, and models in mineclone2. This document is for artist who would like to make and modify textures for mineclone2. While no means comprehensive, this document contains the basic important information for beginners to get started with texture curation and optimization.
|
||||
|
||||
## Minetest Wiki
|
||||
For more detailed information on creating and modifing texture packs for Minetest/Mineclone2, please visit the Minetest wiki's page on creating a texture pack. Click [here](https://wiki.minetest.net/Creating_texture_packs) to view the wiki page on creating texture packs.
|
||||
|
||||
## GIMP Tutorials Pixel Art Guide
|
||||
GIMP Tutorials has an excellent guide to making pixel art in GIMP. If you would like further clarification as well as screenshots for what we are about to cover, it is an excellent resource to turn to. Click [here](https://thegimptutorials.com/how-to-make-pixel-art/) to view the guide
|
||||
|
||||
## Recommended Software
|
||||
|
||||
### GIMP
|
||||
|
||||
GIMP (GNU Image Manipulation Program) is a very popular and free image editing software supported on Windows, MacOS, and most Linux distributions. It is recommended to use GIMP to create and modify textures within the minetest engine.
|
||||
|
||||
Download GIMP [here](http://gimp.org/)
|
||||
|
||||
# Getting Started
|
||||
## Creating a new file
|
||||
the first thing to do is open GIMP and create a new file to work in by opening the File menu and choosing "New".
|
||||
|
||||
Choose width of 16 and height of 16 for the image size. While higher resolution textures are possible, The default size is 16x16. It is recommended you use this size as well, as it is universally supported on all systems.
|
||||
|
||||
## Zoom In
|
||||
Next, you'll want to zoom in as the canvas is very small at the default zoom level. To do this either use CTRL + mousewheel, +/-, or navigate to the View menu > zoom > zoom in
|
||||
|
||||
## Configure Grid
|
||||
Now, we'll want to turn on the grid. Open the edit menu and enable the 'show grid' option.
|
||||
|
||||
The default grid size is 10 pixels, we want to change it to a 1 pixel grid. Go to the Image menu and choose 'configure grid.
|
||||
|
||||
In the Spacing section, change both the Horizontal and Vertical pixel settings to 1.00 then click ok and the grid will update.
|
||||
|
||||
## Pencil Tool & Color Picking
|
||||
The most useful brush type for pixel art is the Pencil tool. Its nested under the paintbrush tool in the toolbox, or you can use the keyboard shortcut 'N'.
|
||||
|
||||
Once the pencil tool is selected, navigate to the sliders on the left side of the canvas and change brush size to 1 pixel.
|
||||
|
||||
Now choose a color! You can do this by clicking on the two colored squares under the toolbox. The Color Picker tool is also a good option if you already have a reference image for color palette.
|
||||
|
||||
## How to export optimally
|
||||
|
||||
Once you have finished up a texture and are ready to export it, navigate to the file menu > export as... and make sure the file name extention is .png
|
||||
|
||||
After clicking 'Export', a menu will appear with a bunch of options checked. Make sure to uncheck all of these options!!! This will drastically reduce the file size from multiple kilobytes to a couple of hundred bytes. Finally click 'Export' one more time.
|
||||
|
||||
### Further optimization with OptiPNG
|
||||
For those running a GNU/linux distribution, you most likely have the 'optipng' command available to you. If it does not come with your system by default, the software homepage can be found [here](https://optipng.sourceforge.net/) where you can download and install from source.
|
||||
|
||||
First, Open up the terminal in the directory where your exported texture is located (or navigate to the directory with the 'cd your/directory/path/to/textures'), then run this command
|
||||
```
|
||||
optipng -o7 -zm1-9 -nc -clobber -strip all *.png
|
||||
```
|
||||
This will further optimize all the textures in the directory.
|
||||
|
||||
NOTE: If you would like to further edit a texture that has been optipng'd in GIMP, you must manually set the color palette back to RBG after opening. Navigate to Image menu > Mode > select RGB
|
|
@ -1 +0,0 @@
|
|||
A survival sandbox game. Survive, gather, hunt, mine, build, explore, and do much more.
|
|
@ -1,4 +1,4 @@
|
|||
title = MineClone 2
|
||||
title = FreeBlock
|
||||
description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.
|
||||
disallowed_mapgens = v6
|
||||
version=0.85.0-SNAPSHOT
|
||||
version=1
|
||||
|
|
BIN
menu/icon.png
Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 4.4 KiB |
|
@ -0,0 +1,20 @@
|
|||
on: [push, pull_request]
|
||||
name: build
|
||||
jobs:
|
||||
lint:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: lint
|
||||
uses: Roang-zero1/factorio-mod-luacheck@master
|
||||
with:
|
||||
luacheckrc_url: ""
|
||||
|
||||
test:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Run unit tests
|
||||
uses: lunarmodules/busted@v2.1.2
|
||||
with:
|
||||
args: --verbose test.lua
|
|
@ -0,0 +1 @@
|
|||
__pycache__/
|
|
@ -0,0 +1,23 @@
|
|||
max_line_length = 80
|
||||
|
||||
globals = {
|
||||
'formspec_ast',
|
||||
'minetest',
|
||||
}
|
||||
|
||||
read_globals = {
|
||||
string = {fields = {'split', 'trim'}},
|
||||
table = {fields = {'copy'}}
|
||||
}
|
||||
|
||||
-- The elements.lua file is auto-generated and has a hideously long line which
|
||||
-- luacheck complains about.
|
||||
files["elements.lua"].ignore = {""}
|
||||
|
||||
-- Because formspec_ast supports running outside of MT, some string and table
|
||||
-- functions are added in init.lua (unless running in MT).
|
||||
files['init.lua'].globals = read_globals
|
||||
|
||||
-- This error is thrown for methods that don't use the implicit "self"
|
||||
-- parameter.
|
||||
ignore = {"212/self"}
|
|
@ -0,0 +1,22 @@
|
|||
|
||||
# The MIT License (MIT)
|
||||
|
||||
Copyright © 2019 by luk3yx.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
|
@ -0,0 +1,220 @@
|
|||
# formspec_ast
|
||||
|
||||
A Minetest mod library to make modifying formspecs easier.
|
||||
|
||||
## API
|
||||
|
||||
- `formspec_ast.parse(formspec_string)`: Parses `formspec_string` and returns
|
||||
an AST.
|
||||
- `formspec_ast.unparse(tree)`: Unparses the abstract syntax tree provided
|
||||
and returns a formspec string.
|
||||
- `formspec_ast.interpret(string_or_tree)`: Returns a formspec string after
|
||||
(optionally parsing) and unparsing the formspec provided.
|
||||
- `formspec_ast.walk(tree, optional_container_set)`: Returns an iterator (use this directly in a for
|
||||
loop) that will return all nodes in a tree, including ones inside
|
||||
containers. The containers are recognised by `type`, and can be overriden
|
||||
with a table of `name` to `true` relationships in `optional_container_set`
|
||||
- `formspec_ast.find(tree, node_type)`: Similar to `walk(tree)`, however only
|
||||
returns `node_type` nodes.
|
||||
- `formspec_ast.get_element_by_name(tree, name)`: Returns the first element in
|
||||
the tree with the name `name`.
|
||||
- `formspec_ast.get_elements_by_name(tree, name)`: Returns a list of all the
|
||||
elements with the name `name`.
|
||||
- `formspec_ast.apply_offset(tree, x, y)`: Shifts all elements in `tree`.
|
||||
Similar to `container`.
|
||||
- `formspec_ast.flatten(tree)`: Removes all containers and offsets elements
|
||||
that were in containers accordingly. Note that `scroll_container[]`
|
||||
elements are not flattened.
|
||||
- `formspec_ast.show_formspec(player_or_name, formname, formspec)`: Similar
|
||||
to `minetest.show_formspec`, however also accepts player objects and will
|
||||
pass `formspec` through `formspec_ast.interpret` first.
|
||||
- `formspec_ast.safe_parse(string_or_tree)`: Similar to `formspec_ast.parse`,
|
||||
however will delete any elements that may crash the client (or any I
|
||||
haven't added to the safe element list). The safe element list that this
|
||||
function uses is very limited, it may break complex formspecs.
|
||||
- `formspec_ast.safe_interpret(string_or_tree)`: Equivalent to
|
||||
`formspec_ast.unparse(formspec_ast.safe_parse(string_or_tree))`.
|
||||
- `formspec_ast.formspec_escape(text)`: The same as `minetest.formspec_escape`,
|
||||
should only be used when formspec_ast is being embedded outside of Minetest.
|
||||
|
||||
## AST
|
||||
|
||||
The AST is similar (and generated from) [the formspec element list], however
|
||||
all attributes are lowercase.
|
||||
|
||||
[the formspec element list]: https://minetest.gitlab.io/minetest/formspec/#elements
|
||||
|
||||
### Recent backwards incompatibilities
|
||||
|
||||
While I try to reduce backwards incompatibilities, sometimes they are necessary
|
||||
to either fix bugs in formspec_ast or for implementing new formspec features.
|
||||
|
||||
#### April 2023
|
||||
|
||||
- The `current_tab` value of tabheader elements is now parsed as a number.
|
||||
|
||||
#### February 2022
|
||||
|
||||
- The value of scrollbars is now a number instead of a string.
|
||||
- The `item`, `listelem`, and `caption` fields are now `items`, `listelems`,
|
||||
and `captions`. The old names still work when unparsing formspecs for now
|
||||
but are no longer used when parsing formspecs.
|
||||
|
||||
#### March 2021
|
||||
|
||||
- The `index_event` value for `dropdown` is now a boolean instead of a string.
|
||||
|
||||
#### February 2021
|
||||
|
||||
- The `close_on_enter` value for `field_close_on_enter` is now a boolean
|
||||
instead of a string.
|
||||
- The `frame_count`, `frame_duration` and `frame_start` values in
|
||||
`animated_image` are now numbers.
|
||||
|
||||
#### September 2020
|
||||
|
||||
- The `style[]` element has a `selectors` field instead of `name`. Using
|
||||
`name` when unparsing formspecs still works, however parsed formspecs
|
||||
always use `selectors`.
|
||||
|
||||
### Special cases
|
||||
|
||||
- `formspec_version` (provided it is the first element) is moved to
|
||||
`tree.formspec_version` (`1` by default).
|
||||
|
||||
### `formspec_ast.parse` example
|
||||
|
||||
*Note that the whitespace in the formspec is optional and exists for
|
||||
readability. Non-numeric table items in the `dump()` output are re-ordered for
|
||||
readability.*
|
||||
|
||||
```lua
|
||||
> tree = formspec_ast.parse('size[5,2] '
|
||||
>> .. 'style[name;bgcolor=blue;textcolor=yellow]'
|
||||
>> .. 'container[1,1]'
|
||||
>> .. ' label[0,0;Containers are fun]'
|
||||
>> .. ' container[-1,-1]'
|
||||
>> .. ' button[0.5,0;4,1;name;Label]'
|
||||
>> .. ' container_end[]'
|
||||
>> .. ' label[0,1;Nested containers work too.]'
|
||||
>> .. 'container_end[]'
|
||||
>> .. ' image[0,1;1,1;air.png]')
|
||||
> print(dump(tree))
|
||||
{
|
||||
formspec_version = 1,
|
||||
{
|
||||
type = "size",
|
||||
w = 5,
|
||||
h = 2,
|
||||
},
|
||||
{
|
||||
type = "style",
|
||||
selectors = {"name"},
|
||||
props = {
|
||||
bgcolor = "blue",
|
||||
textcolor = "yellow",
|
||||
},
|
||||
},
|
||||
{
|
||||
type = "container",
|
||||
x = 1,
|
||||
y = 1,
|
||||
{
|
||||
type = "label",
|
||||
x = 0,
|
||||
y = 0,
|
||||
label = "Containers are fun",
|
||||
},
|
||||
{
|
||||
type = "container",
|
||||
x = -1,
|
||||
y = -1,
|
||||
{
|
||||
type = "button",
|
||||
x = 0.5,
|
||||
y = 0,
|
||||
w = 4,
|
||||
h = 1,
|
||||
name = "name",
|
||||
label = "Label",
|
||||
},
|
||||
},
|
||||
{
|
||||
type = "label",
|
||||
x = 0,
|
||||
y = 1,
|
||||
label = "Nested containers work too.",
|
||||
},
|
||||
},
|
||||
{
|
||||
type = "image",
|
||||
x = 0,
|
||||
y = 1,
|
||||
w = 1,
|
||||
h = 1,
|
||||
texture_name = "air.png",
|
||||
},
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
### `formspec_ast.flatten` example
|
||||
|
||||
```lua
|
||||
> print(dump(formspec_ast.flatten(tree)))
|
||||
{
|
||||
formspec_version = 1,
|
||||
{
|
||||
type = "size",
|
||||
w = 5,
|
||||
h = 2,
|
||||
},
|
||||
{
|
||||
type = "style",
|
||||
selectors = {"name"},
|
||||
props = {
|
||||
bgcolor = "blue",
|
||||
textcolor = "yellow",
|
||||
},
|
||||
},
|
||||
{
|
||||
type = "label",
|
||||
x = 1,
|
||||
y = 1,
|
||||
label = "Containers are fun",
|
||||
},
|
||||
{
|
||||
type = "button",
|
||||
x = 0.5,
|
||||
y = 0,
|
||||
w = 4
|
||||
h = 1,
|
||||
name = "name",
|
||||
label = "Label",
|
||||
},
|
||||
{
|
||||
type = "label",
|
||||
x = 1,
|
||||
y = 2,
|
||||
label = "Nested containers work too.",
|
||||
},
|
||||
{
|
||||
type = "image",
|
||||
x = 0,
|
||||
y = 1,
|
||||
w = 1,
|
||||
h = 1,
|
||||
texture_name = "air.png",
|
||||
},
|
||||
}
|
||||
```
|
||||
|
||||
### `formspec_ast.unparse` example
|
||||
|
||||
```lua
|
||||
> print(formspec_ast.unparse(tree))
|
||||
size[5,2,]style[name;textcolor=yellow;bgcolor=blue]container[1,1]label[0,0;Containers are fun]container[-1,-1]button[0.5,0;4,1;name;Label]container_end[]label[0,1;Nested containers work too.]container_end[]image[0,1;1,1;air.png]
|
||||
|
||||
> print(formspec_ast.unparse(formspec_ast.flatten(tree)))
|
||||
size[5,2,]style[name;textcolor=yellow;bgcolor=blue]label[1,1;Containers are fun]button[0.5,0;4,1;name;Label]label[1,2;Nested containers work too.]image[0,1;1,1;air.png]
|
||||
```
|
|
@ -0,0 +1,591 @@
|
|||
--
|
||||
-- formspec_ast: An abstract syntax tree for formspecs.
|
||||
--
|
||||
-- This does not actually depend on Minetest and could probably run in
|
||||
-- standalone Lua.
|
||||
--
|
||||
-- The MIT License (MIT)
|
||||
--
|
||||
-- Copyright © 2019-2022 by luk3yx.
|
||||
--
|
||||
-- Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
-- of this software and associated documentation files (the "Software"), to
|
||||
-- deal in the Software without restriction, including without limitation the
|
||||
-- rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
-- sell copies of the Software, and to permit persons to whom the Software is
|
||||
-- furnished to do so, subject to the following conditions:
|
||||
--
|
||||
-- The above copyright notice and this permission notice shall be included in
|
||||
-- all copies or substantial portions of the Software.
|
||||
--
|
||||
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
-- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
-- IN THE SOFTWARE.
|
||||
--
|
||||
|
||||
local formspec_ast, minetest = formspec_ast, formspec_ast.minetest
|
||||
|
||||
local BACKSLASH, SEMICOLON, COMMA, RBRACKET = ('\\;,]'):byte(1, 4)
|
||||
|
||||
-- Parse a formspec into a "raw" non-AST state.
|
||||
-- Input: size[5,2]button[0,0;5,1;name;Label] image[0,1;1,1;air.png]
|
||||
-- Output:
|
||||
-- {
|
||||
-- {type='size', '5', '2'},
|
||||
-- {type='button', {'0', '0'}, {'5', '1'}, 'name', 'label'},
|
||||
-- {type='image', {'0', '1'}, {'1', '1'}, 'air.png'},
|
||||
-- }
|
||||
local table_concat = table.concat
|
||||
local function raw_parse(spec)
|
||||
local res = {}
|
||||
local end_idx = 0
|
||||
local bracket_idx
|
||||
local spec_length = #spec
|
||||
|
||||
while end_idx < spec_length do
|
||||
-- Get the element type
|
||||
bracket_idx = spec:find('[', end_idx + 1, true)
|
||||
if not bracket_idx then break end
|
||||
local parts = {type = spec:sub(end_idx + 1, bracket_idx - 1):trim()}
|
||||
|
||||
-- Split everything
|
||||
-- This tries and avoids creating small strings where possible
|
||||
end_idx = spec_length + 1
|
||||
local part = {}
|
||||
local esc = false
|
||||
local inner = {}
|
||||
local start_idx = bracket_idx + 1
|
||||
for idx = bracket_idx, spec_length do
|
||||
local byte = spec:byte(idx)
|
||||
if esc then
|
||||
-- The current character is escaped
|
||||
esc = false
|
||||
elseif byte == BACKSLASH then
|
||||
part[#part + 1] = spec:sub(start_idx, idx - 1)
|
||||
start_idx = idx + 1
|
||||
esc = true
|
||||
elseif byte == SEMICOLON then
|
||||
part[#part + 1] = spec:sub(start_idx, idx - 1)
|
||||
start_idx = idx + 1
|
||||
if #inner > 0 then
|
||||
inner[#inner + 1] = table_concat(part)
|
||||
parts[#parts + 1] = inner
|
||||
inner = {}
|
||||
else
|
||||
parts[#parts + 1] = table_concat(part)
|
||||
end
|
||||
part = {}
|
||||
elseif byte == COMMA then
|
||||
part[#part + 1] = spec:sub(start_idx, idx - 1)
|
||||
start_idx = idx + 1
|
||||
inner[#inner + 1] = table_concat(part)
|
||||
part = {}
|
||||
elseif byte == RBRACKET then
|
||||
end_idx = idx
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- Add the last part
|
||||
part[#part + 1] = spec:sub(start_idx, end_idx - 1)
|
||||
if #inner > 0 then
|
||||
inner[#inner + 1] = table_concat(part)
|
||||
parts[#parts + 1] = inner
|
||||
else
|
||||
parts[#parts + 1] = table_concat(part)
|
||||
end
|
||||
|
||||
res[#res + 1] = parts
|
||||
end
|
||||
|
||||
return res
|
||||
end
|
||||
|
||||
-- Unparse raw formspecs
|
||||
-- WARNING: This will modify the table passed to it.
|
||||
local function raw_unparse(data)
|
||||
local res = {}
|
||||
for _, parts in ipairs(data) do
|
||||
res[#res + 1] = parts.type
|
||||
for i = 1, #parts do
|
||||
if type(parts[i]) == 'table' then
|
||||
for j, e in ipairs(parts[i]) do
|
||||
parts[i][j] = minetest.formspec_escape(e)
|
||||
end
|
||||
parts[i] = table_concat(parts[i], ',')
|
||||
else
|
||||
parts[i] = minetest.formspec_escape(parts[i])
|
||||
end
|
||||
end
|
||||
res[#res + 1] = '['
|
||||
res[#res + 1] = table_concat(parts, ';')
|
||||
res[#res + 1] = ']'
|
||||
end
|
||||
return table_concat(res)
|
||||
end
|
||||
|
||||
-- Elements
|
||||
-- The element format is currently not intuitive.
|
||||
local elements = assert(loadfile(formspec_ast.modpath .. '/elements.lua'))()
|
||||
|
||||
-- Parsing
|
||||
local types = {}
|
||||
|
||||
function types.undefined()
|
||||
error('Unknown element type!')
|
||||
end
|
||||
|
||||
function types.string(str)
|
||||
return str
|
||||
end
|
||||
|
||||
function types.number(raw_num)
|
||||
local num = tonumber(raw_num)
|
||||
assert(num and num == num, 'Invalid number: "' .. raw_num .. '".')
|
||||
return num
|
||||
end
|
||||
|
||||
function types.boolean(bool)
|
||||
if bool ~= '' then
|
||||
return minetest.is_yes(bool)
|
||||
end
|
||||
end
|
||||
|
||||
function types.fullscreen(param)
|
||||
if param == 'both' or param == 'neither' then
|
||||
return param
|
||||
end
|
||||
return types.boolean(param)
|
||||
end
|
||||
|
||||
function types.table(obj)
|
||||
if obj == '' then return end
|
||||
local s, e = obj:find('=', nil, true)
|
||||
assert(s, 'Invalid syntax: "' .. obj .. '".')
|
||||
return {[obj:sub(1, s - 1)] = obj:sub(e + 1)}
|
||||
end
|
||||
|
||||
function types.null(null)
|
||||
assert(null:trim() == '', 'No value expected!')
|
||||
end
|
||||
|
||||
local function parse_value(elems, template)
|
||||
local elems_l, template_l = #elems, #template
|
||||
if elems_l < template_l or (elems_l > template_l and
|
||||
template_l > 0 and template[template_l][2] ~= '...') then
|
||||
while #elems > #template and elems[#elems]:trim() == '' do
|
||||
elems[#elems] = nil
|
||||
end
|
||||
|
||||
assert(#elems == #template, 'Bad element length.')
|
||||
end
|
||||
|
||||
local res = {}
|
||||
if elems.type then res.type = elems.type end
|
||||
for i, obj in ipairs(template) do
|
||||
local val
|
||||
if obj[2] == '...' then
|
||||
assert(template[i + 1] == nil, 'Invalid template!')
|
||||
|
||||
local elems2 = {}
|
||||
for j = i, #elems do
|
||||
table.insert(elems2, elems[j])
|
||||
end
|
||||
types['...'](elems2, obj[1], res)
|
||||
elseif type(obj[2]) == 'string' then
|
||||
local func = types[obj[2]] or types.undefined
|
||||
local elem = elems[i]
|
||||
if type(elem) == 'table' then
|
||||
elem = table_concat(elem, ',')
|
||||
end
|
||||
res[obj[1]] = func(elem, obj[1])
|
||||
else
|
||||
local elem = elems[i]
|
||||
if type(elem) == 'string' then
|
||||
elem = {elem}
|
||||
end
|
||||
while #obj > #elem do
|
||||
table.insert(elem, '')
|
||||
end
|
||||
val = parse_value(elem, obj)
|
||||
for k, v in pairs(val) do
|
||||
res[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
types['...'] = function(elems, obj, res)
|
||||
local template = {obj}
|
||||
local val = {}
|
||||
local is_string = type(obj[2]) == 'string'
|
||||
for _, elem in ipairs(elems) do
|
||||
local n = parse_value({elem}, template)
|
||||
if is_string then
|
||||
n = n[obj[1]]
|
||||
end
|
||||
table.insert(val, n)
|
||||
end
|
||||
|
||||
if obj[2] == 'table' then
|
||||
local t = {}
|
||||
for _, n in ipairs(val) do
|
||||
if n then
|
||||
local k, v = next(n)
|
||||
t[k] = v
|
||||
end
|
||||
end
|
||||
res[obj[1]] = t
|
||||
elseif type(obj[2]) == 'string' then
|
||||
res[obj[1]] = val
|
||||
else
|
||||
assert(type(val) == 'table')
|
||||
res[res.type or 'data'] = val
|
||||
end
|
||||
end
|
||||
|
||||
local parse_mt
|
||||
local function parse_elem(elem, custom_handlers)
|
||||
local data = elements[elem.type]
|
||||
if not data then
|
||||
if not custom_handlers or not custom_handlers[elem.type] then
|
||||
return false, 'Unknown element "' .. tostring(elem.type) .. '".'
|
||||
end
|
||||
local parse = {}
|
||||
setmetatable(parse, parse_mt)
|
||||
local good, ast_elem = pcall(custom_handlers[elem.type], elem, parse)
|
||||
if good and (not ast_elem or not ast_elem.type) then
|
||||
good, ast_elem = false, "Function didn't return AST element!"
|
||||
end
|
||||
if good then
|
||||
return ast_elem, true
|
||||
else
|
||||
return nil, 'Invalid element "' .. raw_unparse({elem}) .. '": ' ..
|
||||
tostring(ast_elem)
|
||||
end
|
||||
end
|
||||
|
||||
local good, ast_elem
|
||||
for _, template in ipairs(data) do
|
||||
local custom_element = type(template) == 'function'
|
||||
if custom_element then
|
||||
good, ast_elem = pcall(template, elem)
|
||||
if good and (not ast_elem or not ast_elem.type) then
|
||||
good, ast_elem = false, "Function didn't return AST element!"
|
||||
end
|
||||
else
|
||||
good, ast_elem = pcall(parse_value, elem, template)
|
||||
end
|
||||
if good then
|
||||
return ast_elem, custom_element
|
||||
end
|
||||
end
|
||||
|
||||
return nil, 'Invalid element "' .. raw_unparse({elem}) .. '": ' ..
|
||||
tostring(ast_elem)
|
||||
end
|
||||
|
||||
-- Parse a formspec into a formspec AST.
|
||||
-- Input: size[5,2] style[name;bgcolor=blue;textcolor=yellow]
|
||||
-- button[0,0;5,1;name;Label] image[0,1;1,1;air.png]
|
||||
-- Output:
|
||||
-- {
|
||||
-- formspec_version = 1,
|
||||
-- {
|
||||
-- type = "size",
|
||||
-- w = 5,
|
||||
-- h = 2,
|
||||
-- },
|
||||
-- {
|
||||
-- type = "style",
|
||||
-- name = "name",
|
||||
-- props = {
|
||||
-- bgcolor = "blue",
|
||||
-- textcolor = "yellow",
|
||||
-- },
|
||||
-- },
|
||||
-- {
|
||||
-- type = "button",
|
||||
-- x = 0,
|
||||
-- y = 0,
|
||||
-- w = 5,
|
||||
-- h = 1,
|
||||
-- name = "name",
|
||||
-- label = "Label",
|
||||
-- },
|
||||
-- {
|
||||
-- type = "image",
|
||||
-- x = 0,
|
||||
-- y = 1,
|
||||
-- w = 1,
|
||||
-- h = 1,
|
||||
-- texture_name = "air.png",
|
||||
-- }
|
||||
-- }
|
||||
|
||||
|
||||
function formspec_ast.parse(fs, custom_handlers)
|
||||
local spec = raw_parse(fs)
|
||||
local res = {formspec_version=1}
|
||||
local containers = {}
|
||||
local container = res
|
||||
for _, elem in ipairs(spec) do
|
||||
local ast_elem, err = parse_elem(elem, custom_handlers)
|
||||
if not ast_elem then
|
||||
return nil, err
|
||||
end
|
||||
table.insert(container, ast_elem)
|
||||
if (ast_elem.type == 'container' or
|
||||
ast_elem.type == 'scroll_container') and not err then
|
||||
table.insert(containers, container)
|
||||
container = ast_elem
|
||||
elseif ast_elem.type == 'end' or ast_elem.type == 'container_end' or
|
||||
ast_elem.type == 'scroll_container_end' then
|
||||
container[#container] = nil
|
||||
container = table.remove(containers)
|
||||
if not container then
|
||||
return nil, 'Mismatched container_end[]!'
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if res[1] and res[1].type == 'formspec_version' then
|
||||
res.formspec_version = table.remove(res, 1).version
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
-- Unparsing
|
||||
local compat_keys = {listelems = "listelem", items = "item",
|
||||
captions = "caption"}
|
||||
local function unparse_ellipsis(elem, obj1, res, inner)
|
||||
if obj1[2] == 'table' then
|
||||
local value = elem[obj1[1]]
|
||||
assert(type(value) == 'table', 'Invalid AST!')
|
||||
for k, v in pairs(value) do
|
||||
table.insert(res, tostring(k) .. '=' .. tostring(v))
|
||||
end
|
||||
elseif type(obj1[2]) == 'string' then
|
||||
local value = elem[obj1[1]]
|
||||
if value == nil then
|
||||
value = elem[compat_keys[obj1[1]]]
|
||||
if value == nil then return end
|
||||
end
|
||||
for _, v in ipairs(value) do
|
||||
table.insert(res, tostring(v))
|
||||
end
|
||||
else
|
||||
assert(inner == nil)
|
||||
local data = elem[elem.type or 'data'] or elem
|
||||
for _, elem2 in ipairs(data) do
|
||||
local r = {}
|
||||
for _, obj2 in ipairs(obj1) do
|
||||
if obj2[2] == '...' then
|
||||
unparse_ellipsis(elem2, obj2[1], r, true)
|
||||
elseif type(obj2[2]) == 'string' then
|
||||
table.insert(r, tostring(elem2[obj2[1]]))
|
||||
end
|
||||
end
|
||||
table.insert(res, r)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function unparse_value(elem, template)
|
||||
local res = {}
|
||||
for i, obj in ipairs(template) do
|
||||
if obj[2] == '...' then
|
||||
assert(template[i + 1] == nil, 'Invalid template!')
|
||||
unparse_ellipsis(elem, obj[1], res)
|
||||
elseif type(obj[2]) == 'string' then
|
||||
local value = elem[obj[1]]
|
||||
if value == nil then
|
||||
res[i] = ''
|
||||
else
|
||||
res[i] = tostring(value)
|
||||
end
|
||||
else
|
||||
res[i] = unparse_value(elem, obj)
|
||||
end
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
local compare_blanks
|
||||
do
|
||||
local function get_nonempty(a)
|
||||
if a.nonempty then
|
||||
return a.nonempty, a.strings, a.total_length
|
||||
end
|
||||
local nonempty, strings, total_length = 0, 0, #a
|
||||
for _, i in ipairs(a) do
|
||||
if type(i) == 'string' and i ~= '' then
|
||||
nonempty = nonempty + 1
|
||||
strings = strings + 1
|
||||
elseif type(i) == 'table' then
|
||||
local n, s, t = get_nonempty(i)
|
||||
nonempty = nonempty + n
|
||||
strings = strings + s
|
||||
total_length = total_length + t
|
||||
end
|
||||
end
|
||||
a.nonempty, a.strings, a.total_length = nonempty, strings, total_length
|
||||
return nonempty, strings, total_length
|
||||
end
|
||||
|
||||
function compare_blanks(a, b)
|
||||
local a_n, a_strings, a_l = get_nonempty(a)
|
||||
local b_n, b_strings, b_l = get_nonempty(b)
|
||||
if a_n == b_n then
|
||||
if a_l == b_l then
|
||||
-- Prefer elements with less tables
|
||||
return a_strings > b_strings
|
||||
else
|
||||
return a_l < b_l
|
||||
end
|
||||
end
|
||||
return a_n >= b_n
|
||||
end
|
||||
end
|
||||
|
||||
local function unparse_elem(elem, res, force)
|
||||
if (elem.type == 'container' or
|
||||
elem.type == 'scroll_container') and not force then
|
||||
local err = unparse_elem(elem, res, true)
|
||||
if err then return err end
|
||||
for _, e in ipairs(elem) do
|
||||
err = unparse_elem(e, res)
|
||||
if err then return err end
|
||||
end
|
||||
return unparse_elem({type=elem.type .. '_end'}, res, true)
|
||||
end
|
||||
|
||||
local data = elements[elem.type]
|
||||
if not data or (not force and elem.type == 'container_end') then
|
||||
return nil, 'Unknown element "' .. tostring(elem.type) .. '".'
|
||||
end
|
||||
|
||||
local good, raw_elem
|
||||
local possible_elems = {}
|
||||
for _, template in ipairs(data) do
|
||||
if type(template) == 'function' then
|
||||
good, raw_elem = false, 'Unknown element.'
|
||||
else
|
||||
good, raw_elem = pcall(unparse_value, elem, template)
|
||||
end
|
||||
if good then
|
||||
raw_elem.type = elem.type
|
||||
table.insert(possible_elems, raw_elem)
|
||||
end
|
||||
end
|
||||
|
||||
-- Use the shortest element format that doesn't lose any information.
|
||||
if good then
|
||||
table.sort(possible_elems, compare_blanks)
|
||||
table.insert(res, possible_elems[1])
|
||||
else
|
||||
return 'Invalid element with type "' .. tostring(elem.type)
|
||||
.. '": ' .. tostring(raw_elem)
|
||||
end
|
||||
end
|
||||
|
||||
-- Convert a formspec AST back into a formspec.
|
||||
-- Input:
|
||||
-- {
|
||||
-- {
|
||||
-- type = "size",
|
||||
-- w = 5,
|
||||
-- h = 2,
|
||||
-- },
|
||||
-- {
|
||||
-- type = "button",
|
||||
-- x = 0,
|
||||
-- y = 0,
|
||||
-- w = 5,
|
||||
-- h = 1,
|
||||
-- name = "name",
|
||||
-- label = "Label",
|
||||
-- },
|
||||
-- {
|
||||
-- type = "image",
|
||||
-- x = 0,
|
||||
-- y = 1,
|
||||
-- w = 1,
|
||||
-- h = 1,
|
||||
-- texture_name = "air.png",
|
||||
-- }
|
||||
-- }
|
||||
-- Output: size[5,2]button[0,0;5,1;name;Label]image[0,1;1,1;air.png]
|
||||
function formspec_ast.unparse(tree)
|
||||
local raw_spec = {}
|
||||
if tree.formspec_version and tree.formspec_version ~= 1 then
|
||||
raw_spec[1] = {
|
||||
type = 'formspec_version',
|
||||
tostring(tree.formspec_version)
|
||||
}
|
||||
end
|
||||
|
||||
for _, elem in ipairs(tree) do
|
||||
local err = unparse_elem(elem, raw_spec)
|
||||
if err then
|
||||
return nil, err
|
||||
end
|
||||
end
|
||||
return raw_unparse(raw_spec)
|
||||
end
|
||||
|
||||
-- Allow other mods to access raw_parse and raw_unparse. Note that these may
|
||||
-- change or be removed at any time.
|
||||
-- formspec_ast._raw_parse = raw_parse
|
||||
-- formspec_ast._raw_unparse = raw_unparse
|
||||
|
||||
-- Register custom elements
|
||||
parse_mt = {}
|
||||
function parse_mt:__index(key)
|
||||
if key == '...' then
|
||||
key = nil
|
||||
end
|
||||
|
||||
local func = types[key]
|
||||
if func then
|
||||
return function(obj)
|
||||
if type(obj) == 'table' then
|
||||
obj = table_concat(obj, ',')
|
||||
end
|
||||
return func(obj or '')
|
||||
end
|
||||
else
|
||||
return function(_)
|
||||
error('Unknown element type: ' .. tostring(key))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Register custom formspec elements.
|
||||
-- `parse_func` gets two parameters: `raw_elem` and `parse`. The parse table
|
||||
-- is the same as the types table above, however unknown types raise an error.
|
||||
-- The function should return either a single AST node or a list of multiple
|
||||
-- nodes.
|
||||
-- Multiple functions can be registered for one element.
|
||||
-- This API should not be used outside of formspec_ast.
|
||||
function formspec_ast.register_element(name, parse_func)
|
||||
assert(type(name) == 'string' and type(parse_func) == 'function')
|
||||
if not elements[name] then
|
||||
elements[name] = {}
|
||||
end
|
||||
local parse = {}
|
||||
setmetatable(parse, parse_mt)
|
||||
table.insert(elements[name], function(raw_elem)
|
||||
local res = parse_func(raw_elem, parse)
|
||||
if type(res) == 'table' and not res.type then
|
||||
res.type = 'container'
|
||||
res.x, res.y = 0, 0
|
||||
end
|
||||
return res
|
||||
end)
|
||||
end
|
|
@ -0,0 +1,67 @@
|
|||
--
|
||||
-- Formspec elements list. Do not update this by hand, it is auto-generated
|
||||
-- by make_elements.py.
|
||||
--
|
||||
|
||||
local a = {}
|
||||
a[1] = {"w", "number"}
|
||||
a[2] = {"h", "number"}
|
||||
a[3] = {a[1], a[2]}
|
||||
a[4] = {{"x", "number"}, {"y", "number"}}
|
||||
a[5] = {{a[4]}}
|
||||
a[6] = {}
|
||||
a[7] = {a[6]}
|
||||
a[8] = {"scrollbar_name", "string"}
|
||||
a[9] = {"orientation", "string"}
|
||||
a[10] = {"inventory_location", "string"}
|
||||
a[11] = {"list_name", "string"}
|
||||
a[12] = {"slot_bg_normal", "string"}
|
||||
a[13] = {"slot_bg_hover", "string"}
|
||||
a[14] = {"slot_border", "string"}
|
||||
a[15] = {"tooltip_text", "string"}
|
||||
a[16] = {"bgcolor", "string"}
|
||||
a[17] = {"fontcolor", "string"}
|
||||
a[18] = {"gui_element_name", "string"}
|
||||
a[19] = {"texture_name", "string"}
|
||||
a[20] = {"middle_x", "number"}
|
||||
a[21] = {"middle_y", "number"}
|
||||
a[22] = {a[20], a[21], {"middle_x2", "number"}, {"middle_y2", "number"}}
|
||||
a[23] = {a[20], a[21]}
|
||||
a[24] = {a[20]}
|
||||
a[25] = {a[4], a[3], a[19]}
|
||||
a[26] = {"name", "string"}
|
||||
a[27] = {"frame_count", "number"}
|
||||
a[28] = {"frame_duration", "number"}
|
||||
a[29] = {"frame_start", "number"}
|
||||
a[30] = {"mesh", "string"}
|
||||
a[31] = {{{"textures", "string"}, "..."}}
|
||||
a[32] = {{"rotation_x", "number"}, {"rotation_y", "number"}}
|
||||
a[33] = {"continuous", "boolean"}
|
||||
a[34] = {"mouse_control", "boolean"}
|
||||
a[35] = {{"frame_loop_begin", "number"}, {"frame_loop_end", "number"}}
|
||||
a[36] = {"item_name", "string"}
|
||||
a[37] = {"fullscreen", "fullscreen"}
|
||||
a[38] = {"auto_clip", "boolean"}
|
||||
a[39] = {"label", "string"}
|
||||
a[40] = {{a[4], a[3], a[26], a[39]}}
|
||||
a[41] = {"default", "string"}
|
||||
a[42] = {a[4], a[3], a[26], a[39], a[41]}
|
||||
a[43] = {{a[4], a[39]}}
|
||||
a[44] = {"noclip", "boolean"}
|
||||
a[45] = {"drawborder", "boolean"}
|
||||
a[46] = {{a[4], a[3], a[19], a[26], a[39], a[44], a[45], {"pressed_texture_name", "string"}}, {a[4], a[3], a[19], a[26], a[39], a[44], a[45]}, {a[4], a[3], a[19], a[26], a[39]}}
|
||||
a[47] = {{{"listelems", "string"}, "..."}}
|
||||
a[48] = {"selected_idx", "number"}
|
||||
a[49] = {"transparent", "boolean"}
|
||||
a[50] = {{{"captions", "string"}, "..."}}
|
||||
a[51] = {"current_tab", "number"}
|
||||
a[52] = {"draw_border", "boolean"}
|
||||
a[53] = {{{"items", "string"}, "..."}}
|
||||
a[54] = {"index_event", "boolean"}
|
||||
a[55] = {"value", "number"}
|
||||
a[56] = {{"opts", "table"}, "..."}
|
||||
a[57] = {{a[56]}}
|
||||
a[58] = {{"props", "table"}, "..."}
|
||||
a[59] = {a[26]}
|
||||
a[60] = {{{{{"selectors", "string"}, "..."}}, a[58]}, {a[59], a[58]}}
|
||||
return {["formspec_version"] = {{{"version", "number"}}}, ["size"] = {{a[3]}, {{a[1], a[2], {"fixed_size", "boolean"}}}}, ["position"] = a[5], ["anchor"] = a[5], ["padding"] = a[5], ["no_prepend"] = a[7], ["real_coordinates"] = {{{"bool", "boolean"}}}, ["container"] = a[5], ["container_end"] = a[7], ["scroll_container"] = {{a[4], a[3], a[8], a[9], {"scroll_factor", "number"}}, {a[4], a[3], a[8], a[9]}}, ["scroll_container_end"] = a[7], ["list"] = {{a[10], a[11], a[4], a[3], {"starting_item_index", "number"}}, {a[10], a[11], a[4], a[3]}}, ["listring"] = {{a[10], a[11]}, a[6]}, ["listcolors"] = {{a[12], a[13], a[14], {"tooltip_bgcolor", "string"}, {"tooltip_fontcolor", "string"}}, {a[12], a[13], a[14]}, {a[12], a[13]}}, ["tooltip"] = {{a[4], a[3], a[15], a[16], a[17]}, {a[4], a[3], a[15], a[16]}, {a[18], a[15], a[16], a[17]}, {a[4], a[3], a[15]}, {a[18], a[15], a[16]}, {a[18], a[15]}}, ["image"] = {{a[4], a[3], a[19], a[22]}, {a[4], a[3], a[19], a[23]}, {a[4], a[3], a[19], a[24]}, a[25]}, ["animated_image"] = {{a[4], a[3], a[26], a[19], a[27], a[28], a[29], a[22]}, {a[4], a[3], a[26], a[19], a[27], a[28], a[29], a[23]}, {a[4], a[3], a[26], a[19], a[27], a[28], a[29], a[24]}, {a[4], a[3], a[26], a[19], a[27], a[28], a[29]}, {a[4], a[3], a[26], a[19], a[27], a[28]}}, ["model"] = {{a[4], a[3], a[26], a[30], a[31], a[32], a[33], a[34], a[35], {"animation_speed", "number"}}, {a[4], a[3], a[26], a[30], a[31], a[32], a[33], a[34], a[35]}, {a[4], a[3], a[26], a[30], a[31], a[32], a[33], a[34]}, {a[4], a[3], a[26], a[30], a[31], a[32], a[33]}, {a[4], a[3], a[26], a[30], a[31], a[32]}, {a[4], a[3], a[26], a[30], a[31]}}, ["item_image"] = {{a[4], a[3], a[36]}}, ["bgcolor"] = {{a[16], a[37], {"fbgcolor", "string"}}, {a[16], a[37]}, {a[16]}}, ["background"] = {{a[4], a[3], a[19], a[38]}, a[25]}, ["background9"] = {{a[4], a[3], a[19], a[38], a[22]}, {a[4], a[3], a[19], a[38], a[23]}, {a[4], a[3], a[19], a[38], a[24]}}, ["pwdfield"] = a[40], ["field"] = {a[42], {a[26], a[39], a[41]}}, ["field_close_on_enter"] = {{a[26], {"close_on_enter", "boolean"}}}, ["textarea"] = {a[42]}, ["label"] = a[43], ["hypertext"] = {{a[4], a[3], a[26], {"text", "string"}}}, ["vertlabel"] = a[43], ["button"] = a[40], ["image_button"] = a[46], ["item_image_button"] = {{a[4], a[3], a[36], a[26], a[39]}}, ["button_exit"] = a[40], ["image_button_exit"] = a[46], ["textlist"] = {{a[4], a[3], a[26], a[47], a[48], a[49]}, {a[4], a[3], a[26], a[47], a[48]}, {a[4], a[3], a[26], a[47]}}, ["tabheader"] = {{a[4], a[2], a[26], a[50], a[51], a[49], a[52]}, {a[4], a[3], a[26], a[50], a[51], a[49], a[52]}, {a[4], a[26], a[50], a[51], a[49], a[52]}, {a[4], a[26], a[50], a[51]}}, ["box"] = {{a[4], a[3], {"color", "string"}}}, ["dropdown"] = {{a[4], a[3], a[26], a[53], a[48], a[54]}, {a[4], a[1], a[26], a[53], a[48], a[54]}, {a[4], a[3], a[26], a[53], a[48]}, {a[4], a[1], a[26], a[53], a[48]}}, ["checkbox"] = {{a[4], a[26], a[39], {"selected", "boolean"}}, {a[4], a[26], a[39]}}, ["scrollbar"] = {{a[4], a[3], a[9], a[26], a[55], {{"scrollbar_bg", "string"}, {"slider", "string"}, {"arrow_up", "string"}, {"arrow_down", "string"}}}, {a[4], a[3], a[9], a[26], a[55]}}, ["scrollbaroptions"] = a[57], ["table"] = {{a[4], a[3], a[26], {{{"cells", "string"}, "..."}}, a[48]}}, ["tableoptions"] = a[57], ["tablecolumns"] = {{{{{"type", "string"}, a[56]}, "..."}}}, ["style"] = a[60], ["style_type"] = a[60], ["set_focus"] = {{a[26], {"force", "boolean"}}, a[59]}}
|
|
@ -0,0 +1,594 @@
|
|||
#
|
||||
# This file is automatically generated by make_elements.py and isn't actually
|
||||
# used by formspec_ast, however it is useful for comparing changes across
|
||||
# lua_api versions.
|
||||
#
|
||||
|
||||
anchor:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
animated_image:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- [texture_name, string]
|
||||
- [frame_count, number]
|
||||
- [frame_duration, number]
|
||||
- [frame_start, number]
|
||||
- - [middle_x, number]
|
||||
- [middle_y, number]
|
||||
- [middle_x2, number]
|
||||
- [middle_y2, number]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- [texture_name, string]
|
||||
- [frame_count, number]
|
||||
- [frame_duration, number]
|
||||
- [frame_start, number]
|
||||
- - [middle_x, number]
|
||||
- [middle_y, number]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- [texture_name, string]
|
||||
- [frame_count, number]
|
||||
- [frame_duration, number]
|
||||
- [frame_start, number]
|
||||
- - [middle_x, number]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- [texture_name, string]
|
||||
- [frame_count, number]
|
||||
- [frame_duration, number]
|
||||
- [frame_start, number]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- [texture_name, string]
|
||||
- [frame_count, number]
|
||||
- [frame_duration, number]
|
||||
background:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [texture_name, string]
|
||||
- [auto_clip, boolean]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [texture_name, string]
|
||||
background9:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [texture_name, string]
|
||||
- [auto_clip, boolean]
|
||||
- - [middle_x, number]
|
||||
- [middle_y, number]
|
||||
- [middle_x2, number]
|
||||
- [middle_y2, number]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [texture_name, string]
|
||||
- [auto_clip, boolean]
|
||||
- - [middle_x, number]
|
||||
- [middle_y, number]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [texture_name, string]
|
||||
- [auto_clip, boolean]
|
||||
- - [middle_x, number]
|
||||
bgcolor:
|
||||
- - [bgcolor, string]
|
||||
- [fullscreen, fullscreen]
|
||||
- [fbgcolor, string]
|
||||
- - [bgcolor, string]
|
||||
- [fullscreen, fullscreen]
|
||||
- - [bgcolor, string]
|
||||
box:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [color, string]
|
||||
button:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- [label, string]
|
||||
button_exit:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- [label, string]
|
||||
checkbox:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- [name, string]
|
||||
- [label, string]
|
||||
- [selected, boolean]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- [name, string]
|
||||
- [label, string]
|
||||
container:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
container_end:
|
||||
- []
|
||||
dropdown:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- - - [items, string]
|
||||
- '...'
|
||||
- [selected_idx, number]
|
||||
- [index_event, boolean]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- [w, number]
|
||||
- [name, string]
|
||||
- - - [items, string]
|
||||
- '...'
|
||||
- [selected_idx, number]
|
||||
- [index_event, boolean]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- - - [items, string]
|
||||
- '...'
|
||||
- [selected_idx, number]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- [w, number]
|
||||
- [name, string]
|
||||
- - - [items, string]
|
||||
- '...'
|
||||
- [selected_idx, number]
|
||||
field:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- [label, string]
|
||||
- [default, string]
|
||||
- - [name, string]
|
||||
- [label, string]
|
||||
- [default, string]
|
||||
field_close_on_enter:
|
||||
- - [name, string]
|
||||
- [close_on_enter, boolean]
|
||||
formspec_version:
|
||||
- - [version, number]
|
||||
hypertext:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- [text, string]
|
||||
image:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [texture_name, string]
|
||||
- - [middle_x, number]
|
||||
- [middle_y, number]
|
||||
- [middle_x2, number]
|
||||
- [middle_y2, number]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [texture_name, string]
|
||||
- - [middle_x, number]
|
||||
- [middle_y, number]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [texture_name, string]
|
||||
- - [middle_x, number]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [texture_name, string]
|
||||
image_button:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [texture_name, string]
|
||||
- [name, string]
|
||||
- [label, string]
|
||||
- [noclip, boolean]
|
||||
- [drawborder, boolean]
|
||||
- [pressed_texture_name, string]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [texture_name, string]
|
||||
- [name, string]
|
||||
- [label, string]
|
||||
- [noclip, boolean]
|
||||
- [drawborder, boolean]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [texture_name, string]
|
||||
- [name, string]
|
||||
- [label, string]
|
||||
image_button_exit:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [texture_name, string]
|
||||
- [name, string]
|
||||
- [label, string]
|
||||
- [noclip, boolean]
|
||||
- [drawborder, boolean]
|
||||
- [pressed_texture_name, string]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [texture_name, string]
|
||||
- [name, string]
|
||||
- [label, string]
|
||||
- [noclip, boolean]
|
||||
- [drawborder, boolean]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [texture_name, string]
|
||||
- [name, string]
|
||||
- [label, string]
|
||||
item_image:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [item_name, string]
|
||||
item_image_button:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [item_name, string]
|
||||
- [name, string]
|
||||
- [label, string]
|
||||
label:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- [label, string]
|
||||
list:
|
||||
- - [inventory_location, string]
|
||||
- [list_name, string]
|
||||
- - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [starting_item_index, number]
|
||||
- - [inventory_location, string]
|
||||
- [list_name, string]
|
||||
- - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
listcolors:
|
||||
- - [slot_bg_normal, string]
|
||||
- [slot_bg_hover, string]
|
||||
- [slot_border, string]
|
||||
- [tooltip_bgcolor, string]
|
||||
- [tooltip_fontcolor, string]
|
||||
- - [slot_bg_normal, string]
|
||||
- [slot_bg_hover, string]
|
||||
- [slot_border, string]
|
||||
- - [slot_bg_normal, string]
|
||||
- [slot_bg_hover, string]
|
||||
listring:
|
||||
- - [inventory_location, string]
|
||||
- [list_name, string]
|
||||
- []
|
||||
model:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- [mesh, string]
|
||||
- - - [textures, string]
|
||||
- '...'
|
||||
- - [rotation_x, number]
|
||||
- [rotation_y, number]
|
||||
- [continuous, boolean]
|
||||
- [mouse_control, boolean]
|
||||
- - [frame_loop_begin, number]
|
||||
- [frame_loop_end, number]
|
||||
- [animation_speed, number]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- [mesh, string]
|
||||
- - - [textures, string]
|
||||
- '...'
|
||||
- - [rotation_x, number]
|
||||
- [rotation_y, number]
|
||||
- [continuous, boolean]
|
||||
- [mouse_control, boolean]
|
||||
- - [frame_loop_begin, number]
|
||||
- [frame_loop_end, number]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- [mesh, string]
|
||||
- - - [textures, string]
|
||||
- '...'
|
||||
- - [rotation_x, number]
|
||||
- [rotation_y, number]
|
||||
- [continuous, boolean]
|
||||
- [mouse_control, boolean]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- [mesh, string]
|
||||
- - - [textures, string]
|
||||
- '...'
|
||||
- - [rotation_x, number]
|
||||
- [rotation_y, number]
|
||||
- [continuous, boolean]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- [mesh, string]
|
||||
- - - [textures, string]
|
||||
- '...'
|
||||
- - [rotation_x, number]
|
||||
- [rotation_y, number]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- [mesh, string]
|
||||
- - - [textures, string]
|
||||
- '...'
|
||||
no_prepend:
|
||||
- []
|
||||
padding:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
position:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
pwdfield:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- [label, string]
|
||||
real_coordinates:
|
||||
- - [bool, boolean]
|
||||
scroll_container:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [scrollbar_name, string]
|
||||
- [orientation, string]
|
||||
- [scroll_factor, number]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [scrollbar_name, string]
|
||||
- [orientation, string]
|
||||
scroll_container_end:
|
||||
- []
|
||||
scrollbar:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [orientation, string]
|
||||
- [name, string]
|
||||
- [value, number]
|
||||
- - [scrollbar_bg, string]
|
||||
- [slider, string]
|
||||
- [arrow_up, string]
|
||||
- [arrow_down, string]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [orientation, string]
|
||||
- [name, string]
|
||||
- [value, number]
|
||||
scrollbaroptions:
|
||||
- - - [opts, table]
|
||||
- '...'
|
||||
set_focus:
|
||||
- - [name, string]
|
||||
- [force, boolean]
|
||||
- - [name, string]
|
||||
size:
|
||||
- - - [w, number]
|
||||
- [h, number]
|
||||
- - - [w, number]
|
||||
- [h, number]
|
||||
- [fixed_size, boolean]
|
||||
style:
|
||||
- - - - [selectors, string]
|
||||
- '...'
|
||||
- - [props, table]
|
||||
- '...'
|
||||
- - - [name, string]
|
||||
- - [props, table]
|
||||
- '...'
|
||||
style_type:
|
||||
- - - - [selectors, string]
|
||||
- '...'
|
||||
- - [props, table]
|
||||
- '...'
|
||||
- - - [name, string]
|
||||
- - [props, table]
|
||||
- '...'
|
||||
tabheader:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- - - [captions, string]
|
||||
- '...'
|
||||
- [current_tab, number]
|
||||
- [transparent, boolean]
|
||||
- [draw_border, boolean]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- - - [captions, string]
|
||||
- '...'
|
||||
- [current_tab, number]
|
||||
- [transparent, boolean]
|
||||
- [draw_border, boolean]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- [name, string]
|
||||
- - - [captions, string]
|
||||
- '...'
|
||||
- [current_tab, number]
|
||||
- [transparent, boolean]
|
||||
- [draw_border, boolean]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- [name, string]
|
||||
- - - [captions, string]
|
||||
- '...'
|
||||
- [current_tab, number]
|
||||
table:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- - - [cells, string]
|
||||
- '...'
|
||||
- [selected_idx, number]
|
||||
tablecolumns:
|
||||
- - - - [type, string]
|
||||
- - [opts, table]
|
||||
- '...'
|
||||
- '...'
|
||||
tableoptions:
|
||||
- - - [opts, table]
|
||||
- '...'
|
||||
textarea:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- [label, string]
|
||||
- [default, string]
|
||||
textlist:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- - - [listelems, string]
|
||||
- '...'
|
||||
- [selected_idx, number]
|
||||
- [transparent, boolean]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- - - [listelems, string]
|
||||
- '...'
|
||||
- [selected_idx, number]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [name, string]
|
||||
- - - [listelems, string]
|
||||
- '...'
|
||||
tooltip:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [tooltip_text, string]
|
||||
- [bgcolor, string]
|
||||
- [fontcolor, string]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [tooltip_text, string]
|
||||
- [bgcolor, string]
|
||||
- - [gui_element_name, string]
|
||||
- [tooltip_text, string]
|
||||
- [bgcolor, string]
|
||||
- [fontcolor, string]
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- - [w, number]
|
||||
- [h, number]
|
||||
- [tooltip_text, string]
|
||||
- - [gui_element_name, string]
|
||||
- [tooltip_text, string]
|
||||
- [bgcolor, string]
|
||||
- - [gui_element_name, string]
|
||||
- [tooltip_text, string]
|
||||
vertlabel:
|
||||
- - - [x, number]
|
||||
- [y, number]
|
||||
- [label, string]
|
|
@ -0,0 +1,226 @@
|
|||
--
|
||||
-- formspec_ast: An abstract syntax tree for formspecs.
|
||||
--
|
||||
-- This does not actually depend on Minetest and could probably run in
|
||||
-- standalone Lua.
|
||||
--
|
||||
-- The MIT License (MIT)
|
||||
--
|
||||
-- Copyright © 2019-2022 by luk3yx.
|
||||
--
|
||||
-- Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
-- of this software and associated documentation files (the "Software"), to
|
||||
-- deal in the Software without restriction, including without limitation the
|
||||
-- rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
-- sell copies of the Software, and to permit persons to whom the Software is
|
||||
-- furnished to do so, subject to the following conditions:
|
||||
--
|
||||
-- The above copyright notice and this permission notice shall be included in
|
||||
-- all copies or substantial portions of the Software.
|
||||
--
|
||||
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
-- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
-- IN THE SOFTWARE.
|
||||
--
|
||||
|
||||
local formspec_ast, minetest = formspec_ast, formspec_ast.minetest
|
||||
|
||||
-- Expose minetest.formspec_escape for use outside of Minetest
|
||||
formspec_ast.formspec_escape = minetest.formspec_escape
|
||||
|
||||
-- Parses and unparses plain formspecs and just unparses AST trees.
|
||||
function formspec_ast.interpret(spec, custom_handlers)
|
||||
local ast = spec
|
||||
if type(spec) == 'string' then
|
||||
local err
|
||||
ast, err = formspec_ast.parse(spec, custom_handlers)
|
||||
if not ast then
|
||||
return nil, err
|
||||
end
|
||||
end
|
||||
return formspec_ast.unparse(ast)
|
||||
end
|
||||
|
||||
local function walk_inner(tree, container_elems)
|
||||
local parents = {}
|
||||
local i = 1
|
||||
return function()
|
||||
local res = tree[i]
|
||||
while not res do
|
||||
local n = table.remove(parents)
|
||||
if not n then
|
||||
return
|
||||
end
|
||||
tree, i = n[1], n[2]
|
||||
res = tree[i]
|
||||
end
|
||||
i = i + 1
|
||||
|
||||
if container_elems[res.type] then
|
||||
table.insert(parents, {tree, i})
|
||||
tree = res
|
||||
i = 1
|
||||
end
|
||||
return res
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns an iterator over all nodes in a formspec AST, including ones in
|
||||
-- containers.
|
||||
local default_container_elems = {container = true, scroll_container = true}
|
||||
function formspec_ast.walk(tree, provided_container_elms)
|
||||
return walk_inner(tree, provided_container_elms or default_container_elems)
|
||||
end
|
||||
|
||||
-- Similar to formspec_ast.walk(), however only returns nodes which have a type
|
||||
-- of `node_type`.
|
||||
function formspec_ast.find(tree, node_type)
|
||||
local walk = formspec_ast.walk(tree)
|
||||
return function()
|
||||
local node
|
||||
repeat
|
||||
node = walk()
|
||||
until node == nil or node.type == node_type
|
||||
return node
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns the first element in the AST tree that has the given name.
|
||||
function formspec_ast.get_element_by_name(tree, name)
|
||||
for elem in formspec_ast.walk(tree) do
|
||||
if elem.name == name then
|
||||
return elem
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns a table/list/array of all elements in the AST tree that have the
|
||||
-- given name.
|
||||
function formspec_ast.get_elements_by_name(tree, name)
|
||||
local res = {}
|
||||
for elem in formspec_ast.walk(tree) do
|
||||
if elem.name == name then
|
||||
table.insert(res, elem)
|
||||
end
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
-- Offsets all elements in an element list.
|
||||
function formspec_ast.apply_offset(elems, x, y)
|
||||
x, y = x or 0, y or 0
|
||||
for _, elem in ipairs(elems) do
|
||||
if type(elem.x) == 'number' and type(elem.y) == 'number' then
|
||||
elem.x = elem.x + x
|
||||
elem.y = elem.y + y
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Removes container elements and fixes nodes inside containers.
|
||||
local flatten_containers = {container = true}
|
||||
function formspec_ast.flatten(tree)
|
||||
local res = {formspec_version=tree.formspec_version}
|
||||
for elem in walk_inner(table.copy(tree), flatten_containers) do
|
||||
if elem.type == 'container' then
|
||||
formspec_ast.apply_offset(elem, elem.x, elem.y)
|
||||
else
|
||||
table.insert(res, elem)
|
||||
end
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
-- Similar to minetest.show_formspec, however is passed through
|
||||
-- formspec_ast.interpret first and will return an error message if the
|
||||
-- formspec could not be parsed.
|
||||
function formspec_ast.show_formspec(player, formname, formspec)
|
||||
if minetest.is_player(player) then
|
||||
player = player:get_player_name()
|
||||
end
|
||||
if type(player) ~= 'string' or player == '' then
|
||||
return 'No such player!'
|
||||
end
|
||||
|
||||
local new_fs, err = formspec_ast.interpret(formspec)
|
||||
if new_fs then
|
||||
minetest.show_formspec(player, formname, new_fs)
|
||||
else
|
||||
minetest.log('warning', 'formspec_ast.show_formspec(): ' ..
|
||||
tostring(err))
|
||||
return err
|
||||
end
|
||||
end
|
||||
|
||||
-- Alias invsize[] to size[]
|
||||
formspec_ast.register_element('invsize', function(raw, parse)
|
||||
return {
|
||||
type = 'size',
|
||||
w = parse.number(raw[1][1]),
|
||||
h = parse.number(raw[1][2]),
|
||||
}
|
||||
end)
|
||||
|
||||
-- Centered labels
|
||||
-- Credit to https://github.com/v-rob/minetest_formspec_game for the click
|
||||
-- animation workaround.
|
||||
-- This may be removed from a later formspec_ast release.
|
||||
-- size[5,2]formspec_ast:centered_label[0,0;5,1;Centered label]
|
||||
formspec_ast.register_element('formspec_ast:centered_label', function(raw,
|
||||
parse)
|
||||
-- Create a container
|
||||
return {
|
||||
type = 'container',
|
||||
x = parse.number(raw[1][1]),
|
||||
y = parse.number(raw[1][2]),
|
||||
|
||||
-- Add a background-less image button with the text.
|
||||
{
|
||||
type = 'image_button',
|
||||
x = 0,
|
||||
y = 0,
|
||||
w = parse.number(raw[2][1]),
|
||||
h = parse.number(raw[2][2]),
|
||||
texture_name = 'blank.png',
|
||||
name = '',
|
||||
label = parse.string(raw[3]),
|
||||
noclip = true,
|
||||
drawborder = false,
|
||||
pressed_texture_name = '',
|
||||
},
|
||||
|
||||
-- Add another background-less image button to hack around the click
|
||||
-- animation.
|
||||
{
|
||||
type = 'image_button',
|
||||
x = 0,
|
||||
y = 0,
|
||||
w = parse.number(raw[2][1]),
|
||||
h = parse.number(raw[2][2]),
|
||||
texture_name = '',
|
||||
name = '',
|
||||
label = '',
|
||||
noclip = true,
|
||||
drawborder = false,
|
||||
pressed_texture_name = '',
|
||||
},
|
||||
}
|
||||
end)
|
||||
|
||||
-- Add a formspec element to crash clients
|
||||
-- This may be removed from a later formspec_ast release.
|
||||
formspec_ast.register_element('formspec_ast:crash', function(_, _)
|
||||
return {
|
||||
type = 'list',
|
||||
inventory_location = '___die',
|
||||
list_name = 'crash',
|
||||
x = 0,
|
||||
y = 0,
|
||||
w = 0,
|
||||
h = 0,
|
||||
}
|
||||
end)
|
|
@ -0,0 +1,88 @@
|
|||
--
|
||||
-- formspec_ast: An abstract syntax tree for formspecs.
|
||||
--
|
||||
-- This does not actually depend on Minetest and could probably run in
|
||||
-- standalone Lua.
|
||||
--
|
||||
-- The MIT License (MIT)
|
||||
--
|
||||
-- Copyright © 2019-2022 by luk3yx.
|
||||
--
|
||||
-- Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
-- of this software and associated documentation files (the "Software"), to
|
||||
-- deal in the Software without restriction, including without limitation the
|
||||
-- rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
-- sell copies of the Software, and to permit persons to whom the Software is
|
||||
-- furnished to do so, subject to the following conditions:
|
||||
--
|
||||
-- The above copyright notice and this permission notice shall be included in
|
||||
-- all copies or substantial portions of the Software.
|
||||
--
|
||||
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
-- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
-- IN THE SOFTWARE.
|
||||
--
|
||||
|
||||
formspec_ast = {}
|
||||
|
||||
local modpath
|
||||
|
||||
if minetest then
|
||||
-- Running inside Minetest.
|
||||
formspec_ast.minetest = minetest
|
||||
modpath = minetest.get_modpath('formspec_ast')
|
||||
assert(minetest.get_current_modname() == 'formspec_ast',
|
||||
'This mod must be called formspec_ast!')
|
||||
else
|
||||
-- Probably running outside Minetest.
|
||||
modpath = rawget(_G, 'FORMSPEC_AST_PATH') or '.'
|
||||
local minetest = {}
|
||||
function minetest.is_yes(str)
|
||||
str = str:lower()
|
||||
return str == 'true' or str == 'yes'
|
||||
end
|
||||
function minetest.formspec_escape(text)
|
||||
if text then
|
||||
for _, n in ipairs({'\\', ']', '[', ';', ','}) do
|
||||
text = text:gsub('%' .. n, '\\' .. n)
|
||||
end
|
||||
end
|
||||
return text
|
||||
end
|
||||
minetest.log = print
|
||||
function string.trim(str)
|
||||
return str:gsub("^%s*(.-)%s*$", "%1")
|
||||
end
|
||||
-- Mostly copied from https://stackoverflow.com/a/26367080
|
||||
function table.copy(obj, s)
|
||||
if type(obj) ~= 'table' then return obj end
|
||||
if s and s[obj] ~= nil then return s[obj] end
|
||||
s = s or {}
|
||||
local res = {}
|
||||
s[obj] = res
|
||||
for k, v in pairs(obj) do res[table.copy(k, s)] = table.copy(v, s) end
|
||||
return res
|
||||
end
|
||||
formspec_ast.minetest = minetest
|
||||
end
|
||||
|
||||
formspec_ast.modpath = modpath
|
||||
|
||||
dofile(modpath .. '/core.lua')
|
||||
dofile(modpath .. '/helpers.lua')
|
||||
|
||||
formspec_ast.modpath, formspec_ast.minetest = nil, nil
|
||||
|
||||
-- Lazy load safety.lua because I don't think anything actually uses it
|
||||
function formspec_ast.safe_parse(...)
|
||||
dofile(modpath .. '/safety.lua')
|
||||
return formspec_ast.safe_parse(...)
|
||||
end
|
||||
|
||||
function formspec_ast.safe_interpret(tree)
|
||||
return formspec_ast.unparse(formspec_ast.safe_parse(tree))
|
||||
end
|
|
@ -0,0 +1,186 @@
|
|||
#!/usr/bin/env python3
|
||||
#
|
||||
# Converts Python objects into Lua ones. This allows more things to be used as
|
||||
# keys than JSON.
|
||||
#
|
||||
# The MIT License (MIT)
|
||||
#
|
||||
# Copyright © 2019 by luk3yx.
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to
|
||||
# deal in the Software without restriction, including without limitation the
|
||||
# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
# sell copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in
|
||||
# all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
# IN THE SOFTWARE.
|
||||
#
|
||||
|
||||
import collections, copy
|
||||
from decimal import Decimal
|
||||
|
||||
def _escape_string(x):
|
||||
yield '"'
|
||||
for char in x:
|
||||
if char == 0x22: # "
|
||||
yield r'\"'
|
||||
elif char == 0x5c:
|
||||
yield r'\\'
|
||||
elif 0x7f > char > 0x1f:
|
||||
yield chr(char)
|
||||
else:
|
||||
yield '\\' + str(char).zfill(3)
|
||||
yield '"'
|
||||
|
||||
class _PartialTypeError(TypeError):
|
||||
def __str__(self):
|
||||
return 'Object of type ' + repr(type(self.args[0]).__name__) + \
|
||||
' is not Lua serializable.'
|
||||
|
||||
def _default_dump_func(obj):
|
||||
return _dump(obj, _default_dump_func)
|
||||
|
||||
def _dump(obj, dump_func):
|
||||
if isinstance(obj, (set, frozenset)):
|
||||
obj = dict.fromkeys(obj, True)
|
||||
|
||||
if isinstance(obj, dict):
|
||||
res = []
|
||||
for k, v in obj.items():
|
||||
res.append('[' + dump_func(k) + '] = ' + dump_func(v))
|
||||
return '{' + ', '.join(res) + '}'
|
||||
|
||||
if isinstance(obj, (tuple, list)):
|
||||
return '{' + ', '.join(map(dump_func, obj)) + '}'
|
||||
|
||||
if isinstance(obj, bool):
|
||||
return 'true' if obj else 'false'
|
||||
|
||||
if isinstance(obj, (int, float, Decimal)):
|
||||
return str(obj)
|
||||
|
||||
if isinstance(obj, str):
|
||||
obj = obj.encode('utf-8', 'replace')
|
||||
|
||||
if isinstance(obj, bytes):
|
||||
return ''.join(_escape_string(obj))
|
||||
|
||||
if obj is None:
|
||||
return 'nil'
|
||||
|
||||
raise _PartialTypeError(obj)
|
||||
|
||||
def dump(obj):
|
||||
"""
|
||||
Similar to serialize(), however doesn't prepend return.
|
||||
"""
|
||||
|
||||
try:
|
||||
return _dump(obj, _default_dump_func)
|
||||
except _PartialTypeError as e:
|
||||
msg = str(e)
|
||||
|
||||
# Clean tracebacks
|
||||
raise TypeError(msg)
|
||||
|
||||
def serialize(obj):
|
||||
"""
|
||||
Serialize an object into valid Lua code. This will raise a TypeError if the
|
||||
object cannot be serialized into lua.
|
||||
"""
|
||||
|
||||
return 'return ' + dump(obj)
|
||||
|
||||
def _walk(obj, seen):
|
||||
yield obj
|
||||
if isinstance(obj, dict):
|
||||
for k, v in obj.items():
|
||||
# yield from _walk(k, seen)
|
||||
yield from _walk(v, seen)
|
||||
elif isinstance(obj, (tuple, list, set, frozenset)):
|
||||
try:
|
||||
if obj in seen:
|
||||
return
|
||||
seen.add(obj)
|
||||
except TypeError:
|
||||
pass
|
||||
for v in obj:
|
||||
yield from _walk(v, seen)
|
||||
|
||||
def _replace_values(obj):
|
||||
if isinstance(obj, dict):
|
||||
it = obj.items()
|
||||
elif isinstance(obj, list):
|
||||
it = enumerate(obj)
|
||||
else:
|
||||
return
|
||||
|
||||
for k, v in it:
|
||||
if isinstance(v, tuple):
|
||||
new_obj = list(v)
|
||||
_replace_values(new_obj)
|
||||
obj[k] = tuple(new_obj)
|
||||
continue
|
||||
_replace_values(v)
|
||||
if isinstance(v, list):
|
||||
obj[k] = tuple(v)
|
||||
|
||||
def serialize_readonly(obj):
|
||||
"""
|
||||
Serializes an object into a Lua table with the assumption that the
|
||||
resulting table will never be modified. This allows any duplicate lists and
|
||||
tuples to be reused.
|
||||
"""
|
||||
|
||||
# Count all tuples
|
||||
ref_count = collections.Counter()
|
||||
|
||||
obj = copy.deepcopy(obj)
|
||||
_replace_values(obj)
|
||||
|
||||
for item in _walk(obj, set()):
|
||||
if isinstance(item, (tuple, frozenset)):
|
||||
try:
|
||||
ref_count[item] += 1
|
||||
except TypeError:
|
||||
pass
|
||||
|
||||
# This code is heavily inspired by MT's builtin/common/serialize.lua
|
||||
# Copyright that may apply to this code (which is MIT licensed):
|
||||
# @copyright 2006-2997 Fabien Fleutot <metalua@gmail.com>
|
||||
dumped = {}
|
||||
res = []
|
||||
def dump_or_ref(obj2):
|
||||
try:
|
||||
count = ref_count[obj2]
|
||||
except TypeError:
|
||||
count = 0
|
||||
if count >= 2:
|
||||
if obj2 not in dumped:
|
||||
code = _dump(obj2, dump_or_ref)
|
||||
idx = len(res) + 1
|
||||
res.append('a[{}] = {}'.format(idx, code))
|
||||
dumped[obj2] = idx
|
||||
return 'a[{}]'.format(dumped[obj2])
|
||||
return _dump(obj2, dump_or_ref)
|
||||
|
||||
try:
|
||||
res.append('return ' + _dump(obj, dump_or_ref))
|
||||
if len(res) > 1:
|
||||
res.insert(0, 'local a = {}')
|
||||
return '\n'.join(res)
|
||||
except _PartialTypeError as e:
|
||||
msg = str(e)
|
||||
|
||||
# Clean tracebacks
|
||||
raise TypeError(msg)
|
|
@ -0,0 +1,344 @@
|
|||
#!/usr/bin/env python3
|
||||
#
|
||||
# A primitive script to parse lua_api.txt for formspec elements.
|
||||
# This script needs Python 3.8+ and ruamel.yaml to work.
|
||||
#
|
||||
|
||||
import copy, json, lua_dump, os, re, ruamel.yaml, urllib.request
|
||||
|
||||
def _make_known(**kwargs):
|
||||
known = {}
|
||||
for k, v in kwargs.items():
|
||||
for i in v:
|
||||
known[i] = k
|
||||
return known
|
||||
|
||||
_known = _make_known(
|
||||
number=('x', 'y', 'w', 'h', 'selected_idx', 'version', 'current_tab',
|
||||
'starting_item_index', 'scroll_factor', 'frame_count',
|
||||
'frame_duration', 'frame_start', 'animation_speed', 'value'),
|
||||
boolean=('auto_clip', 'fixed_size', 'transparent', 'draw_border', 'bool',
|
||||
'noclip', 'drawborder', 'selected', 'force', 'close_on_enter',
|
||||
'continuous', 'mouse_control', 'index_event'),
|
||||
fullscreen=('fullscreen',),
|
||||
table=('params', 'opts', 'props'),
|
||||
null=('',),
|
||||
)
|
||||
|
||||
def _get_name(n):
|
||||
if not isinstance(n, tuple) or n[1] == '...':
|
||||
return '...'
|
||||
return n[0][:-1].rsplit('_', 1)[0].rstrip('_')
|
||||
|
||||
_aliases = {
|
||||
'type': 'elem_type',
|
||||
'cell': 'cells',
|
||||
}
|
||||
|
||||
def _fix_param_name(param):
|
||||
param = param.lower().strip().strip('<>').replace(' ', '_')
|
||||
param = _aliases.get(param, param)
|
||||
assert param != '...'
|
||||
return param
|
||||
|
||||
def _fix_param(param):
|
||||
if isinstance(param, str):
|
||||
if ',' not in param:
|
||||
param = _fix_param_name(param)
|
||||
return (param, _known.get(param, 'string'))
|
||||
param = param.split(',')
|
||||
|
||||
res = []
|
||||
for p in map(str.strip, param):
|
||||
if p != '...':
|
||||
res.append(_fix_param(p))
|
||||
continue
|
||||
assert res
|
||||
|
||||
last = res.pop()
|
||||
# Workaround
|
||||
if res and last and isinstance(last, list) and \
|
||||
last[0][0].endswith('2') and isinstance(res[-1], list) and \
|
||||
res[-1] and res[-1][0][0].endswith('1'):
|
||||
last = res.pop()
|
||||
last[0] = (last[0][0][:-2], last[0][1])
|
||||
|
||||
name = _get_name(last)
|
||||
if name == '...':
|
||||
res.append((last, '...'))
|
||||
else:
|
||||
while res and _get_name(res[-1]) == name:
|
||||
res.pop()
|
||||
res.append((_fix_param(name + 's'), '...'))
|
||||
break
|
||||
|
||||
return res
|
||||
|
||||
_hooks = {}
|
||||
_passive_hooks = set()
|
||||
def hook(name, *, passive=False):
|
||||
if passive:
|
||||
_passive_hooks.add(name)
|
||||
def add_hook(func):
|
||||
_hooks[name] = func
|
||||
return func
|
||||
return add_hook
|
||||
|
||||
# Fix 9-slice co-ordinates
|
||||
@hook('background9')
|
||||
@hook('image', passive=True)
|
||||
@hook('animated_image', passive=True)
|
||||
def _background9_hook(params):
|
||||
if params[-1] != ('middle', 'string'):
|
||||
assert ('middle', 'string') not in params
|
||||
return
|
||||
|
||||
params[-1] = param = []
|
||||
param.append(('middle_x', 'number'))
|
||||
yield params
|
||||
param.append(('middle_y', 'number'))
|
||||
yield params
|
||||
param.append(('middle_x2', 'number'))
|
||||
param.append(('middle_y2', 'number'))
|
||||
yield params
|
||||
del params[-1]
|
||||
|
||||
# Fix bgcolor
|
||||
@hook('bgcolor')
|
||||
def _bgcolor_hook(params):
|
||||
yield params
|
||||
for i in range(1, len(params)):
|
||||
yield params[:-i]
|
||||
|
||||
# Fix size
|
||||
@hook('size')
|
||||
def _size_hook(params):
|
||||
yield params
|
||||
yield [[('w', 'number'), ('h', 'number')]]
|
||||
|
||||
# Fix style and style_type
|
||||
@hook('style')
|
||||
@hook('style_type')
|
||||
def _style_hook(params):
|
||||
# This is not used when parsing but keeps backwards compatibility when
|
||||
# unparsing.
|
||||
params[0] = [('name', 'string')]
|
||||
yield params
|
||||
|
||||
params[0] = [(('selectors', 'string'), '...')]
|
||||
yield params
|
||||
|
||||
# Fix dropdown
|
||||
@hook('dropdown', passive=True)
|
||||
def _scroll_container_hook(params):
|
||||
if isinstance(params[1][0], str):
|
||||
params[1] = [('w', 'number'), ('h', 'number')]
|
||||
else:
|
||||
params[1] = ('w', 'number')
|
||||
|
||||
# Hooks have to return generators
|
||||
return ()
|
||||
|
||||
# Fix textlist
|
||||
@hook('textlist', passive=True)
|
||||
def _textlist_hook(params):
|
||||
if len(params) > 5:
|
||||
yield params[:5]
|
||||
return ()
|
||||
|
||||
# Swap order of tooltip definitions around to fix position parsing
|
||||
@hook('tooltip', passive=True)
|
||||
def _tooltip_hook(params):
|
||||
if params[0][0] == 'gui_element_name':
|
||||
params[0] = [('x', 'number'), ('y', 'number')]
|
||||
params.insert(1, [('w', 'number'), ('h', 'number')])
|
||||
else:
|
||||
params[0] = ('gui_element_name', 'string')
|
||||
del params[1]
|
||||
return ()
|
||||
|
||||
# Work around inconsistent documentation for model[]
|
||||
@hook('model')
|
||||
def _model_hook(params):
|
||||
# Make textures a list
|
||||
assert params[4] == ('textures', 'string')
|
||||
params[4] = [(('textures', 'string'), '...')]
|
||||
|
||||
# Fix rotation
|
||||
assert params[5] == [('rotation_x', 'string'), ('y', 'number')]
|
||||
params[5] = [('rotation_x', 'number'), ('rotation_y', 'number')]
|
||||
|
||||
# Convert frame_loop_range to frame_loop_{begin,end}
|
||||
assert params[8] == ('frame_loop_range', 'string')
|
||||
params[8] = [('frame_loop_begin', 'number'), ('frame_loop_end', 'number')]
|
||||
|
||||
# Add optional parameters
|
||||
for i in range(5, len(params) + 1):
|
||||
yield params[:i]
|
||||
|
||||
# Parse image_button/image_button_exit like the source code does
|
||||
# image_button_exit[] can have the extra parameters as well and
|
||||
# pressed_texture_name is optional if noclip and drawborder are specified.
|
||||
@hook('image_button')
|
||||
@hook('image_button_exit')
|
||||
def _image_button_hook(params):
|
||||
if len(params) != 5:
|
||||
assert len(params) == 8
|
||||
return
|
||||
|
||||
yield params
|
||||
params.append(('noclip', 'boolean'))
|
||||
params.append(('drawborder', 'boolean'))
|
||||
yield params
|
||||
params.append(('pressed_texture_name', 'string'))
|
||||
yield params
|
||||
|
||||
|
||||
# Work around tabheader's documentation
|
||||
@hook('tabheader')
|
||||
def _tabheader_hook(params):
|
||||
yield params
|
||||
if len(params) == 6:
|
||||
assert params[4:] == [
|
||||
('transparent', 'boolean'),
|
||||
('draw_border', 'boolean'),
|
||||
]
|
||||
yield params[:4]
|
||||
|
||||
|
||||
# Support MultiCraft's non-standard scrollbar styling
|
||||
# WARNING: This may be removed or broken without notice
|
||||
@hook('scrollbar')
|
||||
def _scrollbar_hook(params):
|
||||
assert len(params) == 5
|
||||
yield params
|
||||
|
||||
params.append([
|
||||
('scrollbar_bg', 'string'), ('slider', 'string'),
|
||||
('arrow_up', 'string'), ('arrow_down', 'string')
|
||||
])
|
||||
yield params
|
||||
|
||||
_param_re = re.compile(r'^\* `([^`]+)`(?: and `([^`]+)`)?:? ')
|
||||
def _raw_parse(data):
|
||||
# Get everything from the elements heading to the end of the next heading
|
||||
data = data.split('\nElements\n--------\n', 1)[-1].split('\n----', 1)[0]
|
||||
|
||||
# Remove the next heading
|
||||
data = data.rsplit('\n', 1)[0]
|
||||
|
||||
# Get element data
|
||||
for elem_data in data.split('\n### '):
|
||||
lines = elem_data.split('\n')
|
||||
raw_elem = lines.pop(0)
|
||||
if not raw_elem.startswith('`') or not raw_elem.endswith('`'):
|
||||
continue
|
||||
|
||||
name, params = raw_elem[1:-2].split('[', 1)
|
||||
if params:
|
||||
params = _fix_param(params.split(';'))
|
||||
else:
|
||||
params = []
|
||||
|
||||
if name in _hooks:
|
||||
for p in reversed(tuple(map(copy.deepcopy, _hooks[name](params)))):
|
||||
yield name, p
|
||||
if name not in _passive_hooks:
|
||||
continue
|
||||
|
||||
# Optional parameters
|
||||
optional_params = set()
|
||||
for line in lines:
|
||||
match = _param_re.match(line)
|
||||
if not match or 'optional' not in line.lower():
|
||||
continue
|
||||
|
||||
optional_params.add(_fix_param_name(match.group(1)))
|
||||
if p2 := match.group(2):
|
||||
optional_params.add(_fix_param_name(p2))
|
||||
|
||||
# if optional_params:
|
||||
# print('Optional', name, optional_params)
|
||||
|
||||
# Convert the optional parameters into a format formspec_ast can
|
||||
# understand without major changes
|
||||
while True:
|
||||
yield name, params
|
||||
|
||||
if not params:
|
||||
break
|
||||
last_param = params[-1]
|
||||
if (not isinstance(last_param, tuple) or
|
||||
not isinstance(last_param[0], str) or
|
||||
last_param[0] not in optional_params):
|
||||
break
|
||||
# print('Optional', name, last_param)
|
||||
params = params[:-1]
|
||||
|
||||
def parse(data):
|
||||
"""
|
||||
Returns a dict:
|
||||
{
|
||||
'element_name': [
|
||||
['param1', 'param2'],
|
||||
['alternate_params'],
|
||||
]
|
||||
}
|
||||
"""
|
||||
res = {}
|
||||
for k, v in _raw_parse(data):
|
||||
if k not in res:
|
||||
res[k] = []
|
||||
res[k].append(v)
|
||||
|
||||
for v in res.values():
|
||||
v.sort(key=len, reverse=True)
|
||||
|
||||
return res
|
||||
|
||||
URL = 'https://github.com/minetest/minetest/raw/master/doc/lua_api.md'
|
||||
def fetch_and_parse(*, url=URL):
|
||||
with urllib.request.urlopen(url) as f:
|
||||
raw = f.read()
|
||||
return parse(raw.decode('utf-8', 'replace'))
|
||||
|
||||
_comment = """
|
||||
--
|
||||
-- Formspec elements list. Do not update this by hand, it is auto-generated
|
||||
-- by make_elements.py.
|
||||
--
|
||||
|
||||
"""
|
||||
|
||||
_yaml_comment = """
|
||||
#
|
||||
# This file is automatically generated by make_elements.py and isn't actually
|
||||
# used by formspec_ast, however it is useful for comparing changes across
|
||||
# lua_api versions.
|
||||
#
|
||||
|
||||
"""
|
||||
|
||||
def main():
|
||||
dirname = os.path.dirname(__file__)
|
||||
filename = os.path.join(dirname, 'elements.lua')
|
||||
data = fetch_and_parse()
|
||||
|
||||
# Horrible code to create elements.yaml
|
||||
filename2 = os.path.join(dirname, 'elements.yaml')
|
||||
print('Writing to ' + filename2 + '...')
|
||||
with open(filename2, 'w') as f:
|
||||
f.write(_yaml_comment.lstrip())
|
||||
# Yuck - Unparsing then re-parsing the data as JSON is the easiest way
|
||||
# I can think of to convert tuples to lists.
|
||||
ruamel.yaml.dump(json.loads(json.dumps(data)), f)
|
||||
|
||||
print('Writing to ' + filename + '...')
|
||||
with open(filename, 'w') as f:
|
||||
f.write(_comment.lstrip())
|
||||
f.write(lua_dump.serialize_readonly(data))
|
||||
f.write('\n')
|
||||
print('Done.')
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
|
@ -0,0 +1,6 @@
|
|||
name = formspec_ast
|
||||
title = Formspec AST
|
||||
description = A mod library to help other mods interpret formspecs.
|
||||
supported_games = *
|
||||
release = 19990
|
||||
author = luk3yx
|
|
@ -0,0 +1,210 @@
|
|||
--
|
||||
-- formspec_ast: An abstract syntax tree for formspecs.
|
||||
--
|
||||
-- This verifies that formspecs from untrusted sources are safe(-ish) to
|
||||
-- display, provided they are passed through formspec_ast.interpret.
|
||||
--
|
||||
-- The MIT License (MIT)
|
||||
--
|
||||
-- Copyright © 2019-2022 by luk3yx.
|
||||
--
|
||||
-- Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
-- of this software and associated documentation files (the "Software"), to
|
||||
-- deal in the Software without restriction, including without limitation the
|
||||
-- rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
-- sell copies of the Software, and to permit persons to whom the Software is
|
||||
-- furnished to do so, subject to the following conditions:
|
||||
--
|
||||
-- The above copyright notice and this permission notice shall be included in
|
||||
-- all copies or substantial portions of the Software.
|
||||
--
|
||||
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
-- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
-- IN THE SOFTWARE.
|
||||
--
|
||||
|
||||
-- Similar to ast.walk(), however returns nil if walk() would crash. Use this
|
||||
-- for untrusted formspecs, otherwise use walk() for speed.
|
||||
local function safe_walk(tree)
|
||||
local walk = formspec_ast.walk(tree)
|
||||
local seen = {}
|
||||
return function()
|
||||
if not walk or not seen then return end
|
||||
|
||||
local good, msg = pcall(walk)
|
||||
if good and type(msg) == 'table' and not seen[msg] then
|
||||
seen[msg] = true
|
||||
return msg
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Similar to ast.flatten(), however removes unsafe elements.
|
||||
local function safe_flatten(tree)
|
||||
local res = {formspec_version = 1}
|
||||
if type(tree.formspec_version) == 'number' and
|
||||
tree.formspec_version > 1 then
|
||||
res.formspec_version = math.min(math.floor(tree.formspec_version), 6)
|
||||
end
|
||||
for elem in safe_walk(table.copy(tree)) do
|
||||
if elem.type == 'container' then
|
||||
if type(elem.x) == 'number' and type(elem.y) == 'number' then
|
||||
formspec_ast.apply_offset(elem, elem.x, elem.y)
|
||||
end
|
||||
elseif elem.type then
|
||||
table.insert(res, elem)
|
||||
end
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
local ensure = {}
|
||||
|
||||
function ensure.string(obj)
|
||||
if obj == nil then
|
||||
return ''
|
||||
end
|
||||
return tostring(obj)
|
||||
end
|
||||
|
||||
function ensure.number(obj, max, min)
|
||||
if obj == nil then return end
|
||||
|
||||
local res = tonumber(obj)
|
||||
assert(res ~= nil and res == res)
|
||||
assert(res <= (max or 100) and res >= (min or 0))
|
||||
return res
|
||||
end
|
||||
|
||||
function ensure.boolean(bool)
|
||||
assert(type(bool) == "boolean" or bool == nil)
|
||||
return bool
|
||||
end
|
||||
|
||||
function ensure.integer(obj)
|
||||
return math.floor(ensure.number(obj))
|
||||
end
|
||||
|
||||
function ensure.texture(obj)
|
||||
return ensure.string(obj):match("^[^%[]*")
|
||||
end
|
||||
|
||||
function ensure.list(items)
|
||||
assert(type(items) == 'table')
|
||||
for k, v in pairs(items) do
|
||||
assert(type(k) == 'number' and type(v) == 'string')
|
||||
end
|
||||
return items
|
||||
end
|
||||
|
||||
function ensure.inventory_location(location)
|
||||
assert(location == 'current_node' or location == 'current_player')
|
||||
return location
|
||||
end
|
||||
|
||||
local validate
|
||||
local function validate_elem(obj)
|
||||
local template = validate[obj.type]
|
||||
assert(type(template) == 'table')
|
||||
for k, v in pairs(obj) do
|
||||
local func
|
||||
if k == 'type' then
|
||||
func = ensure.string
|
||||
else
|
||||
local value_type = template[k]
|
||||
if value_type and value_type:sub(-1) == '?' then
|
||||
value_type = value_type:sub(1, -2)
|
||||
end
|
||||
func = ensure[value_type]
|
||||
end
|
||||
|
||||
if func then
|
||||
obj[k] = func(v)
|
||||
else
|
||||
obj[k] = nil
|
||||
end
|
||||
end
|
||||
|
||||
for k, v in pairs(template) do
|
||||
if v:sub(-1) ~= '?' then
|
||||
assert(obj[k] ~= nil, k .. ' does not exist!')
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
validate = {
|
||||
size = {w = 'number', h = 'number'},
|
||||
label = {x = 'number', y = 'number', label = 'string'},
|
||||
image = {x = 'number', y = 'number', w = 'number', h = 'number',
|
||||
texture_name = 'texture'},
|
||||
button = {x = 'number', y = 'number', w = 'number', h = 'number',
|
||||
name = 'string', label = 'string'},
|
||||
image_button = {x = 'number', y = 'number', w = 'number', h = 'number',
|
||||
name = 'string', label = 'string', texture_name = 'texture',
|
||||
noclip = 'string', drawborder = 'string',
|
||||
pressed_texture_name = 'texture'},
|
||||
item_image_button = {x = 'number', y = 'number', w = 'number',
|
||||
h = 'number', name = 'string', label = 'string',
|
||||
texture_name = 'texture'},
|
||||
field = {x = 'number', y = 'number', w = 'number', h = 'number',
|
||||
name = 'string', label = 'string', default = 'string'},
|
||||
pwdfield = {x = 'number', y = 'number', w = 'number', h = 'number',
|
||||
name = 'string', label = 'string'},
|
||||
field_close_on_enter = {name = 'string', close_on_enter = 'string'},
|
||||
textarea = {x = 'number', y = 'number', w = 'number', h = 'number',
|
||||
name = 'string', label = 'string', default = 'string'},
|
||||
dropdown = {
|
||||
x = 'number', y = 'number', w = 'number', h = 'number?',
|
||||
name = 'string', items = 'list', selected_idx = 'integer',
|
||||
},
|
||||
textlist = {
|
||||
x = 'number', y = 'number', w = 'number', h = 'number?',
|
||||
name = 'string', listelems = 'list', selected_idx = 'integer?',
|
||||
transparent = 'boolean?',
|
||||
},
|
||||
checkbox = {x = 'number', y = 'number', name = 'string', label = 'string',
|
||||
selected = 'string'},
|
||||
box = {x = 'number', y = 'number', w = 'number', h = 'number',
|
||||
color = 'string'},
|
||||
|
||||
list = {
|
||||
inventory_location = 'inventory_location', list_name = 'string',
|
||||
x = 'number', y = 'number', w = 'number', h = 'number',
|
||||
starting_item_index = 'number?',
|
||||
},
|
||||
listring = {},
|
||||
}
|
||||
|
||||
validate.vertlabel = validate.label
|
||||
validate.button_exit = validate.button
|
||||
validate.image_button_exit = validate.item_image_button
|
||||
|
||||
-- Ensure that an AST tree is safe to display. The resulting tree will be
|
||||
-- flattened for simplicity.
|
||||
function formspec_ast.safe_parse(tree, custom_handlers)
|
||||
if type(tree) == 'string' then
|
||||
tree = formspec_ast.parse(tree, custom_handlers)
|
||||
end
|
||||
|
||||
if type(tree) ~= 'table' then
|
||||
return {}
|
||||
end
|
||||
|
||||
-- Flatten the tree and remove objects that can't possibly be elements.
|
||||
tree = safe_flatten(tree)
|
||||
|
||||
-- Iterate over the tree and add valid elements to a new table.
|
||||
local res = {formspec_version = tree.formspec_version}
|
||||
for _, elem in ipairs(tree) do
|
||||
local good, _ = pcall(validate_elem, elem)
|
||||
if good then
|
||||
res[#res + 1] = elem
|
||||
end
|
||||
end
|
||||
|
||||
return res
|
||||
end
|
|
@ -0,0 +1,622 @@
|
|||
dofile('init.lua')
|
||||
|
||||
-- luacheck: read_globals assert it describe
|
||||
|
||||
local function test_parse(fs, expected_tree)
|
||||
-- Make single elements lists and add formspec_version
|
||||
if expected_tree.type then
|
||||
expected_tree = {expected_tree}
|
||||
end
|
||||
if not expected_tree.formspec_version then
|
||||
expected_tree.formspec_version = 1
|
||||
end
|
||||
|
||||
local tree = assert(formspec_ast.parse(fs))
|
||||
assert.same(tree, expected_tree)
|
||||
end
|
||||
|
||||
local function test_parse_unparse(fs, expected_tree)
|
||||
test_parse(fs, expected_tree)
|
||||
local unparsed_fs = assert(formspec_ast.unparse(expected_tree))
|
||||
assert.equals(fs, unparsed_fs)
|
||||
end
|
||||
|
||||
it("can parse complex escapes", function()
|
||||
test_parse_unparse([=[label[123,456;yay abc def\, ghi\; jkl mno \]\\]]=], {
|
||||
formspec_version = 1,
|
||||
{
|
||||
type = 'label',
|
||||
x = 123,
|
||||
y = 456,
|
||||
label = 'yay abc def, ghi; jkl mno ]\\'
|
||||
}
|
||||
})
|
||||
end)
|
||||
|
||||
it("can round-trip most elements", function()
|
||||
local fs = [[
|
||||
formspec_version[2]
|
||||
size[5,2]
|
||||
padding[1,2]
|
||||
no_prepend[]
|
||||
container[1,1]
|
||||
label[0,0;Containers are fun\]\\]
|
||||
container[-1,-1]
|
||||
button[0.5,0;4,1;name;Label]
|
||||
container_end[]
|
||||
label[0,1;Nested containers work too.]
|
||||
scroll_container[0,2;1,1;scrollbar;vertical]
|
||||
button[0.5,0;4,1;name;Label]
|
||||
scroll_container_end[]
|
||||
container_end[]
|
||||
image[0,1;1,1;air.png]
|
||||
set_focus[name;true]
|
||||
dropdown[0,0;1;test;abc,def,ghi,jkl;2]
|
||||
dropdown[0,0;1;test;abc,def,ghi,jkl;2;true]
|
||||
field_close_on_enter[my-field;false]
|
||||
bgcolor[blue]
|
||||
bgcolor[blue;true]
|
||||
bgcolor[blue;both;green]
|
||||
tooltip[1,2;3,4;text]
|
||||
tooltip[elem;text;bgcolor]
|
||||
background9[1,2;3,4;bg.png;false;5]
|
||||
background9[1,2;3,4;bg.png;false;5,6]
|
||||
background9[1,2;3,4;bg.png;false;5,6,7,8]
|
||||
tablecolumns[text;image;color,option=value;tree]
|
||||
list[test;test2;1,2;3,4;5]
|
||||
list[test6;test7;8,9;10,11]
|
||||
image_button[1,2;3,4;img.png;name;label]
|
||||
image_button[1,2;3,4;img.png;name;label;false;true]
|
||||
image_button[1,2;3,4;img.png;name;label;true;false;img2.png]
|
||||
image_button_exit[1,2;3,4;img.png;name;label]
|
||||
image_button_exit[1,2;3,4;img.png;name;label;false;true]
|
||||
image_button_exit[1,2;3,4;img.png;name;label;true;false;img2.png]
|
||||
image[1,2;3,4;air.png;5]
|
||||
image[1,2;3,4;air.png;5,6]
|
||||
image[1,2;3,4;air.png;5,6,7,8]
|
||||
]]
|
||||
fs = ('\n' .. fs):gsub('\n[ \n]*', '')
|
||||
|
||||
test_parse_unparse(fs, {
|
||||
formspec_version = 2,
|
||||
{
|
||||
type = "size",
|
||||
w = 5,
|
||||
h = 2,
|
||||
},
|
||||
{
|
||||
type = "padding",
|
||||
x = 1,
|
||||
y = 2,
|
||||
},
|
||||
{
|
||||
type = "no_prepend"
|
||||
},
|
||||
{
|
||||
type = "container",
|
||||
x = 1,
|
||||
y = 1,
|
||||
{
|
||||
type = "label",
|
||||
x = 0,
|
||||
y = 0,
|
||||
label = "Containers are fun]\\",
|
||||
},
|
||||
{
|
||||
type = "container",
|
||||
x = -1,
|
||||
y = -1,
|
||||
{
|
||||
type = "button",
|
||||
x = 0.5,
|
||||
y = 0,
|
||||
w = 4,
|
||||
h = 1,
|
||||
name = "name",
|
||||
label = "Label",
|
||||
},
|
||||
},
|
||||
{
|
||||
type = "label",
|
||||
x = 0,
|
||||
y = 1,
|
||||
label = "Nested containers work too.",
|
||||
},
|
||||
{
|
||||
type = "scroll_container",
|
||||
x = 0,
|
||||
y = 2,
|
||||
w = 1,
|
||||
h = 1,
|
||||
scrollbar_name = "scrollbar",
|
||||
orientation = "vertical",
|
||||
-- scroll_factor = nil,
|
||||
{
|
||||
h = 1,
|
||||
y = 0,
|
||||
label = "Label",
|
||||
w = 4,
|
||||
name = "name",
|
||||
x = 0.5,
|
||||
type = "button"
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
type = "image",
|
||||
x = 0,
|
||||
y = 1,
|
||||
w = 1,
|
||||
h = 1,
|
||||
texture_name = "air.png",
|
||||
},
|
||||
{
|
||||
type = "set_focus",
|
||||
name = "name",
|
||||
force = true,
|
||||
},
|
||||
{
|
||||
type = "dropdown",
|
||||
x = 0,
|
||||
y = 0,
|
||||
w = 1,
|
||||
name = "test",
|
||||
items = {"abc", "def", "ghi", "jkl"},
|
||||
selected_idx = 2,
|
||||
},
|
||||
{
|
||||
type = "dropdown",
|
||||
x = 0,
|
||||
y = 0,
|
||||
w = 1,
|
||||
name = "test",
|
||||
items = {"abc", "def", "ghi", "jkl"},
|
||||
selected_idx = 2,
|
||||
index_event = true,
|
||||
},
|
||||
{
|
||||
type = "field_close_on_enter",
|
||||
name = "my-field",
|
||||
close_on_enter = false,
|
||||
},
|
||||
{
|
||||
type = "bgcolor",
|
||||
bgcolor = "blue",
|
||||
},
|
||||
{
|
||||
type = "bgcolor",
|
||||
bgcolor = "blue",
|
||||
fullscreen = true,
|
||||
},
|
||||
{
|
||||
type = "bgcolor",
|
||||
bgcolor = "blue",
|
||||
fullscreen = "both",
|
||||
fbgcolor = "green",
|
||||
},
|
||||
{
|
||||
type = "tooltip",
|
||||
x = 1,
|
||||
y = 2,
|
||||
w = 3,
|
||||
h = 4,
|
||||
tooltip_text = "text",
|
||||
},
|
||||
{
|
||||
type = "tooltip",
|
||||
gui_element_name = "elem",
|
||||
tooltip_text = "text",
|
||||
bgcolor = "bgcolor",
|
||||
},
|
||||
{
|
||||
type = "background9",
|
||||
x = 1,
|
||||
y = 2,
|
||||
w = 3,
|
||||
h = 4,
|
||||
texture_name = "bg.png",
|
||||
auto_clip = false,
|
||||
middle_x = 5,
|
||||
},
|
||||
{
|
||||
type = "background9",
|
||||
x = 1,
|
||||
y = 2,
|
||||
w = 3,
|
||||
h = 4,
|
||||
texture_name = "bg.png",
|
||||
auto_clip = false,
|
||||
middle_x = 5,
|
||||
middle_y = 6,
|
||||
},
|
||||
{
|
||||
type = "background9",
|
||||
x = 1,
|
||||
y = 2,
|
||||
w = 3,
|
||||
h = 4,
|
||||
texture_name = "bg.png",
|
||||
auto_clip = false,
|
||||
middle_x = 5,
|
||||
middle_y = 6,
|
||||
middle_x2 = 7,
|
||||
middle_y2 = 8,
|
||||
},
|
||||
{
|
||||
type = "tablecolumns",
|
||||
tablecolumns = {
|
||||
{type = "text", opts = {}},
|
||||
{type = "image", opts = {}},
|
||||
{type = "color", opts = {option = "value"}},
|
||||
{type = "tree", opts = {}},
|
||||
},
|
||||
},
|
||||
{
|
||||
type = "list",
|
||||
inventory_location = "test",
|
||||
list_name = "test2",
|
||||
x = 1,
|
||||
y = 2,
|
||||
w = 3,
|
||||
h = 4,
|
||||
starting_item_index = 5,
|
||||
},
|
||||
{
|
||||
type = "list",
|
||||
inventory_location = "test6",
|
||||
list_name = "test7",
|
||||
x = 8,
|
||||
y = 9,
|
||||
w = 10,
|
||||
h = 11,
|
||||
},
|
||||
{
|
||||
type = "image_button",
|
||||
x = 1,
|
||||
y = 2,
|
||||
w = 3,
|
||||
h = 4,
|
||||
texture_name = "img.png",
|
||||
name = "name",
|
||||
label = "label",
|
||||
},
|
||||
{
|
||||
type = "image_button",
|
||||
x = 1,
|
||||
y = 2,
|
||||
w = 3,
|
||||
h = 4,
|
||||
texture_name = "img.png",
|
||||
name = "name",
|
||||
label = "label",
|
||||
noclip = false,
|
||||
drawborder = true,
|
||||
},
|
||||
{
|
||||
type = "image_button",
|
||||
x = 1,
|
||||
y = 2,
|
||||
w = 3,
|
||||
h = 4,
|
||||
texture_name = "img.png",
|
||||
name = "name",
|
||||
label = "label",
|
||||
noclip = true,
|
||||
drawborder = false,
|
||||
pressed_texture_name = "img2.png",
|
||||
},
|
||||
{
|
||||
type = "image_button_exit",
|
||||
x = 1,
|
||||
y = 2,
|
||||
w = 3,
|
||||
h = 4,
|
||||
texture_name = "img.png",
|
||||
name = "name",
|
||||
label = "label",
|
||||
},
|
||||
{
|
||||
type = "image_button_exit",
|
||||
x = 1,
|
||||
y = 2,
|
||||
w = 3,
|
||||
h = 4,
|
||||
texture_name = "img.png",
|
||||
name = "name",
|
||||
label = "label",
|
||||
noclip = false,
|
||||
drawborder = true,
|
||||
},
|
||||
{
|
||||
type = "image_button_exit",
|
||||
x = 1,
|
||||
y = 2,
|
||||
w = 3,
|
||||
h = 4,
|
||||
texture_name = "img.png",
|
||||
name = "name",
|
||||
label = "label",
|
||||
noclip = true,
|
||||
drawborder = false,
|
||||
pressed_texture_name = "img2.png",
|
||||
},
|
||||
{
|
||||
type = "image",
|
||||
x = 1,
|
||||
y = 2,
|
||||
w = 3,
|
||||
h = 4,
|
||||
texture_name = "air.png",
|
||||
middle_x = 5,
|
||||
},
|
||||
{
|
||||
type = "image",
|
||||
x = 1,
|
||||
y = 2,
|
||||
w = 3,
|
||||
h = 4,
|
||||
texture_name = "air.png",
|
||||
middle_x = 5,
|
||||
middle_y = 6,
|
||||
},
|
||||
{
|
||||
type = "image",
|
||||
x = 1,
|
||||
y = 2,
|
||||
w = 3,
|
||||
h = 4,
|
||||
texture_name = "air.png",
|
||||
middle_x = 5,
|
||||
middle_y = 6,
|
||||
middle_x2 = 7,
|
||||
middle_y2 = 8,
|
||||
},
|
||||
})
|
||||
end)
|
||||
|
||||
local function remove_trailing_params(elem_s, elem, ...)
|
||||
local res = {}
|
||||
local strings = {}
|
||||
local optional_params = {...}
|
||||
for i = #optional_params, 1, -1 do
|
||||
local p = optional_params[i]
|
||||
local no_copy = {}
|
||||
if type(p) == "table" then
|
||||
for _, param in ipairs(p) do
|
||||
no_copy[param] = true
|
||||
end
|
||||
else
|
||||
no_copy[p] = true
|
||||
end
|
||||
|
||||
res[i] = elem
|
||||
strings[i] = elem_s
|
||||
elem_s = elem_s:gsub(";[^;]+%]$", "]")
|
||||
local old_elem = elem
|
||||
elem = {}
|
||||
for k, v in pairs(old_elem) do
|
||||
if not no_copy[k] then
|
||||
elem[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
return table.concat(strings, ""), res
|
||||
end
|
||||
|
||||
it("can parse model[]", function()
|
||||
test_parse_unparse(remove_trailing_params(
|
||||
"model[1,2;3,4;abc;def;ghi,jkl;5,6;true;false;7,8;9]",
|
||||
{
|
||||
type = "model",
|
||||
x = 1,
|
||||
y = 2,
|
||||
w = 3,
|
||||
h = 4,
|
||||
name = "abc",
|
||||
mesh = "def",
|
||||
textures = {"ghi", "jkl"},
|
||||
rotation_x = 5,
|
||||
rotation_y = 6,
|
||||
continuous = true,
|
||||
mouse_control = false,
|
||||
frame_loop_begin = 7,
|
||||
frame_loop_end = 8,
|
||||
animation_speed = 9
|
||||
},
|
||||
{"rotation_x", "rotation_y"}, "continuous", "mouse_control",
|
||||
{"frame_loop_begin", "frame_loop_end"}, "animation_speed"
|
||||
))
|
||||
end)
|
||||
|
||||
it("can round-trip style[]", function()
|
||||
local s = 'style[test1,test2;def=ghi]style_type[test;abc=def]'
|
||||
assert.equals(s, assert(formspec_ast.interpret(s)))
|
||||
test_parse('style[name,name2;bgcolor=blue;textcolor=yellow]', {
|
||||
type = "style",
|
||||
selectors = {
|
||||
"name",
|
||||
"name2",
|
||||
},
|
||||
props = {
|
||||
bgcolor = "blue",
|
||||
textcolor = "yellow",
|
||||
},
|
||||
})
|
||||
end)
|
||||
|
||||
-- Test item/items compatibility
|
||||
it("can parse dropdown[]", function()
|
||||
local expected = 'dropdown[0,0;1,2;test;abc,def,ghi,jkl;2;true]'
|
||||
assert.equals(
|
||||
expected,
|
||||
assert(formspec_ast.unparse({
|
||||
{
|
||||
type = "dropdown",
|
||||
x = 0,
|
||||
y = 0,
|
||||
w = 1,
|
||||
h = 2,
|
||||
name = "test",
|
||||
items = {"abc", "def", "ghi", "jkl"},
|
||||
selected_idx = 2,
|
||||
index_event = true,
|
||||
},
|
||||
}))
|
||||
)
|
||||
assert.equals(
|
||||
expected,
|
||||
assert(formspec_ast.unparse({
|
||||
{
|
||||
type = "dropdown",
|
||||
x = 0,
|
||||
y = 0,
|
||||
w = 1,
|
||||
h = 2,
|
||||
name = "test",
|
||||
item = {"abc", "def", "ghi", "jkl"},
|
||||
selected_idx = 2,
|
||||
index_event = true,
|
||||
},
|
||||
}))
|
||||
)
|
||||
end)
|
||||
|
||||
-- Ensure the style[] unparse compatibility works correctly
|
||||
it("can unparse style with name", function()
|
||||
local expected = 'style_type[test;abc=def]'
|
||||
assert.equals(
|
||||
expected,
|
||||
assert(formspec_ast.unparse({
|
||||
{
|
||||
type = 'style_type',
|
||||
name = 'test',
|
||||
props = {
|
||||
abc = 'def',
|
||||
},
|
||||
}
|
||||
}))
|
||||
)
|
||||
assert.equals(
|
||||
expected,
|
||||
assert(formspec_ast.unparse({
|
||||
{
|
||||
type = 'style_type',
|
||||
selectors = {
|
||||
'test',
|
||||
},
|
||||
props = {
|
||||
abc = 'def',
|
||||
},
|
||||
}
|
||||
}))
|
||||
)
|
||||
end)
|
||||
|
||||
-- Ensure flatten works correctly
|
||||
it("flattens formspecs correctly", function()
|
||||
assert.equals(
|
||||
'label[0,0;abc]label[2,2;def]scroll_container[1,1;2,2;test;vertical]' ..
|
||||
'image[1,1;1,1;def]scroll_container_end[]',
|
||||
formspec_ast.unparse(formspec_ast.flatten(assert(formspec_ast.parse([[
|
||||
label[0,0;abc]
|
||||
container[3,2]
|
||||
container[-1,0]
|
||||
label[0,0;def]
|
||||
container_end[]
|
||||
container_end[]
|
||||
scroll_container[1,1;2,2;test;vertical]
|
||||
image[1,1;1,1;def]
|
||||
scroll_container_end[]
|
||||
]]))))
|
||||
)
|
||||
end)
|
||||
|
||||
it("interprets invsize[] and escapes correctly", function()
|
||||
assert.equals(assert(formspec_ast.interpret('invsize[12,34]')),
|
||||
'size[12,34]')
|
||||
|
||||
assert.equals(assert(formspec_ast.interpret('label[1,2;abc\\')),
|
||||
'label[1,2;abc]')
|
||||
assert.equals(assert(formspec_ast.interpret('label[1,2;abc\\\\')),
|
||||
'label[1,2;abc\\\\]')
|
||||
|
||||
assert.equals(formspec_ast.formspec_escape('label[1,2;abc\\def]'),
|
||||
'label\\[1\\,2\\;abc\\\\def\\]')
|
||||
end)
|
||||
|
||||
it("safe_interpret", function()
|
||||
assert.equals(
|
||||
formspec_ast.safe_interpret([[
|
||||
formspec_version[5.1]
|
||||
size[3,3]
|
||||
label[0,0;Hi]
|
||||
image[1,2;3,4;a^b\[c]
|
||||
formspec_ast:crash[]
|
||||
textlist[1,2;3,4;test;a,b,c]
|
||||
]]),
|
||||
'formspec_version[5]size[3,3]label[0,0;Hi]image[1,2;3,4;a^b]' ..
|
||||
'textlist[1,2;3,4;test;a,b,c]'
|
||||
)
|
||||
end)
|
||||
|
||||
it("can parse tabheader", function()
|
||||
local fs =
|
||||
"tabheader[1,2;name;a,b,c;1]" ..
|
||||
"tabheader[1,2;name;a,b,c;1;false;true]" ..
|
||||
|
||||
-- Width and height can only be specified if transparent and drawborder
|
||||
-- are specified
|
||||
"tabheader[1,2;3,4;name;a,b,c;1;false;true]" ..
|
||||
"tabheader[1,2;3;name;a,b,c;1;false;true]" ..
|
||||
"tabheader[1,2;3;name;a,b,c;1;;]"
|
||||
|
||||
test_parse_unparse(fs, {
|
||||
{
|
||||
type = "tabheader",
|
||||
x = 1, y = 2,
|
||||
name = "name",
|
||||
captions = {"a", "b", "c"},
|
||||
current_tab = 1
|
||||
},
|
||||
{
|
||||
type = "tabheader",
|
||||
x = 1, y = 2,
|
||||
name = "name",
|
||||
captions = {"a", "b", "c"},
|
||||
current_tab = 1,
|
||||
transparent = false,
|
||||
draw_border = true
|
||||
},
|
||||
{
|
||||
type = "tabheader",
|
||||
x = 1, y = 2, w = 3, h = 4,
|
||||
name = "name",
|
||||
captions = {"a", "b", "c"},
|
||||
current_tab = 1,
|
||||
transparent = false,
|
||||
draw_border = true
|
||||
},
|
||||
{
|
||||
type = "tabheader",
|
||||
x = 1, y = 2, h = 3,
|
||||
name = "name",
|
||||
captions = {"a", "b", "c"},
|
||||
current_tab = 1,
|
||||
transparent = false,
|
||||
draw_border = true
|
||||
},
|
||||
{
|
||||
type = "tabheader",
|
||||
x = 1, y = 2, h = 3,
|
||||
name = "name",
|
||||
captions = {"a", "b", "c"},
|
||||
current_tab = 1,
|
||||
},
|
||||
})
|
||||
end)
|
||||
|
||||
it("does not parse invalid tabheader elements", function()
|
||||
assert.is_nil(formspec_ast.parse("tabheader[1,2;name;a,b,c]"))
|
||||
assert.is_nil(formspec_ast.parse("tabheader[1,2;name;a,b,c;1;false]"))
|
||||
assert.is_nil(formspec_ast.parse("tabheader[1,2;3,4;name;a,b,c;1]"))
|
||||
end)
|
|
@ -0,0 +1,41 @@
|
|||
# Compiled Lua sources
|
||||
luac.out
|
||||
|
||||
# luarocks build files
|
||||
*.src.rock
|
||||
*.zip
|
||||
*.tar.gz
|
||||
|
||||
# Object files
|
||||
*.o
|
||||
*.os
|
||||
*.ko
|
||||
*.obj
|
||||
*.elf
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Libraries
|
||||
*.lib
|
||||
*.a
|
||||
*.la
|
||||
*.lo
|
||||
*.def
|
||||
*.exp
|
||||
|
||||
# Shared objects (inc. Windows DLLs)
|
||||
*.dll
|
||||
*.so
|
||||
*.so.*
|
||||
*.dylib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
*.i*86
|
||||
*.x86_64
|
||||
*.hex
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"Lua.diagnostics.globals": [
|
||||
"minetest",
|
||||
"mcl_autocrafter",
|
||||
"mcl_util",
|
||||
"ItemStack",
|
||||
"mcl_formspec",
|
||||
"mcl_sounds",
|
||||
"vector"
|
||||
]
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
The original code, pipeworks, is licensed under LGPLv3. However, due to the license requirements of MineClone2, the license of this mod is GPLv3. The media are authored by VanessaE, licensed under CC BY-SA 4.0.
|
||||
|
||||
GPL License:
|
||||
mcl_autocrafter: Automated crafting on MineClone2
|
||||
Copyright (C) 20218-2021 VanessaE
|
||||
Copyright (C) 2023 1F616EMO
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
CC BY-SA 4.0 License: https://creativecommons.org/licenses/by-sa/4.0/
|
||||
|
||||
As this mod use hacks to workaround hopper issues, only MineClone2 is supported and no forks of it are supported.
|
|
@ -0,0 +1,7 @@
|
|||
# Intergrate crafting into your hopper-based machines
|
||||
|
||||
This mod provides autocrafters for MineClone2. Hoppers connected on top or on the sides will be inputting to the crafting materials grid. The hopper below will be taking items from the autocrafter's output.
|
||||
|
||||
The original code, [`pipeworks`](https://github.com/mt-mods/pipeworks), is licensed under LGPLv3. However, due to the license requirements of MineClone2, the license of this mod is GPLv3. The media are authored by VanessaE, licensed under [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/).
|
||||
|
||||
As this mod use hacks to workaround hopper issues, only MineClone2 is supported and no forks of it are supported.
|
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
@ -0,0 +1,482 @@
|
|||
--[[
|
||||
mcl_autocrafter: Automated crafting on MineClone2
|
||||
Copyright (C) 20218-2021 VanessaE
|
||||
Copyright (C) 2023 1F616EMO
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
]]
|
||||
|
||||
local MP = minetest.get_modpath("mcl_autocrafter")
|
||||
local S = minetest.get_translator("mcl_autocrafter")
|
||||
local craft_time = 1
|
||||
|
||||
mcl_autocrafter = {}
|
||||
|
||||
-- [pos hash] = {consumption = {[Item Name] = [int],...}, output = {[ItemStack],...}, main_output = [ItemStack], last_use = [os.time()]}
|
||||
local crafting_cache = {}
|
||||
|
||||
function mcl_autocrafter.count_index(invtable)
|
||||
local index = {}
|
||||
for _, stack in ipairs(invtable) do
|
||||
if not stack:is_empty() then
|
||||
local stack_name = stack:get_name()
|
||||
index[stack_name] = (index[stack_name] or 0) + stack:get_count()
|
||||
end
|
||||
end
|
||||
return index
|
||||
end
|
||||
|
||||
function mcl_autocrafter.get_craft_for(pos,force_refresh)
|
||||
local pos_hash = minetest.hash_node_position(pos)
|
||||
if not(crafting_cache[pos_hash]) or force_refresh then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local recipe = inv:get_list("recipe")
|
||||
local output, decremented_input = minetest.get_craft_result({method = "normal", width = 3, items = recipe})
|
||||
|
||||
if output.item:is_empty() then
|
||||
crafting_cache[pos_hash] = nil
|
||||
return false
|
||||
end
|
||||
|
||||
local output_table = {}
|
||||
table.insert(output_table,output.item)
|
||||
for _,v in ipairs(output.replacements) do
|
||||
table.insert(output_table,v[2])
|
||||
end
|
||||
for _,v in ipairs(decremented_input) do
|
||||
table.insert(output_table,v)
|
||||
end
|
||||
|
||||
crafting_cache[pos_hash] = {
|
||||
consumption = mcl_autocrafter.count_index(recipe),
|
||||
output = mcl_autocrafter.count_index(output_table),
|
||||
main_output = output.item
|
||||
}
|
||||
end
|
||||
crafting_cache[pos_hash].last_used = os.time()
|
||||
return crafting_cache[pos_hash]
|
||||
end
|
||||
|
||||
-- loops: number of maximum crafts to be done
|
||||
function mcl_autocrafter.do_autocraft_on(pos,loops,craft,force_refresh)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
craft = craft or mcl_autocrafter.get_craft_for(pos,force_refresh)
|
||||
if not craft then
|
||||
return false, "NO_VALID_CRAFT"
|
||||
end
|
||||
|
||||
local src_final = {}
|
||||
local times_final = 0
|
||||
local output_final = {}
|
||||
do
|
||||
local i = 0
|
||||
local broken = false
|
||||
while (i < loops) and not(broken) do
|
||||
i = i + 1
|
||||
|
||||
local src_timed = {}
|
||||
for k,v in pairs(craft.consumption) do
|
||||
src_timed[k] = (i == 1) and v or (v * i)
|
||||
end
|
||||
|
||||
local output_timed = {}
|
||||
for k,v in pairs(craft.output) do
|
||||
output_timed[k] = (i == 1) and v or (v * i)
|
||||
end
|
||||
|
||||
for k,v in pairs(src_timed) do
|
||||
local stack = ItemStack(k)
|
||||
stack:set_count(v)
|
||||
if not inv:contains_item("src", stack, false) then
|
||||
broken = true
|
||||
end
|
||||
end
|
||||
|
||||
if not broken then
|
||||
for k,v in pairs(output_timed) do
|
||||
local stack = ItemStack(k)
|
||||
stack:set_count(v)
|
||||
if not inv:room_for_item("dst",stack) then
|
||||
broken = true
|
||||
end
|
||||
end
|
||||
|
||||
if not broken then
|
||||
src_final = src_timed
|
||||
output_final = output_timed
|
||||
times_final = i
|
||||
end
|
||||
end
|
||||
end -- Do not exceed the given limit
|
||||
end
|
||||
|
||||
if times_final <= 0 then
|
||||
return false, "NOT_ENOUGH_SPACE" -- We do not craft void
|
||||
end
|
||||
|
||||
-- Consume materieal
|
||||
for name, number in pairs(src_final) do
|
||||
local stack_max = minetest.registered_items[name] and minetest.registered_items[name].stack_max or 99
|
||||
while number > 0 do -- We have to do that since remove_item does not work if count > stack_max
|
||||
local number_take = math.min(number,stack_max)
|
||||
number = number - number_take
|
||||
inv:remove_item("src",name .. " " .. number_take)
|
||||
end
|
||||
end
|
||||
|
||||
-- Craft and add to dst
|
||||
for k,v in pairs(output_final) do
|
||||
inv:add_item("dst",k .. " " .. v)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function mcl_autocrafter.make_formspec(state)
|
||||
return "" ..
|
||||
"size[9,12]" ..
|
||||
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Recipe grid"))).."]" ..
|
||||
"list[context;recipe;0,0.5;3,3]" ..
|
||||
mcl_formspec.get_itemslot_bg(0,0.5,3,3) ..
|
||||
"list[context;output;3.5,1.5;1,1]" ..
|
||||
mcl_formspec.get_itemslot_bg(3.5,1.5,1,1) ..
|
||||
"image_button[3.5,2.7;1,0.6;pipeworks_button_" .. state .. ".png;" .. state .. ";;;false;pipeworks_button_interm.png]" ..
|
||||
"label[5,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Output"))).."]" ..
|
||||
"list[context;dst;5,0.5;4,3;]" ..
|
||||
mcl_formspec.get_itemslot_bg(5,0.5,4,3) ..
|
||||
"label[0,3.5;"..minetest.formspec_escape(minetest.colorize("#313131", S("Crafting materieals"))).."]" ..
|
||||
"list[context;src;0,4;9,3;]" ..
|
||||
mcl_formspec.get_itemslot_bg(0,4,9,3) ..
|
||||
"label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]" ..
|
||||
"list[current_player;main;0,7.5;9,3;9]" ..
|
||||
mcl_formspec.get_itemslot_bg(0,7.5,9,3) ..
|
||||
"list[current_player;main;0,11;9,1;]" ..
|
||||
mcl_formspec.get_itemslot_bg(0,11,9,1) ..
|
||||
"listring[current_player;main]" ..
|
||||
"listring[context;src]" ..
|
||||
"listring[current_player;main]" ..
|
||||
"listring[context;dst]" ..
|
||||
"listring[current_player;main]"
|
||||
end
|
||||
|
||||
function mcl_autocrafter.get_infotext(output,state)
|
||||
local output_string = S("Unconfigured")
|
||||
if output and not(output:is_empty()) then
|
||||
output_string = output:get_short_description()
|
||||
elseif state == "UNCONFIGURED" then
|
||||
return S("Autocrafter: @1", output_string)
|
||||
end
|
||||
|
||||
local state_string = "ERROR"
|
||||
if state == "OK" then
|
||||
state_string = S("Runnning")
|
||||
elseif state == "NOT_ENOUGH_SPACE" then
|
||||
local paused_string = S("Not enough inventory space or materieals.")
|
||||
state_string = S("Paused: @1",paused_string)
|
||||
elseif state == "NO_VALID_CRAFT" then
|
||||
state_string = S("Unconfigured.")
|
||||
elseif state == "STOPPED" then
|
||||
state_string = S("Stopped.")
|
||||
end
|
||||
|
||||
return S("Autocrafter: @1",output_string) .. "\n" .. state_string
|
||||
end
|
||||
|
||||
local function after_dig_node(pos,node,oldmetadata)
|
||||
mcl_autocrafter.drop_all(pos,node,oldmetadata)
|
||||
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
if timer:is_started() then
|
||||
timer:stop()
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_autocrafter.start_autocrafter(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get_int("enabled") == 1 then
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
if not timer:is_started() then
|
||||
timer:start(craft_time)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_autocrafter.after_recipe_change(pos, inv)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not inv then
|
||||
inv = meta:get_inventory()
|
||||
end
|
||||
|
||||
if inv:is_empty("recipe") then -- Nothing to do
|
||||
minetest.log("action",string.format("[mcl_autocrafter] Recipe of autocrafter at %s is cleared",minetest.pos_to_string(pos)))
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
if timer:is_started() then
|
||||
timer:stop()
|
||||
end
|
||||
|
||||
local pos_hash = minetest.hash_node_position(pos)
|
||||
crafting_cache[pos_hash] = nil
|
||||
|
||||
meta:set_string("infotext",mcl_autocrafter.get_infotext(nil,"UNCONFIGURED"))
|
||||
return
|
||||
end
|
||||
|
||||
local craft = mcl_autocrafter.get_craft_for(pos,true) -- Force-refresh the cached recipe
|
||||
if craft then
|
||||
meta:set_string("infotext",mcl_autocrafter.get_infotext(craft.main_output,"OK"))
|
||||
inv:set_stack("output", 1, craft.main_output)
|
||||
else
|
||||
meta:set_string("infotext",mcl_autocrafter.get_infotext(nil,"NO_VALID_CRAFT"))
|
||||
end
|
||||
|
||||
mcl_autocrafter.start_autocrafter(pos)
|
||||
end
|
||||
|
||||
-- HACK! Forcely change "fuel" to "src" for autocrafters
|
||||
-- The source and destination inventories should NEVER EVER BE HARDCODED INTO THE SOURCECODE!
|
||||
do
|
||||
local old_move_item_container = mcl_util.move_item_container
|
||||
function mcl_util.move_item_container(source_pos, destination_pos, source_list, source_stack_id, destination_list)
|
||||
local dest_node = minetest.get_node(destination_pos)
|
||||
if dest_node.name == "mcl_autocrafter:autocrafter" and destination_list == "fuel" then
|
||||
-- FORCEly change it back to "src"
|
||||
destination_list = "src"
|
||||
end
|
||||
return old_move_item_container(source_pos, destination_pos, source_list, source_stack_id, destination_list)
|
||||
end
|
||||
|
||||
local old_get_eligible_transfer_item_slot = mcl_util.get_eligible_transfer_item_slot
|
||||
function mcl_util.get_eligible_transfer_item_slot(src_inventory, src_list, dst_inventory, dst_list, condition)
|
||||
local dst_inv_location = dst_inventory:get_location()
|
||||
if dst_inv_location.type == "node" then
|
||||
local dest_node = minetest.get_node(dst_inv_location.pos)
|
||||
if dest_node.name == "mcl_autocrafter:autocrafter" and dst_list == "fuel" then
|
||||
-- FORCEly change it back to "src"
|
||||
dst_list = "src"
|
||||
-- Hey, no conditions!
|
||||
condition = nil
|
||||
end
|
||||
end
|
||||
return old_get_eligible_transfer_item_slot(src_inventory, src_list, dst_inventory, dst_list, condition)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_autocrafter:autocrafter", {
|
||||
description = S("Autocrafter"),
|
||||
tiles = {"pipeworks_autocrafter.png"},
|
||||
stack_max = 64,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
|
||||
-- node group container: 4
|
||||
-- -> take from dst, put to src; the same as furnace
|
||||
groups = { dig_generic = 1, axey=5, container = 4 },
|
||||
_mcl_hardness=1.6,
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
inv:set_size("src", 3*9)
|
||||
inv:set_size("recipe", 3*3)
|
||||
inv:set_size("dst", 4*3)
|
||||
inv:set_size("output", 1)
|
||||
|
||||
meta:set_int("enabled", 0)
|
||||
meta:set_string("infotext",mcl_autocrafter.get_infotext(nil,"UNCONFIGURED"))
|
||||
meta:set_string("formspec",mcl_autocrafter.make_formspec("off"))
|
||||
end,
|
||||
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
if fields.quit then return end
|
||||
local name = sender:get_player_name() -- "" if not a player
|
||||
if minetest.is_protected(pos, name) then
|
||||
if name ~= "" then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local output = inv:get_list("output")
|
||||
if output then output = output[1] end
|
||||
if output:is_empty() then output = nil end
|
||||
|
||||
if fields.on then
|
||||
meta:set_int("enabled", 0)
|
||||
meta:set_string("infotext",mcl_autocrafter.get_infotext(output,"UNCONFIGURED"))
|
||||
meta:set_string("formspec",mcl_autocrafter.make_formspec("off"))
|
||||
elseif fields.off then
|
||||
meta:set_int("enabled",1)
|
||||
meta:set_string("infotext",mcl_autocrafter.get_infotext(output,"OK"))
|
||||
meta:set_string("formspec",mcl_autocrafter.make_formspec("on"))
|
||||
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
if not timer:is_started() then
|
||||
timer:start(craft_time)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger) -- Modified from the one of furnaces
|
||||
if not oldmetadata.inventory then return end
|
||||
for _, listname in ipairs({"src", "dst"}) do
|
||||
if oldmetadata.inventory[listname] then
|
||||
for _,stack in ipairs(oldmetadata.inventory[listname]) do
|
||||
if stack then
|
||||
stack = ItemStack(stack) -- Ensure it is an ItemStack
|
||||
if not stack:is_empty() then
|
||||
-- from mcl_util
|
||||
local drop_offset = vector.new(math.random() - 0.5, 0, math.random() - 0.5)
|
||||
minetest.add_item(vector.add(pos, drop_offset), stack)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
local pos_hash = minetest.hash_node_position(pos)
|
||||
crafting_cache[pos_hash] = nil
|
||||
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
if timer:is_started() then
|
||||
timer:stop()
|
||||
end
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name() -- "" if not a player
|
||||
if minetest.is_protected(pos, name) then
|
||||
if name ~= "" then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if listname == "recipe" then
|
||||
stack:set_count(1)
|
||||
minetest.log("action",string.format("[mcl_autocrafter] %s is put at index %d at %s",stack:to_string(),index,minetest.pos_to_string(pos)))
|
||||
inv:set_stack(listname, index, stack)
|
||||
mcl_autocrafter.after_recipe_change(pos, inv)
|
||||
return 0
|
||||
elseif listname == "output" then
|
||||
-- I am lazy, so let's not to handle outputs
|
||||
return 0
|
||||
end
|
||||
mcl_autocrafter.start_autocrafter(pos)
|
||||
return stack:get_count()
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name() -- "" if not a player
|
||||
if minetest.is_protected(pos, name) then
|
||||
if name ~= "" then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
if listname == "recipe" then
|
||||
inv:set_stack(listname, index, ItemStack(""))
|
||||
mcl_autocrafter.after_recipe_change(pos, inv)
|
||||
return 0
|
||||
elseif listname == "output" then
|
||||
-- I am lazy, so let's not to handle outputs
|
||||
return 0
|
||||
end
|
||||
mcl_autocrafter.start_autocrafter(pos)
|
||||
return stack:get_count()
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local name = player:get_player_name() -- "" if not a player
|
||||
if minetest.is_protected(pos, name) then
|
||||
if name ~= "" then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local stack = inv:get_stack(from_list, from_index)
|
||||
|
||||
if to_list == "output" then
|
||||
-- I am lazy, so let's not to handle outputs
|
||||
return 0
|
||||
elseif from_list == "output" then
|
||||
if to_list ~= "recipe" then
|
||||
return 0
|
||||
end -- else fall through to recipe list handling
|
||||
end
|
||||
|
||||
if from_list == "recipe" or to_list == "recipe" then
|
||||
if from_list == "recipe" then
|
||||
inv:set_stack(from_list, from_index, ItemStack(""))
|
||||
end
|
||||
if to_list == "recipe" then
|
||||
stack:set_count(1)
|
||||
inv:set_stack(to_list, to_index, stack)
|
||||
end
|
||||
mcl_autocrafter.after_recipe_change(pos, inv)
|
||||
return 0
|
||||
end
|
||||
|
||||
mcl_autocrafter.start_autocrafter(pos)
|
||||
return count
|
||||
end,
|
||||
on_timer = function(pos, elapsed)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local craft = mcl_autocrafter.get_craft_for(pos, false)
|
||||
if not craft then
|
||||
meta:set_string("infotext",mcl_autocrafter.get_infotext(nil,"NO_VALID_CRAFT"))
|
||||
end
|
||||
|
||||
-- Stop node timer if a fatal error occured.
|
||||
-- mcl_util will restart the nodetimer just like a furnace.
|
||||
local loops = math.floor(elapsed/craft_time)
|
||||
local status, msg = mcl_autocrafter.do_autocraft_on(pos,loops,craft,false)
|
||||
minetest.log("action",string.format("[mcl_autocrafter] Nodetimer on %s done, %s",minetest.pos_to_string(pos),(status and "success" or ("failed, " .. msg))))
|
||||
if status then
|
||||
---@diagnostic disable-next-line: need-check-nil
|
||||
meta:set_string("infotext",mcl_autocrafter.get_infotext(craft.main_output,"OK"))
|
||||
elseif msg == "NO_VALID_CRAFT" then
|
||||
meta:set_string("infotext",mcl_autocrafter.get_infotext(nil,"NO_VALID_CRAFT"))
|
||||
return false
|
||||
elseif msg == "NOT_ENOUGH_SPACE" then
|
||||
---@diagnostic disable-next-line: need-check-nil
|
||||
meta:set_string("infotext",mcl_autocrafter.get_infotext(craft.main_output,"NOT_ENOUGH_SPACE"))
|
||||
return false
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_autocrafter:autocrafter 2",
|
||||
recipe = {
|
||||
{ "mcl_core:iron_ingot", "mcl_core:diamond", "mcl_core:iron_ingot" },
|
||||
{ "mcl_core:paper", "mcl_core:iron_ingot", "mcl_core:paper" },
|
||||
{ "mcl_core:iron_ingot", "mcl_core:diamond", "mcl_core:iron_ingot" }
|
||||
}
|
||||
})
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
name = mcl_autocrafter
|
||||
title = Autocrafters for MineClone2
|
||||
description = Automate crafting process using hoppers and autocrafters
|
||||
depends = mcl_core, mcl_formspec, mcl_util, mcl_sounds
|
||||
supported_games = mineclone2
|
||||
|
||||
release = 19418
|
||||
author = Emojiminetest
|
After Width: | Height: | Size: 706 KiB |
After Width: | Height: | Size: 140 B |
After Width: | Height: | Size: 5.5 KiB |
After Width: | Height: | Size: 6.2 KiB |
After Width: | Height: | Size: 6.0 KiB |
|
@ -0,0 +1 @@
|
|||
[?2004h[?1049h[22;0;0t[1;49r(B[m[4l[?7h[39;49m[?1h=[?1h=[?25l[39;49m(B[m[H[2J[47;90H(B[0;7m[ 新檔案 ](B[m[H(B[0;7m GNU nano 7.2 LICENSE [1;187H(B[m
[48d(B[0;7m^G(B[m 說明[48;18H(B[0;7m^O(B[m 儲存[48;35H(B[0;7m^W(B[m 搜尋[48;52H(B[0;7m^K(B[m 剪下[48;69H(B[0;7m^T(B[m 執行[48;86H(B[0;7m^C(B[m 位置[48;103H(B[0;7mM-U(B[m 復原[48;120H(B[0;7mM-A(B[m 設定標記 (B[0;7mM-](B[m 至 Bracket (B[0;7mM-Q(B[m 上個[48;171H(B[0;7m^B(B[m 往回
[49d(B[0;7m^X(B[m 退出[49;18H(B[0;7m^R(B[m 讀取[49;35H(B[0;7m^\(B[m 取代[49;52H(B[0;7m^U(B[m 貼上[49;69H(B[0;7m^J(B[m 對齊[49;86H(B[0;7m^/(B[m 跳列[49;103H(B[0;7mM-E(B[m 重做[49;120H(B[0;7mM-6(B[m 複製[49;137H(B[0;7m^Q(B[m 搜尋[49;154H(B[0;7mM-W(B[m 下個[49;171H(B[0;7m^F(B[m 向前
[2d[?12l[?25h[?25l[47;61H(B[0;7m[ 第 1/1 橫列 (100%),第 1/ 1 直行 (100%),第 0/0 個字元 ( 0%) ](B[m[?12l[?25h
[2d[?25l[47;128H[?12l[?25h
[2d[?25l[48;18H [48;35H [48G(B[0;7mM-C(B[m 區分大小寫[69G [48;86H (B[0;7mM-B(B[m 往回搜尋 [48;120H[22X[48;142H(B[0;7m^P(B[m 較舊[K[49;2H(B[0;7mC(B[m 取消[49;18H [49;35H [48G(B[0;7mM-R(B[m 正規表示式[69G [49;86H (B[0;7m^R(B[m 不取代 [49;120H [49;137H (B[0;7m^N(B[m 較新[K
[47d(B[0;7m搜尋 (替換): [47;16H(B[m[?12l[?25h[?25l[?12l[?25h[49;1H[?1049l[23;0;0t
[?1l>[?2004l
|
|
@ -0,0 +1,2 @@
|
|||
# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
|
@ -0,0 +1,41 @@
|
|||
# Compiled Lua sources
|
||||
luac.out
|
||||
|
||||
# luarocks build files
|
||||
*.src.rock
|
||||
*.zip
|
||||
*.tar.gz
|
||||
|
||||
# Object files
|
||||
*.o
|
||||
*.os
|
||||
*.ko
|
||||
*.obj
|
||||
*.elf
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Libraries
|
||||
*.lib
|
||||
*.a
|
||||
*.la
|
||||
*.lo
|
||||
*.def
|
||||
*.exp
|
||||
|
||||
# Shared objects (inc. Windows DLLs)
|
||||
*.dll
|
||||
*.so
|
||||
*.so.*
|
||||
*.dylib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
*.i*86
|
||||
*.x86_64
|
||||
*.hex
|
||||
|
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
@ -0,0 +1,8 @@
|
|||
# mcl_build_limit
|
||||
|
||||
[![ContentDB](https://content.minetest.net/packages/AFCM/mcl_build_limit/shields/title/)](https://content.minetest.net/packages/AFCM/mcl_build_limit/)
|
||||
|
||||
[![ContentDB](https://content.minetest.net/packages/AFCM/mcl_build_limit/shields/downloads/)](https://content.minetest.net/packages/AFCM/mcl_build_limit/)
|
||||
|
||||
Add a build limit to MineClone2
|
||||
|
|
@ -0,0 +1,41 @@
|
|||
local c_void = minetest.get_content_id("mcl_core:void")
|
||||
|
||||
local limit_overworld = mcl_vars.mg_overworld_max_official+1
|
||||
local limit_end = mcl_vars.mg_end_max_official+1
|
||||
|
||||
|
||||
local function set_layers(data, area, content_id, check, min, max, minp, maxp, lvm_used, pr)
|
||||
if (maxp.y >= min and minp.y <= max) then
|
||||
for y = math.max(min, minp.y), math.min(max, maxp.y) do
|
||||
for x = minp.x, maxp.x do
|
||||
for z = minp.z, maxp.z do
|
||||
local p_pos = area:index(x, y, z)
|
||||
if check then
|
||||
if type(check) == "function" and check({x=x,y=y,z=z}, data[p_pos], pr) then
|
||||
data[p_pos] = content_id
|
||||
lvm_used = true
|
||||
elseif check == data[p_pos] then
|
||||
data[p_pos] = content_id
|
||||
lvm_used = true
|
||||
end
|
||||
else
|
||||
data[p_pos] = content_id
|
||||
lvm_used = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return lvm_used
|
||||
end
|
||||
|
||||
mcl_mapgen_core.register_generator("mcl_build_limit", function(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
|
||||
local lvm_used = false
|
||||
-- Void at the top of the Overworld
|
||||
lvm_used = set_layers(data, area, c_void, nil, limit_overworld, limit_overworld, minp, maxp, lvm_used)
|
||||
-- Void at the top of the End
|
||||
lvm_used = set_layers(data, area, c_void, nil, limit_end, limit_end, minp, maxp, lvm_used)
|
||||
return lvm_used
|
||||
end, nil, 1, false)
|
||||
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
name=mcl_build_limit
|
||||
description=Add a build limit to MineClone2
|
||||
depends=mcl_init, mcl_core, mcl_mapgen_core
|
||||
|
||||
release = 6737
|
||||
author = AFCM
|
||||
title = MineClone2 Build Limit
|
After Width: | Height: | Size: 644 KiB |
|
@ -0,0 +1,641 @@
|
|||
##Legal Info
|
||||
All code in this mod falls under the GNU General Public License , either version 3 or any later version.
|
||||
License: <https://www.gnu.org/licenses/gpl-3.0.html>, or see 'LICENSE.txt'
|
||||
|
||||
All of the audio files were created by Daniel Rosenfeld (C418), with "minimal" and "depado" coming from "circle" (album), and "krank" and "phlips" coming from "zweitonegoismus" (album). All of these tracks are published under Creative Commons Attribution 3.0 Unported licenses.
|
||||
Sources: <https://c418.bandcamp.com/album/circle>
|
||||
<https://c418.bandcamp.com/album/zweitonegoismus>
|
||||
License: [CC BY 3.0] (https://creativecommons.org/licenses/by/3.0/)
|
||||
|
||||
Any other media in this mod are also published under a Creative Commons Attribution 3.0 Unported license (https://creativecommons.org/licenses/by/3.0/).
|
||||
|
||||
This mod heavily relies on code and textures from Mineclone 2 (created by Wuzzy), more specifically mcl_jukebox, to function. The relevant* code for that mod is licensed as GPLv3, and the relevant textures come from the Pixel Perfection resource pack (authored by XSSheep) and are licensed under CC BY-SA 4.0.
|
||||
Sources:
|
||||
Mineclone 2:[https://content.minetest.net/packages/Wuzzy/mineclone2/]
|
||||
Pixel Perfection: [https://www.planetminecraft.com/texture_pack/131pixel-perfection/]
|
||||
License:[CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
|
||||
|
||||
*"relevant" is being defined as code/media required for mcl_jukebox_C418 to function properly.
|
||||
|
||||
========================================================================
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
|
@ -0,0 +1,5 @@
|
|||
This is a mod (created by Thisaccountis42) that adds 4 new music discs to the game: "minimal," "depado," "krank," and "phlips," all of which were produced by C418 and released under CC-By 3.0 licenses.
|
||||
|
||||
This mod requires Mineclone 2, more specifically mcl_jukebox, to run. It will likely also work with Mineclone 5, but this hasn't been tested.
|
||||
|
||||
See LICENSE.txt for credits/attributions, as well as the licenses the code and media are published under.
|
|
@ -0,0 +1,10 @@
|
|||
mcl_jukebox.register_record("minimal", "C418", "ward", "mcl_jukebox_record_ward.png", "mcl_jukebox_track_9")
|
||||
mcl_jukebox.register_record("krank", "C418", "stal", "mcl_jukebox_record_stal.png", "mcl_jukebox_track_10")
|
||||
mcl_jukebox.register_record("depado", "C418", "cat", "mcl_jukebox_record_cat.png", "mcl_jukebox_track_11")
|
||||
mcl_jukebox.register_record("phlips", "C418", "11", "mcl_jukebox_record_11.png", "mcl_jukebox_track_12")
|
||||
|
||||
|
||||
minetest.register_alias("mcl_jukebox:record_9", "mcl_jukebox:record_ward")
|
||||
minetest.register_alias("mcl_jukebox:record_10", "mcl_jukebox:record_stal")
|
||||
minetest.register_alias("mcl_jukebox:record_11", "mcl_jukebox:record_cat")
|
||||
minetest.register_alias("mcl_jukebox:record_12", "mcl_jukebox:record_11")
|
|
@ -0,0 +1,7 @@
|
|||
name = mcl_jukebox_c418
|
||||
description = Adds 4 new records: "minimal", "krank", "depado", and "phlips", all produced by C418 and released under CC-By 3.0 licenses
|
||||
depends = mcl_jukebox
|
||||
author = Thisaccountis42
|
||||
|
||||
release = 16485
|
||||
title = Mineclone 2 C418 Records
|
After Width: | Height: | Size: 2.6 KiB |
|
@ -0,0 +1,2 @@
|
|||
# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
|
@ -0,0 +1,24 @@
|
|||
This is free and unencumbered software released into the public domain.
|
||||
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or
|
||||
distribute this software, either in source code form or as a compiled
|
||||
binary, for any purpose, commercial or non-commercial, and by any
|
||||
means.
|
||||
|
||||
In jurisdictions that recognize copyright laws, the author or authors
|
||||
of this software dedicate any and all copyright interest in the
|
||||
software to the public domain. We make this dedication for the benefit
|
||||
of the public at large and to the detriment of our heirs and
|
||||
successors. We intend this dedication to be an overt act of
|
||||
relinquishment in perpetuity of all present and future rights to this
|
||||
software under copyright law.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more information, please refer to <http://unlicense.org/>
|
|
@ -0,0 +1,18 @@
|
|||
# Mineclone 2 (5) More Food mod [mcl_morefood]
|
||||
This mod adds five more food items to the Mineclone 2 (5) game!
|
||||
|
||||
![Screenshot](/screenshot.png)
|
||||
|
||||
## Items
|
||||
* ![texture](textures/mcl_morefood_sandwich.png) Sandwich
|
||||
* ![texture](textures/mcl_morefood_chocolate_bar.png) Chocolate bar
|
||||
* ![texture](textures/mcl_morefood_fried_egg.png) Fried egg
|
||||
* ![texture](textures/mcl_morefood_cheese.png) Cheese
|
||||
* ![texture](textures/mcl_morefood_sweet_berry_pie.png) Sweet Berry Pie
|
||||
|
||||
## Media sources
|
||||
- Chocolate texture from Farming Redo by TenPlus1 (slighty edited by me)
|
||||
- Cheese texture from Mobs Animal by Krupnov Pavel (slighty edited by me)
|
||||
- Fried egg texture from Mobs Animal by Krupnov pavel (slighty edited by me)
|
||||
- Sandwich texture uses bread texture from REFI by MysticTempest (slighty edited by me) and cooked beef palette from PixelPerfection by XSSheep
|
||||
- Sweet Berry Pie texture uses pumpkin pie texture from PixelPerfection by XSSsheep
|
|
@ -0,0 +1,109 @@
|
|||
-- Mineclone 2 (5) MoreFood mod
|
||||
-- by rudzik8
|
||||
-- Licensed under Unlicense, more info here: <https://unlicense.org/>
|
||||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local mofood_longdesc = S("This is a food item which can be eaten.")
|
||||
|
||||
minetest.register_craftitem("mcl_morefood:sandwich", {
|
||||
description = S("Sandwich"),
|
||||
_doc_items_longdesc = mofood_longdesc,
|
||||
inventory_image = "mcl_morefood_sandwich.png",
|
||||
groups = {food=2, eatable=14},
|
||||
_mcl_saturation = 10.5,
|
||||
on_place = minetest.item_eat(14),
|
||||
on_secondary_use = minetest.item_eat(14),
|
||||
})
|
||||
minetest.register_craftitem("mcl_morefood:chocolate_bar", {
|
||||
description = S("Chocolate Bar"),
|
||||
_doc_items_longdesc = mofood_longdesc,
|
||||
inventory_image = "mcl_morefood_chocolate_bar.png",
|
||||
groups = {food=2, eatable=6},
|
||||
_mcl_saturation = 4.0,
|
||||
on_place = minetest.item_eat(6),
|
||||
on_secondary_use = minetest.item_eat(6),
|
||||
})
|
||||
minetest.register_craftitem("mcl_morefood:fried_egg", {
|
||||
description = S("Fried Egg"),
|
||||
_doc_items_longdesc = mofood_longdesc,
|
||||
inventory_image = "mcl_morefood_fried_egg.png",
|
||||
groups = {food=2, eatable=8},
|
||||
_mcl_saturation = 10.0,
|
||||
on_place = minetest.item_eat(8),
|
||||
on_secondary_use = minetest.item_eat(8),
|
||||
})
|
||||
minetest.register_craftitem("mcl_morefood:cheese", {
|
||||
description = S("Cheese"),
|
||||
_doc_items_longdesc = mofood_longdesc,
|
||||
inventory_image = "mcl_morefood_cheese.png",
|
||||
groups = {food=2, eatable=9},
|
||||
_mcl_saturation = 8.6,
|
||||
on_place = minetest.item_eat(9),
|
||||
on_secondary_use = minetest.item_eat(9),
|
||||
})
|
||||
minetest.register_craftitem("mcl_morefood:sweet_berry_pie", {
|
||||
description = S("Sweet Berry Pie"),
|
||||
_doc_items_longdesc = S("A sweet berry pie is a tasty food item which can be eaten."),
|
||||
inventory_image = "mcl_morefood_sweet_berry_pie.png",
|
||||
groups = {food = 2, eatable = 6},
|
||||
_mcl_saturation = 3.6,
|
||||
on_place = minetest.item_eat(6),
|
||||
on_secondary_use = minetest.item_eat(6),
|
||||
})
|
||||
|
||||
-- Crafts
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_morefood:sandwich",
|
||||
recipe = {"mcl_farming:bread", "mcl_mobitems:cooked_beef"},
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_morefood:sandwich",
|
||||
recipe = {"mcl_farming:bread", "mcl_mobitems:cooked_mutton"},
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_morefood:sandwich",
|
||||
recipe = {"mcl_farming:bread", "mcl_mobitems:cooked_chicken"},
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_morefood:sandwich",
|
||||
recipe = {"mcl_farming:bread", "mcl_mobitems:cooked_porkchop"},
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_morefood:sandwich",
|
||||
recipe = {"mcl_farming:bread", "mcl_mobitems:cooked_rabbit"},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "mcl_morefood:chocolate_bar",
|
||||
recipe = {
|
||||
{"mcl_dye:brown", "mcl_core:sugar", "mcl_dye:brown"},
|
||||
{"mcl_dye:brown", "mcl_mobitems:milk_bucket", "mcl_dye:brown"},
|
||||
},
|
||||
replacements = {
|
||||
{"mcl_mobitems:milk_bucket", "mcl_buckets:bucket_empty"},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_morefood:sweet_berry_pie",
|
||||
recipe = {"mcl_farming:sweet_berry", "mcl_core:sugar", "mcl_throwing:egg"},
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mcl_morefood:fried_egg",
|
||||
recipe = "mcl_throwing:egg",
|
||||
cooktime = 10,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mcl_morefood:cheese",
|
||||
recipe = "mcl_mobitems:milk_bucket",
|
||||
replacements = {
|
||||
{"mcl_mobitems:milk_bucket", "mcl_buckets:bucket_empty"},
|
||||
},
|
||||
cooktime = 12,
|
||||
})
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: mcl_morefood
|
||||
Sandwich=Sandwich
|
||||
Chocolate Bar=Barre de chocolat
|
||||
Fried Egg=Œuf au plat
|
||||
Cheese=Fromage
|
||||
Sweet Berry Pie=Tarte aux baies sucrées
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: mcl_morefood
|
||||
Sandwich=
|
||||
Chocolate Bar=
|
||||
Fried Egg=
|
||||
Cheese=
|
||||
Sweet Berry Pie=
|
|
@ -0,0 +1,6 @@
|
|||
name = mcl_morefood
|
||||
author = rudzik8
|
||||
depends = mcl_core, mcl_farming, mcl_buckets, mcl_dye, mcl_mobitems, mcl_throwing
|
||||
description = This mod adds five more food items to the Mineclone 2 (5) game!
|
||||
release = 18371
|
||||
title = MineClone2 More Food
|
After Width: | Height: | Size: 113 KiB |
After Width: | Height: | Size: 318 B |
After Width: | Height: | Size: 265 B |
After Width: | Height: | Size: 243 B |
After Width: | Height: | Size: 370 B |
After Width: | Height: | Size: 274 B |
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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The precise terms and conditions for copying, distribution and
|
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|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
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|
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||||
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|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
@ -0,0 +1,25 @@
|
|||
# Rubber Addon for MineClone 2
|
||||
by Biochemist
|
||||
|
||||
[![ContentDB](https://content.minetest.net/packages/biochemist/mcl_rubber/shields/downloads/)](https://content.minetest.net/packages/biochemist/mcl_rubber/)
|
||||
|
||||
## Features
|
||||
- Adds a new Rubber Tree to the World, that you can find
|
||||
- This tree can be cut down, and made into Planks, Stairs and Slabs
|
||||
- some Stuff can be made from it too
|
||||
- You can craft the treetap, a block, that can be attached to rubber trees to harvest their resource: rubber resin
|
||||
- the rubber resin then can be put in the furnace, and made into different things
|
||||
- one of these things are the rubber boots: they reduce the amount of fall damage you receive by 60%
|
||||
- another use is making a rubber block out of it. This block acts like a trampoline and also negates fall damage completely
|
||||
|
||||
## Notes
|
||||
- it is a mod designed to run with MineClone2, and extends it's gameplay
|
||||
- if you want to make sure, that your mod is compatible with this one, you can just use *group:rubber* in your crafting recipes for one piece of rubber.
|
||||
- it also uses an internal library, that will be split of eventually, but for now it's part of it; One less dependency to worry about for you.
|
||||
|
||||
## Usage
|
||||
- you can download the zip file from here, and then just unpack it into your mods folder. In your mods folder now should be a folder called mcl-rubber (potentially rename it to mcl_rubber, because i don't know it it will just work)
|
||||
- alternatively you can also just find it on ContentDB for Minetest
|
||||
|
||||
|
||||
Have fun and enjoy!
|
|
@ -0,0 +1,657 @@
|
|||
-- This library will override itself, but might end up in its own dependency
|
||||
-- for now every of my mods will just have a copy of it in there.
|
||||
|
||||
biolib = {}
|
||||
|
||||
-- Debugging functions ---------------------------------------------------------
|
||||
|
||||
function biolib.__dump_obj(o)
|
||||
if type(o) == 'table' then
|
||||
local s = '{ '
|
||||
for k,v in pairs(o) do
|
||||
if type(k) ~= 'number' then k = '"'..k..'"' end
|
||||
s = s .. '['..k..'] = ' .. dump(v) .. ','
|
||||
end
|
||||
return s .. '} '
|
||||
else
|
||||
return tostring(o)
|
||||
end
|
||||
end
|
||||
|
||||
-- text is a string, that will be shown in global chat.
|
||||
function biolib.debug(text)
|
||||
minetest.chat_send_all(text)
|
||||
end
|
||||
|
||||
-- text is a string that will be shown in global chat.
|
||||
-- object is an Object that will be either destructured, or its type printed
|
||||
function biolib.debug_object(text, obj)
|
||||
local output = biolib.__dump_obj(obj)
|
||||
biolib.debug(text..output)
|
||||
end
|
||||
|
||||
-- Compat functions ------------------------------------------------------------
|
||||
|
||||
-- compat function for check growth with, and make it compatible to games, that don't expose it
|
||||
if mcl_core ~= nil and mcl_core.check_growth_width ~= nil then
|
||||
biolib.check_growth_width = mcl_core.check_growth_width
|
||||
else
|
||||
biolib.check_growth_width = function (pos, width, height)
|
||||
-- Huge tree (with even width to check) will check one more node in
|
||||
-- positive x and y directions.
|
||||
local neg_space = math.min((width - 1) / 2)
|
||||
local pos_space = math.max((width - 1) / 2)
|
||||
for x = -neg_space, pos_space do
|
||||
for z = -neg_space, pos_space do
|
||||
for y = 1, height do
|
||||
local np = vector.new(
|
||||
pos.x + x,
|
||||
pos.y + y,
|
||||
pos.z + z)
|
||||
if biolib.node_stops_growth(minetest.get_node(np)) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
biolib.node_stops_growth = function (node)
|
||||
if node.name == "air" then
|
||||
return false
|
||||
end
|
||||
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if not def then
|
||||
return true
|
||||
end
|
||||
|
||||
local groups = def.groups
|
||||
if not groups then
|
||||
return true
|
||||
end
|
||||
if groups.plant or groups.torch or groups.dirt or groups.tree
|
||||
or groups.bark or groups.leaves or groups.wood then
|
||||
return false
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Registry functions ----------------------------------------------------------
|
||||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local on_rotate
|
||||
if mod_screwdriver then
|
||||
on_rotate = screwdriver.rotate_3way
|
||||
end
|
||||
|
||||
-- nodename is the name of the node to register as tree trunk
|
||||
-- description_trunk is the translated name of teh Trunk
|
||||
-- description_bark is the translated name of the Bark
|
||||
-- longdesc is the long description for the tree trunk
|
||||
-- tile_inner is the texture for the cut part
|
||||
-- tile_bark is the texture for the bark part
|
||||
-- stripped_variant is the node name for the stripped variant
|
||||
function biolib.register_tree_trunk(nodename, description_trunk, description_bark, longdesc, tile_inner, tile_bark, stripped_variant)
|
||||
minetest.register_node(nodename, {
|
||||
description = description_trunk,
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_hidden = false,
|
||||
tiles = {tile_inner, tile_inner, tile_bark},
|
||||
paramtype2 = "facedir",
|
||||
on_place = mcl_util.rotate_axis,
|
||||
stack_max = 64,
|
||||
groups = {handy=1,axey=1, tree=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
on_rotate = on_rotate,
|
||||
_mcl_blast_resistance = 2,
|
||||
_mcl_hardness = 2,
|
||||
_mcl_stripped_variant = stripped_variant,
|
||||
after_destruct = mcl_core.update_leaves,
|
||||
})
|
||||
|
||||
minetest.register_node(nodename.."_bark", {
|
||||
description = description_bark,
|
||||
_doc_items_longdesc = S("This is a decorative block surrounded by the bark of a tree trunk."),
|
||||
tiles = {tile_bark},
|
||||
paramtype2 = "facedir",
|
||||
on_place = mcl_util.rotate_axis,
|
||||
stack_max = 64,
|
||||
groups = {handy=1,axey=1, bark=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
is_ground_content = false,
|
||||
on_rotate = on_rotate,
|
||||
_mcl_blast_resistance = 2,
|
||||
_mcl_hardness = 2,
|
||||
_mcl_stripped_variant = stripped_variant.."_bark",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = nodename.."_bark 3",
|
||||
recipe = {
|
||||
{ nodename, nodename },
|
||||
{ nodename, nodename },
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
-- nodename is the name of the node in question
|
||||
-- description_stripped_trunk is the description of the stripped trunk variant
|
||||
-- description_stripped_bark is the description of the stripped bark variant
|
||||
-- longdesc is the long description for the stripped trunk
|
||||
-- longdesc_wood is the long description for the stripped bark
|
||||
-- tile_stripped_inner is the cut texture for the stripped wood
|
||||
-- tile_stripped_bark is the side texture for the stripped wood
|
||||
function biolib.register_stripped_trunk(nodename, description_stripped_trunk, description_stripped_bark, longdesc, longdesc_wood, tile_stripped_inner, tile_stripped_bark)
|
||||
minetest.register_node(nodename, {
|
||||
description = description_stripped_trunk,
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_hidden = false,
|
||||
tiles = {tile_stripped_inner, tile_stripped_inner, tile_stripped_bark},
|
||||
paramtype2 = "facedir",
|
||||
on_place = mcl_util.rotate_axis,
|
||||
stack_max = 64,
|
||||
groups = {handy=1, axey=1, tree=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
on_rotate = on_rotate,
|
||||
_mcl_blast_resistance = 2,
|
||||
_mcl_hardness = 2,
|
||||
})
|
||||
|
||||
minetest.register_node(nodename.."_bark", {
|
||||
description = description_stripped_bark,
|
||||
_doc_items_longdesc = longdesc_wood,
|
||||
tiles = {tile_stripped_bark},
|
||||
paramtype2 = "facedir",
|
||||
on_place = mcl_util.rotate_axis,
|
||||
stack_max = 64,
|
||||
groups = {handy=1, axey=1, bark=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
is_ground_content = false,
|
||||
on_rotate = on_rotate,
|
||||
_mcl_blast_resistance = 2,
|
||||
_mcl_hardness = 2,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = nodename.."_bark 3",
|
||||
recipe = {
|
||||
{ nodename, nodename },
|
||||
{ nodename, nodename },
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
-- nodename is the name of the node in question
|
||||
-- description is the description of the planks
|
||||
-- tiles is the texture for the planks
|
||||
function biolib.register_planks(nodename, description, tiles)
|
||||
minetest.register_node(nodename, {
|
||||
description = description,
|
||||
_doc_items_longdesc = doc.sub.items.temp.build,
|
||||
_doc_items_hidden = false,
|
||||
tiles = tiles,
|
||||
stack_max = 64,
|
||||
is_ground_content = false,
|
||||
groups = {handy=1,axey=1, flammable=3,wood=1,building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 2,
|
||||
})
|
||||
end
|
||||
|
||||
-- name is the name of the node without the mod identifier
|
||||
-- nodename is the name of the node in question (with mod)
|
||||
-- texture is the texture, that shall be used for the stairs and slabs
|
||||
-- stairs_name is the translated name for the stairs
|
||||
-- slabs_name is the translated name for the single slab
|
||||
-- dbl_slabs_name is the translated name for double slabs
|
||||
function biolib.register_wooden_stairs(name, nodename, texture, stairs_name, slabs_name, dbl_slabs_name)
|
||||
|
||||
mcl_stairs.register_stair(name, nodename,
|
||||
{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
|
||||
{texture},
|
||||
stairs_name,
|
||||
mcl_sounds.node_sound_wood_defaults(), 3, 2,
|
||||
"woodlike")
|
||||
|
||||
mcl_stairs.register_slab(name, nodename,
|
||||
{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
|
||||
{texture},
|
||||
slabs_name,
|
||||
mcl_sounds.node_sound_wood_defaults(), 3, 2,
|
||||
dbl_slabs_name)
|
||||
end
|
||||
|
||||
-- name is the name of the node without the mod identifier
|
||||
-- nodename is the name of the node in question (with mod); will be used for crafting too
|
||||
-- fence_name is the translated name of the fence
|
||||
-- fence_gate_name is the translated name of the fence gate
|
||||
-- fence_tex is the texture used for fence and gates
|
||||
-- craft_item is the wood item to craft the fences and gate swith
|
||||
function biolib.register_wooden_fence(name, nodename, fence_name, fence_gate_name, fence_tex)
|
||||
|
||||
local wood_groups = {handy=1,axey=1, flammable=2,fence_wood=1, fire_encouragement=5, fire_flammability=20}
|
||||
local wood_connect = {"group:fence_wood"}
|
||||
local wood_sounds = mcl_sounds.node_sound_wood_defaults()
|
||||
local id = name.."_fence"
|
||||
local mod_id = nodename.."_fence"
|
||||
local mod_id_gate = nodename.."_fence_gate"
|
||||
|
||||
mcl_fences.register_fence_and_fence_gate(id, fence_name, fence_gate_name, fence_tex, wood_groups, 2, 15, wood_connect, wood_sounds)
|
||||
|
||||
minetest.register_craft({
|
||||
output = mod_id.." 3",
|
||||
recipe = {
|
||||
{nodename, "mcl_core:stick", nodename},
|
||||
{nodename, "mcl_core:stick", nodename},
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = mod_id_gate,
|
||||
recipe = {
|
||||
{"mcl_core:stick", nodename, "mcl_core:stick"},
|
||||
{"mcl_core:stick", nodename, "mcl_core:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
-- nodename is the name of the node in question (with mod)
|
||||
-- description is the description of the sapling
|
||||
-- longdesc is the long description for the sapling
|
||||
-- tt_help is the tooltip for the sapling
|
||||
-- texture is the texture used for the sapling
|
||||
-- selbox defines the selection box for the sapling
|
||||
function biolib.register_sapling(nodename, description, longdesc, tt_help, texture, selbox)
|
||||
minetest.register_node(nodename, {
|
||||
description = description,
|
||||
_tt_help = tt_help,
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_hidden = false,
|
||||
drawtype = "plantlike",
|
||||
waving = 1,
|
||||
visual_scale = 1.0,
|
||||
tiles = {texture},
|
||||
inventory_image = texture,
|
||||
wield_image = texture,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = selbox
|
||||
},
|
||||
stack_max = 64,
|
||||
groups = {
|
||||
plant = 1, sapling = 1, non_mycelium_plant = 1, attached_node = 1,
|
||||
deco_block = 1, dig_immediate = 3, dig_by_water = 1, dig_by_piston = 1,
|
||||
destroy_by_lava_flow = 1, compostability = 30
|
||||
},
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_int("stage", 0)
|
||||
end,
|
||||
on_place = mcl_util.generate_on_place_plant_function(function(pos, node)
|
||||
local node_below = minetest.get_node_or_nil({x=pos.x,y=pos.y-1,z=pos.z})
|
||||
if not node_below then return false end
|
||||
local nn = node_below.name
|
||||
return minetest.get_item_group(nn, "grass_block") == 1 or
|
||||
nn == "mcl_core:podzol" or nn == "mcl_core:podzol_snow" or
|
||||
nn == "mcl_core:dirt" or nn == "mcl_core:mycelium" or nn == "mcl_core:coarse_dirt"
|
||||
end),
|
||||
node_placement_prediction = "",
|
||||
_mcl_blast_resistance = 0,
|
||||
_mcl_hardness = 0,
|
||||
})
|
||||
end
|
||||
|
||||
-- nodename is the name of the node in question (with mod)
|
||||
-- description is the description of the leaves
|
||||
-- longdesc is the long description for the leaves
|
||||
-- tiles is the texture used for the leaves
|
||||
-- sapling is the name of the sapling, that is being dropped
|
||||
-- sapling_chances are the chances of the sapling being dropped for a specific fortune level
|
||||
-- additional_drop is an additional drop {name, drop_chances}. If none given, drops sticks
|
||||
function biolib.register_leaves(nodename, description, longdesc, tiles, sapling, sapling_chances, additional_drop)
|
||||
local stick_chances = {50, 45, 30, 35, 10}
|
||||
|
||||
if additional_drop == nil then
|
||||
additional_drop = {"mcl_core:stick 2", stick_chances}
|
||||
end
|
||||
|
||||
local function get_drops(fortune_level)
|
||||
local drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{
|
||||
items = {sapling},
|
||||
rarity = sapling_chances[fortune_level + 1] or sapling_chances[fortune_level]
|
||||
},
|
||||
{
|
||||
items = {"mcl_core:stick 1"},
|
||||
rarity = stick_chances[fortune_level + 1]
|
||||
},
|
||||
{
|
||||
items = {additional_drop[1]},
|
||||
rarity = additional_drop[2][fortune_level + 1]
|
||||
},
|
||||
}
|
||||
}
|
||||
return drop
|
||||
end
|
||||
|
||||
local leaves_def = {
|
||||
description = description,
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_hidden = false,
|
||||
drawtype = "allfaces_optional",
|
||||
waving = 2,
|
||||
place_param2 = 1, -- Prevent leafdecay for placed nodes
|
||||
tiles = tiles,
|
||||
paramtype = "light",
|
||||
stack_max = 64,
|
||||
groups = {
|
||||
handy = 1, hoey = 1, shearsy = 1, swordy = 1, dig_by_piston = 1,
|
||||
leaves = 1, deco_block = 1,
|
||||
flammable = 2, fire_encouragement = 30, fire_flammability = 60,
|
||||
compostability = 30
|
||||
},
|
||||
drop = get_drops(0),
|
||||
_mcl_shears_drop = true,
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
_mcl_blast_resistance = 0.2,
|
||||
_mcl_hardness = 0.2,
|
||||
_mcl_silk_touch_drop = true,
|
||||
_mcl_fortune_drop = { get_drops(1), get_drops(2), get_drops(3), get_drops(4) },
|
||||
}
|
||||
|
||||
local leaves_orphan_def = table.copy(leaves_def)
|
||||
|
||||
leaves_orphan_def._doc_items_create_entry = false
|
||||
leaves_orphan_def.place_param2 = nil
|
||||
leaves_orphan_def.groups.not_in_creative_inventory = 1
|
||||
leaves_orphan_def.groups.orphan_leaves = 1
|
||||
leaves_orphan_def._mcl_shears_drop = {nodename}
|
||||
leaves_orphan_def._mcl_silk_touch_drop = {nodename}
|
||||
|
||||
minetest.register_node(nodename, leaves_def)
|
||||
minetest.register_node(nodename.."_orphan", leaves_orphan_def)
|
||||
end
|
||||
|
||||
-- Custom Sapling related Functions --------------------------------------------
|
||||
|
||||
biolib.__custom_saplings = {}
|
||||
biolib.__orig_grow_sapling = mcl_core.grow_sapling
|
||||
|
||||
function biolib.__grow_sapling(pos, node)
|
||||
|
||||
local grow_function = biolib.__custom_saplings[node.name]
|
||||
|
||||
if grow_function then
|
||||
if grow_function(pos) then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return biolib.__orig_grow_sapling(pos, node)
|
||||
end
|
||||
|
||||
-- override original grow sampling method with augmented one
|
||||
mcl_core.grow_sapling = biolib.__grow_sapling
|
||||
|
||||
-- name is the name of the sapling in question
|
||||
-- the grow function is the function, that is for actually growing the sapling
|
||||
function biolib.register_bonemeal_sapling(name, grow_func)
|
||||
biolib.__custom_saplings[name] = grow_func
|
||||
end
|
||||
|
||||
-- Custom Treetap related Functions --------------------------------------------
|
||||
|
||||
|
||||
-- Check if placement at given node is allowed
|
||||
function biolib._check_placement_allowed(node, wdir)
|
||||
-- Torch placement rules: Disallow placement on some nodes. General rule: Solid, opaque, full cube collision box nodes are allowed.
|
||||
-- Special allowed nodes:
|
||||
-- * soul sand
|
||||
-- * mob spawner
|
||||
-- * chorus flower
|
||||
-- * glass, barrier, ice
|
||||
-- * Fence, wall, end portal frame with ender eye: Only on top
|
||||
-- * Slab, stairs: Only on top if upside down
|
||||
|
||||
-- Special forbidden nodes:
|
||||
-- * Piston, sticky piston
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if not def then
|
||||
return false
|
||||
-- No ceiling torches
|
||||
elseif wdir == 0 then
|
||||
return false
|
||||
elseif not def.buildable_to then
|
||||
if node.name ~= "mcl_core:ice" and node.name ~= "mcl_nether:soul_sand" and node.name ~= "mcl_mobspawners:spawner" and node.name ~= "mcl_core:barrier" and node.name ~= "mcl_end:chorus_flower" and node.name ~= "mcl_end:chorus_flower_dead" and (not def.groups.glass) and
|
||||
((not def.groups.solid) or (not def.groups.opaque)) then
|
||||
-- Only allow top placement on these nodes
|
||||
if node.name == "mcl_end:dragon_egg" or node.name == "mcl_portals:end_portal_frame_eye" or def.groups.fence == 1 or def.groups.wall or def.groups.slab_top == 1 or def.groups.anvil or def.groups.pane or (def.groups.stair == 1 and minetest.facedir_to_dir(node.param2).y ~= 0) then
|
||||
if wdir ~= 1 then
|
||||
return false
|
||||
end
|
||||
else
|
||||
return false
|
||||
end
|
||||
elseif minetest.get_item_group(node.name, "piston") >= 1 then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
-- nodename is the name of the node (and their variants)
|
||||
-- description is the translated name of the node
|
||||
-- help is the tooltip text of the node
|
||||
-- long_desc is the long description for this node
|
||||
-- usage is the usage text for this node
|
||||
-- resource_name will be used to generate all the resource paths
|
||||
-- attach_name is the name of the node it can attach to.
|
||||
-- final_drop is the drop that you get, when the treetap is filled
|
||||
-- fill_level is the incremental value of what the fill level is.
|
||||
function biolib.register_treetap_variant(nodename, description, help, long_desc, usage, resource_name, attach_name, final_drop, fill_level)
|
||||
|
||||
local indexed_nodename = nodename
|
||||
local indexed_resource_name = resource_name
|
||||
|
||||
if fill_level > 0 then
|
||||
indexed_nodename = nodename.."_"..fill_level
|
||||
indexed_resource_name = resource_name.."_"..fill_level
|
||||
end
|
||||
|
||||
local groups = {}
|
||||
local config = {}
|
||||
|
||||
-- general data
|
||||
config.stack_max = 64
|
||||
if fill_level > 0 then
|
||||
config._doc_items_create_entry = false
|
||||
config._doc_items_hidden = true
|
||||
else
|
||||
config.description = description
|
||||
config._tt_help = help
|
||||
config._doc_items_longdesc = long_desc
|
||||
config._doc_items_usagehelp = usage
|
||||
end
|
||||
|
||||
-- graphics related date
|
||||
config.drawtype = "mesh"
|
||||
config.mesh = indexed_resource_name..".obj"
|
||||
config.tiles = {resource_name..".png"}
|
||||
config.use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true
|
||||
config.inventory_image = resource_name.."_inv.png"
|
||||
config.wield_image = resource_name.."_inv.png"
|
||||
config.wield_scale = {x=1.0, y=1.0, z=1.0}
|
||||
config.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}
|
||||
}
|
||||
|
||||
-- node related data
|
||||
config._mcl_blast_resistance = 1.3
|
||||
config._mcl_hardness = 0.7
|
||||
groups.handy = 1
|
||||
groups.axey = 1
|
||||
groups.flammable = 3
|
||||
groups.fire_encouragement = 5
|
||||
groups.fire_flammability = 20
|
||||
config.collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}
|
||||
}
|
||||
|
||||
-- sound related stuff
|
||||
config.sounds = mcl_sounds.node_sound_wood_defaults()
|
||||
|
||||
-- placement related config
|
||||
config.node_placement_prediction = ""
|
||||
config.liquids_pointable = false
|
||||
if fill_level == 0 then
|
||||
config.on_place = function(itemstack, placer, pointed_at)
|
||||
|
||||
-- there is nothing pointed at
|
||||
if pointed_at.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local under = pointed_at.under
|
||||
local node = minetest.get_node(under)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if not def then return itemstack end
|
||||
|
||||
-- there is something pointed at, but it's this specific node
|
||||
if node.name ~= attach_name then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
local above = pointed_at.above
|
||||
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
|
||||
if biolib._check_placement_allowed(node, wdir) == false then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if wdir == 1 or wdir == 0 then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local success
|
||||
itemstack, success = minetest.item_place(itemstack, placer, pointed_at, wdir)
|
||||
|
||||
if success and config.sounds and config.sounds.place then
|
||||
minetest.sound_play(config.sounds.place, {pos=under, gain=1}, true)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
if fill_level == 4 then
|
||||
config.on_rightclick = function(pos, node, player, itemstack)
|
||||
if not player:get_player_control().sneak then
|
||||
local new_stack = ItemStack(final_drop)
|
||||
local random_pos = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
|
||||
local new_node = {name = nodename, param1 = node.param1, param2 = node.param2}
|
||||
|
||||
minetest.add_item(pos, new_stack)
|
||||
minetest.swap_node(pos, new_node)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
-- misc config stuff
|
||||
config.on_rotate = false
|
||||
config.paramtype = "light"
|
||||
config.paramtype2 = "wallmounted"
|
||||
config.sunlight_propagates = true
|
||||
config.is_ground_content = false
|
||||
config.drop = nodename
|
||||
|
||||
-- other group related stuff
|
||||
groups.attached_node = 1
|
||||
groups.dig_by_water = 1
|
||||
groups.destroy_by_lava_flow = 1
|
||||
groups.dig_by_piston = 1
|
||||
groups.resin_fill = fill_level
|
||||
groups.treetap = 1
|
||||
|
||||
config.groups = groups
|
||||
|
||||
minetest.register_node(indexed_nodename, config)
|
||||
end
|
||||
|
||||
-- nodenames is the list of node names that are triggered by the world
|
||||
-- depends_on is a variable that restricts the updates to nodes with specific neighbors. nil will ignore the setting.
|
||||
-- abm_label is the label for the register_abm function
|
||||
-- lbm_label is the label for the register_lbm function
|
||||
-- lbm_name is the unique name for the register_lbm function
|
||||
-- interval is the updating interval
|
||||
-- chance is the chance of it being triggered
|
||||
-- update_func is the actual function to update in the world
|
||||
function biolib.register_world_updates(nodenames, depends_on, abm_label, lbm_label, lbm_name, interval, chance, update_func)
|
||||
local config_abm = {}
|
||||
local config_lbm = {}
|
||||
|
||||
config_abm.label = abm_label
|
||||
config_lbm.label = lbm_label
|
||||
config_abm.nodenames = nodenames
|
||||
config_abm.nodenames = nodenames
|
||||
config_lbm.name = lbm_name
|
||||
|
||||
if depends_on then
|
||||
config_abm.neighbors = depends_on
|
||||
end
|
||||
|
||||
config_abm.interval = interval
|
||||
config_abm.chance = chance
|
||||
config_abm.action = update_func
|
||||
config_lbm.action = update_func
|
||||
config_lbm.run_at_every_load = true
|
||||
|
||||
minetest.register_abm(config_abm)
|
||||
minetest.register_lbm(config_lbm)
|
||||
end
|
||||
|
||||
-- Custom effects/events related functions -------------------------------------
|
||||
|
||||
-- use this with minetest.register_on_player_hpchange
|
||||
-- this function enables footgear to be in the fall_damage_add_percent group
|
||||
function biolib.do_modify_falldamage_with_boots(player, hp_change, mt_reason)
|
||||
if hp_change < 0 and mt_reason["type"] == "fall" and player and player:is_player() then
|
||||
local playername = player:get_player_name()
|
||||
local inventory = mcl_util.get_inventory(player, true)
|
||||
local boots = inventory:get_stack("armor", mcl_armor.elements.feet.index)
|
||||
local fall_damage = minetest.get_item_group(boots:get_name(), "fall_damage_add_percent")
|
||||
if not fall_damage == 0 then
|
||||
local hp_change_mod = fall_damage * hp_change / 100
|
||||
local hp_diff = hp_change + hp_change_mod
|
||||
local hp_remainder = hp_change - hp_diff
|
||||
mcl_util.use_item_durability(boots, math.abs(hp_remainder))
|
||||
inventory:set_stack("armor", mcl_armor.elements.feet.index, boots)
|
||||
return hp_diff
|
||||
end
|
||||
end
|
||||
return hp_change
|
||||
end
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,132 @@
|
|||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
function mcl_rubber.generate_rubber_tree(pos)
|
||||
|
||||
local t = math.random(1, 3)
|
||||
|
||||
local path = modpath .. "/schematics/mcl_rubber_tree_"..t..".mts"
|
||||
local offset
|
||||
|
||||
if t == 1 or t == 3 then
|
||||
offset = { x = -1, y = -1, z = -1 }
|
||||
elseif t == 2 then
|
||||
offset = { x = -2, y = -1, z = -2 }
|
||||
end
|
||||
minetest.place_schematic(vector.add(pos, offset), path, "random", nil, false)
|
||||
end
|
||||
|
||||
function mcl_rubber.rubber_sapling_grow_action(soil_needed, sapling, treelight)
|
||||
return function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get("grown") then return end
|
||||
-- Checks if the sapling at pos has enough light and the correct soil
|
||||
local light = minetest.get_node_light(pos)
|
||||
if not light then return end
|
||||
local low_light = (light < treelight)
|
||||
|
||||
local delta = 1
|
||||
local current_game_time = minetest.get_day_count() + minetest.get_timeofday()
|
||||
|
||||
local last_game_time = tonumber(meta:get_string("last_gametime"))
|
||||
meta:set_string("last_gametime", tostring(current_game_time))
|
||||
|
||||
if last_game_time then
|
||||
delta = current_game_time - last_game_time
|
||||
elseif low_light then
|
||||
return
|
||||
end
|
||||
|
||||
if low_light then
|
||||
if delta < 1.2 then return end
|
||||
if minetest.get_node_light(pos, 0.5) < treelight then return end
|
||||
end
|
||||
|
||||
local soilnode = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
|
||||
local soiltype = minetest.get_item_group(soilnode.name, "soil_sapling")
|
||||
if soiltype < soil_needed then return end
|
||||
|
||||
-- Increase and check growth stage
|
||||
local meta = minetest.get_meta(pos)
|
||||
local stage = meta:get_int("stage")
|
||||
if stage == nil then stage = 0 end
|
||||
stage = stage + math.max(1, math.floor(delta))
|
||||
if stage >= 3 then
|
||||
meta:set_string("grown", "true")
|
||||
-- If this sapling can grow alone
|
||||
if biolib.check_growth_width(pos, 5, 11) then
|
||||
-- Single sapling
|
||||
minetest.set_node(pos, {name="air"})
|
||||
mcl_rubber.generate_rubber_tree(pos)
|
||||
return
|
||||
end
|
||||
else
|
||||
meta:set_int("stage", stage)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_rubber.treetap_update_action(nodename)
|
||||
return function(pos)
|
||||
|
||||
local node = minetest.get_node({x=pos.x, y=pos.y, z=pos.z})
|
||||
local back_offset = minetest.wallmounted_to_dir(node.param2)
|
||||
local right_offset = {x=-back_offset.z, y=back_offset.y, z=back_offset.x}
|
||||
|
||||
local neighbors = 0
|
||||
|
||||
-- opposite side
|
||||
local neighbor_pos = {
|
||||
x=pos.x+(2*back_offset.x),
|
||||
y=pos.y+(2*back_offset.y),
|
||||
z=pos.z+(2*back_offset.z)}
|
||||
local neighbor_node = minetest.get_node(neighbor_pos)
|
||||
local neighbor_group = minetest.get_item_group(neighbor_node.name, "treetap")
|
||||
if neighbor_group > 0 then neighbors = neighbors + 1 end
|
||||
|
||||
-- right diagonal
|
||||
neighbor_pos = {
|
||||
x=pos.x+(1*back_offset.x)+(1*right_offset.x),
|
||||
y=pos.y+(1*back_offset.y)+(1*right_offset.y),
|
||||
z=pos.z+(1*back_offset.z)+(1*right_offset.z)}
|
||||
neighbor_node = minetest.get_node(neighbor_pos)
|
||||
neighbor_group = minetest.get_item_group(neighbor_node.name, "treetap")
|
||||
if neighbor_group > 0 then neighbors = neighbors + 1 end
|
||||
|
||||
-- left diagonal
|
||||
neighbor_pos = {
|
||||
x=pos.x+(1*back_offset.x)-(1*right_offset.x),
|
||||
y=pos.y+(1*back_offset.y)-(1*right_offset.y),
|
||||
z=pos.z+(1*back_offset.z)-(1*right_offset.z)}
|
||||
neighbor_node = minetest.get_node(neighbor_pos)
|
||||
neighbor_group = minetest.get_item_group(neighbor_node.name, "treetap")
|
||||
if neighbor_group > 0 then neighbors = neighbors + 1 end
|
||||
|
||||
-- above
|
||||
neighbor_pos = {
|
||||
x=pos.x,
|
||||
y=pos.y+1,
|
||||
z=pos.z}
|
||||
neighbor_node = minetest.get_node(neighbor_pos)
|
||||
neighbor_group = minetest.get_item_group(neighbor_node.name, "treetap")
|
||||
if neighbor_group > 0 then neighbors = neighbors + 1 end
|
||||
|
||||
-- below
|
||||
neighbor_pos = {
|
||||
x=pos.x,
|
||||
y=pos.y-1,
|
||||
z=pos.z}
|
||||
neighbor_node = minetest.get_node(neighbor_pos)
|
||||
neighbor_group = minetest.get_item_group(neighbor_node.name, "treetap")
|
||||
if neighbor_group > 0 then neighbors = neighbors + 1 end
|
||||
|
||||
local success = math.random(neighbors+1)
|
||||
|
||||
if success == 1 then
|
||||
node_group = minetest.get_item_group(node.name, "resin_fill") + 1
|
||||
minetest.swap_node(pos, {name=nodename.."_"..node_group, param1=node.param1, param2=node.param2})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
mcl_rubber = {}
|
||||
|
||||
dofile(modpath.."/biolib.lua")
|
||||
dofile(modpath.."/functions.lua")
|
||||
dofile(modpath.."/register.lua")
|
|
@ -0,0 +1,7 @@
|
|||
name = mcl_rubber
|
||||
title = Rubber Addon for MineClone
|
||||
author = biochemist
|
||||
depends = mcl_core, mcl_sounds, mcl_stairs, mcl_fences, mcl_util
|
||||
description = Adds rubber and related Items to MineClone 2.
|
||||
optional_depends = doc, screwdriver
|
||||
release = 17864
|
|
@ -0,0 +1,100 @@
|
|||
# Blender v3.0.0 Beta OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib mcl_rubber_treetap.mtl
|
||||
o treetap_0_Cube.004
|
||||
v 0.187500 -0.500000 -0.250000
|
||||
v 0.125000 -0.437500 0.187500
|
||||
v -0.187500 -0.500000 -0.250000
|
||||
v -0.125000 -0.437500 0.187500
|
||||
v 0.187500 -0.125000 -0.250000
|
||||
v 0.125000 -0.187500 0.187500
|
||||
v -0.187500 -0.125000 -0.250000
|
||||
v -0.125000 -0.187500 0.187500
|
||||
v 0.187500 -0.500000 0.187500
|
||||
v -0.187500 -0.500000 0.187500
|
||||
v -0.187500 -0.125000 0.187500
|
||||
v 0.187500 -0.125000 0.187500
|
||||
v 0.125000 -0.437500 -0.187500
|
||||
v -0.125000 -0.437500 -0.187500
|
||||
v -0.125000 -0.187500 -0.187500
|
||||
v 0.125000 -0.187500 -0.187500
|
||||
v 0.062500 -0.312500 0.250000
|
||||
v -0.062500 -0.312500 0.250000
|
||||
v 0.062500 -0.625000 0.250000
|
||||
v -0.062500 -0.625000 0.250000
|
||||
v 0.062500 -0.312500 0.187500
|
||||
v -0.062500 -0.312500 0.187500
|
||||
vt 0.750000 0.500000
|
||||
vt 0.750000 0.937500
|
||||
vt 0.375000 0.937500
|
||||
vt 0.375000 0.500000
|
||||
vt 0.000000 0.937500
|
||||
vt 0.000000 0.500000
|
||||
vt 1.000000 0.500000
|
||||
vt 1.000000 0.937500
|
||||
vt 0.625000 0.937500
|
||||
vt 0.625000 0.500000
|
||||
vt 0.687500 0.500000
|
||||
vt 0.687500 0.937500
|
||||
vt 0.312500 0.937500
|
||||
vt 0.312500 0.500000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.625000
|
||||
vt 0.375000 0.625000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.500000 0.937500
|
||||
vt 0.250000 0.937500
|
||||
vt 0.250000 0.500000
|
||||
vt 0.500000 0.500000
|
||||
vt 0.937500 0.312500
|
||||
vt 0.937500 0.062500
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 0.375000
|
||||
vt 0.687500 0.062500
|
||||
vt 0.625000 0.000000
|
||||
vt 0.687500 0.312500
|
||||
vt 0.625000 0.375000
|
||||
vt 1.000000 0.750000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.750000 1.000000
|
||||
vt 0.750000 0.750000
|
||||
vt 0.750000 0.937500
|
||||
vt 0.500000 0.937500
|
||||
vt 0.500000 0.500000
|
||||
vt 0.750000 0.500000
|
||||
vt 1.000000 0.937500
|
||||
vt 0.750000 0.937500
|
||||
vt 0.750000 0.500000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.000000 0.937500
|
||||
vt 0.000000 0.500000
|
||||
vt 0.312500 0.375000
|
||||
vt 0.312500 0.500000
|
||||
vt 0.000000 0.500000
|
||||
vt 0.000000 0.375000
|
||||
vt 0.375000 0.375000
|
||||
vt 0.375000 0.500000
|
||||
vn 0.0000 -1.0000 0.0000
|
||||
vn -1.0000 0.0000 0.0000
|
||||
vn 0.0000 1.0000 0.0000
|
||||
vn 1.0000 -0.0000 -0.0000
|
||||
vn -0.0000 0.0000 -1.0000
|
||||
vn 0.0000 0.0000 1.0000
|
||||
usemtl Material.002
|
||||
s off
|
||||
f 1/1/1 9/2/1 10/3/1 3/4/1
|
||||
f 3/4/2 10/3/2 11/5/2 7/6/2
|
||||
f 7/7/3 11/8/3 12/9/3 5/10/3
|
||||
f 5/11/4 12/12/4 9/13/4 1/14/4
|
||||
f 3/15/5 7/16/5 5/17/5 1/18/5
|
||||
f 6/19/1 8/20/1 15/21/1 16/22/1
|
||||
f 2/23/6 4/24/6 10/25/6 9/26/6
|
||||
f 4/24/6 8/27/6 11/28/6 10/25/6
|
||||
f 8/27/6 6/29/6 12/30/6 11/28/6
|
||||
f 6/29/6 2/23/6 9/26/6 12/30/6
|
||||
f 15/31/6 14/32/6 13/33/6 16/34/6
|
||||
f 4/35/3 2/36/3 13/37/3 14/38/3
|
||||
f 2/39/2 6/40/2 16/41/2 13/42/2
|
||||
f 8/20/4 4/43/4 14/44/4 15/21/4
|
||||
f 18/45/5 17/46/5 19/47/5 20/48/5
|
||||
f 17/46/1 18/45/1 22/49/1 21/50/1
|
|
@ -0,0 +1,100 @@
|
|||
# Blender v3.0.0 Beta OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib mcl_rubber_treetap_1.mtl
|
||||
o treetap_1_Cube.005
|
||||
v 0.187500 -0.500000 -0.250000
|
||||
v 0.125000 -0.437500 0.187500
|
||||
v -0.187500 -0.500000 -0.250000
|
||||
v -0.125000 -0.437500 0.187500
|
||||
v 0.187500 -0.125000 -0.250000
|
||||
v 0.125000 -0.187500 0.187500
|
||||
v -0.187500 -0.125000 -0.250000
|
||||
v -0.125000 -0.187500 0.187500
|
||||
v 0.187500 -0.500000 0.187500
|
||||
v -0.187500 -0.500000 0.187500
|
||||
v -0.187500 -0.125000 0.187500
|
||||
v 0.187500 -0.125000 0.187500
|
||||
v 0.125000 -0.437500 -0.187500
|
||||
v -0.125000 -0.437500 -0.187500
|
||||
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||||
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||||
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|
||||
usemtl Material.002
|
||||
s off
|
||||
f 1/1/1 9/2/1 10/3/1 3/4/1
|
||||
f 3/4/2 10/3/2 11/5/2 7/6/2
|
||||
f 7/7/3 11/8/3 12/9/3 5/10/3
|
||||
f 5/11/4 12/12/4 9/13/4 1/14/4
|
||||
f 3/15/5 7/16/5 5/17/5 1/18/5
|
||||
f 6/19/1 8/20/1 15/21/1 16/22/1
|
||||
f 2/23/6 4/24/6 10/25/6 9/26/6
|
||||
f 4/24/6 8/27/6 11/28/6 10/25/6
|
||||
f 8/27/6 6/29/6 12/30/6 11/28/6
|
||||
f 6/29/6 2/23/6 9/26/6 12/30/6
|
||||
f 15/31/6 14/32/6 13/33/6 16/34/6
|
||||
f 4/35/3 2/36/3 13/37/3 14/38/3
|
||||
f 2/39/2 6/40/2 16/41/2 13/42/2
|
||||
f 8/20/4 4/43/4 14/44/4 15/21/4
|
||||
f 18/45/5 17/46/5 19/47/5 20/48/5
|
||||
f 17/46/1 18/45/1 22/49/1 21/50/1
|
|
@ -0,0 +1,100 @@
|
|||
# Blender v3.0.0 Beta OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib mcl_rubber_treetap_2.mtl
|
||||
o treetap_2_Cube.006
|
||||
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|
||||
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||||
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|
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|
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|
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usemtl Material.002
|
||||
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|
||||
f 1/1/1 9/2/1 10/3/1 3/4/1
|
||||
f 3/4/2 10/3/2 11/5/2 7/6/2
|
||||
f 7/7/3 11/8/3 12/9/3 5/10/3
|
||||
f 5/11/4 12/12/4 9/13/4 1/14/4
|
||||
f 3/15/5 7/16/5 5/17/5 1/18/5
|
||||
f 6/19/1 8/20/1 15/21/1 16/22/1
|
||||
f 2/23/6 4/24/6 10/25/6 9/26/6
|
||||
f 4/24/6 8/27/6 11/28/6 10/25/6
|
||||
f 8/27/6 6/29/6 12/30/6 11/28/6
|
||||
f 6/29/6 2/23/6 9/26/6 12/30/6
|
||||
f 15/31/6 14/32/6 13/33/6 16/34/6
|
||||
f 4/35/3 2/36/3 13/37/3 14/38/3
|
||||
f 2/39/2 6/40/2 16/41/2 13/42/2
|
||||
f 8/20/4 4/43/4 14/44/4 15/21/4
|
||||
f 18/45/5 17/46/5 19/47/5 20/48/5
|
||||
f 17/46/1 18/45/1 22/49/1 21/50/1
|
|
@ -0,0 +1,100 @@
|
|||
# Blender v3.0.0 Beta OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib mcl_rubber_treetap_3.mtl
|
||||
o treetap_3_Cube.007
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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||||
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|
||||
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|
||||
usemtl Material.002
|
||||
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|
||||
f 1/1/1 9/2/1 10/3/1 3/4/1
|
||||
f 3/4/2 10/3/2 11/5/2 7/6/2
|
||||
f 7/7/3 11/8/3 12/9/3 5/10/3
|
||||
f 5/11/4 12/12/4 9/13/4 1/14/4
|
||||
f 3/15/5 7/16/5 5/17/5 1/18/5
|
||||
f 6/19/1 8/20/1 15/21/1 16/22/1
|
||||
f 2/23/6 4/24/6 10/25/6 9/26/6
|
||||
f 4/24/6 8/27/6 11/28/6 10/25/6
|
||||
f 8/27/6 6/29/6 12/30/6 11/28/6
|
||||
f 6/29/6 2/23/6 9/26/6 12/30/6
|
||||
f 15/31/6 14/32/6 13/33/6 16/34/6
|
||||
f 4/35/3 2/36/3 13/37/3 14/38/3
|
||||
f 2/39/2 6/40/2 16/41/2 13/42/2
|
||||
f 8/20/4 4/43/4 14/44/4 15/21/4
|
||||
f 18/45/5 17/46/5 19/47/5 20/48/5
|
||||
f 17/46/1 18/45/1 22/49/1 21/50/1
|
|
@ -0,0 +1,100 @@
|
|||
# Blender v3.0.0 Beta OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib mcl_rubber_treetap_4.mtl
|
||||
o treetap_4_Cube.008
|
||||
v 0.187500 -0.500000 -0.250000
|
||||
v 0.125000 -0.437500 0.187500
|
||||
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|
||||
v -0.125000 -0.437500 0.187500
|
||||
v 0.187500 -0.125000 -0.250000
|
||||
v 0.125000 -0.187500 0.187500
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
v -0.187500 -0.125000 0.187500
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
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||||
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||||
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||||
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|
||||
vn -0.0000 0.0000 -1.0000
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||||
vn 0.0000 0.0000 1.0000
|
||||
usemtl Material.002
|
||||
s off
|
||||
f 1/1/1 9/2/1 10/3/1 3/4/1
|
||||
f 3/4/2 10/3/2 11/5/2 7/6/2
|
||||
f 7/7/3 11/8/3 12/9/3 5/10/3
|
||||
f 5/11/4 12/12/4 9/13/4 1/14/4
|
||||
f 3/15/5 7/16/5 5/17/5 1/18/5
|
||||
f 6/19/1 8/20/1 15/21/1 16/22/1
|
||||
f 2/23/6 4/24/6 10/25/6 9/26/6
|
||||
f 4/24/6 8/27/6 11/28/6 10/25/6
|
||||
f 8/27/6 6/29/6 12/30/6 11/28/6
|
||||
f 6/29/6 2/23/6 9/26/6 12/30/6
|
||||
f 15/31/6 14/32/6 13/33/6 16/34/6
|
||||
f 4/35/3 2/36/3 13/37/3 14/38/3
|
||||
f 2/39/2 6/40/2 16/41/2 13/42/2
|
||||
f 8/20/4 4/43/4 14/44/4 15/21/4
|
||||
f 18/45/5 17/46/5 19/47/5 20/48/5
|
||||
f 17/46/1 18/45/1 22/49/1 21/50/1
|
|
@ -0,0 +1,239 @@
|
|||
-- Helper stuff ----------------------------------------------------------------
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
-- Main Part of the Mod --------------------------------------------------------
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||||
|
||||
minetest.register_node("mcl_rubber:rubberblock", {
|
||||
description = S("Rubber Block"),
|
||||
_doc_items_longdesc = S("Rubber blocks are bouncy and prevent fall damage."),
|
||||
is_ground_content = false,
|
||||
tiles = {"mcl_rubber_block.png"},
|
||||
stack_max = 64,
|
||||
groups = {dig_immediate=3, bouncy=55,fall_damage_add_percent=-100,deco_block=1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_blast_resistance = 1.5,
|
||||
_mcl_hardness = 1.5,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mcl_rubber:rubber_raw", {
|
||||
description = S("Rubber Resin"),
|
||||
_doc_items_longdesc = S("Rubber Resin is the ingredient to make Rubber."),
|
||||
inventory_image = "mcl_rubber_raw.png",
|
||||
groups = { craftitem = 1 },
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mcl_rubber:rubber", {
|
||||
description = S("Rubber"),
|
||||
_doc_items_longdesc = S("Rubber is used in crafting. It is made from Rubber Resin"),
|
||||
inventory_image = "mcl_rubber.png",
|
||||
groups = { craftitem = 1, rubber = 1 },
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mesecons_pistons:piston_sticky_off",
|
||||
recipe = {
|
||||
{"mcl_rubber:rubber_raw"},
|
||||
{"mesecons_pistons:piston_normal_off"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_rubber:rubber 9",
|
||||
recipe = {{"mcl_rubber:rubberblock"}},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_rubber:rubberblock",
|
||||
recipe = {{"group:rubber","group:rubber","group:rubber",},
|
||||
{"group:rubber","group:rubber","group:rubber",},
|
||||
{"group:rubber","group:rubber","group:rubber",}},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mcl_rubber:rubber",
|
||||
recipe = "mcl_rubber:rubber_raw",
|
||||
cooktime = 10,
|
||||
})
|
||||
|
||||
|
||||
-- register rubber boots
|
||||
minetest.register_tool("mcl_rubber:boots", {
|
||||
description = S("Rubber Boots"),
|
||||
_doc_items_longdesc = mcl_armor.longdesc,
|
||||
_doc_items_usagehelp = mcl_armor.usage,
|
||||
inventory_image = "mcl_rubber_boots_inv.png",
|
||||
groups = {
|
||||
armor = 1,
|
||||
combat_armor = 1,
|
||||
armor_boots = 1,
|
||||
mcl_armor_uses = 80,
|
||||
fall_damage_add_percent = -60,
|
||||
enchantability = 5,
|
||||
},
|
||||
sounds = {
|
||||
_mcl_armor_equip = "mcl_armor_equip_leather",
|
||||
_mcl_armor_unequip = "mcl_armor_unequip_leather",
|
||||
},
|
||||
on_place = mcl_armor.equip_on_use,
|
||||
on_secondary_use = mcl_armor.equip_on_use,
|
||||
_mcl_armor_element = "feet",
|
||||
_mcl_armor_texture = "mcl_rubber_boots.png"
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_rubber:boots",
|
||||
recipe = {
|
||||
{"group:rubber", "", "group:rubber"},
|
||||
{"group:rubber", "", "group:rubber"},
|
||||
},
|
||||
})
|
||||
|
||||
|
||||
-- register rubber tree stuff
|
||||
biolib.register_tree_trunk(
|
||||
"mcl_rubber:rubbertree",
|
||||
S("Rubber Wood"),
|
||||
S("Rubber Bark"),
|
||||
S("The trunk of a rubber tree."),
|
||||
"mcl_rubber_tree_top.png",
|
||||
"mcl_rubber_tree.png",
|
||||
"mcl_rubber:stripped_rubbertree")
|
||||
|
||||
biolib.register_stripped_trunk(
|
||||
"mcl_rubber:stripped_rubbertree",
|
||||
S("Stripped Rubber Wood Log"),
|
||||
S("Stripped Rubber Wood"),
|
||||
S("The stripped trunk of a rubber tree."),
|
||||
S("The stripped wood of an rubber tree."),
|
||||
"mcl_rubber_stripped_top.png",
|
||||
"mcl_rubber_stripped.png")
|
||||
|
||||
biolib.register_planks(
|
||||
"mcl_rubber:rubberwood",
|
||||
S("Rubber Wood Planks"),
|
||||
{"mcl_rubber_planks.png"})
|
||||
|
||||
biolib.register_wooden_stairs(
|
||||
"rubberwood",
|
||||
"mcl_rubber:rubberwood",
|
||||
"mcl_rubber_planks.png",
|
||||
S("Rubber Wood Stairs"),
|
||||
S("Rubber Wood Slab"),
|
||||
S("Double Rubber Wood Slab"))
|
||||
|
||||
biolib.register_wooden_fence(
|
||||
"rubberwood",
|
||||
"mcl_rubber:rubberwood",
|
||||
S("Rubber Wood Fence"),
|
||||
S("Rubber Wood Fence Gate"),
|
||||
"mcl_rubber_fence.png")
|
||||
|
||||
biolib.register_sapling(
|
||||
"mcl_rubber:rubbersapling",
|
||||
S("Rubber Tree Sapling"),
|
||||
S("When placed on soil (such as dirt) and exposed to light, an rubber tree "
|
||||
.."sapling will grow into a rubber tree after some time."),
|
||||
S("Needs soil and light to grow"),
|
||||
"mcl_rubber_sapling.png",
|
||||
{-4/16, -0.5, -4/16, 4/16, 0.5, 4/16})
|
||||
|
||||
biolib.register_leaves(
|
||||
"mcl_rubber:rubberleaves",
|
||||
S("Rubber Tree Leaves"),
|
||||
S("Rubber Tree leaves are grown from rubber trees."),
|
||||
{"mcl_rubber_leaves.png"},
|
||||
"mcl_rubber:rubbersapling",
|
||||
{40, 26, 32, 24, 10},
|
||||
{"mcl_rubber:rubber_raw", {200, 180, 160, 120, 40}})
|
||||
|
||||
-- treetap stuff
|
||||
for i=0,4 do
|
||||
biolib.register_treetap_variant(
|
||||
"mcl_rubber:treetap",
|
||||
S("Treetap"),
|
||||
S("Collects Rubber Resin, when attached to rubber trees."),
|
||||
S("The treetap is a block, that gets attached to Rubber Trees to collect "
|
||||
.."their resin, for creating Rubber."),
|
||||
S("Place the treetap next to the log of a rubber tree. This will attach "
|
||||
.."the treetap, and allow it to collect resin over time. Make sure to "
|
||||
.."not attach too many on it, because that will reduce the "
|
||||
.."effectiveness. Rightclick for dropping the resin, when done."),
|
||||
"mcl_rubber_treetap",
|
||||
"mcl_rubber:rubbertree",
|
||||
"mcl_rubber:rubber_raw",
|
||||
i)
|
||||
if minetest.get_modpath("doc") and i>0 then
|
||||
doc.add_entry_alias("nodes", "mcl_rubber:treetap", "nodes", "mcl_rubber:treetap_"..i)
|
||||
end
|
||||
end
|
||||
|
||||
local treetap_update_action = mcl_rubber.treetap_update_action("mcl_rubber:treetap")
|
||||
biolib.register_world_updates(
|
||||
{"mcl_rubber:treetap",
|
||||
"mcl_rubber:treetap_1",
|
||||
"mcl_rubber:treetap_2",
|
||||
"mcl_rubber:treetap_3"},
|
||||
{"mcl_rubber:rubbertree"},
|
||||
"Treetap update",
|
||||
"Fills treetap in unloaded areas",
|
||||
"mcl_rubber:lbm_treetap",
|
||||
20, 15,
|
||||
treetap_update_action)
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_rubber:treetap",
|
||||
recipe = {
|
||||
{"", "mcl_core:iron_ingot", ""},
|
||||
{"group:wood", "", "group:wood"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
})
|
||||
|
||||
-- generation stuff
|
||||
local rubber_sapling_grow = mcl_rubber.rubber_sapling_grow_action(1, "mcl_rubber:rubbersapling", 11)
|
||||
biolib.register_bonemeal_sapling("mcl_rubber:rubbersapling", rubber_sapling_grow)
|
||||
biolib.register_world_updates(
|
||||
{"mcl_rubber:rubbersapling"},
|
||||
{"group:soil_sapling"},
|
||||
"Rubber tree growth",
|
||||
"Add growth for unloaded rubber tree",
|
||||
"mcl_rubber:lbm_rubber",
|
||||
25, 2,
|
||||
rubber_sapling_grow)
|
||||
|
||||
for i=1,3 do
|
||||
|
||||
minetest.register_decoration({
|
||||
deco_type = "schematic",
|
||||
place_on = {"group:soil_sapling"},
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.00007,
|
||||
biomes = {"Forest", "Jungle", "JungleM", "JungleEdge"},
|
||||
y_max = 200,
|
||||
y_min = 1,
|
||||
schematic = modpath .. "/schematics/mcl_rubber_tree_"..i..".mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
deco_type = "schematic",
|
||||
place_on = {"group:soil_sapling"},
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.0000003,
|
||||
biomes = {"Plains"},
|
||||
y_max = 200,
|
||||
y_min = 1,
|
||||
schematic = modpath .. "/schematics/mcl_rubber_tree_"..i..".mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- register event based stuff
|
||||
minetest.register_on_player_hpchange(biolib.do_modify_falldamage_with_boots, true)
|
||||
|
||||
|
After Width: | Height: | Size: 1.8 MiB |
After Width: | Height: | Size: 1.4 MiB |
After Width: | Height: | Size: 1.6 MiB |
After Width: | Height: | Size: 542 B |
After Width: | Height: | Size: 546 B |
After Width: | Height: | Size: 7.0 KiB |
After Width: | Height: | Size: 372 B |
After Width: | Height: | Size: 422 B |
After Width: | Height: | Size: 432 B |
After Width: | Height: | Size: 556 B |
After Width: | Height: | Size: 636 B |
After Width: | Height: | Size: 616 B |
After Width: | Height: | Size: 727 B |