FreeBlock/mods/ENTITIES/mobs_mc/villager.lua

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--###################
--################### VILLAGER
--###################
local E1 = { "mcl_core:emerald", 1, 1 } -- one emerald
local professions = {
{
name = "Farmer",
trades = {
{
{ { "mcl_farming:wheat_item", 18, 22, }, E1 },
{ { "mcl_farming:potato_item", 15, 15, }, E1 },
{ { "mcl_farming:carrot_item", 15, 19, }, E1 },
{ E1, { "mcl_core:bread", 2, 4 } },
},
{
{ { "mcl_farming:pumpkin_face", 8, 13 }, E1 },
{ E1, { "mcl_farming:pumpkin_pie", 2, 3} },
},
{
{ { "mcl_farming:melon", 7, 12 }, E1 },
{ E1, { "mcl_core:apple", 5, 7 }, },
},
{
{ E1, { "mcl_farming:cookie", 6, 10 } },
{ E1, { "mcl_cake:cake", 1, 1 } },
},
}
},
{
name = "Fisherman",
trades = {
{
{ { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 }, { "mcl_fishing:fish_cooked", 6, 6 } },
{ { "mcl_mobitems:string", 15, 20 }, E1 },
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
},
-- TODO: enchanted fishing rod
},
},
{
name = "Fletcher",
trades = {
{
{ { "mcl_mobitems:string", 15, 20 }, E1 },
{ E1, { "mcl_bows:arrow", 8, 12 } },
},
{
{ { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
{ { "mcl_core:emerald", 2, 3 }, { "mcl_bows:bow", 1, 1 } },
},
}
},
{
name = "Shepherd",
trades = {
{
{ { "mcl_wool:white", 16, 22 }, E1 },
{ { "mcl_core:emerald", 3, 4 }, { "mcl_tools:shears", 1, 1 } },
},
{
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:white", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:grey", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:silver", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:yellow", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:red", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:purple", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:blue", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:light_blue", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:brown", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:lime", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:green", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:magenta", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:black", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:cyan", 1, 1 } },
{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:pink", 1, 1 } },
},
},
},
{
name = "Librarian",
trades = {
{
{ { "mcl_core:paper", 24, 36 }, E1 },
-- TODO: enchanted book
{ { "mcl_books:book", 8, 10 }, E1 },
{ { "mcl_core:emerald", 10, 12 }, { "mcl_compass:compass", 1 ,1 }},
{ { "mcl_core:emerald", 3, 4 }, { "mcl_books:bookshelf", 1 ,1 }},
},
{
{ { "mcl_books:written_book", 2, 2 }, E1 },
{ { "mcl_core:emerald", 10, 12 }, { "mcl_clock:clock", 1, 1 } },
{ E1, { "mcl_core:glass", 3, 5 } },
},
{
{ E1, { "mcl_core:glass", 3, 5 } },
},
-- TODO: 2 enchanted book tiers
{
{ { "mcl_core:emerald", 20, 22 }, { "mcl_mobs:nametag", 1, 1 } },
}
},
},
{
name = "Cartographer",
trades = {
{
{ { "mcl_core:paper", 24, 36 }, E1 },
},
{
{ { "mcl_compass:compass", 1, 1 }, E1 },
},
{
-- TODO: replace with empty map
{ { "mcl_core:emerald", 7, 11}, { "mcl_maps:filled_map", 1, 1 } },
},
-- TODO: special maps
},
},
{
name = "Armorer",
trades = {
{
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
{ { "mcl_core:emerald", 6, 8 }, { "3d_armor:helmet_iron", 1, 1 } },
},
{
{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
{ { "mcl_core:emerald", 10, 14 }, { "3d_armor:chestplate_iron", 1, 1 } },
},
{
{ { "mcl_core:diamond", 3, 4 }, E1 },
-- TODO: enchant
{ { "mcl_core:emerald", 16, 19 }, { "3d_armor:chestplate_diamond", 1, 1 } },
},
{
{ { "mcl_core:emerald", 5, 7 }, { "3d_armor:boots_chain", 1, 1 } },
{ { "mcl_core:emerald", 9, 11 }, { "3d_armor:leggings_chain", 1, 1 } },
{ { "mcl_core:emerald", 5, 7 }, { "3d_armor:helmet_chain", 1, 1 } },
{ { "mcl_core:emerald", 11, 15 }, { "3d_armor:chestplate_chain", 1, 1 } },
},
},
},
{
name = "Leatherworker",
trades = {
{
{ { "mcl_mobitems:leather", 9, 12 }, E1 },
{ { "mcl_core:emerald", 2, 4 }, { "3d_armor:leggings_leather", 2, 4 } },
},
{
-- TODO: enchant
{ { "mcl_core:emerald", 7, 12 }, { "3d_armor:chestplate_leather", 1, 1 } },
},
{
{ { "mcl_core:emerald", 8, 10 }, { "mcl_mobitems:saddle", 1, 1 } },
},
},
},
{
name = "Butcher",
trades = {
{
{ { "mcl_mobitems:beef", 14, 18 }, E1 },
{ { "mcl_mobitems:chicken", 14, 18 }, E1 },
},
{
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
{ E1, { "mcl_mobitems:cooked_beef", 5, 7 } },
{ E1, { "mcl_mobitems:cooked_chicken", 6, 8 } },
},
},
},
{
name = "Weapon Smith",
trades = {
{
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
{ { "mcl_core:emerald", 6, 8 }, { "mcl_tools:axe_iron", 1, 1 } },
},
{
{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
-- TODO: enchant
{ { "mcl_core:emerald", 9, 10 }, { "mcl_tools:sword_iron", 1, 1 } },
},
{
{ { "mcl_core:diamond", 3, 4 }, E1 },
-- TODO: enchant
{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:sword_diamond", 1, 1 } },
-- TODO: enchant
{ { "mcl_core:emerald", 9, 12 }, { "mcl_tools:axe_diamond", 1, 1 } },
},
},
},
{
name = "Tool Smith",
trades = {
{
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
-- TODO: enchant
{ { "mcl_core:emerald", 5, 7 }, { "mcl_tools:shovel_iron", 1, 1 } },
},
{
{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
-- TODO: enchant
{ { "mcl_core:emerald", 9, 11 }, { "mcl_tools:pick_iron", 1, 1 } },
},
{
{ { "mcl_core:diamond", 3, 4 }, E1 },
-- TODO: enchant
{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:pick_diamond", 1, 1 } },
},
},
},
{
name = "Cleric",
trades = {
{
{ { "mcl_mobitems:rotten_flesh", 36, 40 }, E1 },
{ { "mcl_core:gold_ingot", 8, 10 }, E1 },
},
{
{ E1, { "mesecons:redstone", 1, 4 } },
{ E1, { "mcl_dye:blue", 1, 2 } },
},
{
{ E1, { "mcl_nether:glowstone", 1, 3 } },
{ { "mcl_core:emerald", 4, 7 }, { "mcl_throwing:ender_pearl", 1, 1 } },
},
-- TODO: Bottle 'o enchanting
},
},
-- TODO: Nitwit
}
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mobs:register_mob("mobs_mc:villager", {
type = "npc",
hp_min = 20,
hp_max = 20,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh",
mesh = "mobs_mc_villager.b3d",
textures = {
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{
"mobs_mc_villager.png",
"mobs_mc_villager.png", --hat
},
{
"mobs_mc_villager_farmer.png",
"mobs_mc_villager_farmer.png", --hat
},
{
"mobs_mc_villager_priest.png",
"mobs_mc_villager_priest.png", --hat
},
{
"mobs_mc_villager_librarian.png",
"mobs_mc_villager_librarian.png", --hat
},
{
"mobs_mc_villager_butcher.png",
"mobs_mc_villager_butcher.png", --hat
},
{
"mobs_mc_villager_smith.png",
"mobs_mc_villager_smith.png", --hat
},
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},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
walk_velocity = 1.2,
run_velocity = 2.4,
drops = {},
sounds = {
random = "mobs_mc_villager_noise",
death = "mobs_mc_villager_death",
damage = "mobs_mc_villager_damage",
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distance = 16,
},
animation = {
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stand_speed = 25,
stand_start = 40,
stand_end = 59,
walk_speed = 25,
walk_start = 0,
walk_end = 40,
run_speed = 25,
run_start = 0,
run_end = 40,
die_speed = 15,
die_start = 210,
die_end = 220,
die_loop = false,
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},
water_damage = 0,
lava_damage = 4,
light_damage = 0,
view_range = 16,
fear_height = 4,
on_rightclick = function(self, clicker)
local inv
inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"})
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if not inv then
inv = minetest.create_detached_inventory("mobs_mc:trade", {
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allow_take = function(inv, listname, index, stack, player)
if listname == "input" or listname == "output" then
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return stack:get_count()
else
return 0
end
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if from_list == "wanted" or from_list == "offered" or to_list == "wanted" or to_list == "offered" then
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return 0
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elseif from_list == "output" and inv:get_stack(to_list, to_index):is_empty() then
return count
elseif from_list == "input" then
return count
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else
return 0
end
end,
allow_put = function(inv, listname, index, stack, player)
if listname == "input" then
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return stack:get_count()
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else
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
if inv:contains_item("input", inv:get_stack("wanted", 1)) then
inv:set_stack("output", 1, inv:get_stack("offered", 1))
minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
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else
inv:set_stack("output", 1, ItemStack(""))
minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
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end
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if inv:contains_item("input", inv:get_stack("wanted", 1)) then
inv:set_stack("output", 1, inv:get_stack("offered", 1))
minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
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else
inv:set_stack("output", 1, ItemStack(""))
minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
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end
end,
on_take = function(inv, listname, index, stack, player)
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local accept
if listname == "output" then
inv:remove_item("input", inv:get_stack("wanted", 1))
accept = true
end
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if inv:contains_item("input", inv:get_stack("wanted", 1)) then
inv:set_stack("output", 1, inv:get_stack("offered", 1))
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accept = true
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else
inv:set_stack("output", 1, ItemStack(""))
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accept = false
end
if accept then
minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
else
minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
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end
end,
})
end
inv:set_size("input", 2)
inv:set_size("output", 1)
inv:set_size("wanted", 2)
inv:set_size("offered", 1)
for i=1, inv:get_size("wanted") do
inv:set_stack("wanted", i, "")
end
for i=1, inv:get_size("offered") do
inv:set_stack("offered", i, "")
end
local profession = professions[math.random(1, #professions)]
local trade_tiers = profession.trades
if trade_tiers == nil then
return
end
local tier = trade_tiers[math.random(1, #trade_tiers)]
local tradenum = math.random(1, #tier)
local trade = tier[tradenum]
local wanted = ItemStack(trade[1][1])
wanted:set_count(math.random(trade[1][2], trade[1][3]))
local offered = ItemStack(trade[2][1])
offered:set_count(math.random(trade[2][2], trade[2][3]))
inv:set_stack("wanted", 1, wanted)
inv:set_stack("offered", 1, offered)
-- Second wanted item
if trade[1][4] then
local wanted2 = ItemStack(trade[1][4])
wanted2:set_count(math.random(trade[1][5], trade[1][6]))
inv:set_stack("wanted", 2, wanted2)
end
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local formspec =
"size[9,8.75]"..
"background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"..
mcl_vars.inventory_header..
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"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"
.."list[detached:mobs_mc:trade;wanted;2,1;2,1;]"
.."list[detached:mobs_mc:trade;offered;5.76,1;1,1;]"
.."list[detached:mobs_mc:trade;input;2,2.5;2,1;]"
.."list[detached:mobs_mc:trade;output;5.76,2.55;1,1;]"
.."listring[detached:mobs_mc:trade;output]"
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.."listring[current_player;main]"
.."listring[detached:mobs_mc:trade;input]"
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.."listring[current_player;main]"
minetest.sound_play("mobs_mc_villager_trade", {to_player = clicker:get_player_name()})
minetest.show_formspec(clicker:get_player_name(), "mobs_mc:trade", formspec)
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end,
})
-- Returns a single itemstack in the given inventory to the player's main inventory, or drop it when there's no space left
local function return_item(itemstack, dropper, pos, inv_p)
if dropper:is_player() then
-- Return to main inventory
if inv_p:room_for_item("main", itemstack) then
inv_p:add_item("main", itemstack)
else
-- Drop item on the ground
local v = dropper:get_look_dir()
local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
p.x = p.x+(math.random(1,3)*0.2)
p.z = p.z+(math.random(1,3)*0.2)
local obj = minetest.add_item(p, itemstack)
if obj then
v.x = v.x*4
v.y = v.y*4 + 2
v.z = v.z*4
obj:setvelocity(v)
obj:get_luaentity()._insta_collect = false
end
end
else
-- Fallback for unexpected cases
minetest.add_item(pos, itemstack)
end
return itemstack
end
local return_fields = function(player)
local inv_t = minetest.get_inventory({type="detached", name = "mobs_mc:trade"})
local inv_p = player:get_inventory()
for i=1, inv_t:get_size("input") do
local stack = inv_t:get_stack("input", i)
return_item(stack, player, player:get_pos(), inv_p)
stack:clear()
inv_t:set_stack("input", i, stack)
end
inv_t:set_stack("output", 1, "")
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "mobs_mc:trade" then
if fields.quit then
return_fields(player)
end
end
end)
minetest.register_on_leaveplayer(function(player)
return_fields(player)
end)
mobs:spawn_specific("mobs_mc:villager", mobs_mc.spawn.village, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 8000, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max)
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-- compatibility
mobs:alias_mob("mobs:villager", "mobs_mc:villager")
-- spawn eggs
mobs:register_egg("mobs_mc:villager", S("Villager"), "mobs_mc_spawn_icon_villager.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC mobs loaded")
end