FreeBlock/mods/flowers/init.lua

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-- Minetest 0.4 mod: default
-- See README.txt for licensing and other information.
local init = os.clock()
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flower_tmp={}
-- Map Generation
dofile(minetest.get_modpath("flowers").."/mapgen.lua")
dofile(minetest.get_modpath("flowers").."/func.lua")
-------------------------------
--- Fleur Simple (une case) ---
-------------------------------
local function add_simple_flower(name, desc, image, color)
minetest.register_node("flowers:"..name.."", {
description = desc,
drawtype = "plantlike",
tiles = { image..".png" },
inventory_image = image..".png",
wield_image = image..".png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
stack_max = 64,
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groups = {dig_immediate=3,flammable=2,flower=1,flora=1,attached_node=1,dig_by_water=1,color=1},
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sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
},
})
end
add_simple_flower("rose", "Poppy", "flowers_coqlicot", "color_red")
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add_simple_flower("dandelion_yellow", "Yellow Dandelion", "flowers_dandelion_yellow", "color_yellow")
add_simple_flower("oxeye_daisy", "Oxeye Daisy", "flower_oxeye_daisy", "color_yellow")
add_simple_flower("tulip_orange", "Orange Tulip", "flower_tulip_orange", "color_orange")
minetest.register_node("flowers:tulip_pink", {
description = "Pink Tulip",
drawtype = "plantlike",
tiles = { "flower_tulip_pink.png" },
inventory_image = "flower_tulip_pink.png",
wield_image = "flower_tulip_pink.png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
stack_max = 64,
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groups = {dig_immediate=3,flammable=2,flower=1,flora=1,attached_node=1,color_pink=1},
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sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
},
})
minetest.register_node("flowers:tulip_red", {
description = "Red Tulip",
drawtype = "plantlike",
tiles = { "flower_tulip_red.png" },
inventory_image = "flower_tulip_red.png",
wield_image = "flower_tulip_red.png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
stack_max = 64,
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groups = {dig_immediate=3,flammable=2,flower=1,flora=1,attached_node=1,color_red=1},
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sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
},
})
minetest.register_node("flowers:tulip_white", {
description = "White Tulip",
drawtype = "plantlike",
tiles = { "flower_tulip_white.png" },
inventory_image = "flower_tulip_white.png",
wield_image = "flower_tulip_white.png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
stack_max = 64,
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groups = {dig_immediate=3,flammable=2,flower=1,flora=1,attached_node=1,color_white=1},
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sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
},
})
--- allium ---
minetest.register_node("flowers:allium", {
description = "Allium",
drawtype = "plantlike",
tiles = { "flower_allium.png" },
inventory_image = "flower_allium.png",
wield_image = "flower_allium.png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
stack_max = 64,
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groups = {dig_immediate=3,flammable=2,flower=1,flora=1,attached_node=1,color_pink=1},
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sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
},
})
--- peony ---
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minetest.register_node("flowers:peony", {
description = "Peony",
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drawtype = "plantlike",
tiles = { "flower_peony.png" },
inventory_image = "flower_peony.png",
wield_image = "flower_peony.png",
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sunlight_propagates = true,
paramtype = "light",
walkable = false,
stack_max = 64,
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groups = {dig_immediate=3,flammable=2,flower=1,flora=1,attached_node=1,color_pink=1},
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sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
},
})
--- azure bluet ---
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minetest.register_node("flowers:azure_bluet", {
description = "Azure Bluet",
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drawtype = "plantlike",
tiles = { "flower_azure_bluet.png" },
inventory_image = "flower_azure_bluet.png",
wield_image = "flower_azure_bluet.png",
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sunlight_propagates = true,
paramtype = "light",
walkable = false,
stack_max = 64,
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groups = {dig_immediate=3,flammable=2,flower=1,flora=1,attached_node=1,color_white=1},
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sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
},
})
---blue_orchid ---
minetest.register_node("flowers:blue_orchid", {
description = "Blue Orchid",
drawtype = "plantlike",
tiles = { "flower_blue_orchid.png" },
inventory_image = "flower_blue_orchid.png",
wield_image = "flower_blue_orchid.png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
stack_max = 64,
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groups = {dig_immediate=3,flammable=2,flower=1,flora=1,attached_node=1,color_blue=1},
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sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
},
})
--- Fern ---
minetest.register_node("flowers:fern", {
description = "Fern",
drawtype = "plantlike",
tiles = { "fern.png" },
inventory_image = "fern.png",
wield_image = "fern.png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
stack_max = 64,
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groups = {dig_immediate=3,flammable=2,flower=1,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
},
})
function register_large(name, desc, inv_img, bot_img, colr) --change in function
minetest.register_node("flowers:"..name.."_bottom", {
description = desc.." Bottom",
drawtype = "plantlike",
tiles = { "double_plant_"..name.."_bottom.png" },
inventory_image = "flowers_"..inv_img..".png",
wield_image = "flowers_"..inv_img..".png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
--[[
on_place = function(itemstack, placer, pointed_thing)
pointed_thing.under = pointed_thing.under-1
local name = minetest.get_node({x=pointed_thing.under, y=pointed_thing.under-1, z=pointed_thing.under}).name
if minetest.get_item_group(name, "soil") ~= 0 then
pointed_thing.under = pointed_thing.under+1
local height = 0
while minetest.get_node(pointed_thing.under).name == "flowers:"..name.."_bottom" and height < 2 do
height = height+1
pointed_thing.under = pointed_thing.under+1
end
if height <2 then
if minetest.get_node(pointed_thing.under).name == "air" then
minetest.set_node(pointed_thing.under, {name="flowers:"..name.."_top"})
end
end
end
end,
]]
drop = "flowers:"..name,
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groups = {dig_immediate=3,flammable=2,flower=1,flora=1,attached_node=1,colr=1, dig_by_water=1, double_bottom =1},
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sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 },
},
})
-- Top
minetest.register_node("flowers:"..name.."_top", {
description = desc.." Top",
drawtype = "plantlike",
tiles = { "double_plant_"..name.."_top.png" },
inventory_image = "double_plant_"..inv_img.."_top.png",
wield_image = "double_plant_"..inv_img.."_top.png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
drop = "flowers:"..name,
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groups = {dig_immediate=3,flammable=2,flower=1,flora=1,attached_node=1,colr=1, dig_by_water=1, not_in_creative_inventory = 1, double_top =1},
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sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 },
},
})
end
-----------------------------
--- Generation terrin ----
-----------------------------
minetest.register_abm({
nodenames = {"group:flora"},
neighbors = {"default:dirt_with_grass", "default:sand"},
interval = 40,
chance = 20,
action = function(pos, node)
pos.y = pos.y - 1
local under = minetest.get_node(pos)
pos.y = pos.y + 1
if under.name == "default:sand" then
minetest.set_node(pos, {name="default:dry_shrub"})
elseif under.name ~= "default:sand" then
return
end
local light = minetest.get_node_light(pos)
if not light or light < 10 then
return
end
local pos0 = {x=pos.x-4,y=pos.y-4,z=pos.z-4}
local pos1 = {x=pos.x+4,y=pos.y+4,z=pos.z+4}
local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
if #flowers > 3 then
return
end
local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
if #seedling > 0 then
seedling = seedling[math.random(#seedling)]
seedling.y = seedling.y + 1
light = minetest.get_node_light(seedling)
if not light or light < 13 then
return
end
if minetest.get_node(seedling).name == "air" then
minetest.set_node(seedling, {name=node.name})
end
end
end,
})
--
-- Flower Pot
--
minetest.register_node("flowers:pot",{
description = "Flower Pot",
drawtype = "nodebox",
is_ground_content = false,
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node_box = { type = "fixed", fixed = {
{-0.125,-0.125,-0.187500,-0.187500,-0.500,0.1875}, --Wall 1
{0.1875,-0.125,-0.125,0.125,-0.500,0.1875}, --Wall 2
{-0.1875,-0.125,-0.125,0.1875,-0.500,-0.1875}, --Wall 3
{0.1875,-0.125,0.125,-0.1875,-0.500,0.1875}, --Wall 4
{-0.125,-0.500,-0.125,0.125,-0.250,0.125}, --Dirt 5
}},
selection_box = { type = "fixed", fixed = {-0.125,-0.5,-0.125,0.125,-0.25,0.125 }},
tiles = {"flowers_pot_top.png", "flowers_pot_bottom.png", "flowers_pot_top.png"},
inventory_image="flowers_pot_inventory.png",
paramtype = "light",
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groups = {dig_immediate=3},
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stack_max = 16,
sounds = default.node_sound_defaults(),
after_place_node = function(pos, placer, itemstack)
local meta = minetest.env:get_meta(pos)
meta:set_string("owner",placer:get_player_name())
end,
on_rightclick = function(pos, node, clicker, itemstack)
if not itemstack then return end
local meta = minetest.env:get_meta(pos)
if clicker:get_player_name() == meta:get_string("owner") then
flower_pot_drop_item(pos,node)
local s = itemstack:take_item()
meta:set_string("item",s:to_string())
flower_pot_update_item(pos,node)
end
return itemstack
end,
on_punch = function(pos,node,puncher)
local meta = minetest.env:get_meta(pos)
if puncher:get_player_name() == meta:get_string("owner") then
flower_pot_drop_item(pos,node)
end
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos)
return player:get_player_name() == meta:get_string("owner")
end,
on_destruct = function(pos)
local node = minetest.get_node(pos)
flower_pot_drop_item(pos,node)
minetest.env:add_node(pos, {name="air"})
minetest.env:add_item(pos, "flowers:pot")
end,
})
local time_to_load= os.clock() - init
print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
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minetest.register_alias("flowers:houstonia", "flowers:azure_bluet")
minetest.register_alias("flowers:paeonia", "flowers:peony")