Mineclonia/mods/ITEMS/mcl_fences/init.lua

315 lines
11 KiB
Lua

local init = os.clock()
-- Node box
local p = {-2/16, -0.5, -2/16, 2/16, 0.5, 2/16}
local x1 = {-0.5, 4/16, -1/16, -2/16, 7/16, 1/16} --oben(quer) -x
local x12 = {-0.5, -2/16, -1/16, -2/16, 1/16, 1/16} --unten(quer) -x
local x2 = {2/16, 4/16, -1/16, 0.5, 7/16, 1/16} --oben(quer) x
local x22 = {2/16, -2/16, -1/16, 0.5, 1/16, 1/16} --unten(quer) x
local z1 = {-1/16, 4/16, -0.5, 1/16, 7/16, -2/16} --oben(quer) -z
local z12 = {-1/16, -2/16, -0.5, 1/16, 1/16, -2/16} --unten(quer) -z
local z2 = {-1/16, 4/16, 2/16, 1/16, 7/16, 0.5} --oben(quer) z
local z22 = {-1/16, -2/16, 2/16, 1/16, 1/16, 0.5} --unten(quer) z
-- Collision box
local cp = {-2/16, -0.5, -2/16, 2/16, 1.01, 2/16}
local cx1 = {-0.5, -2/16, -2/16, -2/16, 1.01, 2/16} --unten(quer) -x
local cx2 = {2/16, -2/16, -2/16, 0.5, 1.01, 2/16} --unten(quer) x
local cz1 = {-2/16, -2/16, -0.5, 2/16, 1.01, -2/16} --unten(quer) -z
local cz2 = {-2/16, -2/16, 2/16, 2/16, 1.01, 0.5} --unten(quer) z
mcl_fences = {}
mcl_fences.register_fence = function(id, fence_name, texture, groups, hardness, blast_resistance, connects_to, sounds)
local cgroups = table.copy(groups)
if cgroups == nil then cgroups = {} end
cgroups.fence = 1
cgroups.deco_block = 1
if connects_to == nil then
connects_to = {}
else
connects_to = table.copy(connects_to)
end
local fence_id = minetest.get_current_modname()..":"..id
table.insert(connects_to, "group:solid")
table.insert(connects_to, "group:fence_gate")
table.insert(connects_to, fence_id)
minetest.register_node(fence_id, {
description = fence_name,
_doc_items_longdesc = "Fences are structures which block the way. Fences will connect to each other and solid blocks. They cannot be jumped over with a simple jump.",
tiles = {texture},
inventory_image = "mcl_fences_fence_mask.png^" .. texture .. "^mcl_fences_fence_mask.png^[makealpha:255,126,126",
wield_image = "mcl_fences_fence_mask.png^" .. texture .. "^mcl_fences_fence_mask.png^[makealpha:255,126,126",
paramtype = "light",
is_ground_content = false,
groups = cgroups,
stack_max = 64,
sunlight_propagates = true,
drawtype = "nodebox",
connect_sides = { "front", "back", "left", "right" },
connects_to = connects_to,
node_box = {
type = "connected",
fixed = {p},
connect_front = {z1,z12},
connect_back = {z2,z22,},
connect_left = {x1,x12},
connect_right = {x2,x22},
},
collision_box = {
type = "connected",
fixed = {cp},
connect_front = {cz1},
connect_back = {cz2,},
connect_left = {cx1},
connect_right = {cx2},
},
sounds = sounds,
_mcl_blast_resistance = blast_resistance,
_mcl_hardness = hardness,
})
return fence_id
end
mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups, hardness, blast_resistance, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close)
local meta2
local state2 = 0
local function update_gate(pos, node)
minetest.set_node(pos, node)
end
local gate_id = minetest.get_current_modname()..":"..id.."_gate"
local open_gate_id = gate_id .. "_open"
if not sound_open then
sound_open = "doors_fencegate_open"
end
if not sound_close then
sound_close = "doors_fencegate_close"
end
if not sound_gain_open then
sound_gain_open = 0.3
end
if not sound_gain_close then
sound_gain_close = 0.3
end
local function punch_gate(pos, node)
meta2 = minetest.get_meta(pos)
state2 = meta2:get_int("state")
local tmp_node2
if state2 == 1 then
state2 = 0
minetest.sound_play(sound_close, {gain = sound_gain_close, max_hear_distance = 10, pos = pos})
tmp_node2 = {name=gate_id, param1=node.param1, param2=node.param2}
else
state2 = 1
minetest.sound_play(sound_open, {gain = sound_gain_open, max_hear_distance = 10, pos = pos})
tmp_node2 = {name=open_gate_id, param1=node.param1, param2=node.param2}
end
update_gate(pos, tmp_node2)
meta2:set_int("state", state2)
end
local on_rotate
if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.rotate_simple
end
local cgroups = table.copy(groups)
if cgroups == nil then cgroups = {} end
cgroups.fence_gate = 1
cgroups.deco_block = 1
cgroups.mesecon_effector_on = 1
cgroups.fence_gate = 1
minetest.register_node(open_gate_id, {
tiles = {texture},
paramtype = "light",
paramtype2 = "facedir",
inventory_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
wield_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
groups = cgroups,
drop = gate_id,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5, -3/16, -1/16, -6/16, 0.5, 1/16}, --links abschluss
{6/16, -3/16, -1/16, 0.5, 0.5, 1/16}, --rechts abschluss
{-0.5, 4/16, 1/16, -6/16, 7/16, 6/16}, --oben-links(quer) x
{-0.5, -2/16, 1/16, -6/16, 1/16, 6/16}, --unten-links(quer) x
{6/16, 4/16, 1/16, 0.5, 7/16, 0.5}, --oben-rechts(quer) x
{6/16, -2/16, 1/16, 0.5, 1/16, 0.5}, --unten-rechts(quer) x
{-0.5, -2/16, 6/16, -6/16, 7/16, 0.5}, --mitte links
{6/16, 1/16, 0.5, 0.5, 4/16, 6/16}, --mitte rechts
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -3/16, -1/16, 0.5, 0.5, 1/16}, --gate
}
},
on_rightclick = function(pos, node, clicker)
punch_gate(pos, node)
end,
mesecons = {effector = {
action_off = (function(pos, node)
punch_gate(pos, node)
end),
action_on = (function(pos, node)
punch_gate(pos, node)
end),
}},
on_rotate = on_rotate,
sounds = sounds,
_mcl_blast_resistance = blast_resistance,
_mcl_hardness = hardness,
})
local cgroups_closed = table.copy(cgroups)
cgroups_closed.mesecon_effector_on = nil
cgroups_closed.mesecon_effector_off = nil
minetest.register_node(gate_id, {
description = fence_gate_name,
_doc_items_longdesc = "Fence gates can be opened or closed and can't be jumped over. Fences will connect nicely to fence gates.",
_doc_items_usagehelp = "Right-click the fence gate to open or close it.",
tiles = {texture},
inventory_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
wield_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
paramtype = "light",
is_ground_content = false,
stack_max = 64,
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = true,
groups = cgroups_closed,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5, -3/16, -1/16, -6/16, 0.5, 1/16}, --links abschluss
{6/16, -3/16, -1/16, 0.5, 0.5, 1/16}, --rechts abschluss
{-2/16, -2/16, -1/16, 0, 7/16, 1/16}, --mitte links
{0, -2/16, -1/16, 2/16, 7/16, 1/16}, --mitte rechts
{-0.5, 4/16, -1/16, -2/16, 7/16, 1/16}, --oben(quer) -z
{-0.5, -2/16, -1/16, -2/16, 1/16, 1/16}, --unten(quer) -z
{2/16, 4/16, -1/16, 0.5, 7/16, 1/16}, --oben(quer) z
{2/16, -2/16, -1/16, 0.5, 1/16, 1/16}, --unten(quer) z
}
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -3/16, -2/16, 0.5, 1, 2/16}, --gate
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -3/16, -1/16, 0.5, 0.5, 1/16}, --gate
}
},
on_construct = function(pos)
meta2 = minetest.get_meta(pos)
meta2:set_int("state", 0)
state2 = 0
end,
mesecons = {effector = {
action_on = (function(pos, node)
punch_gate(pos, node)
end),
}},
on_rotate = on_rotate,
on_rightclick = function(pos, node, clicker)
punch_gate(pos, node)
end,
sounds = sounds,
_mcl_blast_resistance = blast_resistance,
_mcl_hardness = hardness,
})
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", gate_id, "nodes", open_gate_id)
end
return gate_id, open_gate_id
end
mcl_fences.register_fence_and_fence_gate = function(id, fence_name, fence_gate_name, texture_fence, groups, hardness, blast_resistance, connects_to, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close, texture_fence_gate)
if texture_fence_gate == nil then
texture_fence_gate = texture_fence
end
local fence_id = mcl_fences.register_fence(id, fence_name, texture_fence, groups, hardness, blast_resistance, connects_to, sounds)
local gate_id, open_gate_id = mcl_fences.register_fence_gate(id, fence_gate_name, texture_fence_gate, groups, hardness, blast_resistance, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close)
return fence_id, gate_id, open_gate_id
end
local wood_groups = {handy=1,axey=1, flammable=2,fence_wood=1}
local wood_connect = {"group:fence_wood"}
local wood_sounds = mcl_sounds.node_sound_wood_defaults()
local woods = {
{"", "Oak Fence", "Oak Fence Gate", "mcl_fences_fence_oak.png", "mcl_fences_fence_gate_oak.png", "mcl_core:wood"},
{"spruce", "Spruce Fence", "Spruce Fence Gate", "mcl_fences_fence_spruce.png", "mcl_fences_fence_gate_spruce.png", "mcl_core:sprucewood"},
{"birch", "Birch Fence", "Birch Fence Gate", "mcl_fences_fence_birch.png", "mcl_fences_fence_gate_birch.png", "mcl_core:birchwood"},
{"jungle", "Jungle Fence", "Jungle Fence Gate", "mcl_fences_fence_jungle.png", "mcl_fences_fence_gate_jungle.png", "mcl_core:junglewood"},
{"dark_oak", "Dark Oak Fence", "Dark Oak Fence Gate", "mcl_fences_fence_big_oak.png", "mcl_fences_fence_gate_big_oak.png", "mcl_core:darkwood"},
{"acacia", "Acacia Fence", "Acacia Fence Gate", "mcl_fences_fence_acacia.png", "mcl_fences_fence_gate_acacia.png", "mcl_core:acaciawood"},
}
for w=1, #woods do
local wood = woods[w]
local id, id_gate
if wood[1] == "" then
id = "fence"
id_gate = "fence_gate"
else
id = wood[1].."_fence"
id_gate = wood[1].."_fence_gate"
end
mcl_fences.register_fence_and_fence_gate(id, wood[2], wood[3], wood[4], wood_groups, 2, 15, wood_connect, wood_sounds)
minetest.register_craft({
output = 'mcl_fences:'..id..' 3',
recipe = {
{wood[6], 'mcl_core:stick', wood[6]},
{wood[6], 'mcl_core:stick', wood[6]},
}
})
minetest.register_craft({
output = 'mcl_fences:'..id_gate,
recipe = {
{'mcl_core:stick', wood[6], 'mcl_core:stick'},
{'mcl_core:stick', wood[6], 'mcl_core:stick'},
}
})
end
-- Nether Brick Fence (without fence gate!)
mcl_fences.register_fence("nether_brick_fence", "Nether Brick Fence", "mcl_fences_fence_nether_brick.png", {pickaxey=1, deco_block=1, fence_nether_brick=1}, 2, 30, {"group:fence_nether_brick"}, mcl_sounds.node_sound_stone_defaults())
minetest.register_craft({
output = 'mcl_fences:nether_brick_fence 6',
recipe = {
{"mcl_nether:nether_brick", "mcl_nether:nether_brick", "mcl_nether:nether_brick"},
{"mcl_nether:nether_brick", "mcl_nether:nether_brick", "mcl_nether:nether_brick"},
}
})
minetest.register_craft({
type = "fuel",
recipe = "group:fence_wood",
burntime = 15,
})
local time_to_load= os.clock() - init
print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))