forked from Mineclonia/Mineclonia
Simplify respawn search algorithm, Wuzzy/MineClone2#833
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@ -3,6 +3,22 @@ mcl_spawn = {}
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local S = minetest.get_translator("mcl_spawn")
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local S = minetest.get_translator("mcl_spawn")
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local node_search_list =
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{
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--[[1]] {x = 0, y = 0, z = -1}, --
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--[[2]] {x = -1, y = 0, z = 0}, --
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--[[3]] {x = -1, y = 0, z = 1}, --
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--[[4]] {x = 0, y = 0, z = 2}, -- z^ 8 4 9
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--[[5]] {x = 1, y = 0, z = 1}, -- | 3 5
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--[[6]] {x = 1, y = 0, z = 0}, -- | 2 * 6
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--[[7]] {x = -1, y = 0, z = -1}, -- | 7 1 A
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--[[8]] {x = -1, y = 0, z = 2}, -- +----->
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--[[9]] {x = 1, y = 0, z = 2}, -- x
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--[[A]] {x = 1, y = 0, z = -1}, --
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--[[B]] {x = 0, y = 1, z = 0}, --
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--[[C]] {x = 0, y = 1, z = 1}, --
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}
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local cached_world_spawn
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local cached_world_spawn
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mcl_spawn.get_world_spawn_pos = function()
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mcl_spawn.get_world_spawn_pos = function()
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@ -121,23 +137,28 @@ minetest.register_on_respawnplayer(function(player)
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minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked."))
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minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked."))
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return false
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return false
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end
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end
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-- Find spawning position on/near the bed free of solid or damaging blocks iterating a square spiral 15x15:
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-- Find spawning position on/near the bed free of solid or damaging blocks iterating a square spiral 15x15:
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local x, z, dx, dz = 0, 0, 0, -1
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for i = 1, 225 do
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local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
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if x > -8 and x < 8 and z > -8 and z < 8 then
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local offset
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for _,y in ipairs({0, 1, -1, 2, -2, 3, -3, 4, -4}) do
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for _, o in ipairs(node_search_list) do
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local spawn_pos = {x = pos.x - z, y=pos.y + y, z = pos.z - x}
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if dir.z == -1 then
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offset = {x = o.x, y = o.y, z = o.z}
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elseif dir.z == 1 then
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offset = {x = -o.x, y = o.y, z = -o.z}
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elseif dir.x == -1 then
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offset = {x = o.z, y = o.y, z = -o.x}
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else -- dir.x == 1
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offset = {x = -o.z, y = o.y, z = o.x}
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end
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local spawn_pos = vector.add(pos, offset)
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if good_for_respawn(spawn_pos) then
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if good_for_respawn(spawn_pos) then
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player:set_pos(spawn_pos)
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player:set_pos(spawn_pos)
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return true
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return true
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end
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end
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end
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end
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end
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if x == z or (x < 0 and x == -z) or (x > 0 and x == 1 - z) then
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dx, dz = -dz, dx
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end
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x, z = x + dx, z + dz
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end
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-- We here if we didn't find suitable place for respawn:
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-- We here if we didn't find suitable place for respawn:
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return false
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return false
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end
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end
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