forked from Mineclonia/Mineclonia
Use ephemeral sounds
This commit is contained in:
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b2c75acd68
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c5e4ec5e27
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@ -164,5 +164,5 @@ end
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-- Player death sound
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minetest.register_on_dieplayer(function(player)
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-- TODO: Add separate death sound
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minetest.sound_play({name="player_damage", gain = 1.0}, {pos=player:get_pos(), max_hear_distance=16})
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minetest.sound_play({name="player_damage", gain = 1.0}, {pos=player:get_pos(), max_hear_distance=16}, true)
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end)
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@ -385,7 +385,7 @@ function mcl_util.generate_on_place_plant_function(condition)
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1})
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minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1}, true)
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end
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end
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itemstack = new_itemstack
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@ -39,7 +39,7 @@ minetest.register_entity("drippingwater:drop_water", {
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if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
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self.object:remove()
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minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8})
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minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
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end
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end,
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})
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@ -81,7 +81,7 @@ minetest.register_entity("drippingwater:drop_lava", {
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if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
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self.object:remove()
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minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8})
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minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
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end
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end,
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})
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@ -221,7 +221,7 @@ minetest.register_entity(":__builtin:falling_node", {
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meta:from_table(self.meta)
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end
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if def.sounds and def.sounds.place and def.sounds.place.name then
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minetest.sound_play(def.sounds.place, {pos = np})
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minetest.sound_play(def.sounds.place, {pos = np}, true)
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end
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end
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else
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@ -258,7 +258,7 @@ minetest.register_entity(":__builtin:falling_node", {
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def._mcl_after_falling(npos3, get_falling_depth(self))
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end
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if def.sounds and def.sounds.place and def.sounds.place.name then
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minetest.sound_play(def.sounds.place, {pos = np})
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minetest.sound_play(def.sounds.place, {pos = np}, true)
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end
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end
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deal_falling_damage(self, dtime)
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@ -75,7 +75,7 @@ minetest.register_globalstep(function(dtime)
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pos = pos,
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max_hear_distance = 16,
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gain = 1.0,
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})
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}, true)
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check_pickup_achievements(object, player)
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@ -129,7 +129,7 @@ minetest.register_globalstep(function(dtime)
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pos = pos,
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max_hear_distance = 16,
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gain = 1.0,
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})
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}, true)
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end
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check_pickup_achievements(object, player)
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object:get_luaentity()._removed = true
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@ -545,7 +545,7 @@ minetest.register_entity(":__builtin:item", {
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local dg = minetest.get_item_group(nn, "destroys_items")
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if (def and (lg ~= 0 or fg ~= 0 or dg == 1)) then
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if dg ~= 2 then
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minetest.sound_play("builtin_item_lava", {pos = self.object:get_pos(), gain = 0.5})
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minetest.sound_play("builtin_item_lava", {pos = self.object:get_pos(), gain = 0.5}, true)
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end
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self._removed = true
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self.object:remove()
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@ -43,7 +43,7 @@ local function activate_tnt_minecart(self, timer)
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"mcl_minecarts_minecart.png",
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}})
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self._blinktimer = tnt.BLINKTIMER
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minetest.sound_play("tnt_ignite", {pos = self.object:get_pos(), gain = 1.0, max_hear_distance = 15})
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minetest.sound_play("tnt_ignite", {pos = self.object:get_pos(), gain = 1.0, max_hear_distance = 15}, true)
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end
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local activate_normal_minecart = detach_driver
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@ -130,7 +130,7 @@ local mob_sound = function(self, soundname, is_opinion, fixed_pitch)
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gain = 1.0,
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max_hear_distance = self.sounds.distance,
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pitch = pitch,
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})
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}, true)
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self.opinion_sound_cooloff = 1
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end
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end
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@ -2230,7 +2230,7 @@ local do_states = function(self, dtime)
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pos = pos,
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gain = 1.0,
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max_hear_distance = self.sounds.distance or 32
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})
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}, true)
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entity_physics(pos, entity_damage_radius)
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effect(pos, 32, "tnt_smoke.png", nil, nil, node_break_radius, 1, 0)
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@ -2683,12 +2683,12 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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minetest.sound_play(weapon:get_definition().sounds[s], {
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object = self.object, --hitter,
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max_hear_distance = 8
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})
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}, true)
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else
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minetest.sound_play("default_punch", {
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object = self.object, --hitter,
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max_hear_distance = 5
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})
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}, true)
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end
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damage_effect(self, damage)
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@ -3797,7 +3797,7 @@ function mobs:safe_boom(self, pos, radius)
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pos = pos,
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gain = 1.0,
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max_hear_distance = self.sounds and self.sounds.distance or 32
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})
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}, true)
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entity_physics(pos, radius)
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effect(pos, 32, "tnt_smoke.png", radius * 3, radius * 5, radius, 1, 0)
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@ -318,7 +318,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
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minetest.sound_play("default_punch", {
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object = entity.object,
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max_hear_distance = 5
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})
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}, true)
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entity.object:punch(entity.object, 1.0, {
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full_punch_interval = 1.0,
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@ -568,7 +568,7 @@ if c("totem") then
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player:set_wielded_item(wield)
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end
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-- Effects
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minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16})
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minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16}, true)
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-- Big totem overlay
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if not hud_totem[player:get_player_name()] then
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@ -85,7 +85,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "mobs_mc:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local damage = 3
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minetest.sound_play("damage", {pos = pos})
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minetest.sound_play("damage", {pos = pos}, true)
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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@ -94,7 +94,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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end
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else
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local damage = 3
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minetest.sound_play("damage", {pos = pos})
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minetest.sound_play("damage", {pos = pos}, true)
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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@ -106,7 +106,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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if self.lastpos.x~=nil then
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if node.name ~= "air" then
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minetest.sound_play("bowhit1", {pos = pos})
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minetest.sound_play("bowhit1", {pos = pos}, true)
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minetest.add_item(self.lastpos, 'mobs_mc:arrow')
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self.object:remove()
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end
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@ -132,7 +132,7 @@ local throwing_shoot_arrow = function(itemstack, player)
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obj:set_velocity({x=dir.x*22, y=dir.y*22, z=dir.z*22})
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obj:set_acceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
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obj:set_yaw(player:get_look_yaw()+math.pi)
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minetest.sound_play("throwing_sound", {pos=playerpos})
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minetest.sound_play("throwing_sound", {pos=playerpos}, true)
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if obj:get_luaentity().player == "" then
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obj:get_luaentity().player = player
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end
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@ -266,7 +266,7 @@ if c("egg") then
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pos = playerpos,
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gain = 1.0,
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max_hear_distance = 5,
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})
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}, true)
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local obj = minetest.add_entity({
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x = playerpos.x,
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@ -86,7 +86,7 @@ mobs:register_mob("mobs_mc:chicken", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 16,
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})
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}, true)
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end,
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})
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@ -87,7 +87,7 @@ mooshroom_def.on_rightclick = function(self, clicker)
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-- Use shears to get mushrooms and turn mooshroom into cow
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if item:get_name() == mobs_mc.items.shears then
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local pos = self.object:get_pos()
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minetest.sound_play("shears", {pos = pos})
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minetest.sound_play("shears", {pos = pos}, true)
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if self.base_texture[1] == "mobs_mc_mooshroom_brown.png" then
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minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, mobs_mc.items.mushroom_brown .. " 5")
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@ -57,12 +57,12 @@ mobs:register_mob("mobs_mc:creeper", {
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item:add_wear(1000)
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-- Tool break sound
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if item:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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minetest.sound_play(wdef.sound.breaks, {pos = clicker:get_pos(), gain = 0.5})
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minetest.sound_play(wdef.sound.breaks, {pos = clicker:get_pos(), gain = 0.5}, true)
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end
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clicker:set_wielded_item(item)
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end
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self._forced_explosion_countdown_timer = self.explosion_timer
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minetest.sound_play(self.sounds.attack, {pos = self.object:get_pos(), gain = 1, max_hear_distance = 16})
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minetest.sound_play(self.sounds.attack, {pos = self.object:get_pos(), gain = 1, max_hear_distance = 16}, true)
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end
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end,
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do_custom = function(self, dtime)
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@ -81,7 +81,7 @@ mobs:register_arrow("mobs_mc:dragon_fireball", {
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end,
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hit_mob = function(self, mob)
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minetest.sound_play("tnt_explode", {pos = mob:get_pos(), gain = 1.5, max_hear_distance = 2*64})
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minetest.sound_play("tnt_explode", {pos = mob:get_pos(), gain = 1.5, max_hear_distance = 2*64}, true)
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mob:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 12},
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@ -255,7 +255,7 @@ mobs:register_mob("mobs_mc:enderman", {
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self.animation = select_enderman_animation("block")
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mobs:set_animation(self, self.animation.current)
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if def.sounds and def.sounds.dug then
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minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16})
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minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true)
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end
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end
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end
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@ -276,7 +276,7 @@ mobs:register_mob("mobs_mc:enderman", {
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self.animation = select_enderman_animation("normal")
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mobs:set_animation(self, self.animation.current)
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if def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16})
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minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16}, true)
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end
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self._taken_node = ""
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end
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@ -245,7 +245,7 @@ local horse = {
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local tex = horse_extra_texture(self)
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self.base_texture = tex
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self.object:set_properties({textures = self.base_texture})
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minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=12, pos=self.object:get_pos()})
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minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=12, pos=self.object:get_pos()}, true)
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-- Put on horse armor if tamed
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elseif can_equip_horse_armor(self.name) and not self.driver and not self._horse_armor
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@ -277,7 +277,7 @@ local horse = {
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self.object:set_properties({textures = self.base_texture})
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local def = w:get_definition()
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if def.sounds and def.sounds._mcl_armor_equip then
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minetest.sound_play({name = def.sounds._mcl_armor_equip}, {gain=0.5, max_hear_distance=12, pos=self.object:get_pos()})
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minetest.sound_play({name = def.sounds._mcl_armor_equip}, {gain=0.5, max_hear_distance=12, pos=self.object:get_pos()}, true)
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end
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-- Mount horse
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@ -125,7 +125,7 @@ mobs:register_mob("mobs_mc:pig", {
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stack:take_item()
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inv:set_stack("main", clicker:get_wield_index(), stack)
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end
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minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=8, pos=self.object:get_pos()})
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minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=8, pos=self.object:get_pos()}, true)
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return
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end
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@ -149,7 +149,7 @@ mobs:register_mob("mobs_mc:pig", {
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-- Break carrot on a stick
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local def = wielditem:get_definition()
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if def.sounds and def.sounds.breaks then
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minetest.sound_play(def.sounds.breaks, {pos = clicker:get_pos(), max_hear_distance = 8, gain = 0.5})
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minetest.sound_play(def.sounds.breaks, {pos = clicker:get_pos(), max_hear_distance = 8, gain = 0.5}, true)
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end
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wielditem = {name = mobs_mc.items.fishing_rod, count = 1}
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else
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@ -155,7 +155,7 @@ mobs:register_mob("mobs_mc:sheep", {
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if item:get_name() == mobs_mc.items.shears and not self.gotten and not self.child then
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self.gotten = true
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local pos = self.object:get_pos()
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minetest.sound_play("shears", {pos = pos})
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minetest.sound_play("shears", {pos = pos}, true)
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pos.y = pos.y + 0.5
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if not self.color then
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self.color = "unicolor_white"
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@ -115,7 +115,7 @@ mobs:register_mob("mobs_mc:snowman", {
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})
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local pos = self.object:get_pos()
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minetest.sound_play("shears", {pos = pos})
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minetest.sound_play("shears", {pos = pos}, true)
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-- Wear out
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if not minetest.settings:get_bool("creative_mode") then
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@ -518,7 +518,7 @@ local function show_trade_formspec(playername, trader, tradenum)
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.."listring[current_player;main]"
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.."listring["..tradeinv..";input]"
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.."listring[current_player;main]"
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minetest.sound_play("mobs_mc_villager_trade", {to_player = playername})
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minetest.sound_play("mobs_mc_villager_trade", {to_player = playername}, true)
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minetest.show_formspec(playername, tradeinv_name, formspec)
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end
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@ -580,13 +580,13 @@ local update_offer = function(inv, player, sound)
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(trade.locked == false)) then
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inv:set_stack("output", 1, inv:get_stack("offered", 1))
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if sound then
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minetest.sound_play("mobs_mc_villager_accept", {to_player = name})
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minetest.sound_play("mobs_mc_villager_accept", {to_player = name}, true)
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end
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return true
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else
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inv:set_stack("output", 1, ItemStack(""))
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if sound then
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minetest.sound_play("mobs_mc_villager_deny", {to_player = name})
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minetest.sound_play("mobs_mc_villager_deny", {to_player = name}, true)
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end
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return false
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end
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@ -775,7 +775,7 @@ local trade_inventory = {
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if not wanted2:is_empty() then
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inv:remove_item("input", inv:get_stack("wanted", 2))
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end
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minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
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minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()}, true)
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end
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update_offer(inv, player, true)
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end,
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@ -881,9 +881,9 @@ local trade_inventory = {
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update_offer(inv, player, false)
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end
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if accept then
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minetest.sound_play("mobs_mc_villager_accept", {to_player = name})
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minetest.sound_play("mobs_mc_villager_accept", {to_player = name}, true)
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else
|
||||
minetest.sound_play("mobs_mc_villager_deny", {to_player = name})
|
||||
minetest.sound_play("mobs_mc_villager_deny", {to_player = name}, true)
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
|
|
@ -120,7 +120,7 @@ lightning.strike = function(pos)
|
|||
glow = minetest.LIGHT_MAX,
|
||||
})
|
||||
|
||||
minetest.sound_play({ pos = pos, name = "lightning_thunder", gain = 10, max_hear_distance = 500 })
|
||||
minetest.sound_play({ pos = pos, name = "lightning_thunder", gain = 10, max_hear_distance = 500 }, true)
|
||||
|
||||
-- damage nearby objects, transform mobs
|
||||
local objs = minetest.get_objects_inside_radius(pos2, 3.5)
|
||||
|
|
|
@ -207,7 +207,7 @@ if mcl_weather.allow_abm then
|
|||
if mcl_weather.rain.raining and mcl_weather.rain.extinguish_fire then
|
||||
if mcl_weather.is_outdoor(pos) then
|
||||
minetest.remove_node(pos)
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, max_hear_distance = 8, gain = 0.1})
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, max_hear_distance = 8, gain = 0.1}, true)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
|
|
@ -191,7 +191,7 @@ function doc.mark_entry_as_revealed(playername, category_id, entry_id)
|
|||
local last_sound = doc.data.players[playername].last_reveal_sound
|
||||
if last_sound == nil or os.difftime(os.time(), last_sound) >= 1 then
|
||||
-- Play notification sound
|
||||
minetest.sound_play({ name = "doc_reveal", gain = 0.2 }, { to_player = playername })
|
||||
minetest.sound_play({ name = "doc_reveal", gain = 0.2 }, { to_player = playername }, true)
|
||||
doc.data.players[playername].last_reveal_sound = os.time()
|
||||
end
|
||||
end
|
||||
|
@ -224,7 +224,7 @@ function doc.mark_all_entries_as_revealed(playername)
|
|||
msg = S("All help entries revealed!")
|
||||
|
||||
-- Play notification sound (ignore sound limit intentionally)
|
||||
minetest.sound_play({ name = "doc_reveal", gain = 0.2 }, { to_player = playername })
|
||||
minetest.sound_play({ name = "doc_reveal", gain = 0.2 }, { to_player = playername }, true)
|
||||
doc.data.players[playername].last_reveal_sound = os.time()
|
||||
else
|
||||
msg = S("All help entries are already revealed.")
|
||||
|
|
|
@ -264,7 +264,7 @@ function awards.unlock(name, award)
|
|||
-- Enforce sound delay to prevent sound spamming
|
||||
local lastsound = awards.players[name].lastsound
|
||||
if lastsound == nil or os.difftime(os.time(), lastsound) >= 1 then
|
||||
minetest.sound_play(sound, {to_player=name})
|
||||
minetest.sound_play(sound, {to_player=name}, true)
|
||||
awards.players[name].lastsound = os.time()
|
||||
end
|
||||
end
|
||||
|
|
|
@ -27,7 +27,7 @@ mesecon.push_button = function(pos, node)
|
|||
local def = minetest.registered_nodes[node.name]
|
||||
minetest.set_node(pos, {name="mesecons_button:button_"..def._mcl_button_basename.."_on", param2=node.param2})
|
||||
mesecon.receptor_on(pos, button_get_output_rules(node))
|
||||
minetest.sound_play("mesecons_button_push", {pos=pos})
|
||||
minetest.sound_play("mesecons_button_push", {pos=pos}, true)
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(def._mcl_button_timer)
|
||||
end
|
||||
|
@ -73,7 +73,7 @@ local on_button_place = function(itemstack, placer, pointed_thing)
|
|||
|
||||
if success then
|
||||
if idef.sounds and idef.sounds.place then
|
||||
minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
|
||||
minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
|
@ -179,7 +179,7 @@ mesecon.register_button = function(basename, description, texture, recipeitem, s
|
|||
|
||||
-- Normal operation: Un-press the button
|
||||
minetest.set_node(pos, {name="mesecons_button:button_"..basename.."_off",param2=node.param2})
|
||||
minetest.sound_play("mesecons_button_pop", {pos=pos})
|
||||
minetest.sound_play("mesecons_button_pop", {pos=pos}, true)
|
||||
mesecon.receptor_off(pos, button_get_output_rules(node))
|
||||
end
|
||||
end,
|
||||
|
|
|
@ -64,7 +64,7 @@ local piston_remove_pusher = function (pos, oldnode)
|
|||
pos = pos,
|
||||
max_hear_distance = 31,
|
||||
gain = 0.3,
|
||||
})
|
||||
}, true)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -85,7 +85,7 @@ local piston_remove_base = function (pos, oldnode)
|
|||
pos = pos,
|
||||
max_hear_distance = 31,
|
||||
gain = 0.3,
|
||||
})
|
||||
}, true)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -108,7 +108,7 @@ local piston_on = function (pos, node)
|
|||
pos = pos,
|
||||
max_hear_distance = 31,
|
||||
gain = 0.3,
|
||||
})
|
||||
}, true)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -50,7 +50,7 @@ local torch_get_input_rules = function(node)
|
|||
end
|
||||
|
||||
local torch_overheated = function(pos)
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.02, max_hear_distance = 6})
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.02, max_hear_distance = 6}, true)
|
||||
minetest.add_particle({
|
||||
pos = {x=pos.x, y=pos.y+0.2, z=pos.z},
|
||||
velocity = {x = 0, y = 0.6, z = 0},
|
||||
|
|
|
@ -53,7 +53,7 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
|
|||
on_rightclick = function (pos, node)
|
||||
minetest.swap_node(pos, {name="mesecons_walllever:wall_lever_on", param2=node.param2})
|
||||
mesecon.receptor_on(pos, lever_get_output_rules(node))
|
||||
minetest.sound_play("mesecons_lever", {pos=pos})
|
||||
minetest.sound_play("mesecons_lever", {pos=pos}, true)
|
||||
end,
|
||||
node_placement_prediction = "",
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
@ -116,7 +116,7 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
|
|||
|
||||
if success then
|
||||
if idef.sounds and idef.sounds.place then
|
||||
minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
|
||||
minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
|
@ -152,7 +152,7 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
|
|||
on_rightclick = function (pos, node)
|
||||
minetest.swap_node(pos, {name="mesecons_walllever:wall_lever_off", param2=node.param2})
|
||||
mesecon.receptor_off(pos, lever_get_output_rules(node))
|
||||
minetest.sound_play("mesecons_lever", {pos=pos})
|
||||
minetest.sound_play("mesecons_lever", {pos=pos}, true)
|
||||
end,
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
mesecons = {receptor = {
|
||||
|
|
|
@ -220,17 +220,17 @@ local function damage_anvil(pos)
|
|||
local new
|
||||
if node.name == "mcl_anvils:anvil" then
|
||||
minetest.swap_node(pos, {name="mcl_anvils:anvil_damage_1", param2=node.param2})
|
||||
minetest.sound_play(mcl_sounds.node_sound_metal_defaults().dig, {pos=pos, max_hear_distance=16})
|
||||
minetest.sound_play(mcl_sounds.node_sound_metal_defaults().dig, {pos=pos, max_hear_distance=16}, true)
|
||||
return false
|
||||
elseif node.name == "mcl_anvils:anvil_damage_1" then
|
||||
minetest.swap_node(pos, {name="mcl_anvils:anvil_damage_2", param2=node.param2})
|
||||
minetest.sound_play(mcl_sounds.node_sound_metal_defaults().dig, {pos=pos, max_hear_distance=16})
|
||||
minetest.sound_play(mcl_sounds.node_sound_metal_defaults().dig, {pos=pos, max_hear_distance=16}, true)
|
||||
return false
|
||||
elseif node.name == "mcl_anvils:anvil_damage_2" then
|
||||
-- Destroy anvil
|
||||
local meta = minetest.get_meta(pos)
|
||||
drop_anvil_items(pos, meta)
|
||||
minetest.sound_play(mcl_sounds.node_sound_metal_defaults().dug, {pos=pos, max_hear_distance=16})
|
||||
minetest.sound_play(mcl_sounds.node_sound_metal_defaults().dug, {pos=pos, max_hear_distance=16}, true)
|
||||
minetest.remove_node(pos)
|
||||
minetest.check_single_for_falling({x=pos.x, y=pos.y+1, z=pos.z})
|
||||
return true
|
||||
|
|
|
@ -322,7 +322,7 @@ armor.play_equip_sound = function(self, stack, player, pos, unequip)
|
|||
if pos then
|
||||
dist = 16
|
||||
end
|
||||
minetest.sound_play(snd, {object=player, pos=pos, gain=0.5, max_hear_distance=dist})
|
||||
minetest.sound_play(snd, {object=player, pos=pos, gain=0.5, max_hear_distance=dist}, true)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -376,7 +376,7 @@ for colorid, colortab in pairs(mcl_banners.colors) do
|
|||
minetest.set_node(pointed_thing.under, {name=new_node})
|
||||
|
||||
-- Play sound (from mcl_potions mod)
|
||||
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
|
||||
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
@ -458,7 +458,7 @@ for colorid, colortab in pairs(mcl_banners.colors) do
|
|||
if not minetest.settings:get_bool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos})
|
||||
minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos}, true)
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
|
|
|
@ -145,7 +145,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
|
|||
pos = pos,
|
||||
max_hear_distance = 16,
|
||||
gain = 1.0,
|
||||
})
|
||||
}, true)
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
|
@ -224,7 +224,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
|
|||
if is_player then
|
||||
if self._shooter and self._shooter:is_player() then
|
||||
-- “Ding” sound for hitting another player
|
||||
minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter})
|
||||
minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter}, true)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -48,7 +48,7 @@ mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damag
|
|||
le._shooter = shooter
|
||||
le._damage = damage
|
||||
le._startpos = pos
|
||||
minetest.sound_play("mcl_bows_bow_shoot", {pos=pos})
|
||||
minetest.sound_play("mcl_bows_bow_shoot", {pos=pos}, true)
|
||||
if shooter ~= nil and shooter:is_player() then
|
||||
if obj:get_luaentity().player == "" then
|
||||
obj:get_luaentity().player = shooter
|
||||
|
|
|
@ -28,14 +28,14 @@ mcl_buckets.liquids = {}
|
|||
local sound_place = function(itemname, pos)
|
||||
local def = minetest.registered_nodes[itemname]
|
||||
if def and def.sounds and def.sounds.place then
|
||||
minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005})
|
||||
minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
|
||||
end
|
||||
end
|
||||
|
||||
local sound_take = function(itemname, pos)
|
||||
local def = minetest.registered_nodes[itemname]
|
||||
if def and def.sounds and def.sounds.dug then
|
||||
minetest.sound_play(def.sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005})
|
||||
minetest.sound_play(def.sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -346,7 +346,7 @@ if mod_mcl_core then
|
|||
else
|
||||
local dim = mcl_worlds.pos_to_dimension(pos)
|
||||
if dim == "nether" then
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
@ -389,7 +389,7 @@ if mod_mclx_core then
|
|||
-- Evaporate water if used in Nether (except on cauldron)
|
||||
local dim = mcl_worlds.pos_to_dimension(pos)
|
||||
if dim == "nether" then
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
|
|
@ -43,7 +43,7 @@ function mcl_cocoas.place(itemstack, placer, pointed_thing, plantname)
|
|||
-- Add the node, set facedir and remove 1 item from the itemstack
|
||||
minetest.set_node(pt.above, {name = plantname, param2 = minetest.dir_to_facedir(clickdir)})
|
||||
|
||||
minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0})
|
||||
minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0}, true)
|
||||
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
|
|
|
@ -21,21 +21,21 @@ minetest.register_abm({
|
|||
-- Lava on top of water: Water turns into stone
|
||||
if water[w].y < pos.y and water[w].x == pos.x and water[w].z == pos.z then
|
||||
minetest.set_node(water[w], {name="mcl_core:stone"})
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = water[w], gain = 0.25, max_hear_distance = 16})
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = water[w], gain = 0.25, max_hear_distance = 16}, true)
|
||||
-- Flowing lava vs water on same level: Lava turns into cobblestone
|
||||
elseif lavatype == "flowing" and water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z) then
|
||||
minetest.set_node(pos, {name="mcl_core:cobble"})
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
|
||||
-- Lava source vs flowing water above or horizontally neighbored: Lava turns into obsidian
|
||||
elseif lavatype == "source" and
|
||||
((water[w].y > pos.y and water[w].x == pos.x and water[w].z == pos.z) or
|
||||
(water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z))) then
|
||||
minetest.set_node(pos, {name="mcl_core:obsidian"})
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
|
||||
-- Flowing water above flowing lava: Lava turns into cobblestone
|
||||
elseif watertype == "flowing" and lavatype == "flowing" and water[w].y > pos.y and water[w].x == pos.x and water[w].z == pos.z then
|
||||
minetest.set_node(pos, {name="mcl_core:cobble"})
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
@ -166,7 +166,7 @@ minetest.register_abm({
|
|||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
liquid_flow_action(pos, "lava", function(pos)
|
||||
minetest.remove_node(pos)
|
||||
minetest.sound_play("builtin_item_lava", {pos = pos, gain = 0.25, max_hear_distance = 16})
|
||||
minetest.sound_play("builtin_item_lava", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
|
||||
core.check_for_falling(pos)
|
||||
end)
|
||||
end,
|
||||
|
|
|
@ -922,7 +922,7 @@ for i=1,8 do
|
|||
fakestack:set_name("mcl_core:snow_"..math.min(8, (i+g)))
|
||||
local success
|
||||
itemstack, success = minetest.item_place(fakestack, placer, pointed_thing)
|
||||
minetest.sound_play(mcl_sounds.node_sound_snow_defaults().place, {pos = below})
|
||||
minetest.sound_play(mcl_sounds.node_sound_snow_defaults().place, {pos = below}, true)
|
||||
itemstack:set_name(itemstring)
|
||||
return itemstack
|
||||
end
|
||||
|
@ -932,7 +932,7 @@ for i=1,8 do
|
|||
local bnode = minetest.get_node(below)
|
||||
|
||||
if minetest.get_item_group(bnode.name, "solid") == 1 then
|
||||
minetest.sound_play(mcl_sounds.node_sound_snow_defaults().place, {pos = below})
|
||||
minetest.sound_play(mcl_sounds.node_sound_snow_defaults().place, {pos = below}, true)
|
||||
return minetest.item_place_node(itemstack, placer, pointed_thing)
|
||||
else
|
||||
return itemstack
|
||||
|
|
|
@ -75,7 +75,7 @@ minetest.register_node("mcl_core:ladder", {
|
|||
|
||||
if success then
|
||||
if idef.sounds and idef.sounds.place then
|
||||
minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
|
||||
minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
|
@ -146,7 +146,7 @@ minetest.register_node("mcl_core:vine", {
|
|||
|
||||
if success then
|
||||
if idef.sounds and idef.sounds.place then
|
||||
minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
|
||||
minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
|
|
|
@ -155,7 +155,7 @@ function mcl_doors:register_door(name, def)
|
|||
minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
|
||||
|
||||
if def.sounds and def.sounds.place then
|
||||
minetest.sound_play(def.sounds.place, {pos=pt})
|
||||
minetest.sound_play(def.sounds.place, {pos=pt}, true)
|
||||
end
|
||||
|
||||
if def.only_placer_can_open then
|
||||
|
@ -225,7 +225,7 @@ function mcl_doors:register_door(name, def)
|
|||
meta1:set_int("is_open", 1)
|
||||
meta2:set_int("is_open", 1)
|
||||
end
|
||||
minetest.sound_play(door_switching_sound, {pos = pos, gain = 0.5, max_hear_distance = 16})
|
||||
minetest.sound_play(door_switching_sound, {pos = pos, gain = 0.5, max_hear_distance = 16}, true)
|
||||
end
|
||||
|
||||
local function on_mesecons_signal_open(pos, node)
|
||||
|
|
|
@ -67,11 +67,11 @@ function mcl_doors:register_trapdoor(name, def)
|
|||
local tmp_node
|
||||
-- Close
|
||||
if minetest.get_item_group(me.name, "trapdoor") == 2 then
|
||||
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 16})
|
||||
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 16}, true)
|
||||
tmp_node = {name=name, param1=me.param1, param2=me.param2}
|
||||
-- Open
|
||||
else
|
||||
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 16})
|
||||
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 16}, true)
|
||||
tmp_node = {name=name.."_open", param1=me.param1, param2=me.param2}
|
||||
end
|
||||
minetest.set_node(pos, tmp_node)
|
||||
|
|
|
@ -191,7 +191,7 @@ minetest.register_node("mcl_end:chorus_flower", {
|
|||
-- Placement OK! Proceed normally
|
||||
local it, suc = minetest.item_place_node(itemstack, placer, pointed_thing)
|
||||
if suc then
|
||||
minetest.sound_play(mcl_sounds.node_sound_wood_defaults().place, {pos = pos})
|
||||
minetest.sound_play(mcl_sounds.node_sound_wood_defaults().place, {pos = pos}, true)
|
||||
end
|
||||
return it
|
||||
else
|
||||
|
@ -295,7 +295,7 @@ minetest.register_node("mcl_end:chorus_plant", {
|
|||
-- Placement OK! Proceed normally
|
||||
local it, suc = minetest.item_place_node(itemstack, placer, pointed_thing)
|
||||
if suc then
|
||||
minetest.sound_play(mcl_sounds.node_sound_wood_defaults().place, {pos = pos_place})
|
||||
minetest.sound_play(mcl_sounds.node_sound_wood_defaults().place, {pos = pos_place}, true)
|
||||
end
|
||||
return it
|
||||
else
|
||||
|
@ -516,7 +516,7 @@ local random_teleport = function(player)
|
|||
-- JACKPOT! Now we can teleport.
|
||||
local goal = {x=tpos.x, y=tpos.y-1.5, z=tpos.z}
|
||||
player:set_pos(goal)
|
||||
minetest.sound_play({name="mcl_end_teleport", gain=0.8}, {pos=goal, max_hear_distance=16})
|
||||
minetest.sound_play({name="mcl_end_teleport", gain=0.8}, {pos=goal, max_hear_distance=16}, true)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
|
|
@ -11,14 +11,14 @@ local function create_soil(pos, inv)
|
|||
if above.name == "air" then
|
||||
node.name = "mcl_farming:soil"
|
||||
minetest.set_node(pos, node)
|
||||
minetest.sound_play("default_dig_crumbly", { pos = pos, gain = 0.5 })
|
||||
minetest.sound_play("default_dig_crumbly", { pos = pos, gain = 0.5 }, true)
|
||||
return true
|
||||
end
|
||||
elseif minetest.get_item_group(name, "cultivatable") == 1 then
|
||||
if above.name == "air" then
|
||||
node.name = "mcl_core:dirt"
|
||||
minetest.set_node(pos, node)
|
||||
minetest.sound_play("default_dig_crumbly", { pos = pos, gain = 0.6 })
|
||||
minetest.sound_play("default_dig_crumbly", { pos = pos, gain = 0.6 }, true)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
|
|
@ -84,7 +84,7 @@ function mcl_farming:place_seed(itemstack, placer, pointed_thing, plantname)
|
|||
local place_s = minetest.get_node(pos)
|
||||
|
||||
if string.find(farmland.name, "mcl_farming:soil") and string.find(place_s.name, "air") then
|
||||
minetest.sound_play(minetest.registered_nodes[plantname].sounds.place, {pos = pos})
|
||||
minetest.sound_play(minetest.registered_nodes[plantname].sounds.place, {pos = pos}, true)
|
||||
minetest.add_node(pos, {name=plantname, param2 = minetest.registered_nodes[plantname].place_param2})
|
||||
else
|
||||
return
|
||||
|
|
|
@ -102,11 +102,11 @@ mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups,
|
|||
local tmp_node2
|
||||
if state2 == 1 then
|
||||
state2 = 0
|
||||
minetest.sound_play(sound_close, {gain = sound_gain_close, max_hear_distance = 10, pos = pos})
|
||||
minetest.sound_play(sound_close, {gain = sound_gain_close, max_hear_distance = 10, pos = pos}, true)
|
||||
tmp_node2 = {name=gate_id, param1=node.param1, param2=node.param2}
|
||||
else
|
||||
state2 = 1
|
||||
minetest.sound_play(sound_open, {gain = sound_gain_open, max_hear_distance = 10, pos = pos})
|
||||
minetest.sound_play(sound_open, {gain = sound_gain_open, max_hear_distance = 10, pos = pos}, true)
|
||||
tmp_node2 = {name=open_gate_id, param1=node.param1, param2=node.param2}
|
||||
end
|
||||
update_gate(pos, tmp_node2)
|
||||
|
|
|
@ -28,7 +28,8 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
|
|||
local idef = itemstack:get_definition()
|
||||
minetest.sound_play(
|
||||
"fire_flint_and_steel",
|
||||
{pos = pointed_thing.above, gain = 0.5, max_hear_distance = 8}
|
||||
{pos = pointed_thing.above, gain = 0.5, max_hear_distance = 8},
|
||||
true
|
||||
)
|
||||
local used = false
|
||||
if pointed_thing.type == "node" then
|
||||
|
@ -44,7 +45,7 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
|
|||
used = true
|
||||
end
|
||||
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
|
||||
minetest.sound_play(idef.sound.breaks, {pos=user:get_pos(), gain=0.5})
|
||||
minetest.sound_play(idef.sound.breaks, {pos=user:get_pos(), gain=0.5}, true)
|
||||
end
|
||||
if not minetest.settings:get_bool("creative_mode") and used == true then
|
||||
itemstack:add_wear(65535/65) -- 65 uses
|
||||
|
|
|
@ -67,7 +67,7 @@ minetest.register_node("mcl_fire:fire", {
|
|||
floodable = true,
|
||||
on_flood = function(pos, oldnode, newnode)
|
||||
if minetest.get_item_group(newnode.name, "water") ~= 0 then
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
|
||||
end
|
||||
end,
|
||||
on_timer = function(pos)
|
||||
|
@ -151,7 +151,7 @@ minetest.register_node("mcl_fire:eternal_fire", {
|
|||
floodable = true,
|
||||
on_flood = function(pos, oldnode, newnode)
|
||||
if minetest.get_item_group(newnode.name, "water") ~= 0 then
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
|
||||
end
|
||||
end,
|
||||
on_timer = function(pos)
|
||||
|
@ -310,7 +310,7 @@ minetest.register_abm({
|
|||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
minetest.remove_node(pos)
|
||||
minetest.sound_play("fire_extinguish_flame",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.15})
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.15}, true)
|
||||
end,
|
||||
})
|
||||
|
||||
|
|
|
@ -105,7 +105,7 @@ local fish = function(itemstack, player)
|
|||
local idef = itemstack:get_definition()
|
||||
itemstack:add_wear(65535/65) -- 65 uses
|
||||
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
|
||||
minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5})
|
||||
minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -119,7 +119,7 @@ local fish = function(itemstack, player)
|
|||
local idef = itemstack:get_definition()
|
||||
itemstack:add_wear((65535/65)*2) -- if so and not creative then wear double like in MC.
|
||||
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
|
||||
minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5})
|
||||
minetest.sound_play(idef.sound.breaks, {pos=player:get_pos(), gain=0.5}, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -265,7 +265,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
|
|||
param2 = get_palette_color_from_pos(bottom)
|
||||
end
|
||||
-- Success! We can now place the flower
|
||||
minetest.sound_play(minetest.registered_nodes[itemstring].sounds.place, {pos = bottom, gain=1})
|
||||
minetest.sound_play(minetest.registered_nodes[itemstring].sounds.place, {pos = bottom, gain=1}, true)
|
||||
minetest.set_node(bottom, {name=itemstring, param2=param2})
|
||||
minetest.set_node(top, {name=itemstring.."_top", param2=param2})
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
|
@ -420,7 +420,7 @@ minetest.register_node("mcl_flowers:waterlily", {
|
|||
local idef = itemstack:get_definition()
|
||||
|
||||
if idef.sounds and idef.sounds.place then
|
||||
minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1})
|
||||
minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1}, true)
|
||||
end
|
||||
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
|
|
|
@ -125,7 +125,7 @@ minetest.register_craftitem("mcl_nether:nether_wart_item", {
|
|||
-- Check if node above soil node allows placement
|
||||
if minetest.registered_items[minetest.get_node(placepos).name].buildable_to then
|
||||
-- Place nether wart
|
||||
minetest.sound_play({name="default_place_node", gain=1.0}, {pos=placepos})
|
||||
minetest.sound_play({name="default_place_node", gain=1.0}, {pos=placepos}, true)
|
||||
minetest.set_node(placepos, {name="mcl_nether:nether_wart_0", param2 = 3})
|
||||
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
|
|
|
@ -59,7 +59,7 @@ local function coral_on_place(itemstack, placer, pointed_thing)
|
|||
minetest.set_node(pos_under, node_under)
|
||||
local def_node = minetest.registered_nodes[node_under.name]
|
||||
if def_node.sounds then
|
||||
minetest.sound_play(def_node.sounds.place, { gain = 0.5, pos = pos_under })
|
||||
minetest.sound_play(def_node.sounds.place, { gain = 0.5, pos = pos_under }, true)
|
||||
end
|
||||
if not (minetest.settings:get_bool("creative_mode")) then
|
||||
itemstack:take_item()
|
||||
|
|
|
@ -120,7 +120,7 @@ local function kelp_on_place(itemstack, placer, pointed_thing)
|
|||
-- Place or grow kelp
|
||||
local def_node = minetest.registered_items[node_under.name]
|
||||
if def_node.sounds then
|
||||
minetest.sound_play(def_node.sounds.place, { gain = 0.5, pos = pos_under })
|
||||
minetest.sound_play(def_node.sounds.place, { gain = 0.5, pos = pos_under }, true)
|
||||
end
|
||||
minetest.set_node(pos_under, node_under)
|
||||
if not (minetest.settings:get_bool("creative_mode")) then
|
||||
|
|
|
@ -67,7 +67,7 @@ local function seagrass_on_place(itemstack, placer, pointed_thing)
|
|||
end
|
||||
local def_node = minetest.registered_items[node_under.name]
|
||||
if def_node.sounds then
|
||||
minetest.sound_play(def_node.sounds.place, { gain = 0.5, pos = pos_under })
|
||||
minetest.sound_play(def_node.sounds.place, { gain = 0.5, pos = pos_under }, true)
|
||||
end
|
||||
minetest.set_node(pos_under, node_under)
|
||||
if not (minetest.settings:get_bool("creative_mode")) then
|
||||
|
|
|
@ -293,7 +293,7 @@ minetest.register_abm({
|
|||
obj:set_look_horizontal(math.pi/2)
|
||||
end
|
||||
mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(target))
|
||||
minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16})
|
||||
minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16}, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -404,7 +404,7 @@ minetest.override_item("mcl_end:ender_eye", {
|
|||
end
|
||||
minetest.sound_play(
|
||||
"default_place_node_hard",
|
||||
{pos = pointed_thing.under, gain = 0.5, max_hear_distance = 16})
|
||||
{pos = pointed_thing.under, gain = 0.5, max_hear_distance = 16}, true)
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
itemstack:take_item() -- 1 use
|
||||
end
|
||||
|
|
|
@ -447,7 +447,7 @@ minetest.register_abm({
|
|||
obj:set_pos(target)
|
||||
if obj:is_player() then
|
||||
mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(target))
|
||||
minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16})
|
||||
minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16}, true)
|
||||
end
|
||||
|
||||
-- Enable teleportation cooloff for some seconds, to prevent back-and-forth teleportation
|
||||
|
|
|
@ -108,7 +108,7 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
|
|||
itemstack:take_item()
|
||||
end
|
||||
end
|
||||
minetest.sound_play("mcl_potions_bottle_fill", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
|
||||
minetest.sound_play("mcl_potions_bottle_fill", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
|
@ -188,7 +188,7 @@ minetest.register_craftitem("mcl_potions:potion_water", {
|
|||
end
|
||||
-- Increase water level of cauldron by 1
|
||||
minetest.set_node(pointed_thing.under, {name=cauldron})
|
||||
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
|
||||
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
|
||||
if minetest.settings:get_bool("creative_mode") == true then
|
||||
return itemstack
|
||||
else
|
||||
|
@ -234,7 +234,7 @@ minetest.register_craftitem("mcl_potions:potion_river_water", {
|
|||
end
|
||||
-- Increase water level of cauldron by 1
|
||||
minetest.set_node(pointed_thing.under, {name=cauldron})
|
||||
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
|
||||
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
|
||||
if minetest.settings:get_bool("creative_mode") == true then
|
||||
return itemstack
|
||||
else
|
||||
|
|
|
@ -391,7 +391,7 @@ minetest.register_node("mcl_signs:wall_sign", {
|
|||
text_entity:set_yaw(sign_info.yaw)
|
||||
text_entity:get_luaentity()._signnodename = nodeitem:get_name()
|
||||
|
||||
minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos})
|
||||
minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos}, true)
|
||||
|
||||
show_formspec(placer, place_pos)
|
||||
return itemstack
|
||||
|
|
|
@ -182,14 +182,14 @@ local snowball_on_step = function(self, dtime)
|
|||
-- Destroy when hitting a solid node
|
||||
if self._lastpos.x~=nil then
|
||||
if (def and def.walkable) or not def then
|
||||
minetest.sound_play("mcl_throwing_snowball_impact_hard", { pos = self.object:get_pos(), max_hear_distance=16, gain=0.7 })
|
||||
minetest.sound_play("mcl_throwing_snowball_impact_hard", { pos = self.object:get_pos(), max_hear_distance=16, gain=0.7 }, true)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if check_object_hit(self, pos, {snowball_vulnerable = 3}) then
|
||||
minetest.sound_play("mcl_throwing_snowball_impact_soft", { pos = self.object:get_pos(), max_hear_distance=16, gain=0.7 })
|
||||
minetest.sound_play("mcl_throwing_snowball_impact_soft", { pos = self.object:get_pos(), max_hear_distance=16, gain=0.7 }, true)
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -243,7 +243,7 @@ local egg_on_step = function(self, dtime)
|
|||
end
|
||||
end
|
||||
end
|
||||
minetest.sound_play("mcl_throwing_egg_impact", { pos = self.object:get_pos(), max_hear_distance=10, gain=0.5 })
|
||||
minetest.sound_play("mcl_throwing_egg_impact", { pos = self.object:get_pos(), max_hear_distance=10, gain=0.5 }, true)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
@ -251,7 +251,7 @@ local egg_on_step = function(self, dtime)
|
|||
|
||||
-- Destroy when hitting a mob or player (no chick spawning)
|
||||
if check_object_hit(self, pos) then
|
||||
minetest.sound_play("mcl_throwing_egg_impact", { pos = self.object:get_pos(), max_hear_distance=10, gain=0.5 })
|
||||
minetest.sound_play("mcl_throwing_egg_impact", { pos = self.object:get_pos(), max_hear_distance=10, gain=0.5 }, true)
|
||||
return
|
||||
end
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@ local tnt_griefing = minetest.settings:get_bool("mcl_tnt_griefing", true)
|
|||
local mod_death_messages = minetest.get_modpath("mcl_death_messages")
|
||||
|
||||
local function spawn_tnt(pos, entname)
|
||||
minetest.sound_play("tnt_ignite", {pos = pos,gain = 1.0,max_hear_distance = 15,})
|
||||
minetest.sound_play("tnt_ignite", {pos = pos,gain = 1.0,max_hear_distance = 15,}, true)
|
||||
local tnt = minetest.add_entity(pos, entname)
|
||||
tnt:set_armor_groups({immortal=1})
|
||||
return tnt
|
||||
|
@ -228,7 +228,7 @@ tnt.boom = function(pos, info)
|
|||
if info.is_tnt == nil then
|
||||
info.is_tnt = true
|
||||
end
|
||||
minetest.sound_play(sound, {pos = pos,gain = 1.0,max_hear_distance = 16,})
|
||||
minetest.sound_play(sound, {pos = pos,gain = 1.0,max_hear_distance = 16,}, true)
|
||||
local node = minetest.get_node(pos)
|
||||
if minetest.get_item_group("water") == 1 or minetest.get_item_group("lava") == 1 then
|
||||
-- Cancel the Explosion
|
||||
|
|
|
@ -217,7 +217,7 @@ local make_grass_path = function(itemstack, placer, pointed_thing)
|
|||
local wear = math.ceil(65535 / uses)
|
||||
itemstack:add_wear(wear)
|
||||
end
|
||||
minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above})
|
||||
minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above}, true)
|
||||
minetest.swap_node(pointed_thing.under, {name="mcl_core:grass_path"})
|
||||
end
|
||||
end
|
||||
|
@ -251,7 +251,7 @@ if minetest.get_modpath("mcl_farming") then
|
|||
local wear = math.ceil(65535 / uses)
|
||||
itemstack:add_wear(wear)
|
||||
end
|
||||
minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above})
|
||||
minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above}, true)
|
||||
local dir = vector.subtract(pointed_thing.under, pointed_thing.above)
|
||||
local param2 = minetest.dir_to_facedir(dir)
|
||||
minetest.swap_node(pointed_thing.under, {name="mcl_farming:pumpkin_face", param2 = param2})
|
||||
|
|
|
@ -127,7 +127,7 @@ mcl_torches.register_torch = function(substring, description, doc_items_longdesc
|
|||
itemstack:set_name(itemstring)
|
||||
|
||||
if success and idef.sounds and idef.sounds.place then
|
||||
minetest.sound_play(idef.sounds.place, {pos=under, gain=1})
|
||||
minetest.sound_play(idef.sounds.place, {pos=under, gain=1}, true)
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
|
|
|
@ -149,7 +149,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
|
|||
gain = 1.0,
|
||||
pitch = 1 + math.random(-10, 10)*0.005,
|
||||
object = user,
|
||||
})
|
||||
}, true)
|
||||
else
|
||||
-- Assume the item is a food
|
||||
-- Add eat particle effect and sound
|
||||
|
@ -188,7 +188,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
|
|||
gain = 1.0,
|
||||
pitch = 1 + math.random(-10, 10)*0.005,
|
||||
object = user,
|
||||
})
|
||||
}, true)
|
||||
end
|
||||
|
||||
if mcl_hunger.active and hunger_change then
|
||||
|
|
Loading…
Reference in New Issue