forked from Mineclonia/Mineclonia
Merge branch 'master' of https://git.minetest.land/epCode/MineClone2
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commit
c5169e48a1
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@ -94,19 +94,19 @@ armor.def = {
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}
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armor.update_player_visuals = function(self, player)
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local player_holding = player:get_wielded_item():get_name()
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if string.find(player_holding,"mcl_tools:") or player_holding == "mcl_mobitems:bone" or player_holding == "mcl_fishing:fishing_rod" then
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player:set_bone_position("Wield_Item", vector.new(0,3.9,1.3), vector.new(90,0,0))
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elseif string.find(player_holding, "mcl_bows:bow") then
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player:set_bone_position("Wield_Item", vector.new(.5,4.5,-1.6), vector.new(90,0,20))
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else
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player:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90))
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end
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if not player then
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return
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end
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local player_holding = player:get_wielded_item():get_name()
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if string.find(player_holding,"mcl_tools:") or player_holding == "mcl_mobitems:bone" or player_holding == "mcl_fishing:fishing_rod" then
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player:set_bone_position("Wield_Item", vector.new(0,3.9,1.3), vector.new(90,0,0))
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elseif string.find(player_holding, "mcl_bows:bow") then
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player:set_bone_position("Wield_Item", vector.new(.5,4.5,-1.6), vector.new(90,0,20))
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else
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player:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90))
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end
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local name = player:get_player_name()
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if self.textures[name] then
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mcl_player.player_set_textures(player, {
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@ -21,20 +21,16 @@ mcl_player.player_register_model("character.b3d", {
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textures = {"character.png", },
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animations = {
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-- Standard animations.
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stand = {x=0, y=79},
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lay = {x=162, y=166},
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walk = {x=168, y=187},
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mine = {x=189, y=198},
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walk_mine = {x=200, y=219},
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sit = {x=81, y=160},
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sneak_stand = {x=222, y=302},
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sneak_mine = {x=346, y=366},
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sneak_walk = {x=304, y=323},
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sneak_walk_mine = {x=325, y=344},
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swim_walk = {x=368, y=388},
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swim_walk_mine = {x=389, y=409},
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swim_stand = {x=434, y=434},
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swim_mine = {x=411, y=430},
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stand = {x= 0, y= 79},
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lay = {x=162, y=166},
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walk = {x=168, y=187},
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mine = {x=189, y=198},
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walk_mine = {x=200, y=219},
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sit = {x= 81, y=160},
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sneak_stand = {x=222, y=302},
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sneak_mine = {x=346, y=366},
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sneak_walk = {x=304, y=323},
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sneak_walk_mine = {x=325, y=344},
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},
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})
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@ -39,13 +39,6 @@ minetest.register_globalstep(function(dtime)
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if player:get_properties().collisionbox ~= {-0.35,0,-0.35,0.35,1.35,0.35} then
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player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.35,0.35}, eye_height = 1.35, nametag_color = { r = 255, b = 225, a = 0, g = 225 }})
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end
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elseif minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 then
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-- controls head pitch when swiming
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0))
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-- sets collisionbox, eye height, and nametag color accordingly
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if player:get_properties().collisionbox ~= {-0.35,0.2,-0.35,0.35,1.8,0.35} then
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player:set_properties({collisionbox = {-0.35,0.2,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 255, b = 225, a = 225, g = 225 }})
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end
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else
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-- controls head pitch when not sneaking
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player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
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