forked from Mineclonia/Mineclonia
Disable some demanding particles by default
Fire smoke, lava droplets
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c0aeb2f15f
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c2afc82754
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@ -6,15 +6,30 @@ mcl_particles = {}
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local particle_nodes = {}
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-- Node particles can be disabled via setting
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local node_particles_allowed = minetest.settings:get_bool("mcl_node_particles", true)
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local node_particles_allowed = minetest.settings:get("mcl_node_particles") or "medium"
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local levels = {
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high = 3,
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medium = 2,
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low = 1,
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none = 0,
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}
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allowed_level = levels[node_particles_allowed]
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if not allowed_level then
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allowed_level = levels["medium"]
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end
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-- Add a particlespawner that is assigned to a given node position.
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-- * pos: Node positon. MUST use integer values!
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-- * particlespawner_definition: definition for minetest.add_particlespawner
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-- * level: detail level of particles. "high", "medium" or "low". High detail levels are for
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-- CPU-demanding particles, like smoke of fire (which occurs frequently)
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-- NOTE: All particlespawners are automatically removed on shutdown.
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-- Returns particlespawner ID on succcess and nil on failure
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function mcl_particles.add_node_particlespawner(pos, particlespawner_definition)
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if not node_particles_allowed then
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function mcl_particles.add_node_particlespawner(pos, particlespawner_definition, level)
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if allowed_level == 0 or levels[level] > allowed_level then
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return
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end
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local poshash = minetest.hash_node_position(pos)
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@ -37,7 +52,7 @@ end
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-- pos: Node positon. MUST use integer values!
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-- Returns true if particlespawner could be removed and false if not
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function mcl_particles.delete_node_particlespawners(pos)
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if not node_particles_allowed then
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if allowed_level == 0 then
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return false
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end
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local poshash = minetest.hash_node_position(pos)
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@ -227,7 +227,7 @@ local emit_lava_particle = function(pos)
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})
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end
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if minetest.settings:get_bool("mcl_node_particles", true) then
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if minetest.settings:get("mcl_node_particles") == "full" then
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minetest.register_abm({
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label = "Lava particles",
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nodenames = {"group:lava_source"},
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@ -24,7 +24,7 @@ local spawn_smoke = function(pos)
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aspect_h = 8,
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length = 2.05,
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},
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})
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}, "high")
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end
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--
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@ -379,7 +379,7 @@ local function spawn_flames(pos, param2)
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maxsize = 0.8,
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texture = "mcl_particles_flame.png",
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glow = LIGHT_ACTIVE_FURNACE,
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})
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}, "low")
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end
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local on_rotate, after_rotate_active
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@ -16,7 +16,7 @@ local spawn_flames_floor = function(pos)
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maxsize = 2,
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texture = "mcl_particles_flame.png",
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glow = LIGHT_TORCH,
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})
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}, "low")
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-- Smoke
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mcl_particles.add_node_particlespawner(pos, {
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amount = 0.5,
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@ -36,7 +36,7 @@ local spawn_flames_floor = function(pos)
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aspect_h = 8,
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length = 2.05,
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},
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})
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}, "medium")
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end
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local spawn_flames_wall = function(pos, param2)
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@ -71,7 +71,7 @@ local spawn_flames_wall = function(pos, param2)
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maxsize = 2,
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texture = "mcl_particles_flame.png",
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glow = LIGHT_TORCH,
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})
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}, "low")
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-- Smoke
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mcl_particles.add_node_particlespawner(pos, {
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amount = 0.5,
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@ -91,7 +91,7 @@ local spawn_flames_wall = function(pos, param2)
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aspect_h = 8,
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length = 2.05,
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},
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})
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}, "medium")
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end
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local remove_flames = function(pos)
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@ -27,8 +27,11 @@ mcl_doTileDrops (Blocks have drops) bool true
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# If enabled, TNT explosions destroy blocks.
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mcl_tnt_griefing (TNT destroys blocks) bool true
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# If enabled, some blocks will emit decorative particles like flames.
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mcl_node_particles (Block particles) bool true
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# Some blocks will emit decorative particles like flames. This setting
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# specifies the detail level of particles, with higher levels being
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# more CPU demanding.
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# WARNING: The "high" level is really CPU intensive, use with care!
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mcl_node_particles (Block particles detail level) enum medium high,medium,low,none
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[Players]
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# If enabled, players respawn at the bed they last lay on instead of normal
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