forked from Mineclonia/Mineclonia
Refactor flower on_place function
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@ -229,56 +229,52 @@ function mcl_util.layer_to_y(layer, minecraft_dimension)
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return layer + mcl_vars.mg_overworld_min
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end
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-- on_place function for plants which can't grow on mycelium
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function mcl_util.on_place_non_mycelium_plant(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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-- no interaction possible with entities
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return itemstack
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end
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-- Call on_rightclick if the pointed node defines it
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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-- Returns a on_place function for plants
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-- * condition: function(pos, node)
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-- * A function which is called by the on_place function to check if the node can be placed
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-- * Must return true, if placement is allowed, false otherwise
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-- * pos, node: Position and node table of plant node
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function mcl_util.generate_on_place_plant_function(condition)
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return function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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-- no interaction possible with entities
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return itemstack
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end
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end
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local place_pos, soil_node
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local def_under = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
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local def_above = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name]
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if def_under.buildable_to then
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place_pos = pointed_thing.under
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elseif def_above.buildable_to then
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place_pos = pointed_thing.above
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else
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return itemstack
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end
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soil_node = minetest.get_node({x=place_pos.x, y=place_pos.y-1, z=place_pos.z})
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local light_night = minetest.get_node_light(place_pos, 0.0)
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local light_day = minetest.get_node_light(place_pos, 0.5)
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local light_ok = false
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if (light_night and light_night >= 8) or (light_day and light_day >= minetest.LIGHT_MAX) then
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light_ok = true
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end
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-- Placement rules:
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-- * Allowed on dirt or grass block
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-- * Only with light level >= 8
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if (soil_node.name == "mcl_core:dirt" or soil_node.name == "mcl_core:dirt_with_grass" or soil_node.name == "mcl_core:dirt_with_grass_snow") and light_ok then
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local idef = itemstack:get_definition()
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local new_itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing)
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
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-- Call on_rightclick if the pointed node defines it
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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itemstack = new_itemstack
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end
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return itemstack
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local place_pos
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local def_under = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
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local def_above = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name]
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if def_under.buildable_to then
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place_pos = pointed_thing.under
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elseif def_above.buildable_to then
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place_pos = pointed_thing.above
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else
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return itemstack
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end
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-- Check placement rules
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if (condition(place_pos, node) == true) then
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local idef = itemstack:get_definition()
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local new_itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing)
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
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end
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end
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itemstack = new_itemstack
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end
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return itemstack
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end
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end
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@ -6,6 +6,25 @@ flower_tmp={}
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-- Simple flower template
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local smallflowerlongdesc = "This is a small flower. Small flowers are mainly used for dye production and can also be potted."
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-- on_place function for flowers
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local on_place_flower = mcl_util.generate_on_place_plant_function(function(pos, node)
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local below = {x=pos.x, y=pos.y-1, z=pos.z}
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local soil_node = minetest.get_node_or_nil(below)
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if not soil_node then return end
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--[[ Placement requirements:
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* Dirt or grass block
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* Light level >= 8 at any time or exposed to sunlight at day
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]]
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local light_night = minetest.get_node_light(pos, 0.0)
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local light_day = minetest.get_node_light(pos, 0.5)
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local light_ok = false
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if (light_night and light_night >= 8) or (light_day and light_day >= minetest.LIGHT_MAX) then
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light_ok = true
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end
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return (soil_node.name == "mcl_core:dirt" or soil_node.name == "mcl_core:dirt_with_grass" or soil_node.name == "mcl_core:dirt_with_grass_snow") and light_ok
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end)
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local function add_simple_flower(name, desc, image, simple_selection_box)
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minetest.register_node("mcl_flowers:"..name, {
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description = desc,
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@ -21,7 +40,7 @@ local function add_simple_flower(name, desc, image, simple_selection_box)
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groups = {dig_immediate=3,flammable=2,plant=1,flower=1,non_mycelium_plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,deco_block=1},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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node_placement_prediction = "",
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on_place = mcl_util.on_place_non_mycelium_plant,
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on_place = on_place_flower,
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selection_box = {
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type = "fixed",
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fixed = simple_selection_box,
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@ -82,7 +101,7 @@ minetest.register_node("mcl_flowers:tallgrass", {
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end
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end,
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node_placement_prediction = "",
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on_place = mcl_util.on_place_non_mycelium_plant,
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on_place = on_place_flower,
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_mcl_blast_resistance = 0,
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_mcl_hardness = 0,
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})
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@ -111,7 +130,7 @@ minetest.register_node("mcl_flowers:fern", {
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end,
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drop = wheat_seed_drop,
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node_placement_prediction = "",
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on_place = mcl_util.on_place_non_mycelium_plant,
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on_place = on_place_flower,
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selection_box = {
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type = "fixed",
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fixed = { -4/16, -0.5, -4/16, 4/16, 7/16, 4/16 },
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