forked from Mineclonia/Mineclonia
Fix player head with wrong pitch while swiming
This commit is contained in:
parent
c5169e48a1
commit
29d43b9709
|
@ -39,6 +39,13 @@ minetest.register_globalstep(function(dtime)
|
|||
if player:get_properties().collisionbox ~= {-0.35,0,-0.35,0.35,1.35,0.35} then
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.35,0.35}, eye_height = 1.35, nametag_color = { r = 255, b = 225, a = 0, g = 225 }})
|
||||
end
|
||||
elseif minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 then
|
||||
-- controls head pitch when swiming
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0))
|
||||
-- sets collisionbox, eye height, and nametag color accordingly
|
||||
if player:get_properties().collisionbox ~= {-0.35,0.2,-0.35,0.35,1.8,0.35} then
|
||||
player:set_properties({collisionbox = {-0.35,0.2,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 255, b = 225, a = 225, g = 225 }})
|
||||
end
|
||||
else
|
||||
-- controls head pitch when not sneaking
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
|
||||
|
|
Loading…
Reference in New Issue