forked from Mineclonia/Mineclonia
Localize a couple of accidental global variables
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54c08aa94a
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@ -56,7 +56,7 @@ local msgs = {
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}
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}
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mobkills = {
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local mobkills = {
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["mobs_mc:zombie"] = "%s was killed by a zombie.",
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["mobs_mc:blaze"] = "%s was killed by a blaze.",
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["mobs_mc:slime"] = "%s was killed by a slime.",
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@ -416,7 +416,7 @@ minetest.register_node("mcl_dispensers:dispenser_down", down_def)
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-- Up dispenser
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-- The up dispenser is almost identical to the down dispenser , it only differs in textures
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up_def = table.copy(down_def)
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local up_def = table.copy(down_def)
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up_def.description = "Upwards-Facing Dispenser"
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up_def.tiles = {
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"mcl_dispensers_dispenser_front_vertical.png", "default_furnace_bottom.png",
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@ -137,7 +137,7 @@ minetest.register_node("mcl_droppers:dropper_down", down_def)
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-- Up dropper
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-- The up dropper is almost identical to the down dropper, it only differs in textures
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up_def = table.copy(down_def)
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local up_def = table.copy(down_def)
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up_def.description = "Upwards-Facing Dropper"
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up_def.tiles = {
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"mcl_droppers_dropper_front_vertical.png", "default_furnace_bottom.png",
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@ -63,8 +63,8 @@ function mcl_doors:register_door(name, def)
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minetest.register_craftitem(name, {
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description = def.description,
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_doc_items_longdesc = def._doc_items_longdesc,
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_doc_items_usagehelp = def._doc_items_usagehelp,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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inventory_image = def.inventory_image,
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stack_max = 64,
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groups = { mesecon_conductor_craftable = 1 },
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@ -1,7 +1,6 @@
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-- Minetest 0.4 mod: default
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-- See README.txt for licensing and other information.
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local init = os.clock()
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flower_tmp={}
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-- Simple flower template
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local smallflowerlongdesc = "This is a small flower. Small flowers are mainly used for dye production and can also be potted."
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@ -15,7 +15,7 @@ local records = #recorddata
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for r=1, records do
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local doc = false
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local entryname, longdesc, useahelp
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local entryname, longdesc, usagehelp
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if r == 1 then
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doc = true
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entryname = "Music Disc"
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@ -581,7 +581,7 @@ minetest.register_ore({
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end
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-- Rarely replace stone with stone monster eggs
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local scarcity
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local monster_egg_scarcity
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if mg_name == "v6" then
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monster_egg_scarcity = 28 * 28 * 28
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else
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