forked from rudzik8/mcl_decor
79 lines
2.3 KiB
Lua
79 lines
2.3 KiB
Lua
-- mcl_decor/api.lua
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function mcl_decor:register_chair(name, def)
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minetest.register_node(name, {
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description = def.description,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.25, 0, 0.125, 0.25, 0.5, 0.25}, -- back
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{-0.25, -0.125, -0.25, 0.25, 0, 0.25}, -- seat
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{-0.25, -0.5, 0.125, -0.125, -0.125, 0.25}, -- 1st leg
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{0.125, -0.5, -0.25, 0.25, -0.125, -0.125}, -- 2nd leg
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{0.125, -0.5, 0.125, 0.25, -0.125, 0.25}, -- 3rd leg
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{-0.25, -0.5, -0.25, -0.125, -0.125, -0.125}, -- 4th leg
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}
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},
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tiles = def.tiles,
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is_ground_content = false,
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paramtype = "light",
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paramtype2 = "facedir",
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stack_max = 64,
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sunlight_propagates = true,
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selection_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 },
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},
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collision_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 },
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},
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groups = def.groups,
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_mcl_hardness = def._mcl_hardness,
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_mcl_blast_resistance = def._mcl_blast_resistance,
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sounds = def.sounds,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if not clicker:is_player() then
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return itemstack
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end
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mcl_player.player_set_animation(clicker, "sit_mount", 30)
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pos.y = pos.y-0.5
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clicker:setpos(pos)
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clicker:set_hp(20)
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return itemstack
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end
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})
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end
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function mcl_decor:register_table(name, def)
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minetest.register_node(name, {
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description = def.description,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.5, 0.375, -0.5, 0.5, 0.5, 0.5 }, -- top
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{ -0.4375, -0.5, -0.4375, -0.3125, 0.375, -0.3125 }, -- 1st leg
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{ 0.3125, -0.5, -0.4375, 0.4375, 0.375, -0.3125 }, -- 2nd leg
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{ 0.3125, -0.5, 0.3125, 0.4375, 0.375, 0.4375 }, -- 3rd leg
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{ -0.4375, -0.5, 0.3125, -0.3125, 0.375, 0.4375 }, -- 4th leg
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}
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},
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }, -- default 1x1 selection box (to override that weird selection of just the nodebox itself)
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},
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tiles = def.tiles,
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is_ground_content = false,
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paramtype = "light",
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stack_max = 64,
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sunlight_propagates = true,
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groups = def.groups,
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_mcl_hardness = def._mcl_hardness,
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_mcl_blast_resistance = def._mcl_blast_resistance,
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sounds = def.sounds,
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-- TODO: make tables connect with each other???
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})
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end
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