Add ability to sit on the chairs from ts_furniture mod

also, delete these comments from register.lua about nodeboxes for Gravel Path. currently the sitting feature works a bit weird, i'll try to fix it (BUT SITTING WORKS FINALLY YAAAYYY)
This commit is contained in:
Mikita Wiśniewski 2022-02-25 15:09:33 +07:00
parent 106ed35005
commit b2e1eea202
2 changed files with 58 additions and 17 deletions

61
api.lua
View File

@ -1,5 +1,55 @@
-- mcl_decor/api.lua -- mcl_decor/api.lua
-- originally from the ts_furniture mod (which is from cozy) by Thomas--S // https://github.com/minetest-mods/ts_furniture/
mcl_decor.sit = function(pos, _, player)
local name = player:get_player_name()
if not mcl_player.player_attached[name] then
if vector.length(player:get_player_velocity()) > 0 then
minetest.chat_send_player(player:get_player_name(), 'You can only sit down when you are not moving.')
return
end
player:move_to(pos)
player:set_eye_offset({x = 0, y = -7, z = 2}, {x = 0, y = 0, z = 0})
player:set_physics_override(0, 0, 0)
mcl_player.player_attached[name] = true
minetest.after(0.1, function()
if player then
mcl_player.player_set_animation(player, "sit" , 30)
end
end)
else
mcl_decor.stand(player, name)
end
end
mcl_decor.up = function(_, _, player)
local name = player:get_player_name()
if mcl_player.player_attached[name] then
mcl_decor.stand(player, name)
end
end
mcl_decor.stand = function(player, name)
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player:set_physics_override(1, 1, 1)
mcl_player.player_attached[name] = false
mcl_player.player_set_animation(player, "stand", 30)
end
if not minetest.get_modpath("mcl_cozy") then
minetest.register_globalstep(function(dtime)
local players = minetest.get_connected_players()
for i = 1, #players do
local player = players[i]
local name = player:get_player_name()
local ctrl = player:get_player_control()
if mcl_player.player_attached[name] and not player:get_attach() and
(ctrl.up or ctrl.down or ctrl.left or ctrl.right or ctrl.jump or ctrl.sneak) then
mcl_decor.up(nil, nil, player)
end
end
end)
end
function mcl_decor:register_chair(name, def) function mcl_decor:register_chair(name, def)
minetest.register_node(name, { minetest.register_node(name, {
description = def.description, description = def.description,
@ -35,16 +85,7 @@ function mcl_decor:register_chair(name, def)
_mcl_hardness = def._mcl_hardness, _mcl_hardness = def._mcl_hardness,
_mcl_blast_resistance = def._mcl_blast_resistance, _mcl_blast_resistance = def._mcl_blast_resistance,
sounds = def.sounds, sounds = def.sounds,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) on_rightclick = mcl_decor.sit
if not clicker:is_player() then
return itemstack
end
mcl_player.player_set_animation(clicker, "sit_mount", 30)
pos.y = pos.y-0.5
clicker:setpos(pos)
clicker:set_hp(20)
return itemstack
end
}) })
end end

View File

@ -44,13 +44,13 @@ minetest.register_node("mcl_decor:gravel_path", {
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{-0.4375, -0.5, -0.4375, -0.125, -0.4375, -0.125}, -- NodeBox1 {-0.4375, -0.5, -0.4375, -0.125, -0.4375, -0.125},
{-0.125, -0.5, -0.0625, 0.0625, -0.4375, 0.125}, -- NodeBox2 {-0.125, -0.5, -0.0625, 0.0625, -0.4375, 0.125},
{-0.3125, -0.5, 0.1875, -0.0625, -0.4375, 0.4375}, -- NodeBox3 {-0.3125, -0.5, 0.1875, -0.0625, -0.4375, 0.4375},
{0.0625, -0.5, -0.375, 0.25, -0.4375, -0.1875}, -- NodeBox4 {0.0625, -0.5, -0.375, 0.25, -0.4375, -0.1875},
{0.125, -0.5, 0.125, 0.375, -0.4375, 0.375}, -- NodeBox5 {0.125, -0.5, 0.125, 0.375, -0.4375, 0.375},
{0.25, -0.5, -0.125, 0.375, -0.4375, 0}, -- NodeBox6 {0.25, -0.5, -0.125, 0.375, -0.4375, 0},
{-0.4375, -0.5, 0, -0.3125, -0.4375, 0.125}, -- NodeBox7 {-0.4375, -0.5, 0, -0.3125, -0.4375, 0.125},
} }
}, },
selection_box = { selection_box = {