forked from rudzik8/mcl_decor
Add support for MineClone 5 wood types and fix infinite curtains
current fix is just comment on_place. yeah.
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ceeb4366c3
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@ -19,7 +19,7 @@ Armchairs are 1x1 size blocks, on which you can sit by right-click! Uses wool an
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![Screenshot](https://i.ibb.co/3YhDML4/Webp-net-gifmaker-2.gif "Crafting")
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### Chairs
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Chairs are small blocks made out of wood, on which you can sit by right-click! Uses sticks and wood planks for crafting. 6 types available!
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Chairs are small blocks made out of wood, on which you can sit by right-click! Uses sticks and wood planks for crafting. 6 *(+2 with MCL5)* types available!
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**Screenshot:**
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82
api.lua
82
api.lua
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@ -106,7 +106,13 @@ end
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function mcl_decor.register_chair_and_table(name, desc, name2, desc2, material, tiles)
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function mcl_decor.register_chair_and_table(name, desc, desc2, material, tiles, groups)
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if group == nil then
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group = {handy=1, axey=1, attached_node=1, material_wood=1, deco_block=1, flammable=-1}
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else
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group = {handy=1, axey=1, attached_node=1, material_wood=1, deco_block=1}
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end
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-- chair part
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minetest.register_node("mcl_decor:"..name.."_chair", {
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description = desc,
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@ -132,7 +138,7 @@ function mcl_decor.register_chair_and_table(name, desc, name2, desc2, material,
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 },
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},
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groups = {handy=1, axey=1, attached_node=1, material_wood=1, deco_block=1, flammable=-1},
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groups = group,
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_mcl_hardness = 1,
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_mcl_blast_resistance = 1,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -161,7 +167,7 @@ function mcl_decor.register_chair_and_table(name, desc, name2, desc2, material,
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})
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-- table part
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minetest.register_node("mcl_decor:"..name2.."_table", {
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minetest.register_node("mcl_decor:"..name.."_table", {
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description = desc2,
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drawtype = "nodebox",
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node_box = {
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@ -183,13 +189,13 @@ function mcl_decor.register_chair_and_table(name, desc, name2, desc2, material,
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paramtype = "light",
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stack_max = 64,
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sunlight_propagates = true,
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groups = {handy=1, axey=1, attached_node=1, material_wood=1, deco_block=1, flammable=-1},
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groups = group,
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_mcl_hardness = 2,
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_mcl_blast_resistance = 3,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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})
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minetest.register_craft({
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output = "mcl_decor:"..name2.."_table".." 2",
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output = "mcl_decor:"..name.."_table".." 2",
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recipe = {
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{material, material, material},
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{"mcl_core:stick", "", "mcl_core:stick"},
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@ -198,12 +204,17 @@ function mcl_decor.register_chair_and_table(name, desc, name2, desc2, material,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_decor:"..name2.."_table",
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recipe = "mcl_decor:"..name.."_table",
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burntime = 10,
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})
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end
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function mcl_decor.register_slab_table(name, desc, material, tiles)
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function mcl_decor.register_slab_table(name, desc, material, tiles, group)
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if group == nil then
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group = {handy=1, axey=1, attached_node=1, material_wood=1, deco_block=1, flammable=-1}
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else
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group = {handy=1, axey=1, attached_node=1, material_wood=1, deco_block=1}
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end
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minetest.register_node("mcl_decor:"..name.."_stable", {
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description = desc,
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drawtype = "nodebox",
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@ -219,7 +230,7 @@ function mcl_decor.register_slab_table(name, desc, material, tiles)
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paramtype = "light",
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stack_max = 64,
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sunlight_propagates = true,
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groups = {handy=1, axey=1, attached_node=1, material_wood=1, deco_block=1, flammable=-1},
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groups = group,
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_mcl_hardness = 2,
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_mcl_blast_resistance = 3,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -317,7 +328,6 @@ function mcl_decor.register_dyed_planks(color, desc, hexcolor, dye, colorgroup)
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)
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end
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-- FIXME: curtains can be placed infinitely just like in creative mode
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function mcl_decor.register_curtains(color, desc, wool, wooltile, dye, colorgroup)
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minetest.register_node("mcl_decor:curtain_"..color, {
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description = desc,
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@ -344,37 +354,41 @@ function mcl_decor.register_curtains(color, desc, wool, wooltile, dye, colorgrou
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},
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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-- taken from mcl_signs (partially)
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on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local under = pointed_thing.under
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--[[
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function below should stop players from placing curtains on floor and ceiling, BUT it makes them infinite (bug)
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will be uncommented and fixed one day... maybe...
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---
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on_place = function(itemstack, placer, pointed_thing)
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-- taken from mcl_signs (partially)
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local above = pointed_thing.above
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local under = pointed_thing.under
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-- use pointed node's on_rightclick function first, if present
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local node_under = minetest.get_node(under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
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return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
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-- use pointed node's on_rightclick function first, if present
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local node_under = minetest.get_node(under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
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return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
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end
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end
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end
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local dir = vector.subtract(under, above)
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local wdir = minetest.dir_to_wallmounted(dir)
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local dir = vector.subtract(under, above)
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local wdir = minetest.dir_to_wallmounted(dir)
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if wdir == 0 then
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return itemstack
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elseif wdir == 1 then
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return itemstack
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else
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local _, success = minetest.item_place_node(itemstack, placer, pointed_thing, wdir)
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if not success then
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-- FIXME: curtains can be placed infinitely just like in creative mode
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if wdir == 0 or wdir == 1 then
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return itemstack
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else
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local _, success = minetest.item_place_node(itemstack, placer, pointed_thing, wdir)
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if not success then
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return itemstack
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end
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-- V this one SHOULD fix infinite curtains problem, but it doesn't V
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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end
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end
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-- V this one SHOULD fix infinite curtains problem, but it doesn't V
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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end
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end
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end,
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end,
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]]
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on_rightclick = function(pos, node, _, itemstack)
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minetest.set_node(pos, {name="mcl_decor:curtain_"..color.."_closed", param2=node.param2})
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return itemstack
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@ -19,18 +19,24 @@ Birch Chair=Берёзовый стул
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Dark Oak Chair=Стул из тёмного дуба
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Jungle Chair=Стул из тропического дерева
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Spruce Chair=Еловый стул
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Crimson Chair=Багровый стул
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Warped Chair=Искажённый стул
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Oak Table=Дубовый стол
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Acacia Table=Стол из акации
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Birch Table=Берёзовый стол
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Dark Oak Table=Стол из тёмного дуба
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Jungle Table=Стол из тропического дерева
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Spruce Table=Еловый стол
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Crimson Table=Багровый стол
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Warped Table=Искажённый стол
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Oak Slab Table=Дубовый полублочный стол
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Dark Oak Slab Table=Полублочный стол из тёмного дуба
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Jungle Slab Table=Полублочный стол из тропического дерева
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Spruce Slab Table=Еловый полублочный стол
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Acacia Slab Table=Полублочный стол из акации
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Birch Slab Table=Берёзовый полублочный стол
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Crimson Slab Table=Багровый полублочный стол
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Warped Slab Table=Искажённый полублочный стол
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White Planks=Белые доски
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Grey Planks=Серые доски
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Light Grey Planks=Светло-серые доски
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@ -19,18 +19,24 @@ Birch Chair=
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Dark Oak Chair=
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Jungle Chair=
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Spruce Chair=
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Crimson Chair=
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Warped Chair=
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Oak Table=
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Acacia Table=
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Birch Table=
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Dark Oak Table=
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Jungle Table=
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Spruce Table=
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Crimson Table=
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Warped Table=
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Oak Slab Table=
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Dark Oak Slab Table=
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Jungle Slab Table=
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Spruce Slab Table=
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Acacia Slab Table=
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Birch Slab Table=
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Crimson Slab Table=
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Warped Slab Table=
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White Planks=
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Grey Planks=
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Light Grey Planks=
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20
register.lua
20
register.lua
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@ -127,12 +127,12 @@ minetest.register_craft({
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--- Tables and Chairs ---
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mcl_decor.register_chair_and_table("wooden", S("Oak Chair"), "wooden", S("Oak Table"), "mcl_core:wood", "default_wood.png")
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mcl_decor.register_chair_and_table("dark_oak", S("Dark Oak Chair"), "dark_oak", S("Dark Oak Table"), "mcl_core:darkwood", "mcl_core_planks_big_oak.png")
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mcl_decor.register_chair_and_table("jungle", S("Jungle Chair"), "jungle", S("Jungle Table"), "mcl_core:junglewood", "default_junglewood.png")
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mcl_decor.register_chair_and_table("spruce", S("Spruce Chair"), "spruce", S("Spruce Table"), "mcl_core:sprucewood", "mcl_core_planks_spruce.png")
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mcl_decor.register_chair_and_table("acacia", S("Acacia Chair"), "acacia", S("Acacia Table"), "mcl_core:acaciawood", "default_acacia_wood.png")
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mcl_decor.register_chair_and_table("birch", S("Birch Chair"), "birch", S("Birch Table"), "mcl_core:birchwood", "mcl_core_planks_birch.png")
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mcl_decor.register_chair_and_table("wooden", S("Oak Chair"), S("Oak Table"), "mcl_core:wood", "default_wood.png")
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mcl_decor.register_chair_and_table("dark_oak", S("Dark Oak Chair"), S("Dark Oak Table"), "mcl_core:darkwood", "mcl_core_planks_big_oak.png")
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mcl_decor.register_chair_and_table("jungle", S("Jungle Chair"), S("Jungle Table"), "mcl_core:junglewood", "default_junglewood.png")
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mcl_decor.register_chair_and_table("spruce", S("Spruce Chair"), S("Spruce Table"), "mcl_core:sprucewood", "mcl_core_planks_spruce.png")
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mcl_decor.register_chair_and_table("acacia", S("Acacia Chair"), S("Acacia Table"), "mcl_core:acaciawood", "default_acacia_wood.png")
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mcl_decor.register_chair_and_table("birch", S("Birch Chair"), S("Birch Table"), "mcl_core:birchwood", "mcl_core_planks_birch.png")
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mcl_decor.register_slab_table("wooden", S("Oak Slab Table"), "mcl_core:wood", "default_wood.png")
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mcl_decor.register_slab_table("dark_oak", S("Dark Oak Slab Table"), "mcl_core:darkwood", "mcl_core_planks_big_oak.png")
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@ -141,6 +141,14 @@ mcl_decor.register_slab_table("spruce", S("Spruce Slab Table"), "mcl_core:spruce
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mcl_decor.register_slab_table("acacia", S("Acacia Slab Table"), "mcl_core:acaciawood", "default_acacia_wood.png")
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mcl_decor.register_slab_table("birch", S("Birch Slab Table"), "mcl_core:birchwood", "mcl_core_planks_birch.png")
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-- support for MineClone 5
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if minetest.get_modpath("mcl_mushroom") then
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mcl_decor.register_chair_and_table("crimson", S("Crimson Chair"), S("Crimson Table"), "mcl_mushroom:crimson_hyphae_wood", "crimson_hyphae_wood.png", "1")
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mcl_decor.register_chair_and_table("warped", S("Warped Chair"), S("Warped Table"), "mcl_mushroom:warped_hyphae_wood", "warped_hyphae_wood.png", "1")
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mcl_decor.register_slab_table("crimson", S("Crimson Slab Table"), "mcl_mushroom:crimson_hyphae_wood", "crimson_hyphae_wood.png", "1")
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mcl_decor.register_slab_table("warped", S("Warped Slab Table"), "mcl_mushroom:warped_hyphae_wood", "warped_hyphae_wood.png", "1")
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end
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--- Armchairs ---
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