Lizzy Fleckenstein
af8f1ea1bb
Various fixes to the enchanting and loot system
...
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 18:10:08 +01:00
Elias Åström
5d3514880a
Move data from deprecated files to mod.conf
...
Move data from deprecated files (depends.txt and description.txt) into
fields in mod.conf for all mods.
2021-05-16 13:44:04 +02:00
kay27
47db5c5917
Make mcl_loot/get_random_slots() deterministic
2021-02-22 21:58:35 +04:00
kay27
30379c823c
Clean up some spaces in code after merging https://git.minetest.land/EliasFleckenstein03/MineClone2
2021-01-03 00:42:07 +04:00
Lizzy Fleckenstein
d820c35937
Fishing & Mineshaft loot
2020-12-20 17:33:24 +01:00
Wuzzy
149d1450ef
Remove console spam from mcl_loot
2019-03-06 05:14:31 +01:00
Wuzzy
1daf9b7a59
Put treasure loot into random inventory slots
2019-02-28 18:00:17 +01:00
Wuzzy
1cdc98e03b
Add more defaults for mcl_loot, fix random wear
2017-05-19 17:58:15 +02:00
Wuzzy
49bd956da8
Add loot API and use it in tsm_railcorridors
2017-05-19 16:46:03 +02:00