diff --git a/mods/ITEMS/mcl_bows/arrow.lua b/mods/ITEMS/mcl_bows/arrow.lua index 035dd122..4b477bf6 100644 --- a/mods/ITEMS/mcl_bows/arrow.lua +++ b/mods/ITEMS/mcl_bows/arrow.lua @@ -136,6 +136,8 @@ end ARROW_ENTITY.on_step = function(self, dtime) mcl_burning.tick(self.object, dtime) + self._time_in_air = self._time_in_air + dtime + local pos = self.object:get_pos() local dpos = table.copy(pos) -- digital pos dpos = vector.round(dpos) @@ -201,10 +203,10 @@ ARROW_ENTITY.on_step = function(self, dtime) for k, obj in pairs(objs) do local ok = false -- Arrows can only damage players and mobs - if obj ~= self._shooter and obj:is_player() then + if obj:is_player() then ok = true elseif obj:get_luaentity() ~= nil then - if obj ~= self._shooter and (obj:get_luaentity()._cmi_is_mob or obj:get_luaentity()._hittable_by_projectile) then + if obj:get_luaentity()._cmi_is_mob or obj:get_luaentity()._hittable_by_projectile then ok = true end end @@ -226,7 +228,7 @@ ARROW_ENTITY.on_step = function(self, dtime) local obj = closest_object local is_player = obj:is_player() local lua = obj:get_luaentity() - if obj ~= self._shooter and (is_player or (lua and (lua._cmi_is_mob or lua._hittable_by_projectile))) then + if obj == self._shooter and self._time_in_air > 1 or obj ~= self._shooter and (is_player or (lua and (lua._cmi_is_mob or lua._hittable_by_projectile))) then if obj:get_hp() > 0 then -- Check if there is no solid node between arrow and object local ray = minetest.raycast(self.object:get_pos(), obj:get_pos(), true) @@ -263,7 +265,7 @@ ARROW_ENTITY.on_step = function(self, dtime) if is_player then - if self._shooter and self._shooter:is_player() then + if self._shooter and self._shooter:is_player() and obj ~= self._shooter then -- “Ding” sound for hitting another player minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true) end @@ -411,6 +413,7 @@ end ARROW_ENTITY.on_activate = function(self, staticdata, dtime_s) local data = minetest.deserialize(staticdata) + self._time_in_air = dtime_s if data then self._stuck = data.stuck if data.stuck then diff --git a/mods/ITEMS/mcl_potions/tipped_arrow.lua b/mods/ITEMS/mcl_potions/tipped_arrow.lua index 2853487c..a5f2644e 100644 --- a/mods/ITEMS/mcl_potions/tipped_arrow.lua +++ b/mods/ITEMS/mcl_potions/tipped_arrow.lua @@ -130,6 +130,8 @@ function mcl_potions.register_arrow(name, desc, color, def) end ARROW_ENTITY.on_step = function(self, dtime) + self._time_in_air = self._time_in_air + dtime + local pos = self.object:get_pos() local dpos = table.copy(pos) -- digital pos dpos = vector.round(dpos) @@ -193,10 +195,10 @@ function mcl_potions.register_arrow(name, desc, color, def) for k, obj in pairs(objs) do local ok = false -- Arrows can only damage players and mobs - if obj ~= self._shooter and obj:is_player() then + if obj:is_player() then ok = true elseif obj:get_luaentity() ~= nil then - if obj ~= self._shooter and obj:get_luaentity()._cmi_is_mob then + if obj:get_luaentity()._cmi_is_mob or obj:get_luaentity()._hittable_by_projectile then ok = true end end @@ -218,7 +220,7 @@ function mcl_potions.register_arrow(name, desc, color, def) local obj = closest_object local is_player = obj:is_player() local lua = obj:get_luaentity() - if obj ~= self._shooter and (is_player or (lua and lua._cmi_is_mob)) then + if obj == self._shooter and self._time_in_air > 1 or obj ~= self._shooter and (is_player or (lua and (lua._cmi_is_mob or lua._hittable_by_projectile))) then if obj:get_hp() > 0 then -- Check if there is no solid node between arrow and object @@ -256,9 +258,9 @@ function mcl_potions.register_arrow(name, desc, color, def) end if is_player then - if self._shooter and self._shooter:is_player() then + if self._shooter and self._shooter:is_player() and obj ~= self._shooter then -- “Ding” sound for hitting another player - minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter}, true) + minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true) end end @@ -395,6 +397,7 @@ function mcl_potions.register_arrow(name, desc, color, def) ARROW_ENTITY.on_activate = function(self, staticdata, dtime_s) local data = minetest.deserialize(staticdata) + self._time_in_air = dtime_s if data then self._stuck = data.stuck if data.stuck then