forked from Mineclonia/Mineclonia
Updated a few simple potions. TODO: Stop fuel burn once the potion is complete.
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@ -75,23 +75,35 @@ local function brewable(inv)
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local ingredient = inv:get_stack("input",1):get_name()
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local stands = {"","",""}
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local stand_size = inv:get_size("stand")
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for i=1,3 do
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for i=1,stand_size do
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local bottle = inv:get_stack("stand", i):get_name()
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stands[i] = bottle -- initialize the stand
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if ingredient == "mcl_nether:nether_wart_item" and bottle == "mcl_potions:potion_river_water" or "mcl_potions:potion_water" then
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if bottle == "mcl_potions:potion_river_water" or bottle == "mcl_potions:potion_water" then
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if ingredient == "mcl_nether:nether_wart_item" then
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stands[i] = "mcl_potions:potion_awkward"
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elseif ingredient == "mcl_potions:fermented_spider_eye" then
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stands[i] = "mcl_potions:weakness"
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end
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elseif bottle == "mcl_potions:potion_awkward" then
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if ingredient == "mcl_potions:speckled_melon" then
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stands[i] = "mcl_potions:healing"
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end
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end
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end
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for i=1,3 do
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if stands[i] then return stands end
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-- if any stand holds a new potion, return the list of new potions
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for i=1,stand_size do
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if stands[i] ~= inv:get_stack("stand", i):get_name() then
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return stands
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end
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end
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return false
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end
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@ -101,7 +113,7 @@ local function brewing_stand_timer(pos, elapsed)
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local fuel_time = meta:get_float("fuel_time") or 0
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local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
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local BREW_TIME = 10
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local BREW_TIME = 30 -- all brews take max of 10
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local input_item = meta:get_string("input_item") or ""
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@ -124,11 +136,12 @@ local function brewing_stand_timer(pos, elapsed)
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stand_list = inv:get_list("stand")
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fuel_list = inv:get_list("fuel")
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-- TODO fix this function to check for change in stand content...
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-- TODO ... fix this. Goal is to reset the process if the stand changes
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-- for i=1, inv:get_size("stand", i) do -- reset the process due to change
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-- if stand_list[i]:get_name() ~= stand_list[i] then
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-- local _name = inv:get_stack("stand", i):get_name()
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-- if _name ~= stand_list[i] then
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-- stand_timer = 0
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-- stand_list[i] = stand_list[i]:get_name()
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-- stand_list[i] = _name
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-- update = true -- need to update the stand with new data
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-- end
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-- end
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@ -139,24 +152,38 @@ local function brewing_stand_timer(pos, elapsed)
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fuel_time = fuel_time + elapsed
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if brew_output then
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stand_timer = stand_timer + elapsed
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-- Replace the stand item with the brew result
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if brew_output and (stand_timer >= BREW_TIME) then
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for i=1, inv:get_size("stand", i) do
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if stand_timer >= BREW_TIME then
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local input_count = inv:get_stack("input",1):get_count()
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if (input_count-1) ~= 0 then
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inv:set_stack("input",1,inv:get_stack("input",1):get_name().." "..(input_count-1))
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else
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inv:set_stack("input",1,"")
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end
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for i=1, inv:get_size("stand") do
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if brew_output[i] then
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inv:set_stack("stand", i, brew_output[i])
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end
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end
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stand_timer = 0
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update = false -- stop the update if brew is complete
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end
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end
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else --get more fuel from fuel_list
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local after_fuel
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-- print(inv:get_stack("fuel",1):get_name())
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fuel, after_fuel = minetest.get_craft_result({method="fuel", width=1, items=fuel_list})
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if brew_output then
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if fuel.time == 0 then --no valid fuel, reset timers
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fuel_totaltime = 0
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@ -167,11 +194,16 @@ local function brewing_stand_timer(pos, elapsed)
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inv:set_stack("fuel", 1, after_fuel.items[1])
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update = true
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fuel_totaltime = fuel.time + (fuel_time - fuel_totaltime)
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stand_timer = stand_timer + elapsed
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end
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else --if no output potion, stop the process
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fuel_total_time = 0
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stand_timer = 0
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end
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fuel_time = 0
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end
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elapsed = 0
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end
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@ -180,11 +212,11 @@ local function brewing_stand_timer(pos, elapsed)
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fuel_totaltime = fuel.time
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end
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for i=1, inv:get_size("stand", i) do
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if stand_list[i]:is_empty() then
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stand_timer = 0
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end
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end
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-- for i=1, inv:get_size("stand") do
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-- if stand_list[i]:is_empty() then
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-- stand_timer = 0
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-- end
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-- end
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--update formspec
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local formspec = brewing_formspec
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@ -193,8 +225,8 @@ local function brewing_stand_timer(pos, elapsed)
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if fuel_totaltime ~= 0 then
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local fuel_percent = math.floor(fuel_time/fuel_totaltime*100)
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local brew_percent = math.floor(stand_timer/BREW_TIME*100) % 100
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formspec = active_brewing_formspec(fuel_percent, stand_timer)
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local brew_percent = math.floor(stand_timer/BREW_TIME*100)
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formspec = active_brewing_formspec(fuel_percent, brew_percent*2 % 100)
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-- swap_node(pos, "mcl_brewing:stand_active")
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result = true
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else
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@ -340,7 +372,6 @@ local brewing_stand_def = {
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sounds = mcl_sounds.node_sound_metal_defaults(),
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_mcl_blast_resistance = 1200,
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_mcl_hardness = 5,
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_mcl_after_falling = damage_brewing_stand_by_falling,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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@ -290,7 +290,7 @@ minetest.register_craftitem("mcl_potions:potion_thick", {
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inventory_image = potion_image("#0000FF"),
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wield_image = potion_image("#0000FF"),
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-- TODO: Reveal item when it's actually useful
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groups = {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=1 },
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groups = {brewitem=1, food=3, can_eat_when_full=1, not_in_creative_inventory=0 },
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on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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})
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@ -300,7 +300,7 @@ minetest.register_craftitem("mcl_potions:speckled_melon", {
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_doc_items_longdesc = S("This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else."),
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stack_max = 64,
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-- TODO: Reveal item when it's actually useful
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groups = { brewitem = 1, not_in_creative_inventory = 1, not_in_craft_guide = 1 },
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groups = { brewitem = 1, not_in_creative_inventory = 0, not_in_craft_guide = 1 },
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inventory_image = "mcl_potions_melon_speckled.png",
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})
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@ -319,7 +319,7 @@ minetest.register_craftitem("mcl_potions:dragon_breath", {
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wield_image = "mcl_potions_dragon_breath.png",
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inventory_image = "mcl_potions_dragon_breath.png",
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-- TODO: Reveal item when it's actually useful
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groups = { brewitem = 1, not_in_creative_inventory = 1 },
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groups = { brewitem = 1, not_in_creative_inventory = 0 },
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stack_max = 64,
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})
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@ -330,5 +330,15 @@ minetest.register_craftitem("mcl_potions:healing", {
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inventory_image = "mcl_potions_healing.png",
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-- TODO: Reveal item when it's actually useful
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groups = { brewitem = 1, food=5},
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stack_max = 64,
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stack_max = 1,
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})
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minetest.register_craftitem("mcl_potions:weakness", {
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description = S("Healing Potion"),
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_doc_items_longdesc = brewhelp,
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wield_image = "mcl_potions_weakness.png",
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inventory_image = "mcl_potions_weakness.png",
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-- TODO: Reveal item when it's actually useful
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groups = { brewitem = 1, food=-5},
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stack_max = 1,
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})
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