forked from Mineclonia/Mineclonia
Print error message if worldedit_gui was found
This commit is contained in:
parent
0925cfc788
commit
8db61c7d44
|
@ -3,6 +3,15 @@ mcl_inventory = {}
|
||||||
local show_armor = false
|
local show_armor = false
|
||||||
if minetest.get_modpath("3d_armor") ~= nil then show_armor = true end
|
if minetest.get_modpath("3d_armor") ~= nil then show_armor = true end
|
||||||
|
|
||||||
|
|
||||||
|
-- Sadly, using worldedit_gui breaks the inventory, making it incompatible.
|
||||||
|
-- Print error message if this mod was found.
|
||||||
|
-- FIXME: Find a way to make worldedit_gui compatble.
|
||||||
|
if minetest.get_modpath("worldedit_gui") then
|
||||||
|
minetest.log("error", "The mod “worldedit_gui” is enabled. This mod is known to break the inventory in MineClone 2. Please disable worldedit_gui and restart the game.")
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
-- Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left
|
-- Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left
|
||||||
local function return_item(itemstack, dropper, pos, inv)
|
local function return_item(itemstack, dropper, pos, inv)
|
||||||
if dropper:is_player() then
|
if dropper:is_player() then
|
||||||
|
@ -166,3 +175,4 @@ end)
|
||||||
if minetest.setting_getbool("creative_mode") then
|
if minetest.setting_getbool("creative_mode") then
|
||||||
dofile(minetest.get_modpath("mcl_inventory").."/creative.lua")
|
dofile(minetest.get_modpath("mcl_inventory").."/creative.lua")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue